/***************************************************************************** * Copyright (c) 2014-2019 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #pragma once #include "common.h" #include struct ParkLoadResult; struct rct_s6_data; enum GAME_COMMAND { GAME_COMMAND_SET_RIDE_APPEARANCE, // GA GAME_COMMAND_SET_LAND_HEIGHT, // GA GAME_COMMAND_TOGGLE_PAUSE, // GA GAME_COMMAND_PLACE_TRACK, // GA GAME_COMMAND_REMOVE_TRACK, // GA GAME_COMMAND_LOAD_OR_QUIT, // GA GAME_COMMAND_CREATE_RIDE, // GA GAME_COMMAND_DEMOLISH_RIDE, // GA GAME_COMMAND_SET_RIDE_STATUS, // GA GAME_COMMAND_SET_RIDE_VEHICLES, // GA GAME_COMMAND_SET_RIDE_NAME, // GA GAME_COMMAND_SET_RIDE_SETTING, // GA GAME_COMMAND_PLACE_RIDE_ENTRANCE_OR_EXIT, // GA GAME_COMMAND_REMOVE_RIDE_ENTRANCE_OR_EXIT, // GA GAME_COMMAND_REMOVE_SCENERY, // GA GAME_COMMAND_PLACE_SCENERY, // GA GAME_COMMAND_SET_WATER_HEIGHT, // GA GAME_COMMAND_PLACE_PATH, // GA GAME_COMMAND_PLACE_PATH_FROM_TRACK, // GA GAME_COMMAND_REMOVE_PATH, // GA GAME_COMMAND_CHANGE_SURFACE_STYLE, // GA GAME_COMMAND_SET_RIDE_PRICE, // GA GAME_COMMAND_SET_GUEST_NAME, // GA GAME_COMMAND_SET_STAFF_NAME, // GA GAME_COMMAND_RAISE_LAND, // GA GAME_COMMAND_LOWER_LAND, // GA GAME_COMMAND_EDIT_LAND_SMOOTH, // GA GAME_COMMAND_RAISE_WATER, // GA GAME_COMMAND_LOWER_WATER, // GA GAME_COMMAND_SET_BRAKES_SPEED, // GA GAME_COMMAND_HIRE_NEW_STAFF_MEMBER, // GA GAME_COMMAND_SET_STAFF_PATROL, // GA GAME_COMMAND_FIRE_STAFF_MEMBER, // GA GAME_COMMAND_SET_STAFF_ORDERS, // GA GAME_COMMAND_SET_PARK_NAME, // GA GAME_COMMAND_SET_PARK_OPEN, // GA GAME_COMMAND_BUY_LAND_RIGHTS, GAME_COMMAND_PLACE_PARK_ENTRANCE, // GA GAME_COMMAND_REMOVE_PARK_ENTRANCE, // GA GAME_COMMAND_SET_MAZE_TRACK, // GA GAME_COMMAND_SET_PARK_ENTRANCE_FEE, // GA GAME_COMMAND_SET_STAFF_COLOUR, // GA GAME_COMMAND_PLACE_WALL, // GA GAME_COMMAND_REMOVE_WALL, // GA GAME_COMMAND_PLACE_LARGE_SCENERY, GAME_COMMAND_REMOVE_LARGE_SCENERY, // GA GAME_COMMAND_SET_CURRENT_LOAN, // GA GAME_COMMAND_SET_RESEARCH_FUNDING, // GA GAME_COMMAND_PLACE_TRACK_DESIGN, GAME_COMMAND_START_MARKETING_CAMPAIGN, // GA GAME_COMMAND_PLACE_MAZE_DESIGN, GAME_COMMAND_PLACE_BANNER, GAME_COMMAND_REMOVE_BANNER, GAME_COMMAND_SET_SCENERY_COLOUR, GAME_COMMAND_SET_WALL_COLOUR, GAME_COMMAND_SET_LARGE_SCENERY_COLOUR, GAME_COMMAND_SET_BANNER_COLOUR, GAME_COMMAND_SET_LAND_OWNERSHIP, GAME_COMMAND_CLEAR_SCENERY, // GA GAME_COMMAND_SET_BANNER_NAME, // GA GAME_COMMAND_SET_SIGN_NAME, // GA GAME_COMMAND_SET_BANNER_STYLE, GAME_COMMAND_SET_SIGN_STYLE, // GA GAME_COMMAND_SET_PLAYER_GROUP, GAME_COMMAND_MODIFY_GROUPS, GAME_COMMAND_KICK_PLAYER, GAME_COMMAND_CHEAT, GAME_COMMAND_PICKUP_GUEST, GAME_COMMAND_PICKUP_STAFF, GAME_COMMAND_BALLOON_PRESS, GAME_COMMAND_MODIFY_TILE, GAME_COMMAND_EDIT_SCENARIO_OPTIONS, GAME_COMMAND_PLACE_PEEP_SPAWN, // GA, TODO: refactor to separate array for just game actions GAME_COMMAND_SET_CLIMATE, // GA GAME_COMMAND_SET_COLOUR_SCHEME, // GA GAME_COMMAND_SET_STAFF_COSTUME, // GA GAME_COMMAND_PLACE_FOOTPATH_SCENERY, // GA GAME_COMMAND_REMOVE_FOOTPATH_SCENERY, // GA GAME_COMMAND_GUEST_SET_FLAGS, // GA GAME_COMMAND_SET_DATE, // GA GAME_COMMAND_COUNT, }; enum : uint32_t { GAME_COMMAND_FLAG_APPLY = (1 << 0), // If this flag is set, the command is applied, otherwise only the cost is retrieved GAME_COMMAND_FLAG_REPLAY = (1 << 1), // Command was issued from replay manager. GAME_COMMAND_FLAG_2 = (1 << 2), // Unused GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED = (1 << 3), // Allow while paused GAME_COMMAND_FLAG_4 = (1 << 4), // Unused GAME_COMMAND_FLAG_NO_SPEND = (1 << 5), // Game command is not networked GAME_COMMAND_FLAG_GHOST = (1 << 6), // Game command is not networked GAME_COMMAND_FLAG_PATH_SCENERY = (1 << 7), GAME_COMMAND_FLAG_NETWORKED = (1u << 31) // Game command is coming from network }; enum { GAME_PAUSED_NORMAL = 1 << 0, GAME_PAUSED_MODAL = 1 << 1, GAME_PAUSED_SAVING_TRACK = 1 << 2, }; enum { ERROR_TYPE_NONE = 0, ERROR_TYPE_GENERIC = 254, ERROR_TYPE_FILE_LOAD = 255 }; using GAME_COMMAND_POINTER = void( int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp); using GAME_COMMAND_CALLBACK_POINTER = void( int32_t eax, int32_t ebx, int32_t ecx, int32_t edx, int32_t esi, int32_t edi, int32_t ebp); extern GAME_COMMAND_CALLBACK_POINTER* game_command_callback; int32_t game_command_callback_get_index(GAME_COMMAND_CALLBACK_POINTER* callback); GAME_COMMAND_CALLBACK_POINTER* game_command_callback_get_callback(uint32_t index); extern int32_t game_command_playerid; extern rct_string_id gGameCommandErrorTitle; extern rct_string_id gGameCommandErrorText; extern uint8_t gErrorType; extern rct_string_id gErrorStringId; extern GAME_COMMAND_POINTER* new_game_command_table[GAME_COMMAND_COUNT]; extern uint32_t gCurrentTicks; extern uint32_t gCurrentRealTimeTicks; extern uint16_t gCurrentDeltaTime; extern uint8_t gGamePaused; extern int32_t gGameSpeed; extern bool gDoSingleUpdate; extern float gDayNightCycle; extern bool gInUpdateCode; extern bool gInMapInitCode; extern int32_t gGameCommandNestLevel; extern bool gGameCommandIsNetworked; extern std::string gCurrentLoadedPath; extern bool gLoadKeepWindowsOpen; extern uint8_t gUnk13CA740; extern uint8_t gUnk141F568; void game_increase_game_speed(); void game_reduce_game_speed(); void game_create_windows(); void reset_all_sprite_quadrant_placements(); void update_palette_effects(); int32_t game_do_command(int32_t eax, int32_t ebx, int32_t ecx, int32_t edx, int32_t esi, int32_t edi, int32_t ebp); int32_t game_do_command_p( uint32_t command, int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp); void game_log_multiplayer_command(int command, const int* eax, const int* ebx, const int* ecx, int* edx, int* edi, int* ebp); void game_load_or_quit_no_save_prompt(); void load_from_sv6(const char* path); void game_load_init(); void pause_toggle(); bool game_is_paused(); bool game_is_not_paused(); void save_game(); void* create_save_game_as_intent(); void save_game_as(); void save_game_cmd(const utf8* name = nullptr); void save_game_with_name(const utf8* name); void game_autosave(); void game_convert_strings_to_utf8(); void game_convert_news_items_to_utf8(); void game_convert_strings_to_rct2(rct_s6_data* s6); void utf8_to_rct2_self(char* buffer, size_t length); void rct2_to_utf8_self(char* buffer, size_t length); void game_fix_save_vars();