/***************************************************************************** * Copyright (c) 2014 Ted John * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * This file is part of OpenRCT2. * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . *****************************************************************************/ #include "addresses.h" #include "game.h" #include "rct2.h" #include "string_ids.h" #include "sprites.h" #include "tutorial.h" #include "widget.h" #include "window.h" #include "audio.h" #include "config.h" enum WINDOW_SAVE_PROMPT_WIDGET_IDX { WIDX_BACKGROUND, WIDX_TITLE, WIDX_CLOSE, WIDX_LABEL, WIDX_SAVE, WIDX_DONT_SAVE, WIDX_CANCEL }; static rct_widget window_save_prompt_widgets[] = { { WWT_FRAME, 0, 0, 259, 0, 49, STR_NONE, STR_NONE }, // panel / background { WWT_CAPTION, 0, 1, 258, 1, 14, 0, STR_WINDOW_TITLE_TIP }, // title bar { WWT_CLOSEBOX, 0, 247, 257, 2, 13, STR_CLOSE_X, STR_CLOSE_WINDOW_TIP }, // close x button { WWT_12, 0, 2, 257, 19, 30, 0, STR_NONE }, // question/label { WWT_DROPDOWN_BUTTON, 0, 8, 85, 35, 46, STR_SAVE_PROMPT_SAVE, STR_NONE }, // save { WWT_DROPDOWN_BUTTON, 0, 91, 168, 35, 46, STR_SAVE_PROMPT_DONT_SAVE, STR_NONE }, // don't save { WWT_DROPDOWN_BUTTON, 0, 174, 251, 35, 46, STR_SAVE_PROMPT_CANCEL, STR_NONE }, // cancel { WIDGETS_END }, }; enum WINDOW_QUIT_PROMPT_WIDGET_IDX { WQIDX_BACKGROUND, WQIDX_TITLE, WQIDX_CLOSE, WQIDX_OK, WQIDX_CANCEL }; static rct_widget window_quit_prompt_widgets[] = { { WWT_FRAME, 0, 0, 176, 0, 33, STR_NONE, STR_NONE }, // panel / background { WWT_CAPTION, 0, 1, 175, 1, 14, STR_QUIT_GAME, STR_WINDOW_TITLE_TIP }, // title bar { WWT_CLOSEBOX, 0, 164, 174, 2, 13, STR_CLOSE_X, STR_CLOSE_WINDOW_TIP }, // close x button { WWT_DROPDOWN_BUTTON, 0, 8, 85, 19, 30, STR_OK, STR_NONE }, // ok { WWT_DROPDOWN_BUTTON, 0, 91, 168, 19, 30, STR_CANCEL, STR_NONE }, // cancel { WIDGETS_END }, }; static void window_save_prompt_emptysub() { } static void window_save_prompt_close(); static void window_save_prompt_mouseup(); static void window_save_prompt_paint(); static void* window_save_prompt_events[] = { window_save_prompt_close, window_save_prompt_mouseup, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_emptysub, window_save_prompt_paint, window_save_prompt_emptysub }; /** * * rct2: 0x0066DCBE */ void window_save_prompt_open() { int stringId, x, y; rct_window* window; unsigned short prompt_mode; rct_widget *widgets; uint64 enabled_widgets; prompt_mode = RCT2_GLOBAL(RCT2_ADDRESS_SAVE_PROMPT_MODE, uint16); // do not show save prompt if we're in the title demo and click on load game if (prompt_mode != PM_QUIT && RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_TITLE_DEMO) { game_load_or_quit_no_save_prompt(); return; } // Check if window is already open window = window_bring_to_front_by_id(WC_SAVE_PROMPT, 0); if (window == NULL) { if (prompt_mode == PM_QUIT) { widgets = window_quit_prompt_widgets; enabled_widgets = (1 << WQIDX_CLOSE) | (1 << WQIDX_OK) | (1 << WQIDX_CANCEL); x = 177; y = 34; } else { widgets = window_save_prompt_widgets; enabled_widgets = (1 << WIDX_CLOSE) | (1 << WIDX_SAVE) | (1 << WIDX_DONT_SAVE) | (1 << WIDX_CANCEL); x = 260; y = 50; } window = window_create( (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_WIDTH, sint16) / 2) - x/2, max(28, (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_HEIGHT, sint16) / 2) - y/2), x, y, (uint32*)window_save_prompt_events, WC_SAVE_PROMPT, WF_TRANSPARENT | WF_STICK_TO_FRONT ); window->widgets = widgets; window->enabled_widgets = enabled_widgets; window_init_scroll_widgets(window); window->colours[0] = 154; // Pause the game RCT2_GLOBAL(0x009DEA6E, uint8) |= 2; pause_sounds(); window_invalidate_by_id(0x80 | WC_TOP_TOOLBAR, 0); } stringId = prompt_mode + STR_LOAD_GAME; if (stringId == STR_LOAD_GAME && RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & 2) stringId = STR_LOAD_LANDSCAPE; if (stringId == STR_QUIT_GAME && RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & 2) stringId = STR_QUIT_SCENARIO_EDITOR; window_save_prompt_widgets[WIDX_TITLE].image = stringId; window_save_prompt_widgets[WIDX_LABEL].image = prompt_mode + STR_SAVE_BEFORE_LOADING; if (!gGeneral_config.confirmation_prompt) { /* game_load_or_quit_no_save_prompt() will exec requested task and close this window * immediately again. * TODO restructure these functions when we're sure game_load_or_quit_no_save_prompt() * and game_load_or_quit() are not called by the original binary anymore. */ if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & 0x0D) { game_load_or_quit_no_save_prompt(); return; } if (RCT2_GLOBAL(RCT2_ADDRESS_ON_TUTORIAL, uint8) != 0) { if (RCT2_GLOBAL(RCT2_ADDRESS_ON_TUTORIAL, uint8) != 1) { RCT2_CALLPROC_EBPSAFE(0x0066EE54); game_load_or_quit_no_save_prompt(); return; } else { tutorial_stop(); game_load_or_quit_no_save_prompt(); return; } } if (RCT2_GLOBAL(0x009DEA66, uint16) < 3840) { game_load_or_quit_no_save_prompt(); return; } } } /** * * rct2: 0x0066DF17 */ static void window_save_prompt_close() { // Unpause the game RCT2_GLOBAL(0x009DEA6E, uint8) &= ~2; unpause_sounds(); window_invalidate_by_id(0x80 | WC_TOP_TOOLBAR, 0); } /** * * rct2: 0x0066DDF2 */ static void window_save_prompt_mouseup() { short widgetIndex; rct_window *w; short prompt_mode; window_widget_get_registers(w, widgetIndex); prompt_mode = RCT2_GLOBAL(RCT2_ADDRESS_SAVE_PROMPT_MODE, uint16); if (prompt_mode == PM_QUIT) { switch (widgetIndex) { case WQIDX_OK: rct2_finish(); break; case WQIDX_CLOSE: case WQIDX_CANCEL: window_close(w); break; } return; } else { switch (widgetIndex) { case WIDX_SAVE: if (!save_game()) { // user pressed cancel window_close(w); return; } break; case WIDX_DONT_SAVE: break; case WIDX_CLOSE: case WIDX_CANCEL: window_close(w); return; } } if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & 0x0D) { game_load_or_quit_no_save_prompt(); return; } if (RCT2_GLOBAL(RCT2_ADDRESS_ON_TUTORIAL, uint8) != 0) { if (RCT2_GLOBAL(RCT2_ADDRESS_ON_TUTORIAL, uint8) != 1) { RCT2_CALLPROC_EBPSAFE(0x0066EE54); game_load_or_quit_no_save_prompt(); return; } else { tutorial_stop(); game_load_or_quit_no_save_prompt(); return; } } if (RCT2_GLOBAL(0x009DEA66, uint16) < 3840) { game_load_or_quit_no_save_prompt(); return; } } static void window_save_prompt_paint() { rct_window *w; rct_drawpixelinfo *dpi; window_paint_get_registers(w, dpi); window_draw_widgets(w, dpi); }