#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers /***************************************************************************** * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * OpenRCT2 is the work of many authors, a full list can be found in contributors.md * For more information, visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * A full copy of the GNU General Public License can be found in licence.txt *****************************************************************************/ #pragma endregion #include "../core/Guard.hpp" #include "../OpenRCT2.h" extern "C" { #include "../platform/platform.h" #include "../util/sawyercoding.h" } #include "network.h" #define ACTION_COOLDOWN_TIME_PLACE_SCENERY 20 #define ACTION_COOLDOWN_TIME_DEMOLISH_RIDE 1000 rct_peep* _pickup_peep = 0; sint32 _pickup_peep_old_x = SPRITE_LOCATION_NULL; #ifndef DISABLE_NETWORK #include #include #include #include #include #include "../core/Console.hpp" #include "../core/FileStream.hpp" #include "../core/Json.hpp" #include "../core/Math.hpp" #include "../core/MemoryStream.h" #include "../core/Path.hpp" #include "../core/String.hpp" #include "../core/Util.hpp" #include "../object/ObjectManager.h" #include "../object/ObjectRepository.h" #include "../ParkImporter.h" #include "../rct2/S6Exporter.h" extern "C" { #include "../config/Config.h" #include "../game.h" #include "../interface/chat.h" #include "../interface/window.h" #include "../interface/keyboard_shortcut.h" #include "../localisation/date.h" #include "../localisation/localisation.h" #include "../management/finance.h" #include "../network/http.h" #include "../scenario/scenario.h" #include "../windows/error.h" #include "../util/util.h" #include "../cheats.h" #include "NetworkAction.h" #include // just for OpenSSL_add_all_algorithms() } #pragma comment(lib, "Ws2_32.lib") Network gNetwork; enum { SERVER_EVENT_PLAYER_JOINED, SERVER_EVENT_PLAYER_DISCONNECTED, }; void network_chat_show_connected_message(); void network_chat_show_server_greeting(); static void network_get_keys_directory(utf8 *buffer, size_t bufferSize); static void network_get_private_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName); static void network_get_public_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName, const utf8 * hash); Network::Network() { wsa_initialized = false; mode = NETWORK_MODE_NONE; status = NETWORK_STATUS_NONE; last_tick_sent_time = 0; last_ping_sent_time = 0; client_command_handlers.resize(NETWORK_COMMAND_MAX, 0); client_command_handlers[NETWORK_COMMAND_AUTH] = &Network::Client_Handle_AUTH; client_command_handlers[NETWORK_COMMAND_MAP] = &Network::Client_Handle_MAP; client_command_handlers[NETWORK_COMMAND_CHAT] = &Network::Client_Handle_CHAT; client_command_handlers[NETWORK_COMMAND_GAMECMD] = &Network::Client_Handle_GAMECMD; client_command_handlers[NETWORK_COMMAND_TICK] = &Network::Client_Handle_TICK; client_command_handlers[NETWORK_COMMAND_PLAYERLIST] = &Network::Client_Handle_PLAYERLIST; client_command_handlers[NETWORK_COMMAND_PING] = &Network::Client_Handle_PING; client_command_handlers[NETWORK_COMMAND_PINGLIST] = &Network::Client_Handle_PINGLIST; client_command_handlers[NETWORK_COMMAND_SETDISCONNECTMSG] = &Network::Client_Handle_SETDISCONNECTMSG; client_command_handlers[NETWORK_COMMAND_SHOWERROR] = &Network::Client_Handle_SHOWERROR; client_command_handlers[NETWORK_COMMAND_GROUPLIST] = &Network::Client_Handle_GROUPLIST; client_command_handlers[NETWORK_COMMAND_EVENT] = &Network::Client_Handle_EVENT; client_command_handlers[NETWORK_COMMAND_GAMEINFO] = &Network::Client_Handle_GAMEINFO; client_command_handlers[NETWORK_COMMAND_TOKEN] = &Network::Client_Handle_TOKEN; client_command_handlers[NETWORK_COMMAND_OBJECTS] = &Network::Client_Handle_OBJECTS; server_command_handlers.resize(NETWORK_COMMAND_MAX, 0); server_command_handlers[NETWORK_COMMAND_AUTH] = &Network::Server_Handle_AUTH; server_command_handlers[NETWORK_COMMAND_CHAT] = &Network::Server_Handle_CHAT; server_command_handlers[NETWORK_COMMAND_GAMECMD] = &Network::Server_Handle_GAMECMD; server_command_handlers[NETWORK_COMMAND_PING] = &Network::Server_Handle_PING; server_command_handlers[NETWORK_COMMAND_GAMEINFO] = &Network::Server_Handle_GAMEINFO; server_command_handlers[NETWORK_COMMAND_TOKEN] = &Network::Server_Handle_TOKEN; server_command_handlers[NETWORK_COMMAND_OBJECTS] = &Network::Server_Handle_OBJECTS; OpenSSL_add_all_algorithms(); } Network::~Network() { Close(); } bool Network::Init() { if (!InitialiseWSA()) { return false; } status = NETWORK_STATUS_READY; server_connection = new NetworkConnection(); ServerName = std::string(); ServerDescription = std::string(); ServerGreeting = std::string(); ServerProviderName = std::string(); ServerProviderEmail = std::string(); ServerProviderWebsite = std::string(); return true; } void Network::Close() { if (status == NETWORK_STATUS_NONE) { // Already closed. This prevents a call in ~Network() to gfx_invalidate_screen() // which may no longer be valid on Linux and would cause a segfault. return; } if (mode == NETWORK_MODE_CLIENT) { delete server_connection->Socket; server_connection->Socket = nullptr; } else if (mode == NETWORK_MODE_SERVER) { delete listening_socket; listening_socket = nullptr; delete _advertiser; _advertiser = nullptr; } mode = NETWORK_MODE_NONE; status = NETWORK_STATUS_NONE; _lastConnectStatus = SOCKET_STATUS_CLOSED; server_connection->AuthStatus = NETWORK_AUTH_NONE; server_connection->InboundPacket.Clear(); server_connection->SetLastDisconnectReason(nullptr); SafeDelete(server_connection); client_connection_list.clear(); game_command_queue.clear(); player_list.clear(); group_list.clear(); DisposeWSA(); CloseChatLog(); gfx_invalidate_screen(); } bool Network::BeginClient(const char* host, uint16 port) { if (GetMode() != NETWORK_MODE_NONE) { return false; } Close(); if (!Init()) return false; mode = NETWORK_MODE_CLIENT; assert(server_connection->Socket == nullptr); server_connection->Socket = CreateTcpSocket(); server_connection->Socket->ConnectAsync(host, port); status = NETWORK_STATUS_CONNECTING; _lastConnectStatus = SOCKET_STATUS_CLOSED; BeginChatLog(); utf8 keyPath[MAX_PATH]; network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name); if (!platform_file_exists(keyPath)) { Console::WriteLine("Generating key... This may take a while"); Console::WriteLine("Need to collect enough entropy from the system"); _key.Generate(); Console::WriteLine("Key generated, saving private bits as %s", keyPath); utf8 keysDirectory[MAX_PATH]; network_get_keys_directory(keysDirectory, sizeof(keysDirectory)); if (!platform_ensure_directory_exists(keysDirectory)) { log_error("Unable to create directory %s.", keysDirectory); return false; } try { auto fs = FileStream(keyPath, FILE_MODE_WRITE); _key.SavePrivate(&fs); } catch (Exception) { log_error("Unable to save private key at %s.", keyPath); return false; } const std::string hash = _key.PublicKeyHash(); const utf8 *publicKeyHash = hash.c_str(); network_get_public_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name, publicKeyHash); Console::WriteLine("Key generated, saving public bits as %s", keyPath); try { auto fs = FileStream(keyPath, FILE_MODE_WRITE); _key.SavePublic(&fs); } catch (Exception) { log_error("Unable to save public key at %s.", keyPath); return false; } } else { // LoadPrivate returns validity of loaded key bool ok = false; try { log_verbose("Loading key from %s", keyPath); auto fs = FileStream(keyPath, FILE_MODE_OPEN); ok = _key.LoadPrivate(&fs); } catch (Exception) { log_error("Unable to read private key from %s.", keyPath); return false; } // Don't store private key in memory when it's not in use. _key.Unload(); return ok; } return true; } bool Network::BeginServer(uint16 port, const char* address) { Close(); if (!Init()) return false; mode = NETWORK_MODE_SERVER; _userManager.Load(); log_verbose("Begin listening for clients"); assert(listening_socket == nullptr); listening_socket = CreateTcpSocket(); try { listening_socket->Listen(address, port); } catch (const Exception &ex) { Console::Error::WriteLine(ex.GetMessage()); Close(); return false; } ServerName = String::ToStd(gConfigNetwork.server_name); ServerDescription = String::ToStd(gConfigNetwork.server_description); ServerGreeting = String::ToStd(gConfigNetwork.server_greeting); ServerProviderName = String::ToStd(gConfigNetwork.provider_name); ServerProviderEmail = String::ToStd(gConfigNetwork.provider_email); ServerProviderWebsite = String::ToStd(gConfigNetwork.provider_website); cheats_reset(); LoadGroups(); BeginChatLog(); NetworkPlayer *player = AddPlayer(gConfigNetwork.player_name, ""); player->Flags |= NETWORK_PLAYER_FLAG_ISSERVER; player->Group = 0; player_id = player->Id; if (network_get_mode() == NETWORK_MODE_SERVER) { // Add SERVER to users.json and save. NetworkUser *networkUser = _userManager.GetOrAddUser(player->KeyHash); networkUser->GroupId = player->Group; networkUser->Name = player->Name; _userManager.Save(); } printf("Ready for clients...\n"); network_chat_show_connected_message(); network_chat_show_server_greeting(); status = NETWORK_STATUS_CONNECTED; listening_port = port; if (gConfigNetwork.advertise) { _advertiser = CreateServerAdvertiser(listening_port); } return true; } sint32 Network::GetMode() { return mode; } sint32 Network::GetStatus() { return status; } sint32 Network::GetAuthStatus() { if (GetMode() == NETWORK_MODE_CLIENT) { return server_connection->AuthStatus; } else if (GetMode() == NETWORK_MODE_SERVER) { return NETWORK_AUTH_OK; } return NETWORK_AUTH_NONE; } uint32 Network::GetServerTick() { return server_tick; } uint8 Network::GetPlayerID() { return player_id; } void Network::Update() { switch (GetMode()) { case NETWORK_MODE_SERVER: UpdateServer(); break; case NETWORK_MODE_CLIENT: UpdateClient(); break; } } void Network::UpdateServer() { auto it = client_connection_list.begin(); while (it != client_connection_list.end()) { if (!ProcessConnection(*(*it))) { RemoveClient((*it)); it = client_connection_list.begin(); } else { it++; } } uint32 ticks = platform_get_ticks(); if (ticks > last_tick_sent_time + 25) { Server_Send_TICK(); } if (ticks > last_ping_sent_time + 3000) { Server_Send_PING(); Server_Send_PINGLIST(); } if (_advertiser != nullptr) { _advertiser->Update(); } ITcpSocket * tcpSocket = listening_socket->Accept(); if (tcpSocket != nullptr) { AddClient(tcpSocket); } } void Network::UpdateClient() { switch(status){ case NETWORK_STATUS_CONNECTING: { switch (server_connection->Socket->GetStatus()) { case SOCKET_STATUS_RESOLVING: { if (_lastConnectStatus != SOCKET_STATUS_RESOLVING) { _lastConnectStatus = SOCKET_STATUS_RESOLVING; char str_resolving[256]; format_string(str_resolving, 256, STR_MULTIPLAYER_RESOLVING, NULL); window_network_status_open(str_resolving, []() -> void { gNetwork.Close(); }); } break; } case SOCKET_STATUS_CONNECTING: { if (_lastConnectStatus != SOCKET_STATUS_CONNECTING) { _lastConnectStatus = SOCKET_STATUS_CONNECTING; char str_connecting[256]; format_string(str_connecting, 256, STR_MULTIPLAYER_CONNECTING, NULL); window_network_status_open(str_connecting, []() -> void { gNetwork.Close(); }); server_connect_time = platform_get_ticks(); } break; } case SOCKET_STATUS_CONNECTED: { status = NETWORK_STATUS_CONNECTED; server_connection->ResetLastPacketTime(); Client_Send_TOKEN(); char str_authenticating[256]; format_string(str_authenticating, 256, STR_MULTIPLAYER_AUTHENTICATING, NULL); window_network_status_open(str_authenticating, []() -> void { gNetwork.Close(); }); break; } default: { const char * error = server_connection->Socket->GetError(); if (error != nullptr) { Console::Error::WriteLine(error); } Close(); window_network_status_close(); window_error_open(STR_UNABLE_TO_CONNECT_TO_SERVER, STR_NONE); break; } } break; } case NETWORK_STATUS_CONNECTED: { if (!ProcessConnection(*server_connection)) { // Do not show disconnect message window when password window closed/canceled if (server_connection->AuthStatus == NETWORK_AUTH_REQUIREPASSWORD) { window_network_status_close(); } else { char str_disconnected[256]; if (server_connection->GetLastDisconnectReason()) { const char * disconnect_reason = server_connection->GetLastDisconnectReason(); format_string(str_disconnected, 256, STR_MULTIPLAYER_DISCONNECTED_WITH_REASON, &disconnect_reason); } else { format_string(str_disconnected, 256, STR_MULTIPLAYER_DISCONNECTED_NO_REASON, NULL); } window_network_status_open(str_disconnected, NULL); } Close(); } // Check synchronisation if (!_desynchronised && !CheckSRAND(gCurrentTicks, gScenarioSrand0)) { _desynchronised = true; char str_desync[256]; format_string(str_desync, 256, STR_MULTIPLAYER_DESYNC, NULL); window_network_status_open(str_desync, NULL); if (!gConfigNetwork.stay_connected) { Close(); } } ProcessGameCommandQueue(); break; } } } std::vector>::iterator Network::GetPlayerIteratorByID(uint8 id) { auto it = std::find_if(player_list.begin(), player_list.end(), [&id](std::unique_ptr const& player) { return player->Id == id; }); if (it != player_list.end()) { return it; } return player_list.end(); } NetworkPlayer* Network::GetPlayerByID(uint8 id) { auto it = GetPlayerIteratorByID(id); if (it != player_list.end()) { return it->get(); } return nullptr; } std::vector>::iterator Network::GetGroupIteratorByID(uint8 id) { auto it = std::find_if(group_list.begin(), group_list.end(), [&id](std::unique_ptr const& group) { return group->Id == id; }); if (it != group_list.end()) { return it; } return group_list.end(); } NetworkGroup* Network::GetGroupByID(uint8 id) { auto it = GetGroupIteratorByID(id); if (it != group_list.end()) { return it->get(); } return nullptr; } const char* Network::FormatChat(NetworkPlayer* fromplayer, const char* text) { static char formatted[1024]; char* lineCh = formatted; formatted[0] = 0; if (fromplayer) { lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE); lineCh = utf8_write_codepoint(lineCh, FORMAT_BABYBLUE); safe_strcpy(lineCh, (const char *) fromplayer->Name.c_str(), sizeof(formatted) - (lineCh - formatted)); safe_strcat(lineCh, ": ", sizeof(formatted) - (lineCh - formatted)); lineCh = strchr(lineCh, '\0'); } lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE); lineCh = utf8_write_codepoint(lineCh, FORMAT_WHITE); char* ptrtext = lineCh; safe_strcpy(lineCh, text, 800); utf8_remove_format_codes((utf8*)ptrtext, true); return formatted; } void Network::SendPacketToClients(NetworkPacket& packet, bool front) { for (auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) { (*it)->QueuePacket(NetworkPacket::Duplicate(packet), front); } } bool Network::CheckSRAND(uint32 tick, uint32 srand0) { if (server_srand0_tick == 0) return true; if (tick > server_srand0_tick) { server_srand0_tick = 0; return true; } if (game_commands_processed_this_tick != 0) { // SRAND/sprite hash is only updated once at beginning of tick so it is invalid otherwise return true; } if (tick == server_srand0_tick) { server_srand0_tick = 0; // Check that the server and client sprite hashes match const bool sprites_mismatch = server_sprite_hash[0] != '\0' && strcmp(sprite_checksum(), server_sprite_hash); // Check PRNG values and sprite hashes, if exist if ((srand0 != server_srand0) || sprites_mismatch) { return false; } } return true; } void Network::KickPlayer(sint32 playerId) { for(auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) { if ((*it)->Player->Id == playerId) { // Disconnect the client gracefully (*it)->SetLastDisconnectReason(STR_MULTIPLAYER_KICKED); char str_disconnect_msg[256]; format_string(str_disconnect_msg, 256, STR_MULTIPLAYER_KICKED_REASON, NULL); Server_Send_SETDISCONNECTMSG(*(*it), str_disconnect_msg); (*it)->Socket->Disconnect(); break; } } } void Network::SetPassword(const char* password) { _password = password == nullptr ? "" : password; } void Network::ShutdownClient() { if (GetMode() == NETWORK_MODE_CLIENT) { server_connection->Socket->Disconnect(); } } std::string Network::GenerateAdvertiseKey() { // Generate a string of 16 random hex characters (64-integer key as a hex formatted string) static char hexChars[] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f' }; char key[17]; for (sint32 i = 0; i < 16; i++) { sint32 hexCharIndex = util_rand() % Util::CountOf(hexChars); key[i] = hexChars[hexCharIndex]; } key[Util::CountOf(key) - 1] = 0; return key; } const char *Network::GetMasterServerUrl() { if (str_is_null_or_empty(gConfigNetwork.master_server_url)) { return OPENRCT2_MASTER_SERVER_URL; } else { return gConfigNetwork.master_server_url; } } NetworkGroup* Network::AddGroup() { NetworkGroup* addedgroup = nullptr; sint32 newid = -1; // Find first unused group id for (sint32 id = 0; id < 255; id++) { if (std::find_if(group_list.begin(), group_list.end(), [&id](std::unique_ptr const& group) { return group->Id == id; }) == group_list.end()) { newid = id; break; } } if (newid != -1) { std::unique_ptr group(new NetworkGroup); // change to make_unique in c++14 group->Id = newid; group->SetName("Group #" + std::to_string(newid)); addedgroup = group.get(); group_list.push_back(std::move(group)); } return addedgroup; } void Network::RemoveGroup(uint8 id) { auto group = GetGroupIteratorByID(id); if (group != group_list.end()) { group_list.erase(group); } if (GetMode() == NETWORK_MODE_SERVER) { _userManager.UnsetUsersOfGroup(id); _userManager.Save(); } } uint8 Network::GetGroupIDByHash(const std::string &keyhash) { const NetworkUser * networkUser = _userManager.GetUserByHash(keyhash); uint8 groupId = GetDefaultGroup(); if (networkUser != nullptr && networkUser->GroupId.HasValue()) { const uint8 assignedGroup = networkUser->GroupId.GetValue(); if (GetGroupByID(assignedGroup) != nullptr) { groupId = assignedGroup; } else { log_warning("User %s is assigned to non-existent group %u. Assigning to default group (%u)", keyhash.c_str(), assignedGroup, groupId); } } return groupId; } uint8 Network::GetDefaultGroup() { return default_group; } void Network::SetDefaultGroup(uint8 id) { if (GetGroupByID(id)) { default_group = id; } } void Network::SaveGroups() { if (GetMode() == NETWORK_MODE_SERVER) { utf8 path[MAX_PATH]; platform_get_user_directory(path, NULL, sizeof(path)); safe_strcat_path(path, "groups.json", sizeof(path)); json_t * jsonGroupsCfg = json_object(); json_t * jsonGroups = json_array(); for (auto it = group_list.begin(); it != group_list.end(); it++) { json_array_append_new(jsonGroups, (*it)->ToJson()); } json_object_set_new(jsonGroupsCfg, "default_group", json_integer(default_group)); json_object_set_new(jsonGroupsCfg, "groups", jsonGroups); try { Json::WriteToFile(path, jsonGroupsCfg, JSON_INDENT(4) | JSON_PRESERVE_ORDER); } catch (const Exception &ex) { log_error("Unable to save %s: %s", path, ex.GetMessage()); } json_decref(jsonGroupsCfg); } } void Network::SetupDefaultGroups() { std::unique_ptr admin(new NetworkGroup()); // change to make_unique in c++14 admin->SetName("Admin"); admin->ActionsAllowed.fill(0xFF); admin->Id = 0; group_list.push_back(std::move(admin)); std::unique_ptr spectator(new NetworkGroup()); // change to make_unique in c++14 spectator->SetName("Spectator"); spectator->ToggleActionPermission(0); // Chat spectator->Id = 1; group_list.push_back(std::move(spectator)); std::unique_ptr user(new NetworkGroup()); // change to make_unique in c++14 user->SetName("User"); user->ActionsAllowed.fill(0xFF); user->ToggleActionPermission(15); // Kick Player user->ToggleActionPermission(16); // Modify Groups user->ToggleActionPermission(17); // Set Player Group user->ToggleActionPermission(18); // Cheat user->ToggleActionPermission(20); // Passwordless login user->ToggleActionPermission(21); // Modify Tile user->ToggleActionPermission(22); // Edit Scenario Options user->Id = 2; group_list.push_back(std::move(user)); SetDefaultGroup(1); } void Network::LoadGroups() { group_list.clear(); utf8 path[MAX_PATH]; platform_get_user_directory(path, NULL, sizeof(path)); safe_strcat_path(path, "groups.json", sizeof(path)); json_t * json = nullptr; if (platform_file_exists(path)) { try { json = Json::ReadFromFile(path); } catch (const Exception &e) { log_error("Failed to read %s as JSON. Setting default groups. %s", path, e.GetMessage()); } } if (json == nullptr) { SetupDefaultGroups(); } else { json_t * json_groups = json_object_get(json, "groups"); size_t groupCount = (size_t)json_array_size(json_groups); for (size_t i = 0; i < groupCount; i++) { json_t * jsonGroup = json_array_get(json_groups, i); std::unique_ptr newgroup(new NetworkGroup(NetworkGroup::FromJson(jsonGroup))); // change to make_unique in c++14 group_list.push_back(std::move(newgroup)); } json_t * jsonDefaultGroup = json_object_get(json, "default_group"); default_group = (uint8)json_integer_value(jsonDefaultGroup); if (GetGroupByID(default_group) == nullptr) { default_group = 0; } json_decref(json); } // Host group should always contain all permissions. group_list.at(0)->ActionsAllowed.fill(0xFF); } void Network::BeginChatLog() { utf8 filename[32]; time_t timer; struct tm * tmInfo; time(&timer); tmInfo = localtime(&timer); strftime(filename, sizeof(filename), "%Y%m%d-%H%M%S.txt", tmInfo); utf8 path[MAX_PATH]; platform_get_user_directory(path, "chatlogs", sizeof(path)); Path::Append(path, sizeof(path), filename); _chatLogPath = std::string(path); } void Network::AppendChatLog(const utf8 *text) { if (!gConfigNetwork.log_chat) { return; } const utf8 *chatLogPath = _chatLogPath.c_str(); utf8 directory[MAX_PATH]; Path::GetDirectory(directory, sizeof(directory), chatLogPath); if (platform_ensure_directory_exists(directory)) { try { _chatLogStream = new FileStream(chatLogPath, FILE_MODE_APPEND); utf8 buffer[256]; time_t timer; struct tm * tmInfo; time(&timer); tmInfo = localtime(&timer); strftime(buffer, sizeof(buffer), "[%Y/%m/%d %H:%M:%S] ", tmInfo); String::Append(buffer, sizeof(buffer), text); utf8_remove_formatting(buffer, false); String::Append(buffer, sizeof(buffer), PLATFORM_NEWLINE); _chatLogStream->Write(buffer, strlen(buffer)); delete _chatLogStream; _chatLogStream = nullptr; } catch (const Exception &) { } } } void Network::CloseChatLog() { } void Network::Client_Send_TOKEN() { log_verbose("requesting token"); std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_TOKEN; server_connection->AuthStatus = NETWORK_AUTH_REQUESTED; server_connection->QueuePacket(std::move(packet)); } void Network::Client_Send_AUTH(const char* name, const char* password, const char* pubkey, const char *sig, size_t sigsize) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_AUTH; packet->WriteString(NETWORK_STREAM_ID); packet->WriteString(name); packet->WriteString(password); packet->WriteString(pubkey); assert(sigsize <= (size_t)UINT32_MAX); *packet << (uint32)sigsize; packet->Write((const uint8 *)sig, sigsize); server_connection->AuthStatus = NETWORK_AUTH_REQUESTED; server_connection->QueuePacket(std::move(packet)); } void Network::Client_Send_OBJECTS(const std::vector &objects) { log_verbose("client requests %u objects", uint32(objects.size())); std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_OBJECTS << (uint32)objects.size(); for (uint32 i = 0; i < objects.size(); i++) { log_verbose("client requests object %s", objects[i].c_str()); packet->Write((const uint8 *)objects[i].c_str(), 8); } server_connection->QueuePacket(std::move(packet)); } void Network::Server_Send_TOKEN(NetworkConnection& connection) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_TOKEN << (uint32)connection.Challenge.size(); packet->Write(connection.Challenge.data(), connection.Challenge.size()); connection.QueuePacket(std::move(packet)); } void Network::Server_Send_OBJECTS(NetworkConnection& connection, const std::vector &objects) const { log_verbose("Server sends objects list with %u items", objects.size()); std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_OBJECTS << (uint32)objects.size(); for (size_t i = 0; i < objects.size(); i++) { log_verbose("Object %.8s (checksum %x)", objects[i]->ObjectEntry.name, objects[i]->ObjectEntry.checksum); packet->Write((const uint8 *)objects[i]->ObjectEntry.name, 8); *packet << objects[i]->ObjectEntry.checksum << objects[i]->ObjectEntry.flags; } connection.QueuePacket(std::move(packet)); } void Network::Server_Send_AUTH(NetworkConnection& connection) { uint8 new_playerid = 0; if (connection.Player) { new_playerid = connection.Player->Id; } std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_AUTH << (uint32)connection.AuthStatus << (uint8)new_playerid; if (connection.AuthStatus == NETWORK_AUTH_BADVERSION) { packet->WriteString(NETWORK_STREAM_ID); } connection.QueuePacket(std::move(packet)); if (connection.AuthStatus != NETWORK_AUTH_OK && connection.AuthStatus != NETWORK_AUTH_REQUIREPASSWORD) { connection.SendQueuedPackets(); connection.Socket->Disconnect(); } } void Network::Server_Send_MAP(NetworkConnection* connection) { std::vector objects; if (connection) { objects = connection->RequestedObjects; } else { // This will send all custom objects to connected clients // TODO: fix it so custom objects negotiation is performed even in this case. IObjectManager * objManager = GetObjectManager(); objects = objManager->GetPackableObjects(); } size_t out_size; uint8 * header = save_for_network(out_size, objects); if (header == nullptr) { if (connection) { connection->SetLastDisconnectReason(STR_MULTIPLAYER_CONNECTION_CLOSED); connection->Socket->Disconnect(); } return; } size_t chunksize = 65000; for (size_t i = 0; i < out_size; i += chunksize) { size_t datasize = Math::Min(chunksize, out_size - i); std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_MAP << (uint32)out_size << (uint32)i; packet->Write(&header[i], datasize); if (connection) { connection->QueuePacket(std::move(packet)); } else { SendPacketToClients(*packet); } } free(header); } uint8 * Network::save_for_network(size_t &out_size, const std::vector &objects) const { uint8 * header = nullptr; out_size = 0; bool RLEState = gUseRLE; gUseRLE = false; auto ms = MemoryStream(); if (!SaveMap(&ms, objects)) { log_warning("Failed to export map."); return nullptr; } gUseRLE = RLEState; const void * data = ms.GetData(); sint32 size = ms.GetLength(); uint8 *compressed = util_zlib_deflate((const uint8 *)data, size, &out_size); if (compressed != NULL) { header = (uint8 *)_strdup("open2_sv6_zlib"); size_t header_len = strlen((char *)header) + 1; // account for null terminator header = (uint8 *)realloc(header, header_len + out_size); if (header == nullptr) { log_error("Failed to allocate %u bytes.", header_len + out_size); } else { memcpy(&header[header_len], compressed, out_size); out_size += header_len; log_verbose("Sending map of size %u bytes, compressed to %u bytes", size, out_size); } free(compressed); } else { log_warning("Failed to compress the data, falling back to non-compressed sv6."); header = (uint8 *)malloc(size); if (header == nullptr) { log_error("Failed to allocate %u bytes.", size); } else { out_size = size; memcpy(header, data, size); } } return header; } void Network::Client_Send_CHAT(const char* text) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_CHAT; packet->WriteString(text); server_connection->QueuePacket(std::move(packet)); } void Network::Server_Send_CHAT(const char* text) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_CHAT; packet->WriteString(text); SendPacketToClients(*packet); } void Network::Client_Send_GAMECMD(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_GAMECMD << (uint32)gCurrentTicks << eax << (ebx | GAME_COMMAND_FLAG_NETWORKED) << ecx << edx << esi << edi << ebp << callback; server_connection->QueuePacket(std::move(packet)); } void Network::Server_Send_GAMECMD(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 playerid, uint8 callback) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_GAMECMD << (uint32)gCurrentTicks << eax << (ebx | GAME_COMMAND_FLAG_NETWORKED) << ecx << edx << esi << edi << ebp << playerid << callback; SendPacketToClients(*packet); } void Network::Server_Send_TICK() { last_tick_sent_time = platform_get_ticks(); std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_TICK << (uint32)gCurrentTicks << (uint32)gScenarioSrand0; uint32 flags = 0; // Simple counter which limits how often a sprite checksum gets sent. // This can get somewhat expensive, so we don't want to push it every tick in release, // but debug version can check more often. static sint32 checksum_counter = 0; checksum_counter++; if (checksum_counter >= 100) { checksum_counter = 0; flags |= NETWORK_TICK_FLAG_CHECKSUMS; } // Send flags always, so we can understand packet structure on the other end, // and allow for some expansion. *packet << flags; if (flags & NETWORK_TICK_FLAG_CHECKSUMS) { packet->WriteString(sprite_checksum()); } SendPacketToClients(*packet); } void Network::Server_Send_PLAYERLIST() { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_PLAYERLIST << (uint8)player_list.size(); for (uint32 i = 0; i < player_list.size(); i++) { player_list[i]->Write(*packet); } SendPacketToClients(*packet); } void Network::Client_Send_PING() { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_PING; server_connection->QueuePacket(std::move(packet)); } void Network::Server_Send_PING() { last_ping_sent_time = platform_get_ticks(); std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_PING; for (auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) { (*it)->PingTime = platform_get_ticks(); } SendPacketToClients(*packet, true); } void Network::Server_Send_PINGLIST() { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_PINGLIST << (uint8)player_list.size(); for (size_t i = 0; i < player_list.size(); i++) { *packet << player_list[i]->Id << player_list[i]->Ping; } SendPacketToClients(*packet); } void Network::Server_Send_SETDISCONNECTMSG(NetworkConnection& connection, const char* msg) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_SETDISCONNECTMSG; packet->WriteString(msg); connection.QueuePacket(std::move(packet)); connection.SendQueuedPackets(); } void Network::Server_Send_GAMEINFO(NetworkConnection& connection) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_GAMEINFO; #ifndef DISABLE_HTTP json_t* obj = json_object(); json_object_set_new(obj, "name", json_string(gConfigNetwork.server_name)); json_object_set_new(obj, "requiresPassword", json_boolean(_password.size() > 0)); json_object_set_new(obj, "version", json_string(NETWORK_STREAM_ID)); json_object_set_new(obj, "players", json_integer(player_list.size())); json_object_set_new(obj, "maxPlayers", json_integer(gConfigNetwork.maxplayers)); json_object_set_new(obj, "description", json_string(gConfigNetwork.server_description)); json_object_set_new(obj, "greeting", json_string(gConfigNetwork.server_greeting)); json_object_set_new(obj, "dedicated", json_boolean(gOpenRCT2Headless)); // Provider details json_t* jsonProvider = json_object(); json_object_set_new(jsonProvider, "name", json_string(gConfigNetwork.provider_name)); json_object_set_new(jsonProvider, "email", json_string(gConfigNetwork.provider_email)); json_object_set_new(jsonProvider, "website", json_string(gConfigNetwork.provider_website)); json_object_set_new(obj, "provider", jsonProvider); packet->WriteString(json_dumps(obj, 0)); json_decref(obj); #endif connection.QueuePacket(std::move(packet)); } void Network::Server_Send_SHOWERROR(NetworkConnection& connection, rct_string_id title, rct_string_id message) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_SHOWERROR << title << message; connection.QueuePacket(std::move(packet)); } void Network::Server_Send_GROUPLIST(NetworkConnection& connection) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_GROUPLIST << (uint8)group_list.size() << default_group; for (uint32 i = 0; i < group_list.size(); i++) { group_list[i]->Write(*packet); } connection.QueuePacket(std::move(packet)); } void Network::Server_Send_EVENT_PLAYER_JOINED(const char *playerName) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_EVENT; *packet << (uint16)SERVER_EVENT_PLAYER_JOINED; packet->WriteString(playerName); SendPacketToClients(*packet); } void Network::Server_Send_EVENT_PLAYER_DISCONNECTED(const char *playerName, const char *reason) { std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_EVENT; *packet << (uint16)SERVER_EVENT_PLAYER_DISCONNECTED; packet->WriteString(playerName); packet->WriteString(reason); SendPacketToClients(*packet); } bool Network::ProcessConnection(NetworkConnection& connection) { sint32 packetStatus; do { packetStatus = connection.ReadPacket(); switch(packetStatus) { case NETWORK_READPACKET_DISCONNECTED: // closed connection or network error if (!connection.GetLastDisconnectReason()) { connection.SetLastDisconnectReason(STR_MULTIPLAYER_CONNECTION_CLOSED); } return false; break; case NETWORK_READPACKET_SUCCESS: // done reading in packet ProcessPacket(connection, connection.InboundPacket); if (connection.Socket == nullptr) { return false; } break; case NETWORK_READPACKET_MORE_DATA: // more data required to be read break; case NETWORK_READPACKET_NO_DATA: // could not read anything from socket break; } } while (packetStatus == NETWORK_READPACKET_MORE_DATA || packetStatus == NETWORK_READPACKET_SUCCESS); connection.SendQueuedPackets(); if (!connection.ReceivedPacketRecently()) { if (!connection.GetLastDisconnectReason()) { connection.SetLastDisconnectReason(STR_MULTIPLAYER_NO_DATA); } return false; } return true; } void Network::ProcessPacket(NetworkConnection& connection, NetworkPacket& packet) { uint32 command; packet >> command; if (command < NETWORK_COMMAND_MAX) { switch (gNetwork.GetMode()) { case NETWORK_MODE_SERVER: if (server_command_handlers[command]) { if (connection.AuthStatus == NETWORK_AUTH_OK || !packet.CommandRequiresAuth()) { (this->*server_command_handlers[command])(connection, packet); } } break; case NETWORK_MODE_CLIENT: if (client_command_handlers[command]) { (this->*client_command_handlers[command])(connection, packet); } break; } } packet.Clear(); } void Network::ProcessGameCommandQueue() { while (game_command_queue.begin() != game_command_queue.end() && game_command_queue.begin()->tick == gCurrentTicks) { // run all the game commands at the current tick const GameCommand& gc = (*game_command_queue.begin()); if (GetPlayerID() == gc.playerid) { game_command_callback = game_command_callback_get_callback(gc.callback); } game_command_playerid = gc.playerid; sint32 command = gc.esi; money32 cost = game_do_command_p(command, (sint32*)&gc.eax, (sint32*)&gc.ebx, (sint32*)&gc.ecx, (sint32*)&gc.edx, (sint32*)&gc.esi, (sint32*)&gc.edi, (sint32*)&gc.ebp); if (cost != MONEY32_UNDEFINED) { game_commands_processed_this_tick++; NetworkPlayer* player = GetPlayerByID(gc.playerid); if (player) { player->LastAction = NetworkActions::FindCommand(command); player->LastActionTime = platform_get_ticks(); player->AddMoneySpent(cost); } } game_command_queue.erase(game_command_queue.begin()); } } void Network::AddClient(ITcpSocket * socket) { auto connection = std::unique_ptr(new NetworkConnection); // change to make_unique in c++14 connection->Socket = socket; client_connection_list.push_back(std::move(connection)); } void Network::RemoveClient(std::unique_ptr& connection) { NetworkPlayer* connection_player = connection->Player; if (connection_player) { char text[256]; const char * has_disconnected_args[2] = { (char *) connection_player->Name.c_str(), connection->GetLastDisconnectReason() }; if (has_disconnected_args[1]) { format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_WITH_REASON, has_disconnected_args); } else { format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_NO_REASON, &(has_disconnected_args[0])); } chat_history_add(text); rct_peep* pickup_peep = network_get_pickup_peep(connection_player->Id); if(pickup_peep) { game_command_playerid = connection_player->Id; game_do_command(pickup_peep->sprite_index, GAME_COMMAND_FLAG_APPLY, 1, 0, pickup_peep->type == PEEP_TYPE_GUEST ? GAME_COMMAND_PICKUP_GUEST : GAME_COMMAND_PICKUP_STAFF, network_get_pickup_peep_old_x(connection_player->Id), 0); } gNetwork.Server_Send_EVENT_PLAYER_DISCONNECTED((char*)connection_player->Name.c_str(), connection->GetLastDisconnectReason()); } player_list.erase(std::remove_if(player_list.begin(), player_list.end(), [connection_player](std::unique_ptr& player){ return player.get() == connection_player; }), player_list.end()); client_connection_list.remove(connection); Server_Send_PLAYERLIST(); } NetworkPlayer* Network::AddPlayer(const utf8 *name, const std::string &keyhash) { NetworkPlayer* addedplayer = nullptr; sint32 newid = -1; if (GetMode() == NETWORK_MODE_SERVER) { // Find first unused player id for (sint32 id = 0; id < 255; id++) { if (std::find_if(player_list.begin(), player_list.end(), [&id](std::unique_ptr const& player) { return player->Id == id; }) == player_list.end()) { newid = id; break; } } } else { newid = 0; } if (newid != -1) { std::unique_ptr player; if (GetMode() == NETWORK_MODE_SERVER) { // Load keys host may have added manually _userManager.Load(); // Check if the key is registered const NetworkUser * networkUser = _userManager.GetUserByHash(keyhash); player = std::unique_ptr(new NetworkPlayer); // change to make_unique in c++14 player->Id = newid; player->KeyHash = keyhash; if (networkUser == nullptr) { player->Group = GetDefaultGroup(); if (!String::IsNullOrEmpty(name)) { player->SetName(MakePlayerNameUnique(std::string(name))); } } else { player->Group = networkUser->GroupId.GetValueOrDefault(GetDefaultGroup()); player->SetName(networkUser->Name); } } else { player = std::unique_ptr(new NetworkPlayer); // change to make_unique in c++14 player->Id = newid; player->Group = GetDefaultGroup(); player->SetName(name); } addedplayer = player.get(); player_list.push_back(std::move(player)); } return addedplayer; } std::string Network::MakePlayerNameUnique(const std::string &name) { // Note: Player names are case-insensitive std::string new_name = name.substr(0, 31); sint32 counter = 1; bool unique; do { unique = true; // Check if there is already a player with this name in the server for (const auto &player : player_list) { if (String::Equals(player->Name.c_str(), new_name.c_str(), true)) { unique = false; break; } } if (unique) { // Check if there is already a registered player with this name if (_userManager.GetUserByName(new_name) != nullptr) { unique = false; } } if (!unique) { // Increment name counter counter++; new_name = name.substr(0, 31) + " #" + std::to_string(counter); } } while (!unique); return new_name; } void Network::Client_Handle_TOKEN(NetworkConnection& connection, NetworkPacket& packet) { utf8 keyPath[MAX_PATH]; network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name); if (!platform_file_exists(keyPath)) { log_error("Key file (%s) was not found. Restart client to re-generate it.", keyPath); return; } try { auto fs = FileStream(keyPath, FILE_MODE_OPEN); if (!_key.LoadPrivate(&fs)) { throw Exception(); } } catch (Exception) { log_error("Failed to load key %s", keyPath); connection.SetLastDisconnectReason(STR_MULTIPLAYER_VERIFICATION_FAILURE); connection.Socket->Disconnect(); return; } uint32 challenge_size; packet >> challenge_size; const char *challenge = (const char *)packet.Read(challenge_size); size_t sigsize; char *signature; const std::string pubkey = _key.PublicKeyString(); _challenge.resize(challenge_size); memcpy(_challenge.data(), challenge, challenge_size); bool ok = _key.Sign(_challenge.data(), _challenge.size(), &signature, &sigsize); if (!ok) { log_error("Failed to sign server's challenge."); connection.SetLastDisconnectReason(STR_MULTIPLAYER_VERIFICATION_FAILURE); connection.Socket->Disconnect(); return; } // Don't keep private key in memory. There's no need and it may get leaked // when process dump gets collected at some point in future. _key.Unload(); Client_Send_AUTH(gConfigNetwork.player_name, "", pubkey.c_str(), signature, sigsize); delete [] signature; } void Network::Client_Handle_AUTH(NetworkConnection& connection, NetworkPacket& packet) { uint32 auth_status; packet >> auth_status >> (uint8&)player_id; connection.AuthStatus = (NETWORK_AUTH)auth_status; switch(connection.AuthStatus) { case NETWORK_AUTH_OK: Client_Send_GAMEINFO(); break; case NETWORK_AUTH_BADNAME: connection.SetLastDisconnectReason(STR_MULTIPLAYER_BAD_PLAYER_NAME); connection.Socket->Disconnect(); break; case NETWORK_AUTH_BADVERSION: { const char *version = packet.ReadString(); connection.SetLastDisconnectReason(STR_MULTIPLAYER_INCORRECT_SOFTWARE_VERSION, &version); connection.Socket->Disconnect(); break; } case NETWORK_AUTH_BADPASSWORD: connection.SetLastDisconnectReason(STR_MULTIPLAYER_BAD_PASSWORD); connection.Socket->Disconnect(); break; case NETWORK_AUTH_VERIFICATIONFAILURE: connection.SetLastDisconnectReason(STR_MULTIPLAYER_VERIFICATION_FAILURE); connection.Socket->Disconnect(); break; case NETWORK_AUTH_FULL: connection.SetLastDisconnectReason(STR_MULTIPLAYER_SERVER_FULL); connection.Socket->Disconnect(); break; case NETWORK_AUTH_REQUIREPASSWORD: window_network_status_open_password(); break; case NETWORK_AUTH_UNKNOWN_KEY_DISALLOWED: connection.SetLastDisconnectReason(STR_MULTIPLAYER_UNKNOWN_KEY_DISALLOWED); connection.Socket->Disconnect(); break; default: connection.SetLastDisconnectReason(STR_MULTIPLAYER_INCORRECT_SOFTWARE_VERSION); connection.Socket->Disconnect(); break; } } void Network::Server_Client_Joined(const char* name, const std::string &keyhash, NetworkConnection& connection) { NetworkPlayer* player = AddPlayer(name, keyhash); connection.Player = player; if (player) { char text[256]; const char * player_name = (const char *) player->Name.c_str(); format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_JOINED_THE_GAME, &player_name); chat_history_add(text); IObjectManager * objManager = GetObjectManager(); auto objects = objManager->GetPackableObjects(); Server_Send_OBJECTS(connection, objects); } } void Network::Server_Handle_TOKEN(NetworkConnection& connection, NetworkPacket& packet) { uint8 token_size = 10 + (rand() & 0x7f); connection.Challenge.resize(token_size); for (sint32 i = 0; i < token_size; i++) { connection.Challenge[i] = (uint8)(rand() & 0xff); } Server_Send_TOKEN(connection); } void Network::Client_Handle_OBJECTS(NetworkConnection& connection, NetworkPacket& packet) { IObjectRepository * repo = GetObjectRepository(); uint32 size; packet >> size; log_verbose("client received object list, it has %u entries", size); std::vector requested_objects; for (uint32 i = 0; i < size; i++) { const char * name = (const char *)packet.Read(8); // Required, as packet has no null terminators. std::string s(name, name + 8); uint32 checksum, flags; packet >> checksum >> flags; const ObjectRepositoryItem * ori = repo->FindObject(s.c_str()); // This could potentially request the object if checksums don't match, but since client // won't replace its version with server-provided one, we don't do that. if (ori == nullptr) { log_verbose("Requesting object %s with checksum %x from server", s.c_str(), checksum); requested_objects.push_back(s); } else if (ori->ObjectEntry.checksum != checksum || ori->ObjectEntry.flags != flags) { log_warning("Object %s has different checksum/flags (%x/%x) than server (%x/%x).", s.c_str(), ori->ObjectEntry.checksum, ori->ObjectEntry.flags, checksum, flags); } } Client_Send_OBJECTS(requested_objects); } void Network::Server_Handle_OBJECTS(NetworkConnection& connection, NetworkPacket& packet) { uint32 size; packet >> size; log_verbose("Client requested %u objects", size); IObjectRepository * repo = GetObjectRepository(); for (uint32 i = 0; i < size; i++) { const char * name = (const char *)packet.Read(8); // This is required, as packet does not have null terminator std::string s(name, name + 8); log_verbose("Client requested object %s", s.c_str()); const ObjectRepositoryItem * item = repo->FindObject(s.c_str()); if (item == nullptr) { log_warning("Client tried getting non-existent object %s from us.", s.c_str()); } else { connection.RequestedObjects.push_back(item); } } const char * player_name = (const char *) connection.Player->Name.c_str(); Server_Send_MAP(&connection); gNetwork.Server_Send_EVENT_PLAYER_JOINED(player_name); Server_Send_GROUPLIST(connection); Server_Send_PLAYERLIST(); } void Network::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacket& packet) { if (connection.AuthStatus != NETWORK_AUTH_OK) { const char* gameversion = packet.ReadString(); const char* name = packet.ReadString(); const char* password = packet.ReadString(); const char *pubkey = (const char *)packet.ReadString(); uint32 sigsize; packet >> sigsize; if (pubkey == nullptr) { connection.AuthStatus = NETWORK_AUTH_VERIFICATIONFAILURE; } else { try { const char *signature = (const char *)packet.Read(sigsize); if (signature == nullptr) { throw Exception(); } auto ms = MemoryStream(pubkey, strlen(pubkey)); if (!connection.Key.LoadPublic(&ms)) { throw Exception(); } bool verified = connection.Key.Verify(connection.Challenge.data(), connection.Challenge.size(), signature, sigsize); const std::string hash = connection.Key.PublicKeyHash(); if (verified) { log_verbose("Signature verification ok. Hash %s", hash.c_str()); if (gConfigNetwork.known_keys_only && _userManager.GetUserByHash(hash) == nullptr) { log_verbose("Hash %s, not known", hash.c_str()); connection.AuthStatus = NETWORK_AUTH_UNKNOWN_KEY_DISALLOWED; } else { connection.AuthStatus = NETWORK_AUTH_VERIFIED; } } else { connection.AuthStatus = NETWORK_AUTH_VERIFICATIONFAILURE; log_verbose("Signature verification failed!"); } } catch (Exception) { connection.AuthStatus = NETWORK_AUTH_VERIFICATIONFAILURE; log_verbose("Signature verification failed, invalid data!"); } } bool passwordless = false; if (connection.AuthStatus == NETWORK_AUTH_VERIFIED) { const NetworkGroup * group = GetGroupByID(GetGroupIDByHash(connection.Key.PublicKeyHash())); passwordless = group->CanPerformCommand(MISC_COMMAND_PASSWORDLESS_LOGIN); } if (!gameversion || strcmp(gameversion, NETWORK_STREAM_ID) != 0) { connection.AuthStatus = NETWORK_AUTH_BADVERSION; } else if (!name) { connection.AuthStatus = NETWORK_AUTH_BADNAME; } else if (!passwordless) { if ((!password || strlen(password) == 0) && _password.size() > 0) { connection.AuthStatus = NETWORK_AUTH_REQUIREPASSWORD; } else if (password && _password != password) { connection.AuthStatus = NETWORK_AUTH_BADPASSWORD; } } if ((size_t)gConfigNetwork.maxplayers <= player_list.size()) { connection.AuthStatus = NETWORK_AUTH_FULL; } else if (connection.AuthStatus == NETWORK_AUTH_VERIFIED) { connection.AuthStatus = NETWORK_AUTH_OK; const std::string hash = connection.Key.PublicKeyHash(); Server_Client_Joined(name, hash, connection); } else if (connection.AuthStatus != NETWORK_AUTH_REQUIREPASSWORD) { log_error("Unknown failure (%d) while authenticating client", connection.AuthStatus); } Server_Send_AUTH(connection); } } void Network::Client_Handle_MAP(NetworkConnection& connection, NetworkPacket& packet) { uint32 size, offset; packet >> size >> offset; sint32 chunksize = (sint32)(packet.Size - packet.BytesRead); if (chunksize <= 0) { return; } if (size > chunk_buffer.size()) { chunk_buffer.resize(size); } char str_downloading_map[256]; uint32 downloading_map_args[2] = {(offset + chunksize) / 1024, size / 1024}; format_string(str_downloading_map, 256, STR_MULTIPLAYER_DOWNLOADING_MAP, downloading_map_args); window_network_status_open(str_downloading_map, []() -> void { gNetwork.Close(); }); memcpy(&chunk_buffer[offset], (void*)packet.Read(chunksize), chunksize); if (offset + chunksize == size) { window_network_status_close(); bool has_to_free = false; uint8 *data = &chunk_buffer[0]; size_t data_size = size; // zlib-compressed if (strcmp("open2_sv6_zlib", (char *)&chunk_buffer[0]) == 0) { log_verbose("Received zlib-compressed sv6 map"); has_to_free = true; size_t header_len = strlen("open2_sv6_zlib") + 1; data = util_zlib_inflate(&chunk_buffer[header_len], size - header_len, &data_size); if (data == NULL) { log_warning("Failed to decompress data sent from server."); Close(); return; } } else { log_verbose("Assuming received map is in plain sv6 format"); } auto ms = MemoryStream(data, data_size); if (LoadMap(&ms)) { game_load_init(); game_command_queue.clear(); server_tick = gCurrentTicks; server_srand0_tick = 0; // window_network_status_open("Loaded new map from network"); _desynchronised = false; gFirstTimeSave = 1; // Notify user he is now online and which shortcut key enables chat network_chat_show_connected_message(); } else { //Something went wrong, game is not loaded. Return to main screen. game_do_command(0, GAME_COMMAND_FLAG_APPLY, 0, 0, GAME_COMMAND_LOAD_OR_QUIT, 1, 0); } if (has_to_free) { free(data); } } } bool Network::LoadMap(IStream * stream) { bool result = false; try { auto importer = std::unique_ptr(ParkImporter::CreateS6()); importer->LoadFromStream(stream, false); importer->Import(); sprite_position_tween_reset(); // Read checksum uint32 checksum = stream->ReadValue(); UNUSED(checksum); // Read other data not in normal save files stream->Read(gSpriteSpatialIndex, 0x10001 * sizeof(uint16)); gGamePaused = stream->ReadValue(); _guestGenerationProbability = stream->ReadValue(); _suggestedGuestMaximum = stream->ReadValue(); gCheatsSandboxMode = stream->ReadValue() != 0; gCheatsDisableClearanceChecks = stream->ReadValue() != 0; gCheatsDisableSupportLimits = stream->ReadValue() != 0; gCheatsDisableTrainLengthLimit = stream->ReadValue() != 0; gCheatsEnableChainLiftOnAllTrack = stream->ReadValue() != 0; gCheatsShowAllOperatingModes = stream->ReadValue() != 0; gCheatsShowVehiclesFromOtherTrackTypes = stream->ReadValue() != 0; gCheatsFastLiftHill = stream->ReadValue() != 0; gCheatsDisableBrakesFailure = stream->ReadValue() != 0; gCheatsDisableAllBreakdowns = stream->ReadValue() != 0; gCheatsUnlockAllPrices = stream->ReadValue() != 0; gCheatsBuildInPauseMode = stream->ReadValue() != 0; gCheatsIgnoreRideIntensity = stream->ReadValue() != 0; gCheatsDisableVandalism = stream->ReadValue() != 0; gCheatsDisableLittering = stream->ReadValue() != 0; gCheatsNeverendingMarketing = stream->ReadValue() != 0; gCheatsFreezeClimate = stream->ReadValue() != 0; gCheatsDisablePlantAging = stream->ReadValue() != 0; gCheatsAllowArbitraryRideTypeChanges = stream->ReadValue() != 0; gLastAutoSaveUpdate = AUTOSAVE_PAUSE; result = true; } catch (const Exception &) { } return result; } bool Network::SaveMap(IStream * stream, const std::vector &objects) const { bool result = false; viewport_set_saved_view(); try { auto s6exporter = std::make_unique(); s6exporter->ExportObjectsList = objects; s6exporter->Export(); s6exporter->SaveGame(stream); // Write other data not in normal save files stream->Write(gSpriteSpatialIndex, 0x10001 * sizeof(uint16)); stream->WriteValue(gGamePaused); stream->WriteValue(_guestGenerationProbability); stream->WriteValue(_suggestedGuestMaximum); stream->WriteValue(gCheatsSandboxMode); stream->WriteValue(gCheatsDisableClearanceChecks); stream->WriteValue(gCheatsDisableSupportLimits); stream->WriteValue(gCheatsDisableTrainLengthLimit); stream->WriteValue(gCheatsEnableChainLiftOnAllTrack); stream->WriteValue(gCheatsShowAllOperatingModes); stream->WriteValue(gCheatsShowVehiclesFromOtherTrackTypes); stream->WriteValue(gCheatsFastLiftHill); stream->WriteValue(gCheatsDisableBrakesFailure); stream->WriteValue(gCheatsDisableAllBreakdowns); stream->WriteValue(gCheatsUnlockAllPrices); stream->WriteValue(gCheatsBuildInPauseMode); stream->WriteValue(gCheatsIgnoreRideIntensity); stream->WriteValue(gCheatsDisableVandalism); stream->WriteValue(gCheatsDisableLittering); stream->WriteValue(gCheatsNeverendingMarketing); stream->WriteValue(gCheatsFreezeClimate); stream->WriteValue(gCheatsDisablePlantAging); stream->WriteValue(gCheatsAllowArbitraryRideTypeChanges); result = true; } catch (const Exception &) { } return result; } void Network::Client_Handle_CHAT(NetworkConnection& connection, NetworkPacket& packet) { const char* text = packet.ReadString(); if (text) { chat_history_add(text); } } void Network::Server_Handle_CHAT(NetworkConnection& connection, NetworkPacket& packet) { if (connection.Player) { NetworkGroup* group = GetGroupByID(connection.Player->Group); if (!group || (group && !group->CanPerformCommand(MISC_COMMAND_CHAT))) { return; } } const char* text = packet.ReadString(); if (text) { const char* formatted = FormatChat(connection.Player, text); chat_history_add(formatted); Server_Send_CHAT(formatted); } } void Network::Client_Handle_GAMECMD(NetworkConnection& connection, NetworkPacket& packet) { uint32 tick; uint32 args[7]; uint8 playerid; uint8 callback; packet >> tick >> args[0] >> args[1] >> args[2] >> args[3] >> args[4] >> args[5] >> args[6] >> playerid >> callback; GameCommand gc = GameCommand(tick, args, playerid, callback); game_command_queue.insert(gc); } void Network::Server_Handle_GAMECMD(NetworkConnection& connection, NetworkPacket& packet) { uint32 tick; uint32 args[7]; uint8 playerid; uint8 callback; if (!connection.Player) { return; } playerid = connection.Player->Id; packet >> tick >> args[0] >> args[1] >> args[2] >> args[3] >> args[4] >> args[5] >> args[6] >> callback; sint32 commandCommand = args[4]; uint32 ticks = platform_get_ticks(); //tick count is different by time last_action_time is set, keep same value. // Check if player's group permission allows command to run NetworkGroup* group = GetGroupByID(connection.Player->Group); if (!group || (group && !group->CanPerformCommand(commandCommand))) { Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_PERMISSION_DENIED); return; } // In case someone modifies the code / memory to enable cluster build, // require a small delay in between placing scenery to provide some security, as // cluster mode is a for loop that runs the place_scenery code multiple times. if (commandCommand == GAME_COMMAND_PLACE_SCENERY) { if ( ticks - connection.Player->LastPlaceSceneryTime < ACTION_COOLDOWN_TIME_PLACE_SCENERY && // Incase platform_get_ticks() wraps after ~49 days, ignore larger logged times. ticks > connection.Player->LastPlaceSceneryTime ) { if (!(group->CanPerformCommand(MISC_COMMAND_TOGGLE_SCENERY_CLUSTER))) { Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_NETWORK_ACTION_RATE_LIMIT_MESSAGE); return; } } } // This is to prevent abuse of demolishing rides. Anyone that is not the server // host will have to wait a small amount of time in between deleting rides. else if (commandCommand == GAME_COMMAND_DEMOLISH_RIDE) { if ( ticks - connection.Player->LastDemolishRideTime < ACTION_COOLDOWN_TIME_DEMOLISH_RIDE && // Incase platform_get_ticks() wraps after ~49 days, ignore larger logged times. ticks > connection.Player->LastDemolishRideTime ) { Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_NETWORK_ACTION_RATE_LIMIT_MESSAGE); return; } } // Don't let clients send pause or quit else if (commandCommand == GAME_COMMAND_TOGGLE_PAUSE || commandCommand == GAME_COMMAND_LOAD_OR_QUIT ) { return; } // Set this to reference inside of game command functions game_command_playerid = playerid; // Run game command, and if it is successful send to clients money32 cost = game_do_command(args[0], args[1] | GAME_COMMAND_FLAG_NETWORKED, args[2], args[3], args[4], args[5], args[6]); if (cost == MONEY32_UNDEFINED) { return; } connection.Player->LastAction = NetworkActions::FindCommand(commandCommand); connection.Player->LastActionTime = platform_get_ticks(); connection.Player->AddMoneySpent(cost); if (commandCommand == GAME_COMMAND_PLACE_SCENERY) { connection.Player->LastPlaceSceneryTime = connection.Player->LastActionTime; } else if (commandCommand == GAME_COMMAND_DEMOLISH_RIDE) { connection.Player->LastDemolishRideTime = connection.Player->LastActionTime; } Server_Send_GAMECMD(args[0], args[1], args[2], args[3], args[4], args[5], args[6], playerid, callback); } void Network::Client_Handle_TICK(NetworkConnection& connection, NetworkPacket& packet) { uint32 srand0; uint32 flags; // Note: older server version may not advertise flags at all. // NetworkPacket will return 0, if trying to read past end of buffer, // so flags == 0 is expected in such cases. packet >> server_tick >> srand0 >> flags; if (server_srand0_tick == 0) { server_srand0 = srand0; server_srand0_tick = server_tick; server_sprite_hash[0] = '\0'; if (flags & NETWORK_TICK_FLAG_CHECKSUMS) { const char* text = packet.ReadString(); if (text != nullptr) { safe_strcpy(server_sprite_hash, text, sizeof(server_sprite_hash)); } } } game_commands_processed_this_tick = 0; } void Network::Client_Handle_PLAYERLIST(NetworkConnection& connection, NetworkPacket& packet) { uint8 size; packet >> size; std::vector ids; for (uint32 i = 0; i < size; i++) { NetworkPlayer tempplayer; tempplayer.Read(packet); ids.push_back(tempplayer.Id); if (!GetPlayerByID(tempplayer.Id)) { NetworkPlayer* player = AddPlayer("", ""); if (player) { *player = tempplayer; if (player->Flags & NETWORK_PLAYER_FLAG_ISSERVER) { server_connection->Player = player; } } } } // Remove any players that are not in newly received list auto it = player_list.begin(); while (it != player_list.end()) { if (std::find(ids.begin(), ids.end(), (*it)->Id) == ids.end()) { it = player_list.erase(it); } else { it++; } } } void Network::Client_Handle_PING(NetworkConnection& connection, NetworkPacket& packet) { Client_Send_PING(); } void Network::Server_Handle_PING(NetworkConnection& connection, NetworkPacket& packet) { sint32 ping = platform_get_ticks() - connection.PingTime; if (ping < 0) { ping = 0; } if (connection.Player) { connection.Player->Ping = ping; window_invalidate_by_number(WC_PLAYER, connection.Player->Id); } } void Network::Client_Handle_PINGLIST(NetworkConnection& connection, NetworkPacket& packet) { uint8 size; packet >> size; for (uint32 i = 0; i < size; i++) { uint8 id; uint16 ping; packet >> id >> ping; NetworkPlayer* player = GetPlayerByID(id); if (player) { player->Ping = ping; } } window_invalidate_by_class(WC_PLAYER); } void Network::Client_Handle_SETDISCONNECTMSG(NetworkConnection& connection, NetworkPacket& packet) { static std::string msg; const char* disconnectmsg = packet.ReadString(); if (disconnectmsg) { msg = disconnectmsg; connection.SetLastDisconnectReason(msg.c_str()); } } void Network::Server_Handle_GAMEINFO(NetworkConnection& connection, NetworkPacket& packet) { Server_Send_GAMEINFO(connection); } void Network::Client_Handle_SHOWERROR(NetworkConnection& connection, NetworkPacket& packet) { rct_string_id title, message; packet >> title >> message; window_error_open(title, message); } void Network::Client_Handle_GROUPLIST(NetworkConnection& connection, NetworkPacket& packet) { group_list.clear(); uint8 size; packet >> size >> default_group; for (uint32 i = 0; i < size; i++) { NetworkGroup group; group.Read(packet); std::unique_ptr newgroup(new NetworkGroup(group)); // change to make_unique in c++14 group_list.push_back(std::move(newgroup)); } } void Network::Client_Handle_EVENT(NetworkConnection& connection, NetworkPacket& packet) { char text[256]; uint16 eventType; packet >> eventType; switch (eventType) { case SERVER_EVENT_PLAYER_JOINED: { const char *playerName = packet.ReadString(); format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_JOINED_THE_GAME, &playerName); chat_history_add(text); break; } case SERVER_EVENT_PLAYER_DISCONNECTED: { const char *playerName = packet.ReadString(); const char *reason = packet.ReadString(); const char *args[] = { playerName, reason }; if (str_is_null_or_empty(reason)) { format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_NO_REASON, args); } else { format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_WITH_REASON, args); } chat_history_add(text); break; } } } void Network::Client_Send_GAMEINFO() { log_verbose("requesting gameinfo"); std::unique_ptr packet(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_GAMEINFO; server_connection->QueuePacket(std::move(packet)); } static std::string json_stdstring_value(const json_t * string) { const char * cstr = json_string_value(string); return cstr == nullptr ? std::string() : std::string(cstr); } void Network::Client_Handle_GAMEINFO(NetworkConnection& connection, NetworkPacket& packet) { const char * jsonString = packet.ReadString(); json_error_t error; json_t *root = json_loads(jsonString, 0, &error); ServerName = json_stdstring_value(json_object_get(root, "name")); ServerDescription = json_stdstring_value(json_object_get(root, "description")); ServerGreeting = json_stdstring_value(json_object_get(root, "greeting")); json_t *jsonProvider = json_object_get(root, "provider"); if (jsonProvider != nullptr) { ServerProviderName = json_stdstring_value(json_object_get(jsonProvider, "name")); ServerProviderEmail = json_stdstring_value(json_object_get(jsonProvider, "email")); ServerProviderWebsite = json_stdstring_value(json_object_get(jsonProvider, "website")); } json_decref(root); network_chat_show_server_greeting(); } sint32 network_init() { return gNetwork.Init(); } void network_close() { gNetwork.Close(); } void network_shutdown_client() { gNetwork.ShutdownClient(); } sint32 network_begin_client(const char *host, sint32 port) { return gNetwork.BeginClient(host, port); } sint32 network_begin_server(sint32 port) { return gNetwork.BeginServer(port); } void network_update() { gNetwork.Update(); } sint32 network_get_mode() { return gNetwork.GetMode(); } sint32 network_get_status() { return gNetwork.GetStatus(); } sint32 network_get_authstatus() { return gNetwork.GetAuthStatus(); } uint32 network_get_server_tick() { return gNetwork.GetServerTick(); } uint8 network_get_current_player_id() { return gNetwork.GetPlayerID(); } sint32 network_get_num_players() { return (sint32)gNetwork.player_list.size(); } const char* network_get_player_name(uint32 index) { return (const char*)gNetwork.player_list[index]->Name.c_str(); } uint32 network_get_player_flags(uint32 index) { return gNetwork.player_list[index]->Flags; } sint32 network_get_player_ping(uint32 index) { return gNetwork.player_list[index]->Ping; } sint32 network_get_player_id(uint32 index) { return gNetwork.player_list[index]->Id; } money32 network_get_player_money_spent(uint32 index) { return gNetwork.player_list[index]->MoneySpent; } void network_add_player_money_spent(uint32 index, money32 cost) { gNetwork.player_list[index]->AddMoneySpent(cost); } sint32 network_get_player_last_action(uint32 index, sint32 time) { if (time && platform_get_ticks() > gNetwork.player_list[index]->LastActionTime + time) { return -999; } return gNetwork.player_list[index]->LastAction; } void network_set_player_last_action(uint32 index, sint32 command) { gNetwork.player_list[index]->LastAction = NetworkActions::FindCommand(command); gNetwork.player_list[index]->LastActionTime = platform_get_ticks(); } rct_xyz16 network_get_player_last_action_coord(uint32 index) { return gNetwork.player_list[index]->LastActionCoord; } void network_set_player_last_action_coord(uint32 index, rct_xyz16 coord) { if (index < gNetwork.player_list.size()) { gNetwork.player_list[index]->LastActionCoord = coord; } } uint32 network_get_player_commands_ran(uint32 index) { return gNetwork.player_list[index]->CommandsRan; } sint32 network_get_player_index(uint8 id) { auto it = gNetwork.GetPlayerIteratorByID(id); if(it == gNetwork.player_list.end()){ return -1; } return (sint32)(gNetwork.GetPlayerIteratorByID(id) - gNetwork.player_list.begin()); } uint8 network_get_player_group(uint32 index) { return gNetwork.player_list[index]->Group; } void network_set_player_group(uint32 index, uint32 groupindex) { gNetwork.player_list[index]->Group = gNetwork.group_list[groupindex]->Id; } sint32 network_get_group_index(uint8 id) { auto it = gNetwork.GetGroupIteratorByID(id); if(it == gNetwork.group_list.end()){ return -1; } return (sint32)(gNetwork.GetGroupIteratorByID(id) - gNetwork.group_list.begin()); } uint8 network_get_group_id(uint32 index) { return gNetwork.group_list[index]->Id; } sint32 network_get_num_groups() { return (sint32)gNetwork.group_list.size(); } const char* network_get_group_name(uint32 index) { return gNetwork.group_list[index]->GetName().c_str(); } void network_chat_show_connected_message() { char templateBuffer[128]; char *templateString = templateBuffer; keyboard_shortcut_format_string(templateBuffer, 128, gShortcutKeys[SHORTCUT_OPEN_CHAT_WINDOW]); utf8 buffer[256]; NetworkPlayer server; server.Name = "Server"; format_string(buffer, 256, STR_MULTIPLAYER_CONNECTED_CHAT_HINT, &templateString); const char *formatted = Network::FormatChat(&server, buffer); chat_history_add(formatted); } // Display server greeting if one exists void network_chat_show_server_greeting() { const char* greeting = network_get_server_greeting(); if (!str_is_null_or_empty(greeting)) { static char greeting_formatted[CHAT_INPUT_SIZE]; char* lineCh = greeting_formatted; greeting_formatted[0] = 0; lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE); lineCh = utf8_write_codepoint(lineCh, FORMAT_GREEN); char* ptrtext = lineCh; safe_strcpy(lineCh, greeting, CHAT_INPUT_SIZE - 24); // Limit to 1000 characters so we don't overflow the buffer utf8_remove_format_codes((utf8*)ptrtext, true); chat_history_add(greeting_formatted); } } void game_command_set_player_group(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp) { uint8 playerid = (uint8)*ecx; uint8 groupid = (uint8)*edx; NetworkPlayer* player = gNetwork.GetPlayerByID(playerid); NetworkGroup* fromgroup = gNetwork.GetGroupByID(game_command_playerid); if (!player) { gGameCommandErrorTitle = STR_CANT_DO_THIS; gGameCommandErrorText = STR_NONE; *ebx = MONEY32_UNDEFINED; return; } if (!gNetwork.GetGroupByID(groupid)) { gGameCommandErrorTitle = STR_CANT_DO_THIS; gGameCommandErrorText = STR_NONE; *ebx = MONEY32_UNDEFINED; return; } if (player->Flags & NETWORK_PLAYER_FLAG_ISSERVER) { gGameCommandErrorTitle = STR_CANT_CHANGE_GROUP_THAT_THE_HOST_BELONGS_TO; gGameCommandErrorText = STR_NONE; *ebx = MONEY32_UNDEFINED; return; } if (groupid == 0 && fromgroup && fromgroup->Id != 0) { gGameCommandErrorTitle = STR_CANT_SET_TO_THIS_GROUP; gGameCommandErrorText = STR_NONE; *ebx = MONEY32_UNDEFINED; return; } if (*ebx & GAME_COMMAND_FLAG_APPLY) { player->Group = groupid; if (network_get_mode() == NETWORK_MODE_SERVER) { // Add or update saved user NetworkUserManager *userManager = &gNetwork._userManager; NetworkUser *networkUser = userManager->GetOrAddUser(player->KeyHash); networkUser->GroupId = groupid; networkUser->Name = player->Name; userManager->Save(); } window_invalidate_by_number(WC_PLAYER, playerid); } *ebx = 0; } void game_command_modify_groups(sint32 *eax, sint32 *ebx, sint32 *ecx, sint32 *edx, sint32 *esi, sint32 *edi, sint32 *ebp) { uint8 action = (uint8)*eax; uint8 groupid = (uint8)(*eax >> 8); uint8 nameChunkIndex = (uint8)(*eax >> 16); char oldName[128] = { 0 }; static char newName[128]; switch (action) { case 0:{ // add group if (*ebx & GAME_COMMAND_FLAG_APPLY) { NetworkGroup* newgroup = gNetwork.AddGroup(); if (!newgroup) { gGameCommandErrorTitle = STR_CANT_DO_THIS; gGameCommandErrorText = STR_NONE; *ebx = MONEY32_UNDEFINED; return; } } }break; case 1:{ // remove group if (groupid == 0) { gGameCommandErrorTitle = STR_THIS_GROUP_CANNOT_BE_MODIFIED; gGameCommandErrorText = STR_NONE; *ebx = MONEY32_UNDEFINED; return; } for (auto it = gNetwork.player_list.begin(); it != gNetwork.player_list.end(); it++) { if((*it)->Group == groupid) { gGameCommandErrorTitle = STR_CANT_REMOVE_GROUP_THAT_PLAYERS_BELONG_TO; gGameCommandErrorText = STR_NONE; *ebx = MONEY32_UNDEFINED; return; } } if (*ebx & GAME_COMMAND_FLAG_APPLY) { gNetwork.RemoveGroup(groupid); } }break; case 2:{ // set permissions sint32 index = *ecx; bool all = *edx & 1; bool allvalue = (*edx >> 1) & 1; if (groupid == 0) { // cant change admin group permissions gGameCommandErrorTitle = STR_THIS_GROUP_CANNOT_BE_MODIFIED; gGameCommandErrorText = STR_NONE; *ebx = MONEY32_UNDEFINED; return; } NetworkGroup* mygroup = nullptr; NetworkPlayer* player = gNetwork.GetPlayerByID(game_command_playerid); if (player && !all) { mygroup = gNetwork.GetGroupByID(player->Group); if (!mygroup || (mygroup && !mygroup->CanPerformAction(index))) { gGameCommandErrorTitle = STR_CANT_MODIFY_PERMISSION_THAT_YOU_DO_NOT_HAVE_YOURSELF; gGameCommandErrorText = STR_NONE; *ebx = MONEY32_UNDEFINED; return; } } if (*ebx & GAME_COMMAND_FLAG_APPLY) { NetworkGroup* group = gNetwork.GetGroupByID(groupid); if (group) { if (all) { if (mygroup) { if (allvalue) { group->ActionsAllowed = mygroup->ActionsAllowed; } else { group->ActionsAllowed.fill(0x00); } } } else { group->ToggleActionPermission(index); } } } }break; case 3:{ // set group name size_t nameChunkOffset = nameChunkIndex - 1; if (nameChunkIndex == 0) nameChunkOffset = 2; nameChunkOffset *= 12; nameChunkOffset = (std::min)(nameChunkOffset, Util::CountOf(newName) - 12); memcpy((void*)((uintptr_t)newName + (uintptr_t)nameChunkOffset + 0), edx, sizeof(uint32)); memcpy((void*)((uintptr_t)newName + (uintptr_t)nameChunkOffset + 4), ebp, sizeof(uint32)); memcpy((void*)((uintptr_t)newName + (uintptr_t)nameChunkOffset + 8), edi, sizeof(uint32)); if (nameChunkIndex != 0) { *ebx = 0; return; } if (strcmp(oldName, newName) == 0) { *ebx = 0; return; } if (newName[0] == 0) { gGameCommandErrorTitle = STR_CANT_RENAME_GROUP; gGameCommandErrorText = STR_INVALID_GROUP_NAME; *ebx = MONEY32_UNDEFINED; return; } if (*ebx & GAME_COMMAND_FLAG_APPLY) { NetworkGroup* group = gNetwork.GetGroupByID(groupid); if (group) { group->SetName(newName); } } }break; case 4:{ // set default group if (groupid == 0) { gGameCommandErrorTitle = STR_CANT_SET_TO_THIS_GROUP; gGameCommandErrorText = STR_NONE; *ebx = MONEY32_UNDEFINED; return; } if (*ebx & GAME_COMMAND_FLAG_APPLY) { gNetwork.SetDefaultGroup(groupid); } }break; } gNetwork.SaveGroups(); *ebx = 0; } void game_command_kick_player(sint32 *eax, sint32 *ebx, sint32 *ecx, sint32 *edx, sint32 *esi, sint32 *edi, sint32 *ebp) { uint8 playerid = (uint8)*eax; NetworkPlayer* player = gNetwork.GetPlayerByID(playerid); if (player && player->Flags & NETWORK_PLAYER_FLAG_ISSERVER) { gGameCommandErrorTitle = STR_CANT_KICK_THE_HOST; gGameCommandErrorText = STR_NONE; *ebx = MONEY32_UNDEFINED; return; } if (*ebx & GAME_COMMAND_FLAG_APPLY) { if (gNetwork.GetMode() == NETWORK_MODE_SERVER) { gNetwork.KickPlayer(playerid); NetworkUserManager * networkUserManager = &gNetwork._userManager; networkUserManager->Load(); networkUserManager->RemoveUser(player->KeyHash); networkUserManager->Save(); } } *ebx = 0; } uint8 network_get_default_group() { return gNetwork.GetDefaultGroup(); } sint32 network_get_num_actions() { return (sint32)NetworkActions::Actions.size(); } rct_string_id network_get_action_name_string_id(uint32 index) { if (index < NetworkActions::Actions.size()) { return NetworkActions::Actions[index].Name; } else { return STR_NONE; } } sint32 network_can_perform_action(uint32 groupindex, uint32 index) { return gNetwork.group_list[groupindex]->CanPerformAction(index); } sint32 network_can_perform_command(uint32 groupindex, uint32 index) { return gNetwork.group_list[groupindex]->CanPerformCommand(index); } void network_set_pickup_peep(uint8 playerid, rct_peep* peep) { gNetwork.GetMode() == NETWORK_MODE_NONE ? _pickup_peep = peep : gNetwork.GetPlayerByID(playerid)->PickupPeep = peep; } rct_peep* network_get_pickup_peep(uint8 playerid) { return gNetwork.GetMode() == NETWORK_MODE_NONE ? _pickup_peep : gNetwork.GetPlayerByID(playerid)->PickupPeep; } void network_set_pickup_peep_old_x(uint8 playerid, sint32 x) { gNetwork.GetMode() == NETWORK_MODE_NONE ? _pickup_peep_old_x = x : gNetwork.GetPlayerByID(playerid)->PickupPeepOldX = x; } sint32 network_get_pickup_peep_old_x(uint8 playerid) { return gNetwork.GetMode() == NETWORK_MODE_NONE ? _pickup_peep_old_x : gNetwork.GetPlayerByID(playerid)->PickupPeepOldX; } sint32 network_get_current_player_group_index() { return network_get_group_index(gNetwork.GetPlayerByID(gNetwork.GetPlayerID())->Group); } void network_send_map() { gNetwork.Server_Send_MAP(); } void network_send_chat(const char* text) { if (gNetwork.GetMode() == NETWORK_MODE_CLIENT) { gNetwork.Client_Send_CHAT(text); } else if (gNetwork.GetMode() == NETWORK_MODE_SERVER) { NetworkPlayer* player = gNetwork.GetPlayerByID(gNetwork.GetPlayerID()); const char* formatted = gNetwork.FormatChat(player, text); chat_history_add(formatted); gNetwork.Server_Send_CHAT(formatted); } } void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback) { switch (gNetwork.GetMode()) { case NETWORK_MODE_SERVER: gNetwork.Server_Send_GAMECMD(eax, ebx, ecx, edx, esi, edi, ebp, gNetwork.GetPlayerID(), callback); break; case NETWORK_MODE_CLIENT: gNetwork.Client_Send_GAMECMD(eax, ebx, ecx, edx, esi, edi, ebp, callback); break; } } void network_send_password(const char* password) { utf8 keyPath[MAX_PATH]; network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name); if (!platform_file_exists(keyPath)) { log_error("Private key %s missing! Restart the game to generate it.", keyPath); return; } try { auto fs = FileStream(keyPath, FILE_MODE_OPEN); gNetwork._key.LoadPrivate(&fs); } catch (Exception) { log_error("Error reading private key from %s.", keyPath); return; } const std::string pubkey = gNetwork._key.PublicKeyString(); size_t sigsize; char *signature; gNetwork._key.Sign(gNetwork._challenge.data(), gNetwork._challenge.size(), &signature, &sigsize); // Don't keep private key in memory. There's no need and it may get leaked // when process dump gets collected at some point in future. gNetwork._key.Unload(); gNetwork.Client_Send_AUTH(gConfigNetwork.player_name, password, pubkey.c_str(), signature, sigsize); delete [] signature; } void network_set_password(const char* password) { gNetwork.SetPassword(password); } void network_append_chat_log(const utf8 *text) { gNetwork.AppendChatLog(text); } static void network_get_keys_directory(utf8 *buffer, size_t bufferSize) { platform_get_user_directory(buffer, "keys", bufferSize); } static void network_get_private_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName) { network_get_keys_directory(buffer, bufferSize); Path::Append(buffer, bufferSize, playerName); String::Append(buffer, bufferSize, ".privkey"); } static void network_get_public_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName, const utf8 * hash) { network_get_keys_directory(buffer, bufferSize); Path::Append(buffer, bufferSize, playerName); String::Append(buffer, bufferSize, "-"); String::Append(buffer, bufferSize, hash); String::Append(buffer, bufferSize, ".pubkey"); } const utf8 * network_get_server_name() { return gNetwork.ServerName.c_str(); } const utf8 * network_get_server_description() { return gNetwork.ServerDescription.c_str(); } const utf8 * network_get_server_greeting() { return gNetwork.ServerGreeting.c_str(); } const utf8 * network_get_server_provider_name() { return gNetwork.ServerProviderName.c_str(); } const utf8 * network_get_server_provider_email() { return gNetwork.ServerProviderEmail.c_str(); } const utf8 * network_get_server_provider_website() { return gNetwork.ServerProviderWebsite.c_str(); } #else sint32 network_get_mode() { return NETWORK_MODE_NONE; } sint32 network_get_status() { return NETWORK_STATUS_NONE; } sint32 network_get_authstatus() { return NETWORK_AUTH_NONE; } uint32 network_get_server_tick() { return gCurrentTicks; } void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback) {} void network_send_map() {} void network_update() {} sint32 network_begin_client(const char *host, sint32 port) { return 1; } sint32 network_begin_server(sint32 port) { return 1; } sint32 network_get_num_players() { return 1; } const char* network_get_player_name(uint32 index) { return "local (OpenRCT2 compiled without MP)"; } uint32 network_get_player_flags(uint32 index) { return 0; } sint32 network_get_player_ping(uint32 index) { return 0; } sint32 network_get_player_id(uint32 index) { return 0; } money32 network_get_player_money_spent(uint32 index) { return MONEY(0, 0); } void network_add_player_money_spent(uint32 index, money32 cost) { } sint32 network_get_player_last_action(uint32 index, sint32 time) { return -999; } void network_set_player_last_action(uint32 index, sint32 command) { } rct_xyz16 network_get_player_last_action_coord(uint32 index) { return {0, 0, 0}; } void network_set_player_last_action_coord(uint32 index, rct_xyz16 coord) { } uint32 network_get_player_commands_ran(uint32 index) { return 0; } sint32 network_get_player_index(uint8 id) { return -1; } uint8 network_get_player_group(uint32 index) { return 0; } void network_set_player_group(uint32 index, uint32 groupindex) { } sint32 network_get_group_index(uint8 id) { return -1; } uint8 network_get_group_id(uint32 index) { return 0; } sint32 network_get_num_groups() { return 0; } const char* network_get_group_name(uint32 index) { return ""; }; void game_command_set_player_group(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp) { } void game_command_modify_groups(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp) { } void game_command_kick_player(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp) { } uint8 network_get_default_group() { return 0; } sint32 network_get_num_actions() { return 0; } rct_string_id network_get_action_name_string_id(uint32 index) { return -1; } sint32 network_can_perform_action(uint32 groupindex, uint32 index) { return 0; } sint32 network_can_perform_command(uint32 groupindex, uint32 index) { return 0; } void network_set_pickup_peep(uint8 playerid, rct_peep* peep) { _pickup_peep = peep; } rct_peep* network_get_pickup_peep(uint8 playerid) { return _pickup_peep; } void network_set_pickup_peep_old_x(uint8 playerid, sint32 x) { _pickup_peep_old_x = x; } sint32 network_get_pickup_peep_old_x(uint8 playerid) { return _pickup_peep_old_x; } void network_send_chat(const char* text) {} void network_send_password(const char* password) {} void network_close() {} void network_shutdown_client() {} void network_set_password(const char* password) {} uint8 network_get_current_player_id() { return 0; } sint32 network_get_current_player_group_index() { return 0; } void network_append_chat_log(const utf8 *text) { } const utf8 * network_get_server_name() { return nullptr; } const utf8 * network_get_server_description() { return nullptr; } const utf8 * network_get_server_greeting() { return nullptr; } const utf8 * network_get_server_provider_name() { return nullptr; } const utf8 * network_get_server_provider_email() { return nullptr; } const utf8 * network_get_server_provider_website() { return nullptr; } #endif /* DISABLE_NETWORK */