#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers /***************************************************************************** * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * OpenRCT2 is the work of many authors, a full list can be found in contributors.md * For more information, visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * A full copy of the GNU General Public License can be found in licence.txt *****************************************************************************/ #pragma endregion #include "../core/IStream.hpp" #include "../core/Memory.hpp" #include "WallObject.h" extern "C" { #include "../drawing/drawing.h" #include "../localisation/localisation.h" } enum OBJ_STRING_ID { OBJ_STRING_ID_NAME, }; void WallObject::ReadLegacy(IStream * stream) { _legacyType.name = stream->ReadValue(); _legacyType.image = stream->ReadValue(); _legacyType.wall.tool_id = stream->ReadValue(); _legacyType.wall.flags = stream->ReadValue(); _legacyType.wall.height = stream->ReadValue(); _legacyType.wall.flags2 = stream->ReadValue(); _legacyType.wall.price = stream->ReadValue(); _legacyType.wall.scenery_tab_id = stream->ReadValue(); _legacyType.wall.var_0D = stream->ReadValue(); StringTable.Read(stream, OBJ_STRING_ID_NAME); _sceneryTabEntry = stream->ReadValue(); ImageTable.Read(stream); } void WallObject::Load() { _legacyType.name = language_allocate_object_string(GetName()); _legacyType.image = gfx_object_allocate_images(ImageTable.GetImages(), ImageTable.GetCount()); _legacyType.small_scenery.scenery_tab_id = 0xFF; if ((_sceneryTabEntry.flags & 0xFF) != 0xFF) { uint8 entryType, entryIndex; if (find_object_in_entry_group(&_sceneryTabEntry, &entryType, &entryIndex)) { _legacyType.small_scenery.scenery_tab_id = entryIndex; } } } void WallObject::Unload() { language_free_object_string(_legacyType.name); gfx_object_free_images(_legacyType.image, ImageTable.GetCount()); } const utf8 * WallObject::GetName() { return StringTable.GetString(OBJ_STRING_ID_NAME); }