/***************************************************************************** * Copyright (c) 2014 Ted John, Peter Hill * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * This file is part of OpenRCT2. * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . *****************************************************************************/ #include "../addresses.h" #include "../localisation/date.h" #include "../localisation/localisation.h" #include "climate.h" #include "map.h" #include "park.h" #include "scenery.h" int _sub_6A876D_save_x; int _sub_6A876D_save_y; static void tiles_init(); static void sub_6A87BB(int x, int y); int map_element_get_terrain(rct_map_element *element) { int terrain = (element->properties.surface.terrain >> 5) & 7; if (element->type & 1) terrain |= (1 << 3); return terrain; } int map_element_get_terrain_edge(rct_map_element *element) { int terrain_edge = (element->properties.surface.slope >> 5) & 7; if (element->type & 128) terrain_edge |= (1 << 3); return terrain_edge; } void map_element_set_terrain(rct_map_element *element, int terrain) { // Bit 3 for terrain is stored in element.type bit 0 if (terrain & 8) element->type |= 1; else element->type &= ~1; // Bits 0, 1, 2 for terrain are stored in element.terrain bit 5, 6, 7 element->properties.surface.terrain &= ~0xE0; element->properties.surface.terrain = (terrain & 7) << 5; } void map_element_set_terrain_edge(rct_map_element *element, int terrain) { // Bit 3 for terrain is stored in element.type bit 7 if (terrain & 8) element->type |= 128; else element->type &= ~128; // Bits 0, 1, 2 for terrain are stored in element.slope bit 5, 6, 7 element->properties.surface.slope &= ~0xE0; element->properties.surface.slope |= (terrain & 7) << 5; } rct_map_element *map_get_surface_element_at(int x, int y) { // Get first element of the tile rct_map_element *mapElement = TILE_MAP_ELEMENT_POINTER(y * 256 + x); // Find the first surface element while ((mapElement->type & MAP_ELEMENT_TYPE_MASK) != MAP_ELEMENT_TYPE_SURFACE) { // Check if last element on tile if (mapElement->flags & MAP_ELEMENT_FLAG_LAST_TILE) return NULL; mapElement++; } return mapElement; } /** * * rct2: 0x0068AB4C */ void map_init() { int i; rct_map_element *map_element; date_reset(); RCT2_GLOBAL(0x0138B580, sint16) = 0; RCT2_GLOBAL(0x010E63B8, sint32) = 0; for (i = 0; i < MAX_TILE_MAP_ELEMENT_POINTERS; i++) { map_element = GET_MAP_ELEMENT(i); map_element->type = (MAP_ELEMENT_TYPE_SURFACE << 2); map_element->flags = MAP_ELEMENT_FLAG_LAST_TILE; map_element->base_height = 14; map_element->clearance_height = 14; map_element->properties.surface.slope = 0; map_element->properties.surface.grass_length = 1; map_element->properties.surface.ownership = 0; map_element_set_terrain(map_element, TERRAIN_GRASS); map_element_set_terrain_edge(map_element, TERRAIN_EDGE_ROCK); } RCT2_GLOBAL(0x013B0E70, sint16) = 0; _sub_6A876D_save_x = 0; _sub_6A876D_save_y = 0; RCT2_GLOBAL(0x01358830, sint16) = 4768; RCT2_GLOBAL(RCT2_ADDRESS_MAP_MAXIMUM_X_Y, sint16) = 5054; RCT2_GLOBAL(RCT2_ADDRESS_MAP_SIZE, sint16) = 150; RCT2_GLOBAL(0x01358836, sint16) = 4767; RCT2_GLOBAL(0x01359208, sint16) = 7; map_update_tile_pointers(); RCT2_CALLPROC_EBPSAFE(0x0068ADBC); climate_reset(CLIMATE_WARM); } /** * * rct2: 0x0068AFFD */ void map_update_tile_pointers() { int i, x, y, lastTile; for (i = 0; i < MAX_TILE_MAP_ELEMENT_POINTERS; i++) TILE_MAP_ELEMENT_POINTER(i) = TILE_UNDEFINED_MAP_ELEMENT; rct_map_element *mapElement = RCT2_ADDRESS(RCT2_ADDRESS_MAP_ELEMENTS, rct_map_element); rct_map_element **tile = RCT2_ADDRESS(RCT2_ADDRESS_TILE_MAP_ELEMENT_POINTERS, rct_map_element*); for (y = 0; y < 256; y++) { for (x = 0; x < 256; x++) { *tile++ = mapElement; do { lastTile = (mapElement->flags & MAP_ELEMENT_FLAG_LAST_TILE); mapElement++; } while (!lastTile); } } // Possible next free map element RCT2_GLOBAL(0x0140E9A4, rct_map_element*) = mapElement; } /** * Return the absolute height of an element, given its (x,y) coordinates * * ax: x * cx: y * dx: return remember to & with 0xFFFF if you don't want water affecting results * rct2: 0x00662783 */ int map_element_height(int x, int y) { rct_map_element *mapElement; // Off the map if (x >= 8192 || y >= 8192) return 16; // Truncate subtile coordinates int x_tile = x & 0xFFFFFFE0; int y_tile = y & 0xFFFFFFE0; // Get the surface element for the tile mapElement = map_get_surface_element_at(x_tile / 32, y_tile / 32); uint32 height = ((mapElement->properties.surface.terrain & MAP_ELEMENT_WATER_HEIGHT_MASK) << 20) | (mapElement->base_height << 3); uint32 slope = (mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK); uint8 extra_height = (slope & 0x10) >> 4; // 0x10 is the 5th bit - sets slope to double height // Remove the extra height bit slope &= 0xF; sint8 quad, quad_extra; // which quadrant the element is in? // quad_extra is for extra height tiles uint8 xl, yl; // coordinates across this tile uint8 TILE_SIZE = 31; xl = x & 0x1f; yl = y & 0x1f; // Slope logic: // Each of the four bits in slope represents that corner being raised // slope == 15 (all four bits) is not used and slope == 0 is flat // If the extra_height bit is set, then the slope goes up two z-levels // We arbitrarily take the SW corner to be closest to the viewer // One corner up if ((slope == 1) || (slope == 2) || (slope == 4) || (slope == 8)) { switch (slope) { case 1: // NE corner up quad = xl + yl - TILE_SIZE; break; case 2: // SE corner up quad = xl - yl; break; case 4: // SW corner up quad = TILE_SIZE - yl - xl; break; case 8: // NW corner up quad = yl - xl; break; } // If the element is in the quadrant with the slope, raise its height if (quad > 0) { height += quad / 2; } } // One side up switch (slope) { case 3: // E side up height += xl / 2 + 1; break; case 6: // S side up height += (TILE_SIZE - yl) / 2; break; case 9: // N side up height += yl / 2; height++; break; case 12: // W side up height += (TILE_SIZE - xl) / 2; break; } // One corner down if ((slope == 7) || (slope == 11) || (slope == 13) || (slope == 14)) { switch (slope) { case 7: // NW corner down quad_extra = xl + TILE_SIZE - yl; quad = xl - yl; break; case 11: // SW corner down quad_extra = xl + yl; quad = xl + yl - TILE_SIZE - 1; break; case 13: // SE corner down quad_extra = TILE_SIZE - xl + yl; quad = yl - xl; break; case 14: // NE corner down quad_extra = (TILE_SIZE - xl) + (TILE_SIZE - yl); quad = TILE_SIZE - yl - xl - 1; break; } if (extra_height) { height += quad_extra / 2; height++; return height; } // This tile is essentially at the next height level height += 0x10; // so we move *down* the slope if (quad < 0) { height += quad / 2; } } // Valleys if ((slope == 5) || (slope == 10)) { switch (slope) { case 5: // NW-SE valley if (xl + yl <= TILE_SIZE + 1) { return height; } quad = TILE_SIZE - xl - yl; break; case 10: // NE-SW valley quad = xl - yl; break; } if (quad > 0) { height += quad / 2; } } return height; } /** * * rct2: 0x0068B089 */ void sub_68B089() { int i; rct_map_element *mapElementFirst, *mapElement; if (RCT2_GLOBAL(0x009DEA6F, uint8) & 1) return; i = RCT2_GLOBAL(0x0010E63B8, uint32); do { i++; if (i >= MAX_TILE_MAP_ELEMENT_POINTERS) i = 0; } while (TILE_MAP_ELEMENT_POINTER(i) == TILE_UNDEFINED_MAP_ELEMENT); RCT2_GLOBAL(0x0010E63B8, uint32) = i; mapElementFirst = mapElement = TILE_MAP_ELEMENT_POINTER(i); do { mapElement--; if (mapElement < (rct_map_element*)RCT2_ADDRESS_MAP_ELEMENTS) break; } while (mapElement->base_height == 255); mapElement++; if (mapElement == mapElementFirst) return; // TILE_MAP_ELEMENT_POINTER(i) = mapElement; do { *mapElement = *mapElementFirst; mapElementFirst->base_height = 255; mapElement++; mapElementFirst++; } while (!((mapElement - 1)->flags & MAP_ELEMENT_FLAG_LAST_TILE)); // Update next free element? mapElement = RCT2_GLOBAL(0x0140E9A4, rct_map_element*); do { mapElement--; } while (mapElement->base_height == 255); mapElement++; RCT2_GLOBAL(0x0140E9A4, rct_map_element*) = mapElement; } /** * Checks if the tile at coordinate at height counts as connected. * @return 1 if connected, 0 otherwise */ int map_coord_is_connected(uint16 tile_idx, uint8 height, uint8 face_direction) { rct_map_element* tile = RCT2_ADDRESS(RCT2_ADDRESS_TILE_MAP_ELEMENT_POINTERS, rct_map_element*)[tile_idx]; do { rct_map_element_path_properties props = tile->properties.path; uint8 path_type = props.type >> 2, path_dir = props.type & 3; uint8 element_type = tile->type & MAP_ELEMENT_TYPE_MASK; if (element_type != PATH_ROAD) continue; if (path_type & 1) { if (path_dir == face_direction) { if (height == tile->base_height + 2) return 1; } else if ((path_dir ^ 2) == face_direction && height == tile->base_height) { return 1; } } else { if (height == tile->base_height) return 1; } } while (!(tile->flags & MAP_ELEMENT_FLAG_LAST_TILE) && tile++); return 0; } /** * * rct2: 0x0068AFAD */ void map_invalidate_animations() { RCT2_CALLPROC_EBPSAFE(0x0068AFAD); } /** * * rct2: 0x006A876D */ void sub_6A876D() { int i, x, y; if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER)) return; // Presumebly sub_6A87BB is too computationally expensive to call for every // tile every update, so word_13CE774 and word_13CE776 store the x and y // progress. A maximum of 128 calls is done per update. x = _sub_6A876D_save_x; y = _sub_6A876D_save_y; for (i = 0; i < 128; i++) { sub_6A87BB(x, y); // Next x, y tile x += 32; if (x >= 8192) { x = 0; y += 32; if (y >= 8192) y = 0; } } _sub_6A876D_save_x = x; _sub_6A876D_save_y = y; } /** * * rct2: 0x006A87BB */ static void sub_6A87BB(int x, int y) { RCT2_CALLPROC_X(0x006A87BB, x, 0, y, 0, 0, 0, 0); } /** * * rct2: 0x00664F72 */ int sub_664F72(int x, int y, int z) { rct_map_element *mapElement; if (x < (256 * 32) && y < (256 * 32)) { mapElement = map_get_surface_element_at(x / 32, y / 32); if (mapElement->properties.surface.ownership & 0x20) return 1; if (mapElement->properties.surface.ownership & 0x10) { z /= 8; if (z < mapElement->base_height || z - 2 > mapElement->base_height) return 1; } } RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = 1729; return 0; } /** * * rct2: 0x00664F2C */ int map_is_location_in_park(int x, int y) { rct_map_element *mapElement; if (x < (256 * 32) && y < (256 * 32)) { mapElement = map_get_surface_element_at(x / 32, y / 32); if (mapElement->properties.surface.ownership & 0x20) return 1; } RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = 1729; return 0; } /** * * rct2: 0x006ECB60 * NOTE: x, y and z are in pixels, not tile units */ void map_invalidate_tile(int x, int y, int zLow, int zHigh) { RCT2_CALLPROC_X(0x006ECB60, x, 0, y, 0, zHigh, zLow, 0); } /** * * rct2: 0x006E0E01 */ money32 map_try_clear_scenery(int x, int y, rct_map_element *mapElement, int flags) { money32 cost; rct_scenery_entry *entry; entry = g_smallSceneryEntries[mapElement->properties.scenery.type]; cost = entry->small_scenery.removal_price * 10; RCT2_GLOBAL(0x0141F56C, uint8) = 12; RCT2_GLOBAL(0x009DEA5E, uint32) = x * 32 + 16; RCT2_GLOBAL(0x009DEA60, uint32) = y * 32 + 16; RCT2_GLOBAL(0x009DEA62, uint32) = mapElement->base_height * 8; x *= 32; y *= 32; if (!(flags & 0x40) && RCT2_GLOBAL(0x009DEA6E, uint8) != 0) { RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED; return MONEY32_UNDEFINED; } if (!(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR) && !(flags & 0x40)) { // Check if allowed to remove item if (RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32) & PARK_FLAGS_FORBID_TREE_REMOVAL) { if (entry->small_scenery.height > 64) { RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = STR_FORBIDDEN_BY_THE_LOCAL_AUTHORITY; return MONEY32_UNDEFINED; } } // Check if the land is owned if (!(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR)) if (!sub_664F72(x, y, RCT2_GLOBAL(0x009DEA62, uint32))) return MONEY32_UNDEFINED; } if ((flags & 0x40) && !(mapElement->flags & 0x10)) return 0; // Remove element if (flags & 1) { map_invalidate_tile_full(x, y); RCT2_CALLPROC_X(0x0068B280, 0, 0, 0, 0, (int)mapElement, 0, 0); } return RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32) & PARK_FLAGS_NO_MONEY ? 0 : cost; } /** * * rct2: 0x006E5597 */ money32 sub_6E5597(int x, int y, int dl, int dh, int bl) { int eax, ebx, ecx, edx, esi, edi, ebp; eax = x * 32; ecx = y * 32; ebx = bl & 0xFF; edx = ((dh & 0xFF) << 8) | (dl & 0xFF); RCT2_CALLFUNC_X(0x006E5597, &eax, &ebx, &ecx, &edx, &esi, &edi, &ebp); return ebx; } money32 sub_6A67C0(int x, int y, int z, int flags) { int eax, ebx, ecx, edx, esi, edi, ebp; eax = x * 32; ecx = y * 32; ebx = flags & 0xFF; edx = z & 0xFF; RCT2_CALLFUNC_X(0x006A67C0, &eax, &ebx, &ecx, &edx, &esi, &edi, &ebp); return ebx; } // This will cause clear scenery to remove paths // This should be a flag for the game command which can be set via a checkbox on the clear scenery window. // #define CLEAR_SCENERY_REMOVES_PATHS /** * * rct2: 0x0068DFE4 */ money32 map_clear_scenery_from_tile(int x, int y, int flags) { int type; money32 cost, totalCost; rct_map_element *mapElement; totalCost = 0; restart_from_beginning: mapElement = TILE_MAP_ELEMENT_POINTER(y * 256 + x); do { type = mapElement->type & MAP_ELEMENT_TYPE_MASK; switch (type) { case MAP_ELEMENT_TYPE_PATH: #ifdef CLEAR_SCENERY_REMOVES_PATHS cost = sub_6A67C0(x, y, mapElement->base_height, flags); if (cost == MONEY32_UNDEFINED) return MONEY32_UNDEFINED; totalCost += cost; if (flags & 1) goto restart_from_beginning; #endif break; case MAP_ELEMENT_TYPE_SCENERY: cost = map_try_clear_scenery(x, y, mapElement, flags); if (cost == MONEY32_UNDEFINED) return MONEY32_UNDEFINED; totalCost += cost; if (flags & 1) goto restart_from_beginning; break; case MAP_ELEMENT_TYPE_FENCE: cost = sub_6E5597(x, y, mapElement->type & 3, mapElement->base_height, flags); if (cost == MONEY32_UNDEFINED) return MONEY32_UNDEFINED; totalCost += cost; if (flags & 1) goto restart_from_beginning; break; } } while (!((mapElement++)->flags & MAP_ELEMENT_FLAG_LAST_TILE)); return totalCost; } money32 map_clear_scenery(int x0, int y0, int x1, int y1, int flags) { int x, y, z; money32 totalCost, cost; RCT2_GLOBAL(0x0141F56C, uint8) = 12; x = (x0 + x1) / 2 + 16; y = (y0 + y1) / 2 + 16; z = map_element_height(x, y); RCT2_GLOBAL(0x009DEA5E, uint16) = x; RCT2_GLOBAL(0x009DEA60, uint16) = y; RCT2_GLOBAL(0x009DEA62, uint16) = z; x0 = clamp(0, x0, 255); y0 = clamp(0, y0, 255); x1 = clamp(0, x1, 255); y1 = clamp(0, y1, 255); totalCost = 0; for (y = y0; y <= y1; y++) { for (x = x0; x <= x1; x++) { cost = map_clear_scenery_from_tile(x, y, flags); if (cost == MONEY32_UNDEFINED) return MONEY32_UNDEFINED; totalCost += cost; } } return totalCost; } /** * * rct2: 0x0068DF91 */ void game_command_clear_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp) { *ebx = map_clear_scenery( (*eax & 0xFFFF) / 32, (*ecx & 0xFFFF) / 32, (*edi & 0xFFFF) / 32, (*ebp & 0xFFFF) / 32, *ebx & 0xFF ); } /** * * rct2: 0x006EC6D7 */ void map_invalidate_tile_full(int x, int y) { RCT2_CALLPROC_X(0x006EC6D7, x, 0, y, 0, 0, 0, 0); }