/***************************************************************************** * Copyright (c) 2014 Ted John, Peter Hill * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * This file is part of OpenRCT2. * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . *****************************************************************************/ #include "addresses.h" #include "climate.h" #include "date.h" #include "map.h" static void tiles_init(); void map_element_set_terrain(rct_map_element *element, int terrain) { // Bit 3 for terrain is stored in element.type bit 0 if (terrain & 8) element->type |= 1; else element->type &= ~1; // Bits 0, 1, 2 for terrain are stored in element.terrain bit 5, 6, 7 element->properties.surface.terrain &= ~0xE0; element->properties.surface.terrain = (terrain & 7) << 5; } void map_element_set_terrain_edge(rct_map_element *element, int terrain) { // Bit 3 for terrain is stored in element.type bit 0 if (terrain & 8) element->type |= 128; else element->type &= ~128; // Bits 0, 1, 2 for terrain are stored in element.slope bit 5, 6, 7 element->properties.surface.slope &= ~0xE0; element->properties.surface.slope = (terrain & 7) << 5; } rct_map_element *map_get_surface_element_at(int x, int y) { // Get first element of the tile rct_map_element *mapElement = TILE_MAP_ELEMENT_POINTER(y * 256 + x); // Find the first surface element while ((mapElement->type & MAP_ELEMENT_TYPE_MASK) != MAP_ELEMENT_TYPE_SURFACE) { // Check if last element on tile if (mapElement->flags & MAP_ELEMENT_FLAG_LAST_TILE) return NULL; mapElement++; } return mapElement; } /** * * rct2: 0x0068AB4C */ void map_init() { int i; rct_map_element *map_element; date_reset(); RCT2_GLOBAL(0x0138B580, sint16) = 0; RCT2_GLOBAL(0x010E63B8, sint32) = 0; for (i = 0; i < MAX_TILE_MAP_ELEMENT_POINTERS; i++) { map_element = GET_MAP_ELEMENT(i); map_element->type = (MAP_ELEMENT_TYPE_SURFACE << 2); map_element->flags = MAP_ELEMENT_FLAG_LAST_TILE; map_element->base_height = 14; map_element->clearance_height = 14; map_element->properties.surface.slope = 0; map_element->properties.surface.grass_length = 1; map_element->properties.surface.ownership = 0; map_element_set_terrain(map_element, TERRAIN_GRASS); map_element_set_terrain_edge(map_element, TERRAIN_EDGE_ROCK); } RCT2_GLOBAL(0x013B0E70, sint16) = 0; RCT2_GLOBAL(0x013CE774, sint16) = 0; RCT2_GLOBAL(0x013CE776, sint16) = 0; RCT2_GLOBAL(0x01358830, sint16) = 4768; RCT2_GLOBAL(RCT2_ADDRESS_MAP_MAXIMUM_X_Y, sint16) = 5054; RCT2_GLOBAL(RCT2_ADDRESS_MAP_SIZE, sint16) = 150; RCT2_GLOBAL(0x01358836, sint16) = 4767; RCT2_GLOBAL(0x01359208, sint16) = 7; map_update_tile_pointers(); RCT2_CALLPROC_EBPSAFE(0x0068ADBC); climate_reset(CLIMATE_WARM); } /** * * rct2: 0x0068AFFD */ void map_update_tile_pointers() { int i, x, y, lastTile; for (i = 0; i < MAX_TILE_MAP_ELEMENT_POINTERS; i++) TILE_MAP_ELEMENT_POINTER(i) = TILE_UNDEFINED_MAP_ELEMENT; rct_map_element *mapElement = RCT2_ADDRESS(RCT2_ADDRESS_MAP_ELEMENTS, rct_map_element); rct_map_element **tile = RCT2_ADDRESS(RCT2_ADDRESS_TILE_MAP_ELEMENT_POINTERS, rct_map_element*); for (y = 0; y < 256; y++) { for (x = 0; x < 256; x++) { *tile++ = mapElement; do { lastTile = (mapElement->flags & MAP_ELEMENT_FLAG_LAST_TILE); mapElement++; } while (!lastTile); } } // Possible next free map element RCT2_GLOBAL(0x0140E9A4, rct_map_element*) = mapElement; } /** * Return the absolute height of an element, given its (x,y) coordinates * ax: x * cx: y * dx: return * rct2: 0x00662783 */ int map_element_height(int x, int y) { rct_map_element *mapElement; // Off the map if (x >= 8192 || y >= 8192) return 16; // Truncate subtile coordinates int x_tile = x & 0xFFFFFFE0; int y_tile = y & 0xFFFFFFE0; // Get the surface element for the tile mapElement = map_get_surface_element_at(x_tile / 32, y_tile / 32); uint32 height = ((mapElement->properties.surface.terrain & MAP_ELEMENT_WATER_HEIGHT_MASK) << 20) | (mapElement->base_height << 3); uint32 slope = (mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK); uint8 extra_height = (slope & 0x10) >> 4; // 0x10 is the 5th bit - sets slope to double height // Remove the extra height bit slope &= 0xF; sint8 quad, quad_extra; // which quadrant the element is in? // quad_extra is for extra height tiles uint8 xl, yl; // coordinates across this tile uint8 TILE_SIZE = 31; xl = x & 0x1f; yl = y & 0x1f; // Slope logic: // Each of the four bits in slope represents that corner being raised // slope == 15 (all four bits) is not used and slope == 0 is flat // If the extra_height bit is set, then the slope goes up two z-levels // We arbitrarily take the SW corner to be closest to the viewer // One corner up if ((slope == 1) || (slope == 2) || (slope == 4) || (slope == 8)) { switch (slope) { case 1: // NE corner up quad = xl + yl - TILE_SIZE; break; case 2: // SE corner up quad = xl - yl; break; case 4: // SW corner up quad = TILE_SIZE - yl - xl; break; case 8: // NW corner up quad = yl - xl; break; } // If the element is in the quadrant with the slope, raise its height if (quad > 0) { height += quad / 2; } } // One side up switch (slope) { case 3: // E side up height += xl / 2 + 1; break; case 6: // S side up height += (TILE_SIZE - yl) / 2; break; case 9: // N side up height += yl / 2; height++; break; case 12: // W side up height += (TILE_SIZE - xl) / 2; break; } // One corner down if ((slope == 7) || (slope == 11) || (slope == 13) || (slope == 14)) { switch (slope) { case 7: // NW corner down quad_extra = xl + TILE_SIZE - yl; quad = xl - yl; break; case 11: // SW corner down quad_extra = xl + yl; quad = xl + yl - TILE_SIZE - 1; break; case 13: // SE corner down quad_extra = TILE_SIZE - xl + yl; quad = yl - xl; break; case 14: // NE corner down quad_extra = (TILE_SIZE - xl) + (TILE_SIZE - yl); quad = TILE_SIZE - yl - xl - 1; break; } if (extra_height) { height += quad_extra / 2; height++; return height; } // This tile is essentially at the next height level height += 0x10; // so we move *down* the slope if (quad < 0) { height += quad / 2; } } // Valleys if ((slope == 5) || (slope == 10)) { switch (slope) { case 5: // NW-SE valley if (xl + yl <= TILE_SIZE + 1) { return height; } quad = TILE_SIZE - xl - yl; break; case 10: // NE-SW valley quad = xl - yl; break; } if (quad > 0) { height += quad / 2; } } return height; } /** * * rct2: 0x0068B089 */ void sub_68B089() { int i; rct_map_element *mapElementFirst, *mapElement; if (RCT2_GLOBAL(0x009DEA6F, uint8) & 1) return; i = RCT2_GLOBAL(0x0010E63B8, uint32); do { i++; if (i >= MAX_TILE_MAP_ELEMENT_POINTERS) i = 0; } while (TILE_MAP_ELEMENT_POINTER(i) == TILE_UNDEFINED_MAP_ELEMENT); RCT2_GLOBAL(0x0010E63B8, uint32) = i; mapElementFirst = mapElement = TILE_MAP_ELEMENT_POINTER(i); do { mapElement--; if (mapElement < (rct_map_element*)RCT2_ADDRESS_MAP_ELEMENTS) break; } while (mapElement->base_height == 255); mapElement++; if (mapElement == mapElementFirst) return; // TILE_MAP_ELEMENT_POINTER(i) = mapElement; do { *mapElement = *mapElementFirst; mapElementFirst->base_height = 255; mapElement++; mapElementFirst++; } while (!((mapElement - 1)->flags & MAP_ELEMENT_FLAG_LAST_TILE)); // Update next free element? mapElement = RCT2_GLOBAL(0x0140E9A4, rct_map_element*); do { mapElement--; } while (mapElement->base_height == 255); mapElement++; RCT2_GLOBAL(0x0140E9A4, rct_map_element*) = mapElement; } /** * Checks if the tile at coordinate at height counts as connected. * @return 1 if connected, 0 otherwise */ int map_coord_is_connected(uint16 tile_idx, uint8 height, uint8 face_direction) { rct_map_element* tile = RCT2_ADDRESS(RCT2_ADDRESS_TILE_MAP_ELEMENT_POINTERS, rct_map_element*)[tile_idx]; do { rct_map_element_path_properties props = tile->properties.path; uint8 path_type = props.type >> 2, path_dir = props.type & 3; uint8 element_type = tile->type & MAP_ELEMENT_TYPE_MASK; if (element_type != PATH_ROAD) continue; if (path_type & 1) { if (path_dir == face_direction) { if (height == tile->base_height + 2) return 1; } else if ((path_dir ^ 2) == face_direction && height == tile->base_height) { return 1; } } else { if (height == tile->base_height) return 1; } } while (!(tile->flags & MAP_ELEMENT_FLAG_LAST_TILE) && tile++); return 0; }