/***************************************************************************** * Copyright (c) 2014-2020 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ // OpenRCT2 Scripting API definition file // To enable IntelliSense for your scripts in Visual Studio or Visual Studio Code, // add the following line to the top of your script and change the path appropriately. // // /// // export type PluginType = "local" | "remote"; declare global { interface PluginMetadata { name: string; version: string; authors: string | string[]; type: PluginType; minApiVersion?: number; main: () => void; } interface Console { clear(): void; log(message?: any, ...optionalParams: any[]): void; } interface Configuration { getAll(pattern: string): { [name: string]: any }; get(key: string): T | undefined; get(key: string, defaultValue: T): T; set(key: string, value: T): void; has(key: string): boolean; } interface Coord2 { x: number; y: number; } interface Coord3 { x: number; y: number; z: number; } type HookType = "interval.tick" | "interval.day" | "network.chat" | "network.action" | "network.join" | "network.leave"; type ExpenditureType = "ride_construction" | "ride_runningcosts" | "land_purchase" | "landscaping" | "park_entrance_tickets" | "park_ride_tickets" | "shop_sales" | "shop_stock" | "food_drink_sales" | "food_drink_stock" | "wages" | "marketing" | "research" | "interest"; interface GameActionResult { error: string; errorTitle: string; errorMessage: string; position: Coord3; cost: number; expenditureType: ExpenditureType; } interface GameActionDesc { id: string; query: (args: object) => GameActionResult; execute: (args: object) => GameActionResult; } interface NetworkEventArgs { readonly player: number; } interface NetworkActionEventArgs extends NetworkEventArgs { readonly type: string; result: GameActionResult; } interface NetworkChatEventArgs extends NetworkEventArgs { message: string; } interface Context { /** * The user's current configuration. */ configuration: Configuration; /** * Shared generic storage for all plugins. */ sharedStorage: Configuration; /** * Local generic storage for a each plugin. */ localStorage: Configuration; /** * Registers a new intent (command) that can be mapped to a shortcut. */ registerIntent(desc: IntentDesc): void; /** * Registers a new game action that allows clients to interact with the game. */ registerGameAction(desc: GameActionDesc): void; /** * Subscribes to the given hook. */ subscribe(hook: HookType, callback: Function): IDisposable; subscribe(hook: "interval.tick", callback: () => void): IDisposable; subscribe(hook: "interval.day", callback: () => void): IDisposable; subscribe(hook: "network.action", callback: (e: NetworkActionEventArgs) => void): IDisposable; subscribe(hook: "network.chat", callback: (e: NetworkChatEventArgs) => void): IDisposable; subscribe(hook: "network.join", callback: (e: NetworkEventArgs) => void): IDisposable; subscribe(hook: "network.leave", callback: (e: NetworkEventArgs) => void): IDisposable; } interface IntentDesc { key: string; title?: string; shortcut?: string; action: Function; } interface IDisposable { dispose(): void; } type TileElementType = "surface" | "footpath" | "track" | "small_scenery" | "entrance" | "large_scenery" | "banner"; interface BaseTileElement { type: TileElementType; baseZ: number; clearanceZ: number; } // interface TileElement extends BaseTileElement { // /** // * Gets the element as a specific type to access its properties // */ // asSurface(): SurfaceElement | null; // asFootpath(): FootpathElement | null; // asTrack(): TrackElement | null; // asSmallScenery(): SmallSceneryElement | null; // asEntrance(): EntranceElement | null; // asWall(): WallElement | null; // asLargeScenery(): LargeSceneryElement | null; // asBanner(): BannerElement | null; // asCorruptElement(): CorruptElement | null; // } type TileElement = SurfaceElement | FootpathElement | TrackElement; interface SurfaceElement extends BaseTileElement { slope: number; terrain: number; waterHeight: number; grassLength: number; ownership: number; parkFences: number; } interface FootpathAdditionStatus extends BaseTileElement { north: number; east: number; south: number; west: number; } interface FootpathAddition extends BaseTileElement { isBin: boolean; isBench: boolean; isLamp: boolean; isBreakable: boolean; isJumpingFountainWater: boolean; isJumpingFountainSnow: boolean; allowedOnQueue: boolean; allowedOnSlope: boolean; isQueueScreen: boolean; status: FootpathAdditionStatus; /** * Remove the path addition */ remove(): void; } interface FootpathElement extends BaseTileElement { footpathType: number; isSloped: boolean; isQueue: boolean; addition: FootpathAddition; edges: number; corners: number; rideIndex: number; } interface TrackElement extends BaseTileElement { } interface SmallSceneryElement extends BaseTileElement { } interface EntranceElement extends BaseTileElement { } interface WallElement extends BaseTileElement { } interface LargeSceneryElement extends BaseTileElement { } interface BannerElement extends BaseTileElement { } interface CorruptElement extends BaseTileElement { } /** * Represents a tile containing tile elements on the map. This is a fixed handle * for a given tile position. It can be re-used safely between game ticks. */ interface Tile { /** The x position in tiles. */ readonly x: number; /** The y position in tiles. */ readonly y: number; /** Gets an array of all the tile elements on this tile. */ readonly elements: TileElement[]; /** Gets the number of tile elements on this tile. */ readonly numElements: number; /** * Gets or sets the raw data for this tile. * This can provide more control and efficiency for tile manipulation but requires * knowledge of tile element structures and may change between versions of OpenRCT2. */ data: Uint8Array; /** Gets the tile element at the given index on this tile. */ getElement(index: number): TileElement; /** Gets the tile element at the given index on this tile. */ getElement(index: number): T; /** Inserts a new tile element at the given index on this tile. */ insertElement(index: number): TileElement; /** Removes the tile element at the given index from this tile. */ removeElement(index: number): void; } interface Object { readonly identifier: string; readonly name: string; } interface RideObject extends Object { readonly description: string; readonly capacity: string; } interface Ride { readonly object: RideObject; readonly id: number; type: number; name: string; excitement: number; intensity: number; nausea: number; totalCustomers: number; } type ThingType = "car" | "duck" | "peep"; interface Thing { readonly type: ThingType; x: number; y: number; z: number; asPeep(): Thing | null; } interface Peep extends Thing { tshirt: number; trousers: number; } interface GameMap { readonly size: { x: number; y: number; }; readonly rides: number; readonly things: number; getRide(id: number): Ride; getTile(x: number, y: number): Tile; getThing(id: number): Thing; } type ParkMessageType = "attraction" | "peep_on_attraction" | "peep" | "money" | "blank" | "research" | "guests" | "award" | "chart"; interface ParkMessage { type: ParkMessageType; text: string; } interface Park { cash: number; rating: number; bankLoan: number; maxBankLoan: number; postMessage(message: string): void; postMessage(message: ParkMessage): void; } /** * User Interface APIs * These will only be available to servers and clients that are not running headless mode. * Plugin writers should check if ui is available using `typeof ui !== 'undefined'`. */ /** * Represents the type of a widget, e.g. button or label. */ type WidgetType = "button" | "checkbox" | "dropdown" | "groupbox" | "label" | "spinner" | "tabview" | "viewport"; interface Widget { type: WidgetType; x: number; y: number; width: number; height: number; name?: string; isDisabled?: boolean; } interface ButtonWidget extends Widget { image: number; text: string; onClick: () => void; } interface CheckboxWidget extends Widget { text: string; isChecked: number; onChanged: (isChecked: boolean) => void; } interface DropdownWidget extends Widget { items: string[]; selectedIndex: number; onChanged: (index: number) => void; } interface LabelWidget extends Widget { text: string; onChanged: (index: number) => void; } interface SpinnerWidget extends Widget { text: string; onDecrement: () => void; onIncrement: () => void; } interface ViewportWidget extends Widget { viewport: Viewport } interface Tab { image: number; tooltip: string; widgets: Widget[]; } interface Window { classification: number; number: number; x: number; y: number; width: number; height: number; isSticky: boolean; colours: number[]; title: string; widgets: Widget[]; close(): void; bringToFront(): void; findWidget(name: string): T; } interface TabbedWindow extends Window { tabs: Tab[]; activeTabIndex: number; onTabChanged: (index: number) => void; } interface WindowDesc { classification: string; x?: number; y?: number; width: number; height: number; title: string; id?: number; minWidth?: number; minHeight?: number; widgets?: Widget[]; colours?: number[]; tabs?: Tab[]; onClose?: () => void; } type ToolCallbackType = "move" | "press" | "release"; interface ToolCallback { type: ToolCallbackType; tiles: Coord2[]; } type CursorType = "arrow" | "blank" | "up_arrow" | "up_down_arrow" | "hand_point" | "zzz" | "diagonal_arrows" | "picker" | "tree_down" | "fountain_down" | "statue_down" | "bench_down" | "cross_hair" | "bin_down" | "lamppost_down" | "fence_down" | "flower_down" | "path_down" | "dig_down" | "water_down" | "house_down" | "volcano_down" | "walk_down" | "paint_down" | "entrance_down" | "hand_open" | "hand_closed"; interface ToolDesc { id: string; cursor: CursorType; width: number; height: number; callback: (e: ToolCallback) => void; } interface Viewport { left: number; top: number; right: number; bottom: number; rotation: number; zoom: number; visibilityFlags: number; getCentrePosition(): Coord2; moveTo(position: Coord2 | Coord3): void; scrollTo(position: Coord2 | Coord3): void; } interface Ui { readonly width: number; readonly height: number; readonly windows: number; readonly mainViewport: Viewport; getWindow(id: number): Window; getWindow(classification: string, id?: number): Window; openWindow(desc: WindowDesc): Window; closeWindows(classification: string, id?: number): void; closeAllWindows(): void; activateTool(options: ToolDesc): IDisposable; registerMenuItem(text: string, callback: () => void): void; } /** * Network APIs * Use `network.status` to determine whether the current game is a client, server or in single player mode. */ /** * Represents a player within a network game. */ interface Player { readonly id: number; readonly name: string; group: number; readonly ping: number; readonly commandsRan: number; readonly moneySpent: number; } type PermissionType = "chat" | "terraform" | "set_water_level" | "toggle_pause" | "create_ride" | "remove_ride" | "build_ride" | "ride_properties" | "scenery" | "path" | "clear_landscape" | "guest" | "staff" | "park_properties" | "park_funding" | "kick_player" | "modify_groups" | "set_player_group" | "cheat" | "toggle_scenery_cluster" | "passwordless_login" | "modify_tile" | "edit_scenario_options"; interface PlayerGroup { readonly id: number; name: string; permissions: PermissionType[]; } interface ServerInfo { readonly name: string; readonly description: string; readonly greeting: string; readonly providerName: string; readonly providerEmail: string; readonly providerWebsite: string; } type NetworkMode = "none" | "server" | "client"; interface Network { readonly mode: NetworkMode; readonly groups: number; readonly players: number; defaultGroup: number; getServerInfo(): ServerInfo; getGroup(index: number): PlayerGroup; setGroups(groups: PlayerGroup[]): void; getPlayer(index: number): Player; kickPlayer(index: number): void; sendMessage(message: string): void; sendMessage(message: string, players: number[]): void; sendQueryAction(action: string, args: object, callback: (result: GameActionResult) => void): void; sendExecuteAction(action: string, args: object, callback: (result: GameActionResult) => void): void; } interface GameDate { /** * The total number of ticks that have elapsed since the beginning of the game / scenario. This * should never reset. */ readonly ticksElapsed: number; /** * The total number of months that have elapsed. This will equate to 16 on 1st March, Year 2. * Note: this represents the current date and may be reset by cheats or scripts. */ monthsElapsed: number; /** * The total number of years that have elapsed. This always equates to (monthsElapsed / 8). */ readonly yearsElapsed: number; /** * How far through the month we are between 0 and 65536. This is incremented by 4 each tick, so * every month takes ~6.8 minutes to complete making a year take just under an hour. */ monthProgress: number; /** The day of the month from 1 to 31. */ readonly day: number; /** The current month of the year from 0 to 7, where 0 is March and 7 is October. */ readonly month: number; /** The current year starting from 1. */ readonly year: number; } /** * Global context for accessing all other APIs. */ var console: Console; var context: Context; var date: GameDate; var map: GameMap; var network: Network; var park: Park; var ui: Ui; /** * Registers the plugin. This only only be called once. * @param metadata Information about the plugin and the entry point. */ function registerPlugin(metadata: PluginMetadata): void; }