#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers /***************************************************************************** * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * OpenRCT2 is the work of many authors, a full list can be found in contributors.md * For more information, visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * A full copy of the GNU General Public License can be found in licence.txt *****************************************************************************/ #pragma endregion #ifndef _GAME_H_ #define _GAME_H_ #include "rct2/addresses.h" #include "common.h" #include "scenario/scenario.h" enum GAME_COMMAND { GAME_COMMAND_SET_RIDE_APPEARANCE, GAME_COMMAND_SET_LAND_HEIGHT, GAME_COMMAND_TOGGLE_PAUSE, GAME_COMMAND_PLACE_TRACK, GAME_COMMAND_REMOVE_TRACK, GAME_COMMAND_LOAD_OR_QUIT, GAME_COMMAND_CREATE_RIDE, // GA GAME_COMMAND_DEMOLISH_RIDE, GAME_COMMAND_SET_RIDE_STATUS, // GA GAME_COMMAND_SET_RIDE_VEHICLES, GAME_COMMAND_SET_RIDE_NAME, // GA GAME_COMMAND_SET_RIDE_SETTING, GAME_COMMAND_PLACE_RIDE_ENTRANCE_OR_EXIT, GAME_COMMAND_REMOVE_RIDE_ENTRANCE_OR_EXIT, GAME_COMMAND_REMOVE_SCENERY, GAME_COMMAND_PLACE_SCENERY, GAME_COMMAND_SET_WATER_HEIGHT, GAME_COMMAND_PLACE_PATH, GAME_COMMAND_PLACE_PATH_FROM_TRACK, GAME_COMMAND_REMOVE_PATH, GAME_COMMAND_CHANGE_SURFACE_STYLE, GAME_COMMAND_SET_RIDE_PRICE, GAME_COMMAND_SET_GUEST_NAME, // GA GAME_COMMAND_SET_STAFF_NAME, // GA GAME_COMMAND_RAISE_LAND, GAME_COMMAND_LOWER_LAND, GAME_COMMAND_EDIT_LAND_SMOOTH, GAME_COMMAND_RAISE_WATER, GAME_COMMAND_LOWER_WATER, GAME_COMMAND_SET_BRAKES_SPEED, GAME_COMMAND_HIRE_NEW_STAFF_MEMBER, GAME_COMMAND_SET_STAFF_PATROL, GAME_COMMAND_FIRE_STAFF_MEMBER, GAME_COMMAND_SET_STAFF_ORDER, GAME_COMMAND_SET_PARK_NAME, GAME_COMMAND_SET_PARK_OPEN, GAME_COMMAND_BUY_LAND_RIGHTS, GAME_COMMAND_PLACE_PARK_ENTRANCE, // GA GAME_COMMAND_REMOVE_PARK_ENTRANCE, GAME_COMMAND_SET_MAZE_TRACK, GAME_COMMAND_SET_PARK_ENTRANCE_FEE, // GA GAME_COMMAND_SET_STAFF_COLOUR, GAME_COMMAND_PLACE_WALL, GAME_COMMAND_REMOVE_WALL, GAME_COMMAND_PLACE_LARGE_SCENERY, GAME_COMMAND_REMOVE_LARGE_SCENERY, GAME_COMMAND_SET_CURRENT_LOAN, GAME_COMMAND_SET_RESEARCH_FUNDING, GAME_COMMAND_PLACE_TRACK_DESIGN, GAME_COMMAND_START_MARKETING_CAMPAIGN, GAME_COMMAND_PLACE_MAZE_DESIGN, GAME_COMMAND_PLACE_BANNER, GAME_COMMAND_REMOVE_BANNER, GAME_COMMAND_SET_SCENERY_COLOUR, GAME_COMMAND_SET_WALL_COLOUR, GAME_COMMAND_SET_LARGE_SCENERY_COLOUR, GAME_COMMAND_SET_BANNER_COLOUR, GAME_COMMAND_SET_LAND_OWNERSHIP, GAME_COMMAND_CLEAR_SCENERY, GAME_COMMAND_SET_BANNER_NAME, GAME_COMMAND_SET_SIGN_NAME, GAME_COMMAND_SET_BANNER_STYLE, GAME_COMMAND_SET_SIGN_STYLE, GAME_COMMAND_SET_PLAYER_GROUP, GAME_COMMAND_MODIFY_GROUPS, GAME_COMMAND_KICK_PLAYER, GAME_COMMAND_CHEAT, GAME_COMMAND_PICKUP_GUEST, GAME_COMMAND_PICKUP_STAFF, GAME_COMMAND_BALLOON_PRESS, GAME_COMMAND_MODIFY_TILE, GAME_COMMAND_EDIT_SCENARIO_OPTIONS, GAME_COMMAND_COUNT }; enum { GAME_COMMAND_FLAG_APPLY = (1 << 0), // If this flag is set, the command is applied, otherwise only the cost is retrieved GAME_COMMAND_FLAG_2 = (1 << 2), GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED = (1 << 3), // Allow while paused GAME_COMMAND_FLAG_4 = (1 << 4), GAME_COMMAND_FLAG_5 = (1 << 5), GAME_COMMAND_FLAG_GHOST = (1 << 6), GAME_COMMAND_FLAG_PATH_SCENERY = (1 << 7), GAME_COMMAND_FLAG_NETWORKED = (1u << 31) // Game command is coming from network }; enum { GAME_PAUSED_NORMAL = 1 << 0, GAME_PAUSED_MODAL = 1 << 1, GAME_PAUSED_SAVING_TRACK = 1 << 2, }; enum { ERROR_TYPE_NONE = 0, ERROR_TYPE_GENERIC = 254, ERROR_TYPE_FILE_LOAD = 255 }; typedef void (GAME_COMMAND_POINTER)(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp); typedef void (GAME_COMMAND_CALLBACK_POINTER)(sint32 eax, sint32 ebx, sint32 ecx, sint32 edx, sint32 esi, sint32 edi, sint32 ebp); #ifdef __cplusplus extern "C" { #endif extern GAME_COMMAND_CALLBACK_POINTER* game_command_callback; sint32 game_command_callback_get_index(GAME_COMMAND_CALLBACK_POINTER* callback); GAME_COMMAND_CALLBACK_POINTER* game_command_callback_get_callback(sint32 index); extern sint32 game_command_playerid; extern rct_string_id gGameCommandErrorTitle; extern rct_string_id gGameCommandErrorText; extern uint8 gErrorType; extern rct_string_id gErrorStringId; extern GAME_COMMAND_POINTER* new_game_command_table[GAME_COMMAND_COUNT]; #ifndef NO_RCT2 #define gCurrentTicks RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) #else extern uint32 gCurrentTicks; #endif extern uint16 gTicksSinceLastUpdate; extern uint8 gGamePaused; extern sint32 gGameSpeed; extern float gDayNightCycle; extern bool gInUpdateCode; extern bool gInMapInitCode; extern sint32 gGameCommandNestLevel; extern bool gGameCommandIsNetworked; extern char gCurrentLoadedPath[260]; extern uint8 gUnk13CA740; extern uint8 gUnk141F568; void game_increase_game_speed(); void game_reduce_game_speed(); void game_create_windows(); void game_update(); bool game_logic_begin(); void game_logic_update(); void game_logic_finish(); void reset_all_sprite_quadrant_placements(); void update_palette_effects(); sint32 game_do_command(sint32 eax, sint32 ebx, sint32 ecx, sint32 edx, sint32 esi, sint32 edi, sint32 ebp); sint32 game_do_command_p(sint32 command, sint32 *eax, sint32 *ebx, sint32 *ecx, sint32 *edx, sint32 *esi, sint32 *edi, sint32 *ebp); void game_log_multiplayer_command(int command, int *eax, int* ebx, int* ecx, int* edx, int* edi, int* ebp); void game_load_or_quit_no_save_prompt(); ParkLoadResult * load_from_sv6(const char * path); void game_load_init(); void game_pause_toggle(sint32 *eax, sint32 *ebx, sint32 *ecx, sint32 *edx, sint32 *esi, sint32 *edi, sint32 *ebp); void pause_toggle(); bool game_is_paused(); bool game_is_not_paused(); void save_game(); void * create_save_game_as_intent(); void save_game_as(); void handle_park_load_failure_with_title_opt(const ParkLoadResult * result, const utf8 * path, bool loadTitleFirst); void handle_park_load_failure(const ParkLoadResult * result, const utf8 * path); void rct2_exit(); void rct2_exit_reason(rct_string_id title, rct_string_id body); void game_autosave(); void game_convert_strings_to_utf8(); void game_convert_news_items_to_utf8(); void game_convert_strings_to_rct2(rct_s6_data *s6); void game_fix_save_vars(); void game_init_all(sint32 mapSize); #ifdef __cplusplus } #endif #endif