/***************************************************************************** * Copyright (c) 2014-2020 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ // OpenRCT2 Scripting API definition file // To enable IntelliSense for your scripts in Visual Studio or Visual Studio Code, // add the following line to the top of your script and change the path appropriately. // // /// // export type PluginType = "local" | "remote"; declare global { /** * Global context for accessing all other APIs. */ /** APIs for interacting with the stdout console. */ var console: Console; /** Core APIs for plugins. */ var context: Context; /** APIs for getting or setting the in-game date. */ var date: GameDate; /** APIs for manipulating the map. */ var map: GameMap; /** APIs for managing the server or interacting with the server or clients. */ var network: Network; /** APIs for the park and management of it. */ var park: Park; /** * APIs for controlling the user interface. * These will only be available to servers and clients that are not running headless mode. * Plugin writers should check if ui is available using `typeof ui !== 'undefined'`. */ var ui: Ui; /** * Registers the plugin. This only only be called once. * @param metadata Information about the plugin and the entry point. */ function registerPlugin(metadata: PluginMetadata): void; /** * Represents a JavaScript object that can or should be disposed when no longer needed. */ interface IDisposable { dispose(): void; } /** * A coordinate within the game. * Each in-game tile is a size of 32x32. */ interface Coord2 { x: number; y: number; } /** * A coordinate within the game. * Each in-game tile is a size of 32x32. * The z-coordinate raises 16 per land increment. A full-height wall is 32 in height. */ interface Coord3 extends Coord2 { z: number; } /** * Represents information about the plugin such as type, name, author and version. * It also includes the entry point. */ interface PluginMetadata { name: string; version: string; authors: string | string[]; type: PluginType; minApiVersion?: number; main: () => void; } /** * Console APIs * Currently interact with stdout. */ interface Console { clear(): void; log(message?: any, ...optionalParams: any[]): void; } /** * Core APIs for storage and subscriptions. */ interface Context { /** * The user's current configuration. */ configuration: Configuration; /** * Shared generic storage for all plugins. Data is persistant across instances * of OpenRCT2 and is stored externally as a single JSON file in the OpenRCT2 * user directory. Internally it is a JavaScript object. Objects and arrays * are only copied by reference. The external file is only written when using * the `set` method, do not rely on the file being saved by modifying your own * objects. Functions and other internal structures will not be persisted. */ sharedStorage: Configuration; /** * Gets the loaded object at the given index. * @param type The object type. * @param index The index. */ getObject(type: ObjectType, index: number): Object; getObject(type: "ride", index: number): RideObject; getObject(type: "small_scenery", index: number): SmallSceneryObject; getAllObjects(type: ObjectType): Object[]; getAllObjects(type: "ride"): RideObject[]; /** * Gets a random integer within the specified range using the game's pseudo- * random number generator. This is part of the game state and shared across * all clients, you therefore must be in a context that can mutate the game * state. Use this to generate random numbers instead of Math.Random during * game logic routines such as hooks and game actions. * @param min The minimum value inclusive. * @param max The maximum value exclusive. */ getRandom(min: number, max: number): number; /** * Registers a new game action that allows clients to interact with the game. * @param action The unique name of the action. * @param query Logic for validating and returning a price for an action. * @param execute Logic for validating and executing the action. * @throws An error if the action has already been registered by this or another plugin. */ registerAction( action: string, query: (args: object) => GameActionResult, execute: (args: object) => GameActionResult): void; /** * Query the result of running a game action. This allows you to check the outcome and validity of * an action without actually executing it. * @param action The name of the action. * @param args The action parameters. * @param callback The function to be called with the result of the action. */ queryAction(action: string, args: object, callback: (result: GameActionResult) => void): void; /** * Executes a game action. In a network game, this will send a request to the server and wait * for the server to reply. * @param action The name of the action. * @param args The action parameters. * @param callback The function to be called with the result of the action. */ executeAction(action: string, args: object, callback: (result: GameActionResult) => void): void; /** * Subscribes to the given hook. */ subscribe(hook: HookType, callback: Function): IDisposable; subscribe(hook: "action.query", callback: (e: GameActionEventArgs) => void): IDisposable; subscribe(hook: "action.execute", callback: (e: GameActionEventArgs) => void): IDisposable; subscribe(hook: "interval.tick", callback: () => void): IDisposable; subscribe(hook: "interval.day", callback: () => void): IDisposable; subscribe(hook: "network.chat", callback: (e: NetworkChatEventArgs) => void): IDisposable; subscribe(hook: "network.join", callback: (e: NetworkEventArgs) => void): IDisposable; subscribe(hook: "network.leave", callback: (e: NetworkEventArgs) => void): IDisposable; } interface Configuration { getAll(namespace: string): { [name: string]: any }; get(key: string): T | undefined; get(key: string, defaultValue: T): T; set(key: string, value: T): void; has(key: string): boolean; } type ObjectType = "ride" | "small_scenery" | "large_scenery" | "wall" | "banner" | "footpath" | "footpath_addition" | "scenery_group" | "park_entrance" | "water" | "terrain_surface" | "terrain_edge" | "station" | "music"; type HookType = "interval.tick" | "interval.day" | "network.chat" | "network.action" | "network.join" | "network.leave"; type ExpenditureType = "ride_construction" | "ride_runningcosts" | "land_purchase" | "landscaping" | "park_entrance_tickets" | "park_ride_tickets" | "shop_sales" | "shop_stock" | "food_drink_sales" | "food_drink_stock" | "wages" | "marketing" | "research" | "interest"; interface GameActionEventArgs { readonly player: number; readonly type: string; readonly isClientOnly: boolean; result: GameActionResult; } interface GameActionResult { error?: string; errorTitle?: string; errorMessage?: string; position?: Coord3; cost?: number; expenditureType?: ExpenditureType; } interface RideCreateGameActionResult extends GameActionResult { readonly ride: number; } interface RideCreateActionEventArgs extends GameActionEventArgs { readonly rideType: number; readonly rideObject: number; result: RideCreateGameActionResult; } interface NetworkEventArgs { readonly player: number; } interface NetworkChatEventArgs extends NetworkEventArgs { message: string; } /** * APIs for the in-game date. */ interface GameDate { /** * The total number of ticks that have elapsed since the beginning of the game / scenario. This * should never reset. */ readonly ticksElapsed: number; /** * The total number of months that have elapsed. This will equate to 16 on 1st March, Year 2. * Note: this represents the current date and may be reset by cheats or scripts. */ monthsElapsed: number; /** * The total number of years that have elapsed. This always equates to (monthsElapsed / 8). */ readonly yearsElapsed: number; /** * How far through the month we are between 0 and 65536. This is incremented by 4 each tick, so * every month takes ~6.8 minutes to complete making a year take just under an hour. */ monthProgress: number; /** The day of the month from 1 to 31. */ readonly day: number; /** The current month of the year from 0 to 7, where 0 is March and 7 is October. */ readonly month: number; /** The current year starting from 1. */ readonly year: number; } /** * APIs for the map. */ interface GameMap { readonly size: Coord2; readonly numRides: number; readonly numEntities: number; readonly rides: Ride[]; getRide(id: number): Ride; getTile(x: number, y: number): Tile; getEntity(id: number): Entity; getAllEntities(type: EntityType); } type TileElementType = "surface" | "footpath" | "track" | "small_scenery" | "wall" | "entrance" | "large_scenery" | "banner"; interface BaseTileElement { type: TileElementType; baseHeight: number; clearanceHeight: number; } interface SurfaceElement extends BaseTileElement { slope: number; surfaceStyle: number; edgeStyle: number; waterHeight: number; grassLength: number; ownership: number; parkFences: number; readonly hasOwnership: boolean; readonly hasConstructionRights: boolean; } interface FootpathElement extends BaseTileElement { footpathType: number; edgesAndCorners: number; slopeDirection: number | null; isBlockedByVehicle: boolean; isWide: boolean; isQueue: boolean; queueBannerDirection: number | null; ride: number; station: number; addition: number | null; isAdditionBroken: boolean; } interface TrackElement extends BaseTileElement { trackType: number; sequence: number; ride: number; station: number; hasChainLift: boolean; } interface SmallSceneryElement extends BaseTileElement { object: number; primaryColour: number; secondaryColour: number; } interface EntranceElement extends BaseTileElement { object: number; sequence: number; ride: number; station: number; } interface WallElement extends BaseTileElement { object: number; } interface LargeSceneryElement extends BaseTileElement { object: number; primaryColour: number; secondaryColour: number; } interface BannerElement extends BaseTileElement { } interface CorruptElement extends BaseTileElement { } type TileElement = SurfaceElement | FootpathElement | TrackElement; /** * Represents a tile containing tile elements on the map. This is a fixed handle * for a given tile position. It can be re-used safely between game ticks. */ interface Tile { /** The x position in tiles. */ readonly x: number; /** The y position in tiles. */ readonly y: number; /** Gets an array of all the tile elements on this tile. */ readonly elements: TileElement[]; /** Gets the number of tile elements on this tile. */ readonly numElements: number; /** * Gets or sets the raw data for this tile. * This can provide more control and efficiency for tile manipulation but requires * knowledge of tile element structures and may change between versions of OpenRCT2. */ data: Uint8Array; /** Gets the tile element at the given index on this tile. */ getElement(index: number): TileElement; /** Gets the tile element at the given index on this tile. */ getElement(index: number): T; /** Inserts a new tile element at the given index on this tile. */ insertElement(index: number): TileElement; /** Removes the tile element at the given index from this tile. */ removeElement(index: number): void; } /** * Represents the definition of a loaded object (.DAT or .json) such a ride type or scenery item. */ interface Object { /** * The object type. */ readonly type: ObjectType; /** * The index of the loaded object for the object type. */ readonly index: number; /** * The unique name identifier of the object, e.g. "BURGB ". * This may have trailing spaces if the name is shorter than 8 characters. */ readonly identifier: string; /** * The name in the user's current language. */ readonly name: string; } /** * Represents the object definition of a ride or stall. */ interface RideObject extends Object { /** * The description of the ride / stall in the player's current language. */ readonly description: string; /** * A text description describing the capacity of the ride in the player's current language. */ readonly capacity: string; } /** * Represents the object definition of a small scenery item such a tree. */ interface SmallSceneryObject extends Object { /** * Raw bit flags that describe characteristics of the scenery item. */ readonly flags: number; /** * The default clearance height of the scenery item. */ readonly height: number; /** * How much the scenery item costs to build. */ readonly price: number; /** * How much the scenery item costs to remove. */ readonly removalPrice: number; } /** * Represents a ride or stall within the park. */ interface Ride { /** * The object metadata for this ride. */ readonly object: RideObject; /** * The unique ID / index of the ride. */ readonly id: number; /** * The type of the ride represented as the internal built-in ride type ID. */ type: number; /** * The generated or custom name of the ride. */ name: string; /** * The excitement metric of the ride represented as a 2 decimal point fixed integer. * For example, `652` equates to `6.52`. */ excitement: number; /** * The intensity metric of the ride represented as a 2 decimal point fixed integer. * For example, `652` equates to `6.52`. */ intensity: number; /** * The nausea metric of the ride represented as a 2 decimal point fixed integer. * For example, `652` equates to `6.52`. */ nausea: number; /** * The total number of customers the ride has served since it was built. */ totalCustomers: number; } type EntityType = "car" | "duck" | "peep"; /** * Represents an object "entity" on the map that can typically moves and has a sub-tile coordinate. */ interface Entity { /** * The type of entity, e.g. car, duck, litter, or peep. */ readonly type: EntityType; /** * The x-coordinate of the entity in game units. */ x: number; /** * The y-coordinate of the entity in game units. */ y: number; /** * The z-coordinate of the entity in game units. */ z: number; } /** * Represents a guest or staff member. */ interface Peep extends Entity { /** * Colour of the peep's t-shirt. */ tshirtColour: number; /** * Colour of the peep's trousers. */ trousersColour: number; } /** * Network APIs * Use `network.status` to determine whether the current game is a client, server or in single player mode. */ interface Network { readonly mode: NetworkMode; readonly numGroups: number; readonly numPlayers: number; readonly groups: PlayerGroup[]; readonly players: Player[]; defaultGroup: number; getServerInfo(): ServerInfo; addGroup(): void; getGroup(index: number): PlayerGroup; removeGroup(index: number): void; getPlayer(index: number): Player; kickPlayer(index: number): void; sendMessage(message: string): void; sendMessage(message: string, players: number[]): void; } type NetworkMode = "none" | "server" | "client"; /** * Represents a player within a network game. */ interface Player { readonly id: number; readonly name: string; group: number; readonly ping: number; readonly commandsRan: number; readonly moneySpent: number; } interface PlayerGroup { readonly id: number; name: string; permissions: PermissionType[]; } interface ServerInfo { readonly name: string; readonly description: string; readonly greeting: string; readonly providerName: string; readonly providerEmail: string; readonly providerWebsite: string; } type PermissionType = "chat" | "terraform" | "set_water_level" | "toggle_pause" | "create_ride" | "remove_ride" | "build_ride" | "ride_properties" | "scenery" | "path" | "clear_landscape" | "guest" | "staff" | "park_properties" | "park_funding" | "kick_player" | "modify_groups" | "set_player_group" | "cheat" | "toggle_scenery_cluster" | "passwordless_login" | "modify_tile" | "edit_scenario_options"; /** * Park APIs */ /** * The type of park message, including icon and behaviour. */ type ParkMessageType = "attraction" | "peep_on_attraction" | "peep" | "money" | "blank" | "research" | "guests" | "award" | "chart"; interface ParkMessage { type: ParkMessageType; text: string; } interface Park { cash: number; rating: number; bankLoan: number; maxBankLoan: number; postMessage(message: string): void; postMessage(message: ParkMessage): void; } /** * User Interface APIs * These will only be available to servers and clients that are not running headless mode. * Plugin writers should check if ui is available using `typeof ui !== 'undefined'`. */ interface Ui { readonly width: number; readonly height: number; readonly windows: number; readonly mainViewport: Viewport; getWindow(id: number): Window; getWindow(classification: string): Window; openWindow(desc: WindowDesc): Window; closeWindows(classification: string, id?: number): void; closeAllWindows(): void; registerMenuItem(text: string, callback: () => void): void; } /** * Represents the type of a widget, e.g. button or label. */ type WidgetType = "button" | "checkbox" | "dropdown" | "groupbox" | "label" | "spinner" | "tabview" | "viewport"; interface Widget { type: WidgetType; x: number; y: number; width: number; height: number; name?: string; isDisabled?: boolean; } interface ButtonWidget extends Widget { image: number; text: string; onClick: () => void; } interface CheckboxWidget extends Widget { text: string; isChecked: boolean; onChanged: (isChecked: boolean) => void; } interface DropdownWidget extends Widget { items: string[]; selectedIndex: number; onChanged: (index: number) => void; } interface LabelWidget extends Widget { text: string; onChanged: (index: number) => void; } interface SpinnerWidget extends Widget { text: string; onDecrement: () => void; onIncrement: () => void; } interface ViewportWidget extends Widget { viewport: Viewport } interface Window { classification: number; number: number; x: number; y: number; width: number; height: number; isSticky: boolean; colours: number[]; title: string; widgets: Widget[]; close(): void; bringToFront(): void; findWidget(name: string): T; } interface WindowDesc { classification: string; x?: number; y?: number; width: number; height: number; title: string; id?: number; minWidth?: number; minHeight?: number; widgets?: Widget[]; colours?: number[]; onClose?: () => void; } interface Viewport { left: number; top: number; right: number; bottom: number; rotation: number; zoom: number; visibilityFlags: number; getCentrePosition(): Coord2; moveTo(position: Coord2 | Coord3): void; scrollTo(position: Coord2 | Coord3): void; } }