/***************************************************************************** * Copyright (c) 2014 Ted John, Peter Hill * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * This file is part of OpenRCT2. * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . *****************************************************************************/ #include "addresses.h" #include "audio/audio.h" #include "config.h" #include "game.h" #include "editor.h" #include "world/footpath.h" #include "input.h" #include "localisation/localisation.h" #include "interface/screenshot.h" #include "interface/viewport.h" #include "interface/widget.h" #include "interface/window.h" #include "management/finance.h" #include "management/marketing.h" #include "management/news_item.h" #include "management/research.h" #include "network/network.h" #include "object.h" #include "openrct2.h" #include "peep/peep.h" #include "peep/staff.h" #include "platform/platform.h" #include "ride/ride.h" #include "ride/ride_ratings.h" #include "ride/vehicle.h" #include "ride/track.h" #include "scenario.h" #include "title.h" #include "tutorial.h" #include "util/sawyercoding.h" #include "util/util.h" #include "windows/error.h" #include "windows/tooltip.h" #include "world/climate.h" #include "world/map_animation.h" #include "world/park.h" #include "world/scenery.h" #include "world/sprite.h" #include "world/water.h" int gGameSpeed = 1; float gDayNightCycle = 0; GAME_COMMAND_CALLBACK_POINTER* game_command_callback = 0; GAME_COMMAND_CALLBACK_POINTER* game_command_callback_table[] = { 0, game_command_callback_ride_construct_new, }; int game_command_callback_get_index(GAME_COMMAND_CALLBACK_POINTER* callback) { for (int i = 0; i < countof(game_command_callback_table); i++ ) { if (game_command_callback_table[i] == callback) { return i; } } return 0; } GAME_COMMAND_CALLBACK_POINTER* game_command_callback_get_callback(int index) { if (index < countof(game_command_callback_table)) { return game_command_callback_table[index]; } return 0; } void game_increase_game_speed() { gGameSpeed = min(gConfigGeneral.debugging_tools ? 5 : 4, gGameSpeed + 1); if (gGameSpeed == 5) gGameSpeed = 8; window_invalidate_by_class(WC_TOP_TOOLBAR); } void game_reduce_game_speed() { gGameSpeed = max(1, gGameSpeed - 1); if (gGameSpeed == 7) gGameSpeed = 4; window_invalidate_by_class(WC_TOP_TOOLBAR); } /** * * rct2: 0x0066B5C0 (part of 0x0066B3E8) */ void game_create_windows() { window_main_open(); window_top_toolbar_open(); window_game_bottom_toolbar_open(); window_resize_gui(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_WIDTH, uint16), RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_HEIGHT, uint16)); } /** * * rct2: 0x006838BD */ void update_palette_effects() { rct_water_type* water_type = (rct_water_type*)object_entry_groups[OBJECT_TYPE_WATER].chunks[0]; if (RCT2_GLOBAL(RCT2_ADDRESS_LIGHTNING_ACTIVE, uint8) == 1) { // change palette to lighter color during lightning int palette = 1532; if ((sint32)water_type != -1) { palette = water_type->image_id; } rct_g1_element g1_element = g1Elements[palette]; int xoffset = g1_element.x_offset; xoffset = xoffset * 4; for (int i = 0; i < g1_element.width; i++) { RCT2_ADDRESS(0x01424680 + xoffset, uint8)[(i * 4) + 0] = -((0xFF - g1_element.offset[(i * 3) + 0]) / 2) - 1; RCT2_ADDRESS(0x01424680 + xoffset, uint8)[(i * 4) + 1] = -((0xFF - g1_element.offset[(i * 3) + 1]) / 2) - 1; RCT2_ADDRESS(0x01424680 + xoffset, uint8)[(i * 4) + 2] = -((0xFF - g1_element.offset[(i * 3) + 2]) / 2) - 1; } RCT2_GLOBAL(0x014241BC, uint32) = 2; platform_update_palette(RCT2_ADDRESS(0x01424680, uint8), 10, 236); RCT2_GLOBAL(0x014241BC, uint32) = 0; RCT2_GLOBAL(RCT2_ADDRESS_LIGHTNING_ACTIVE, uint8)++; } else { if (RCT2_GLOBAL(RCT2_ADDRESS_LIGHTNING_ACTIVE, uint8) == 2) { // change palette back to normal after lightning int palette = 1532; if ((sint32)water_type != -1) { palette = water_type->image_id; } rct_g1_element g1_element = g1Elements[palette]; int xoffset = g1_element.x_offset; xoffset = xoffset * 4; for (int i = 0; i < g1_element.width; i++) { RCT2_ADDRESS(0x01424680 + xoffset, uint8)[(i * 4) + 0] = g1_element.offset[(i * 3) + 0]; RCT2_ADDRESS(0x01424680 + xoffset, uint8)[(i * 4) + 1] = g1_element.offset[(i * 3) + 1]; RCT2_ADDRESS(0x01424680 + xoffset, uint8)[(i * 4) + 2] = g1_element.offset[(i * 3) + 2]; } } // animate the water/lava/chain movement palette int q = 0; int weather_colour = RCT2_ADDRESS(0x98195C, uint32)[RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_WEATHER_GLOOM, uint8)]; if (weather_colour != -1) { q = 1; if (weather_colour != 0x2000031) { q = 2; } } uint32 j = RCT2_GLOBAL(RCT2_ADDRESS_PALETTE_EFFECT_FRAME_NO, uint32); j = (((uint16)((~j / 2) * 128) * 15) >> 16); int p = 1533; if ((sint32)water_type != -1) { p = water_type->var_06; } rct_g1_element g1_element = g1Elements[q + p]; uint8* vs = &g1_element.offset[j * 3]; uint8* vd = RCT2_ADDRESS(0x01424A18, uint8); int n = 5; for (int i = 0; i < n; i++) { vd[0] = vs[0]; vd[1] = vs[1]; vd[2] = vs[2]; vs += 9; if (vs >= &g1_element.offset[9 * n]) { vs -= 9 * n; } vd += 4; } p = 1536; if ((sint32)water_type != -1) { p = water_type->var_0A; } g1_element = g1Elements[q + p]; vs = &g1_element.offset[j * 3]; n = 5; for (int i = 0; i < n; i++) { vd[0] = vs[0]; vd[1] = vs[1]; vd[2] = vs[2]; vs += 9; if (vs >= &g1_element.offset[9 * n]) { vs -= 9 * n; } vd += 4; } j = ((uint16)(RCT2_GLOBAL(RCT2_ADDRESS_PALETTE_EFFECT_FRAME_NO, uint32) * -960) * 3) >> 16; p = 1539; g1_element = g1Elements[q + p]; vs = &g1_element.offset[j * 3]; vd += 12; n = 3; for (int i = 0; i < n; i++) { vd[0] = vs[0]; vd[1] = vs[1]; vd[2] = vs[2]; vs += 3; if (vs >= &g1_element.offset[3 * n]) { vs -= 3 * n; } vd += 4; } RCT2_GLOBAL(0x014241BC, uint32) = 2; platform_update_palette(RCT2_ADDRESS(0x01424680, uint8), 230, 16); RCT2_GLOBAL(0x014241BC, uint32) = 0; if (RCT2_GLOBAL(RCT2_ADDRESS_LIGHTNING_ACTIVE, uint8) == 2) { RCT2_GLOBAL(0x014241BC, uint32) = 2; platform_update_palette(RCT2_ADDRESS(0x01424680, uint8), 10, 236); RCT2_GLOBAL(0x014241BC, uint32) = 0; RCT2_GLOBAL(RCT2_ADDRESS_LIGHTNING_ACTIVE, uint8) = 0; } } if (RCT2_GLOBAL(0x009E2C4C, uint32) == 2 || RCT2_GLOBAL(0x009E2C4C, uint32) == 1) { if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_CAP_BPP, uint32) != 8) { RCT2_GLOBAL(0x009E2C78, int) = 1; } } } void game_update() { int i, numUpdates; // 0x006E3AEC // screen_game_process_mouse_input(); screenshot_check(); game_handle_keyboard_input(); // Determine how many times we need to update the game if (gGameSpeed > 1) { numUpdates = 1 << (gGameSpeed - 1); } else { numUpdates = RCT2_GLOBAL(0x009DE588, uint16) / 31; numUpdates = clamp(1, numUpdates, 4); } if (network_get_mode() == NETWORK_MODE_CLIENT) { if (network_get_server_tick() - RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) >= 10) { // make sure client doesn't fall behind the server too much numUpdates += 10; } } else { if (RCT2_GLOBAL(RCT2_ADDRESS_GAME_PAUSED, uint8) != 0) { numUpdates = 0; } } // Update the game one or more times for (i = 0; i < numUpdates; i++) { game_logic_update(); start_title_music(); if (gGameSpeed > 1) continue; // Possibly smooths viewport scrolling, I don't see a difference though if (RCT2_GLOBAL(0x009E2D74, uint32) == 1) { RCT2_GLOBAL(0x009E2D74, uint32) = 0; break; } else { if (RCT2_GLOBAL(RCT2_ADDRESS_INPUT_STATE, uint8) == INPUT_STATE_RESET || RCT2_GLOBAL(RCT2_ADDRESS_INPUT_STATE, uint8) == INPUT_STATE_NORMAL ) { if (RCT2_GLOBAL(RCT2_ADDRESS_INPUT_FLAGS, uint32) & INPUT_FLAG_VIEWPORT_SCROLLING) { RCT2_GLOBAL(RCT2_ADDRESS_INPUT_FLAGS, uint32) &= ~INPUT_FLAG_VIEWPORT_SCROLLING; break; } } else { break; } } } network_update(); news_item_update_current(); window_dispatch_update_all(); RCT2_GLOBAL(0x009A8C28, uint8) = 0; RCT2_GLOBAL(RCT2_ADDRESS_INPUT_FLAGS, uint32) &= ~INPUT_FLAG_VIEWPORT_SCROLLING; // the flickering frequency is reduced by 4, compared to the original // it was done due to inability to reproduce original frequency // and decision that the original one looks too fast if (RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) % 4 == 0) RCT2_GLOBAL(RCT2_ADDRESS_WINDOW_MAP_FLASHING_FLAGS, uint16) ^= (1 << 15); // Handle guest map flashing RCT2_GLOBAL(RCT2_ADDRESS_WINDOW_MAP_FLASHING_FLAGS, uint16) &= ~(1 << 1); if (RCT2_GLOBAL(RCT2_ADDRESS_WINDOW_MAP_FLASHING_FLAGS, uint16) & (1 << 0)) RCT2_GLOBAL(RCT2_ADDRESS_WINDOW_MAP_FLASHING_FLAGS, uint16) |= (1 << 1); RCT2_GLOBAL(RCT2_ADDRESS_WINDOW_MAP_FLASHING_FLAGS, uint16) &= ~(1 << 0); // Handle staff map flashing RCT2_GLOBAL(RCT2_ADDRESS_WINDOW_MAP_FLASHING_FLAGS, uint16) &= ~(1 << 3); if (RCT2_GLOBAL(RCT2_ADDRESS_WINDOW_MAP_FLASHING_FLAGS, uint16) & (1 << 2)) RCT2_GLOBAL(RCT2_ADDRESS_WINDOW_MAP_FLASHING_FLAGS, uint16) |= (1 << 3); RCT2_GLOBAL(RCT2_ADDRESS_WINDOW_MAP_FLASHING_FLAGS, uint16) &= ~(1 << 2); window_map_tooltip_update_visibility(); // Input RCT2_GLOBAL(0x0141F568, uint8) = RCT2_GLOBAL(0x0013CA740, uint8); game_handle_input(); } void game_logic_update() { network_update(); if (network_get_mode() == NETWORK_MODE_CLIENT) { if (RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) >= network_get_server_tick()) { // dont run past the server return; } } RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32)++; RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, uint32)++; RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_AGE, sint16)++; if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_AGE, sint16) == 0) RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_AGE, sint16)--; sub_68B089(); scenario_update(); climate_update(); map_update_tiles(); sub_6A876D(); peep_update_all(); vehicle_update_all(); sprite_misc_update_all(); ride_update_all(); park_update(); research_update(); ride_ratings_update_all(); ride_measurements_update(); map_animation_invalidate_all(); vehicle_sounds_update(); peep_update_crowd_noise(); climate_update_sound(); editor_open_windows_for_current_step(); RCT2_GLOBAL(RCT2_ADDRESS_SAVED_AGE, uint16)++; // Update windows //window_dispatch_update_all(); if (RCT2_GLOBAL(RCT2_ADDRESS_ERROR_TYPE, uint8) != 0) { rct_string_id title_text = STR_UNABLE_TO_LOAD_FILE; rct_string_id body_text = RCT2_GLOBAL(RCT2_ADDRESS_ERROR_STRING_ID, uint16); if (RCT2_GLOBAL(RCT2_ADDRESS_ERROR_TYPE, uint8) == 254) { title_text = RCT2_GLOBAL(RCT2_ADDRESS_ERROR_STRING_ID, uint16); body_text = 0xFFFF; } RCT2_GLOBAL(RCT2_ADDRESS_ERROR_TYPE, uint8) = 0; window_error_open(title_text, body_text); } } /** * * rct2: 0x0069C62C * * @param cost (ebp) */ static int game_check_affordability(int cost) { if (cost <= 0)return cost; if (RCT2_GLOBAL(0x141F568, uint8) & 0xF0)return cost; if (!(RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32)&(1 << 8))){ if (cost <= (sint32)(DECRYPT_MONEY(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONEY_ENCRYPTED, sint32))))return cost; } RCT2_GLOBAL(RCT2_ADDRESS_COMMON_FORMAT_ARGS, uint32) = cost; RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = 827; return MONEY32_UNDEFINED; } static uint32 game_do_command_table[58]; static GAME_COMMAND_POINTER* new_game_command_table[58]; /** * * rct2: 0x006677F2 * * @param flags (ebx) * @param command (esi) */ int game_do_command(int eax, int ebx, int ecx, int edx, int esi, int edi, int ebp) { return game_do_command_p(esi, &eax, &ebx, &ecx, &edx, &esi, &edi, &ebp); } /** * * rct2: 0x006677F2 with pointers as arguments * * @param flags (ebx) * @param command (esi) */ int game_do_command_p(int command, int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp) { int cost, flags, insufficientFunds; int original_ebx, original_edx, original_esi, original_edi, original_ebp; *esi = command; original_ebx = *ebx; original_edx = *edx; original_esi = *esi; original_edi = *edi; original_ebp = *ebp; flags = *ebx; RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = 0xFFFF; // Increment nest count RCT2_GLOBAL(0x009A8C28, uint8)++; // Remove ghost scenery so it doesn't interfere with incoming network command if ((flags & GAME_COMMAND_FLAG_NETWORKED) && !(flags & GAME_COMMAND_FLAG_GHOST) && (command == GAME_COMMAND_PLACE_FENCE || command == GAME_COMMAND_PLACE_SCENERY || command == GAME_COMMAND_PLACE_LARGE_SCENERY || command == GAME_COMMAND_PLACE_BANNER || command == GAME_COMMAND_PLACE_PATH)) { scenery_remove_ghost_tool_placement(); } *ebx &= ~GAME_COMMAND_FLAG_APPLY; // Primary command if (game_do_command_table[command] == 0) { new_game_command_table[command](eax, ebx, ecx, edx, esi, edi, ebp); } else { RCT2_CALLFUNC_X(game_do_command_table[command], eax, ebx, ecx, edx, esi, edi, ebp); } cost = *ebx; if (cost != MONEY32_UNDEFINED) { // Check funds insufficientFunds = 0; if (RCT2_GLOBAL(0x009A8C28, uint8) == 1 && !(flags & GAME_COMMAND_FLAG_2) && !(flags & GAME_COMMAND_FLAG_5) && cost != 0) insufficientFunds = game_check_affordability(cost); if (insufficientFunds != MONEY32_UNDEFINED) { *ebx = original_ebx; *edx = original_edx; *esi = original_esi; *edi = original_edi; *ebp = original_ebp; if (!(flags & GAME_COMMAND_FLAG_APPLY)) { // Decrement nest count RCT2_GLOBAL(0x009A8C28, uint8)--; return cost; } if (network_get_mode() != NETWORK_MODE_NONE && !(flags & GAME_COMMAND_FLAG_NETWORKED) && !(flags & GAME_COMMAND_FLAG_GHOST) && !(flags & GAME_COMMAND_FLAG_5) && RCT2_GLOBAL(0x009A8C28, uint8) == 1 /* Send only top-level commands */) { if (command != GAME_COMMAND_LOAD_OR_QUIT) { // Disable these commands over the network network_send_gamecmd(*eax, *ebx, *ecx, *edx, *esi, *edi, *ebp, game_command_callback_get_index(game_command_callback)); if (network_get_mode() == NETWORK_MODE_CLIENT) { // Client sent the command to the server, do not run it locally, just return. It will run when server sends it game_command_callback = 0; // Decrement nest count RCT2_GLOBAL(0x009A8C28, uint8)--; return cost; } } } // Secondary command if (game_do_command_table[command] == 0) { new_game_command_table[command](eax, ebx, ecx, edx, esi, edi, ebp); } else { RCT2_CALLFUNC_X(game_do_command_table[command], eax, ebx, ecx, edx, esi, edi, ebp); } if (game_command_callback) { game_command_callback(*eax, *ebx, *ecx, *edx, *esi, *edi, *ebp); game_command_callback = 0; } *edx = *ebx; if (*edx != MONEY32_UNDEFINED && *edx < cost) cost = *edx; // Decrement nest count RCT2_GLOBAL(0x009A8C28, uint8)--; if (RCT2_GLOBAL(0x009A8C28, uint8) != 0) return cost; // if (!(flags & 0x20)) { // Update money balance finance_payment(cost, RCT2_GLOBAL(RCT2_ADDRESS_NEXT_EXPENDITURE_TYPE, uint8) / 4); if (RCT2_GLOBAL(0x0141F568, uint8) == RCT2_GLOBAL(0x013CA740, uint8)) { // Create a +/- money text effect if (cost != 0) money_effect_create(cost); } } return cost; } } // Error occured // Decrement nest count RCT2_GLOBAL(0x009A8C28, uint8)--; // Show error window if (RCT2_GLOBAL(0x009A8C28, uint8) == 0 && (flags & GAME_COMMAND_FLAG_APPLY) && RCT2_GLOBAL(0x0141F568, uint8) == RCT2_GLOBAL(0x013CA740, uint8) && !(flags & GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED)) window_error_open(RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TITLE, uint16), RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16)); return MONEY32_UNDEFINED; } void pause_toggle() { RCT2_GLOBAL(RCT2_ADDRESS_GAME_PAUSED, uint32) ^= 1; window_invalidate_by_class(WC_TOP_TOOLBAR); if (RCT2_GLOBAL(RCT2_ADDRESS_GAME_PAUSED, uint32) & 1) pause_sounds(); else unpause_sounds(); } /** * * rct2: 0x00667C15 */ void game_pause_toggle(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp) { if (*ebx & GAME_COMMAND_FLAG_APPLY) pause_toggle(); *ebx = 0; } /** * * rct2: 0x0066DB5F */ static void game_load_or_quit(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp) { if (*ebx & GAME_COMMAND_FLAG_APPLY) { switch (*edx & 0xFF) { case 0: RCT2_GLOBAL(RCT2_ADDRESS_SAVE_PROMPT_MODE, uint16) = *edi & 0xFF; window_save_prompt_open(); break; case 1: window_close_by_class(WC_SAVE_PROMPT); break; default: game_load_or_quit_no_save_prompt(); break; } } *ebx = 0; } /** * * rct2: 0x00674F40 */ static int open_landscape_file_dialog() { int result; format_string((char*)RCT2_ADDRESS_COMMON_STRING_FORMAT_BUFFER, STR_LOAD_LANDSCAPE_DIALOG_TITLE, 0); strcpy((char*)0x0141EF68, (char*)RCT2_ADDRESS_LANDSCAPES_PATH); format_string((char*)0x0141EE68, STR_RCT2_LANDSCAPE_FILE, 0); pause_sounds(); result = platform_open_common_file_dialog(1, (char*)RCT2_ADDRESS_COMMON_STRING_FORMAT_BUFFER, (char*)0x0141EF68, "*.SV6;*.SV4;*.SC6", (char*)0x0141EE68); unpause_sounds(); // window_proc return result; } /** * * rct2: 0x00674EB6 */ static int open_load_game_dialog() { int result; format_string((char*)RCT2_ADDRESS_COMMON_STRING_FORMAT_BUFFER, STR_LOAD_GAME_DIALOG_TITLE, 0); strcpy((char*)0x0141EF68, (char*)RCT2_ADDRESS_SAVED_GAMES_PATH); format_string((char*)0x0141EE68, STR_RCT2_SAVED_GAME, 0); pause_sounds(); result = platform_open_common_file_dialog(1, (char*)RCT2_ADDRESS_COMMON_STRING_FORMAT_BUFFER, (char*)0x0141EF68, "*.SV6", (char*)0x0141EE68); unpause_sounds(); // window_proc return result; } /** * * rct2: 0x0066DC0F */ static void load_landscape() { window_loadsave_open(LOADSAVETYPE_LOAD | LOADSAVETYPE_LANDSCAPE, NULL); return; if (open_landscape_file_dialog() == 0) { gfx_invalidate_screen(); } else { // Set default filename char *esi = (char*)0x0141EF67; while (1) { esi++; if (*esi == '.') break; if (*esi != 0) continue; strcpy(esi, ".SC6"); break; } strcpy((char*)RCT2_ADDRESS_SAVED_GAMES_PATH_2, (char*)0x0141EF68); editor_load_landscape((char*)0x0141EF68); if (1) { gfx_invalidate_screen(); rct2_endupdate(); } else { RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_AGE, uint16) = 0; rct2_endupdate(); } } } /** * Converts all the user strings and news item strings to UTF-8. */ void game_convert_strings_to_utf8() { utf8 buffer[512]; // User strings for (int i = 0; i < MAX_USER_STRINGS; i++) { utf8 *userString = &gUserStrings[i * USER_STRING_MAX_LENGTH]; if (!str_is_null_or_empty(userString)) { rct2_to_utf8(buffer, userString); memcpy(userString, buffer, 31); userString[31] = 0; } } // News items for (int i = 0; i < MAX_NEWS_ITEMS; i++) { rct_news_item *newsItem = news_item_get(i); if (!str_is_null_or_empty(newsItem->text)) { rct2_to_utf8(buffer, newsItem->text); memcpy(newsItem->text, buffer, 255); newsItem->text[255] = 0; } } } /** * Converts all the user strings and news item strings to RCT2 encoding. */ void game_convert_strings_to_rct2(rct_s6_data *s6) { char buffer[512]; // User strings for (int i = 0; i < MAX_USER_STRINGS; i++) { char *userString = &s6->custom_strings[i * USER_STRING_MAX_LENGTH]; if (!str_is_null_or_empty(userString)) { utf8_to_rct2(buffer, userString); memcpy(userString, buffer, 31); userString[31] = 0; } } // News items for (int i = 0; i < MAX_NEWS_ITEMS; i++) { rct_news_item *newsItem = &s6->news_items[i]; if (!str_is_null_or_empty(newsItem->text)) { utf8_to_rct2(buffer, newsItem->text); memcpy(newsItem->text, buffer, 255); newsItem->text[255] = 0; } } } /** * * rct2: 0x00675E1B */ int game_load_sv6(SDL_RWops* rw) { int i, j; if (!sawyercoding_validate_checksum(rw)) { log_error("invalid checksum"); RCT2_GLOBAL(RCT2_ADDRESS_ERROR_TYPE, uint8) = 255; RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_STRING_ID, uint16) = STR_FILE_CONTAINS_INVALID_DATA; return 0; } rct_s6_header *s6Header = (rct_s6_header*)0x009E34E4; rct_s6_info *s6Info = (rct_s6_info*)0x0141F570; // Read first chunk sawyercoding_read_chunk(rw, (uint8*)s6Header); if (s6Header->type == S6_TYPE_SAVEDGAME) { // Read packed objects if (s6Header->num_packed_objects > 0) { j = 0; for (i = 0; i < s6Header->num_packed_objects; i++) j += object_load_packed(rw); if (j > 0) object_list_load(); } } uint8 load_success = object_read_and_load_entries(rw); // Read flags (16 bytes) sawyercoding_read_chunk(rw, (uint8*)RCT2_ADDRESS_CURRENT_MONTH_YEAR); // Read map elements memset((void*)RCT2_ADDRESS_MAP_ELEMENTS, 0, MAX_MAP_ELEMENTS * sizeof(rct_map_element)); sawyercoding_read_chunk(rw, (uint8*)RCT2_ADDRESS_MAP_ELEMENTS); // Read game data, including sprites sawyercoding_read_chunk(rw, (uint8*)0x010E63B8); if (!load_success){ set_load_objects_fail_reason(); if (RCT2_GLOBAL(RCT2_ADDRESS_INPUT_FLAGS, uint32) & INPUT_FLAG_5){ RCT2_GLOBAL(0x14241BC, uint32) = 2; //call 0x0040705E Sets cursor position and something else. Calls maybe wind func 8 probably pointless RCT2_GLOBAL(0x14241BC, uint32) = 0; RCT2_GLOBAL(RCT2_ADDRESS_INPUT_FLAGS, uint32) &= ~INPUT_FLAG_5; } return 0;//This never gets called } // The rest is the same as in scenario load and play reset_loaded_objects(); map_update_tile_pointers(); reset_0x69EBE4(); openrct2_reset_object_tween_locations(); game_convert_strings_to_utf8(); return 1; } // Load game state for multiplayer int game_load_network(SDL_RWops* rw) { int i, j; rct_s6_header *s6Header = (rct_s6_header*)0x009E34E4; rct_s6_info *s6Info = (rct_s6_info*)0x0141F570; // Read first chunk sawyercoding_read_chunk(rw, (uint8*)s6Header); if (s6Header->type == S6_TYPE_SAVEDGAME) { // Read packed objects if (s6Header->num_packed_objects > 0) { j = 0; for (i = 0; i < s6Header->num_packed_objects; i++) j += object_load_packed(rw); if (j > 0) object_list_load(); } } uint8 load_success = object_read_and_load_entries(rw); // Read flags (16 bytes) sawyercoding_read_chunk(rw, (uint8*)RCT2_ADDRESS_CURRENT_MONTH_YEAR); // Read map elements memset((void*)RCT2_ADDRESS_MAP_ELEMENTS, 0, MAX_MAP_ELEMENTS * sizeof(rct_map_element)); sawyercoding_read_chunk(rw, (uint8*)RCT2_ADDRESS_MAP_ELEMENTS); // Read game data, including sprites sawyercoding_read_chunk(rw, (uint8*)0x010E63B8); // Read checksum uint32 checksum; SDL_RWread(rw, &checksum, sizeof(uint32), 1); // Read other data not in normal save files RCT2_GLOBAL(RCT2_ADDRESS_GAME_PAUSED, uint32) = SDL_ReadLE32(rw); if (!load_success){ set_load_objects_fail_reason(); if (RCT2_GLOBAL(RCT2_ADDRESS_INPUT_FLAGS, uint32) & INPUT_FLAG_5){ RCT2_GLOBAL(0x14241BC, uint32) = 2; //call 0x0040705E Sets cursor position and something else. Calls maybe wind func 8 probably pointless RCT2_GLOBAL(0x14241BC, uint32) = 0; RCT2_GLOBAL(RCT2_ADDRESS_INPUT_FLAGS, uint32) &= ~INPUT_FLAG_5; } return 0;//This never gets called } // The rest is the same as in scenario load and play reset_loaded_objects(); map_update_tile_pointers(); reset_0x69EBE4(); openrct2_reset_object_tween_locations(); return 1; } /** * * rct2: 0x00675E1B */ int game_load_save(const char *path) { log_verbose("loading saved game, %s", path); strcpy((char*)0x0141EF68, path); strcpy((char*)RCT2_ADDRESS_SAVED_GAMES_PATH_2, path); strcpy(gScenarioSaveName, path_get_filename(path)); path_remove_extension(gScenarioSaveName); SDL_RWops* rw = platform_sdl_rwfromfile(path, "rb"); if (rw == NULL) { log_error("unable to open %s", path); RCT2_GLOBAL(RCT2_ADDRESS_ERROR_TYPE, uint8) = 255; RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_STRING_ID, uint16) = STR_FILE_CONTAINS_INVALID_DATA; return 0; } if (!game_load_sv6(rw)) { title_load(); rct2_endupdate(); SDL_RWclose(rw); return 0; } SDL_RWclose(rw); game_load_init(); if (network_get_mode() == NETWORK_MODE_SERVER) { network_send_map(); } return 1; } void game_load_init() { rct_window *mainWindow; RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) = SCREEN_FLAGS_PLAYING; viewport_init_all(); game_create_windows(); mainWindow = window_get_main(); mainWindow->viewport_target_sprite = -1; mainWindow->saved_view_x = RCT2_GLOBAL(RCT2_ADDRESS_SAVED_VIEW_X, sint16); mainWindow->saved_view_y = RCT2_GLOBAL(RCT2_ADDRESS_SAVED_VIEW_Y, sint16); uint8 _cl = (RCT2_GLOBAL(0x0138869E, sint16) & 0xFF) - mainWindow->viewport->zoom; mainWindow->viewport->zoom = RCT2_GLOBAL(0x0138869E, sint16) & 0xFF; *((char*)(&RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_ROTATION, sint32))) = RCT2_GLOBAL(0x0138869E, sint16) >> 8; if (_cl != 0) { if (_cl < 0) { _cl = -_cl; mainWindow->viewport->view_width >>= _cl; mainWindow->viewport->view_height >>= _cl; } else { mainWindow->viewport->view_width <<= _cl; mainWindow->viewport->view_height <<= _cl; } } mainWindow->saved_view_x -= mainWindow->viewport->view_width >> 1; mainWindow->saved_view_y -= mainWindow->viewport->view_height >> 1; window_invalidate(mainWindow); reset_all_sprite_quadrant_placements(); scenery_set_default_placement_configuration(); window_new_ride_init_vars(); RCT2_GLOBAL(0x009DEB7C, uint16) = 0; if (RCT2_GLOBAL(0x0013587C4, uint32) == 0) // this check is not in scenario play finance_update_loan_hash(); load_palette(); gfx_invalidate_screen(); window_update_all(); gGameSpeed = 1; scenario_set_filename((char*)0x0135936C); } /* * * rct2: 0x0069E9A7 * Call after a rotation or loading of a save to reset sprite quadrants */ void reset_all_sprite_quadrant_placements() { for (rct_sprite* spr = g_sprite_list; spr < (rct_sprite*)RCT2_ADDRESS_SPRITES_NEXT_INDEX; spr++) if (spr->unknown.sprite_identifier != 0xFF) sprite_move(spr->unknown.x, spr->unknown.y, spr->unknown.z, spr); } /** * * rct2: 0x0066DBB7 */ static void load_game() { window_loadsave_open(LOADSAVETYPE_LOAD | LOADSAVETYPE_GAME, NULL); return; if (open_load_game_dialog() == 0) { gfx_invalidate_screen(); } else { // Set default filename char *esi = (char*)0x0141EF67; while (1) { esi++; if (*esi == '.') break; if (*esi != 0) continue; strcpy(esi, ".SV6"); break; } strcpy((char*)RCT2_ADDRESS_SAVED_GAMES_PATH_2, (char*)0x0141EF68); if (game_load_save((char *)0x0141EF68)) { gfx_invalidate_screen(); rct2_endupdate(); } else { RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_AGE, uint16) = 0; rct2_endupdate(); } } } /** * * rct2: 0x006750E9 */ static int show_save_game_dialog(char *resultPath) { rct_s6_info *s6Info = (rct_s6_info*)0x0141F570; int result; char title[256]; char filename[MAX_PATH]; char filterName[256]; format_string(title, STR_SAVE_GAME_1040, NULL); strcpy(filename, RCT2_ADDRESS(RCT2_ADDRESS_SAVED_GAMES_PATH_2, char)); format_string(filterName, STR_RCT2_SAVED_GAME, NULL); pause_sounds(); result = platform_open_common_file_dialog(0, title, filename, "*.SV6", filterName); unpause_sounds(); if (result) strcpy(resultPath, filename); return result; } int save_game() { if (!gFirstTimeSave) { utf8 path[MAX_PATH]; log_verbose("Saving to %s", gScenarioSaveName); platform_get_user_directory(path, "save"); strcat(path, gScenarioSaveName); strcat(path, ".sv6"); SDL_RWops* rw = platform_sdl_rwfromfile(path, "wb+"); if (rw != NULL) { scenario_save(rw, 0x80000000); log_verbose("Saved to %s", gScenarioSaveName); SDL_RWclose(rw); } return 0; } else { save_game_as(); } } int save_game_as() { window_loadsave_open(LOADSAVETYPE_SAVE | LOADSAVETYPE_GAME, gScenarioSaveName); return 0; } void game_autosave() { utf8 path[MAX_PATH]; utf8 backupPath[MAX_PATH]; platform_get_user_directory(path, "save"); strcpy(backupPath, path); strcat(path, "autosave.sv6"); strcat(backupPath, "autosave.sv6.bak"); if (platform_file_exists(path)) { platform_file_copy(path, backupPath, true); } SDL_RWops* rw = platform_sdl_rwfromfile(path, "wb+"); if (rw != NULL) { scenario_save(rw, 0x80000000); SDL_RWclose(rw); } } /** * * rct2: 0x006E3838 */ void rct2_exit_reason(rct_string_id title, rct_string_id body){ // Before this would set a quit message char exit_title[255]; format_string(exit_title, title, 0); char exit_body[255]; format_string(exit_body, body, 0); log_error(exit_title); log_error(exit_body); rct2_exit(); } /** * * rct2: 0x006E3879 */ void rct2_exit() { audio_close(); //Post quit message does not work in 0x6e3879 as its windows only. openrct2_finish(); } /** * * rct2: 0x0066DB79 */ void game_load_or_quit_no_save_prompt() { if (RCT2_GLOBAL(RCT2_ADDRESS_SAVE_PROMPT_MODE, uint16) < 1) { game_do_command(0, 1, 0, 1, GAME_COMMAND_LOAD_OR_QUIT, 0, 0); tool_cancel(); if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & 2) load_landscape(); else load_game(); } else if (RCT2_GLOBAL(RCT2_ADDRESS_SAVE_PROMPT_MODE, uint16) == 1) { game_do_command(0, 1, 0, 1, GAME_COMMAND_LOAD_OR_QUIT, 0, 0); tool_cancel(); if (RCT2_GLOBAL(RCT2_ADDRESS_INPUT_FLAGS, uint32) & INPUT_FLAG_5) { // RCT2_CALLPROC_EBPSAFE(0x0040705E); Function not required resets cursor position. RCT2_GLOBAL(RCT2_ADDRESS_INPUT_FLAGS, uint32) &= ~INPUT_FLAG_5; } gGameSpeed = 1; title_load(); rct2_endupdate(); } else { rct2_exit(); } } #pragma region Game command function table static uint32 game_do_command_table[58] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 10 0, 0, 0, 0, 0, 0, 0, 0x006A68AE, 0, 0, // use new_game_command_table, original: 0x00663CCD, // 20 0,//0x006B53E9, 0x00698D6C, // text input 0, 0, 0x0068BC01, 0, 0, 0, 0, // use new_game_command_table, original: 0x006BEFA1, 29 0, // 30 0, 0, 0, 0, 0,//0x006649BD, //buy_land_rights 0x006666E7, 0, 0x006CD8CE, 0, 0, // 40 0, 0, 0, 0, 0, 0, 0, 0, 0x006CDEE4, 0, // 50 0, 0, 0, 0, 0, 0x006648E3, 0 }; void game_command_emptysub(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp) {} static GAME_COMMAND_POINTER* new_game_command_table[58] = { game_command_set_ride_appearance, game_command_set_land_height, game_pause_toggle, game_command_place_track, game_command_remove_track, game_load_or_quit, game_command_create_ride, game_command_demolish_ride, game_command_set_ride_status, game_command_set_ride_vehicles, game_command_set_ride_name, // 10 game_command_set_ride_setting, game_command_place_ride_entrance_or_exit, game_command_remove_ride_entrance_or_exit, game_command_remove_scenery, game_command_place_scenery, game_command_set_water_height, game_command_place_footpath, game_command_emptysub, game_command_remove_footpath, game_command_change_surface_style, // 20 game_command_set_ride_price, game_command_emptysub, game_command_raise_land, game_command_lower_land, game_command_emptysub, game_command_raise_water, game_command_lower_water, game_command_set_brakes_speed, game_command_hire_new_staff_member, //game_command_emptysub, game_command_set_staff_patrol, // 30 game_command_fire_staff_member, game_command_set_staff_order, game_command_set_park_name, game_command_set_park_open, game_command_buy_land_rights, //game_command_emptysub,//game_command_buy_land_rights, game_command_emptysub, game_command_remove_park_entrance, game_command_emptysub, game_command_set_park_entrance_fee, game_command_update_staff_colour, // 40 game_command_place_fence, game_command_remove_fence, game_command_place_large_scenery, game_command_remove_large_scenery, game_command_set_current_loan, game_command_set_research_funding, game_command_place_track_design, game_command_start_campaign, game_command_emptysub, game_command_place_banner, // 50 game_command_remove_banner, game_command_set_scenery_colour, game_command_set_fence_colour, game_command_set_large_scenery_colour, game_command_set_banner_colour, game_command_emptysub, game_command_clear_scenery }; #pragma endregion