#version 150 uniform vec4 uPalette[256]; uniform usampler2DArray uTexture; flat in ivec4 fClip; flat in int fFlags; in vec4 fColour; flat in int fTexColourAtlas; in vec2 fTexColourCoords; flat in int fTexMaskAtlas; in vec2 fTexMaskCoords; flat in int fTexPaletteAtlas; flat in vec4 fTexPaletteBounds; flat in int fMask; in vec2 fPosition; in vec2 fTextureCoordinate; out vec4 oColour; void main() { if (fPosition.x < fClip.x || fPosition.x > fClip.z || fPosition.y < fClip.y || fPosition.y > fClip.w) { discard; } vec4 texel; // If remap palette used if ((fFlags & (1 << 1)) != 0) { // z is the size of each x pixel in the atlas float x = fTexPaletteBounds.x + texture(uTexture, vec3(fTexColourCoords, float(fTexColourAtlas))).r * fTexPaletteBounds.z; texel = uPalette[texture(uTexture, vec3(x, fTexPaletteBounds.y, float(fTexPaletteAtlas))).r]; } // If transparent or special transparent else if ((fFlags & ((1 << 2) | (1 << 3))) != 0) { float line = texture(uTexture,vec3(fTexColourCoords, float(fTexColourAtlas))).r; if (line == 0.0) { discard; } float alpha = 0.5; if ((fFlags & (1 << 2)) != 0) { alpha = 0.5 + (line - 1.0) / 10.0; } // z is the size of each x pixel in the atlas float x = fTexPaletteBounds.x + fTexPaletteBounds.z * 50.0; oColour = vec4(uPalette[texture(uTexture, vec3(x, fTexPaletteBounds.y, float(fTexPaletteAtlas))).r].rgb, alpha); return; } else { texel = uPalette[texture(uTexture, vec3(fTexColourCoords, float(fTexColourAtlas))).r]; } vec4 mask = uPalette[texture(uTexture, vec3(fTexMaskCoords, float(fTexMaskAtlas))).r]; if (fMask != 0) { oColour = texel * mask; } else { if ((fFlags & 1) != 0) { oColour = vec4(fColour.rgb, fColour.a * texel.a); } else { oColour = texel; } } }