/***************************************************************************** * Copyright (c) 2014-2019 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include #include #include #include #include #include #include static void window_editor_main_paint(rct_window* w, rct_drawpixelinfo* dpi); static rct_window_event_list window_editor_main_events = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, window_editor_main_paint, // 0x0066FC97, // window_editor_main_paint, nullptr, }; static rct_widget window_editor_main_widgets[] = { { WWT_VIEWPORT, 0, 0, -1, 0, -1, STR_VIEWPORT, 0xFFFF }, { WIDGETS_END }, }; /** * Creates the main editor window that holds the main viewport. * rct2: 0x0066EF38 */ rct_window* window_editor_main_open() { window_editor_main_widgets[0].right = context_get_width(); window_editor_main_widgets[0].bottom = context_get_height(); rct_window* window = window_create( 0, 0, window_editor_main_widgets[0].right, window_editor_main_widgets[0].bottom, &window_editor_main_events, WC_MAIN_WINDOW, WF_STICK_TO_BACK); window->widgets = window_editor_main_widgets; viewport_create(window, window->x, window->y, window->width, window->height, 0, 0x0FFF, 0x0FFF, 0, 0x1, SPRITE_INDEX_NULL); window->viewport->flags |= 0x0400; gCurrentRotation = 0; gShowGridLinesRefCount = 0; gShowLandRightsRefCount = 0; gShowConstuctionRightsRefCount = 0; gFootpathSelectedType = 0; context_open_window(WC_TOP_TOOLBAR); context_open_window_view(WV_EDITOR_BOTTOM_TOOLBAR); return window_get_main(); } /** * * rct2: 0x0066FC97 * This function immediately jumps to 0x00685BE1 */ static void window_editor_main_paint(rct_window* w, rct_drawpixelinfo* dpi) { viewport_render(dpi, w->viewport, dpi->x, dpi->y, dpi->x + dpi->width, dpi->y + dpi->height); }