/***************************************************************************** * Copyright (c) 2014-2023 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #pragma once #include "../world/Footpath.h" #include "GameAction.h" class FootpathPlaceAction final : public GameActionBase { private: CoordsXYZ _loc; uint8_t _slope{}; ObjectEntryIndex _type{}; ObjectEntryIndex _railingsType{}; Direction _direction{ INVALID_DIRECTION }; PathConstructFlags _constructFlags{}; public: FootpathPlaceAction() = default; FootpathPlaceAction( const CoordsXYZ& loc, uint8_t slope, ObjectEntryIndex type, ObjectEntryIndex railingsType, Direction direction = INVALID_DIRECTION, PathConstructFlags constructFlags = 0); void AcceptParameters(GameActionParameterVisitor& visitor) override; uint16_t GetActionFlags() const override; void Serialise(DataSerialiser& stream) override; GameActions::Result Query() const override; GameActions::Result Execute() const override; private: GameActions::Result ElementUpdateQuery(PathElement* pathElement, GameActions::Result res) const; GameActions::Result ElementUpdateExecute(PathElement* pathElement, GameActions::Result res) const; GameActions::Result ElementInsertQuery(GameActions::Result res) const; GameActions::Result ElementInsertExecute(GameActions::Result res) const; void AutomaticallySetPeepSpawn() const; void RemoveIntersectingWalls(PathElement* pathElement) const; PathElement* MapGetFootpathElementSlope(const CoordsXYZ& footpathPos, int32_t slope) const; bool IsSameAsPathElement(const PathElement* pathElement) const; bool IsSameAsEntranceElement(const EntranceElement& entranceElement) const; };