#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers /***************************************************************************** * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * OpenRCT2 is the work of many authors, a full list can be found in contributors.md * For more information, visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * A full copy of the GNU General Public License can be found in licence.txt *****************************************************************************/ #pragma endregion #ifndef _EDITOR_H_ #define _EDITOR_H_ #include "common.h" namespace Editor { void Load(); void ConvertSaveToScenario(); void LoadTrackDesigner(); void LoadTrackManager(); bool LoadLandscape(const utf8 *path); bool CheckPark(); sint32 CheckObjectSelection(); void OpenWindowsForCurrentStep(); void GameCommandEditScenarioOptions(sint32*, sint32*, sint32*, sint32*, sint32*, sint32*, sint32*); uint8 GetSelectedObjectFlags(sint32 objectType, size_t index); void ClearSelectedObject(sint32 objectType, size_t index, uint32 flags); void SetSelectedObject(sint32 objectType, size_t index, uint32 flags); } // namespace Editor enum RCT2_EDITOR_STEP { EDITOR_STEP_OBJECT_SELECTION, // 0 EDITOR_STEP_LANDSCAPE_EDITOR, // 1 EDITOR_STEP_INVENTIONS_LIST_SET_UP, // 2 EDITOR_STEP_OPTIONS_SELECTION, // 3 EDITOR_STEP_OBJECTIVE_SELECTION, // 4 EDITOR_STEP_SAVE_SCENARIO, // 5 EDITOR_STEP_ROLLERCOASTER_DESIGNER, // 6 EDITOR_STEP_TRACK_DESIGNS_MANAGER // 7 }; enum { EDIT_SCENARIOOPTIONS_SETNOMONEY, EDIT_SCENARIOOPTIONS_SETINITIALCASH, EDIT_SCENARIOOPTIONS_SETINITIALLOAN, EDIT_SCENARIOOPTIONS_SETMAXIMUMLOANSIZE, EDIT_SCENARIOOPTIONS_SETANNUALINTERESTRATE, EDIT_SCENARIOOPTIONS_SETFORBIDMARKETINGCAMPAIGNS, EDIT_SCENARIOOPTIONS_SETAVERAGECASHPERGUEST, EDIT_SCENARIOOPTIONS_SETGUESTINITIALHAPPINESS, EDIT_SCENARIOOPTIONS_SETGUESTINITIALHUNGER, EDIT_SCENARIOOPTIONS_SETGUESTINITIALTHIRST, EDIT_SCENARIOOPTIONS_SETGUESTSPREFERLESSINTENSERIDES, EDIT_SCENARIOOPTIONS_SETGUESTSPREFERMOREINTENSERIDES, EDIT_SCENARIOOPTIONS_SETCOSTTOBUYLAND, EDIT_SCENARIOOPTIONS_SETCOSTTOBUYCONSTRUCTIONRIGHTS, EDIT_SCENARIOOPTIONS_SETPARKCHARGEMETHOD, EDIT_SCENARIOOPTIONS_SETPARKCHARGEENTRYFEE, EDIT_SCENARIOOPTIONS_SETFORBIDTREEREMOVAL, EDIT_SCENARIOOPTIONS_SETFORBIDLANDSCAPECHANGES, EDIT_SCENARIOOPTIONS_SETFORBIDHIGHCONSTRUCTION, EDIT_SCENARIOOPTIONS_SETPARKRATINGHIGHERDIFFICULTLEVEL, EDIT_SCENARIOOPTIONS_SETGUESTGENERATIONHIGHERDIFFICULTLEVEL, }; void editor_open_windows_for_current_step(); void game_command_edit_scenario_options(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp); #endif