/***************************************************************************** * Copyright (c) 2014-2020 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include static constexpr const int32_t WH_SAVE = 54; static constexpr const int32_t WW_SAVE = 260; static constexpr const int32_t WH_QUIT = 38; static constexpr const int32_t WW_QUIT = 177; // clang-format off enum WindowSavePromptWidgetIdx { WIDX_BACKGROUND, WIDX_TITLE, WIDX_CLOSE, WIDX_LABEL, WIDX_SAVE, WIDX_DONT_SAVE, WIDX_CANCEL }; static rct_widget window_save_prompt_widgets[] = { WINDOW_SHIM_WHITE(STR_NONE, WW_SAVE, WH_SAVE), MakeWidget({ 2, 19}, {256, 12}, WindowWidgetType::LabelCentred, WindowColour::Primary, STR_EMPTY ), // question/label MakeWidget({ 8, 35}, { 78, 14}, WindowWidgetType::Button, WindowColour::Primary, STR_SAVE_PROMPT_SAVE ), // save MakeWidget({ 91, 35}, { 78, 14}, WindowWidgetType::Button, WindowColour::Primary, STR_SAVE_PROMPT_DONT_SAVE), // don't save MakeWidget({174, 35}, { 78, 14}, WindowWidgetType::Button, WindowColour::Primary, STR_SAVE_PROMPT_CANCEL ), // cancel WIDGETS_END, }; enum WindowQuitPromptWidgetIdx { WQIDX_BACKGROUND, WQIDX_TITLE, WQIDX_CLOSE, WQIDX_OK, WQIDX_CANCEL }; static rct_widget window_quit_prompt_widgets[] = { WINDOW_SHIM_WHITE(STR_QUIT_GAME_PROMPT_TITLE, WW_QUIT, WH_QUIT), MakeWidget({ 8, 19}, {78, 14}, WindowWidgetType::Button, WindowColour::Primary, STR_OK ), // ok MakeWidget({91, 19}, {78, 14}, WindowWidgetType::Button, WindowColour::Primary, STR_CANCEL), // cancel WIDGETS_END, }; static constexpr const rct_string_id window_save_prompt_labels[][2] = { { STR_LOAD_GAME_PROMPT_TITLE, STR_SAVE_BEFORE_LOADING }, { STR_QUIT_GAME_PROMPT_TITLE, STR_SAVE_BEFORE_QUITTING }, { STR_QUIT_GAME_2_PROMPT_TITLE, STR_SAVE_BEFORE_QUITTING_2 }, }; static void WindowSavePromptClose(rct_window *w); static void WindowSavePromptMouseup(rct_window *w, rct_widgetindex widgetIndex); static void WindowSavePromptPaint(rct_window *w, rct_drawpixelinfo *dpi); static void WindowSavePromptCallback(int32_t result, const utf8 * path); static rct_window_event_list window_save_prompt_events([](auto& events) { events.close = &WindowSavePromptClose; events.mouse_up = &WindowSavePromptMouseup; events.paint = &WindowSavePromptPaint; }); // clang-format on /** * * rct2: 0x0066DCBE */ rct_window* WindowSavePromptOpen() { int32_t width, height; rct_string_id stringId; rct_window* window; PromptMode prompt_mode; rct_widget* widgets; prompt_mode = gSavePromptMode; if (prompt_mode == PromptMode::Quit) prompt_mode = PromptMode::SaveBeforeQuit; // do not show save prompt if we're in the title demo and click on load game if (gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) { game_load_or_quit_no_save_prompt(); return nullptr; } if (!gConfigGeneral.confirmation_prompt) { /* game_load_or_quit_no_save_prompt() will exec requested task and close this window * immediately again. * TODO restructure these functions when we're sure game_load_or_quit_no_save_prompt() * and game_load_or_quit() are not called by the original binary anymore. */ if (gScreenAge < 3840 && network_get_mode() == NETWORK_MODE_NONE) { game_load_or_quit_no_save_prompt(); return nullptr; } } // Check if window is already open window = window_bring_to_front_by_class(WC_SAVE_PROMPT); if (window != nullptr) { window_close(window); } if (gScreenFlags & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER)) { widgets = window_quit_prompt_widgets; width = WW_QUIT; height = WH_QUIT; } else { widgets = window_save_prompt_widgets; width = WW_SAVE; height = WH_SAVE; } if (EnumValue(prompt_mode) >= std::size(window_save_prompt_labels)) { log_warning("Invalid save prompt mode %u", prompt_mode); return nullptr; } window = WindowCreateCentred(width, height, &window_save_prompt_events, WC_SAVE_PROMPT, WF_TRANSPARENT | WF_STICK_TO_FRONT); window->widgets = widgets; WindowInitScrollWidgets(window); // Pause the game if not network play. if (network_get_mode() == NETWORK_MODE_NONE) { gGamePaused |= GAME_PAUSED_MODAL; OpenRCT2::Audio::StopAll(); } window_invalidate_by_class(WC_TOP_TOOLBAR); stringId = window_save_prompt_labels[EnumValue(prompt_mode)][0]; if (stringId == STR_LOAD_GAME_PROMPT_TITLE && gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) stringId = STR_LOAD_LANDSCAPE_PROMPT_TITLE; if (stringId == STR_QUIT_GAME_PROMPT_TITLE && gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) stringId = STR_QUIT_SCENARIO_EDITOR; window_save_prompt_widgets[WIDX_TITLE].text = stringId; window_save_prompt_widgets[WIDX_LABEL].text = window_save_prompt_labels[EnumValue(prompt_mode)][1]; return window; } /** * * rct2: 0x0066DF17 */ static void WindowSavePromptClose(rct_window* w) { // Unpause the game if (network_get_mode() == NETWORK_MODE_NONE) { gGamePaused &= ~GAME_PAUSED_MODAL; OpenRCT2::Audio::Resume(); } window_invalidate_by_class(WC_TOP_TOOLBAR); } /** * * rct2: 0x0066DDF2 */ static void WindowSavePromptMouseup(rct_window* w, rct_widgetindex widgetIndex) { if (gScreenFlags & (SCREEN_FLAGS_TITLE_DEMO | SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER)) { switch (widgetIndex) { case WQIDX_OK: game_load_or_quit_no_save_prompt(); break; case WQIDX_CLOSE: case WQIDX_CANCEL: window_close(w); break; } return; } switch (widgetIndex) { case WIDX_SAVE: { Intent* intent; if (gScreenFlags & (SCREEN_FLAGS_EDITOR)) { intent = new Intent(WC_LOADSAVE); intent->putExtra(INTENT_EXTRA_LOADSAVE_TYPE, LOADSAVETYPE_SAVE | LOADSAVETYPE_LANDSCAPE); intent->putExtra(INTENT_EXTRA_PATH, gScenarioName); } else { intent = static_cast(create_save_game_as_intent()); } window_close(w); intent->putExtra(INTENT_EXTRA_CALLBACK, reinterpret_cast(WindowSavePromptCallback)); context_open_intent(intent); delete intent; break; } case WIDX_DONT_SAVE: game_load_or_quit_no_save_prompt(); return; case WIDX_CLOSE: case WIDX_CANCEL: window_close(w); return; } } static void WindowSavePromptPaint(rct_window* w, rct_drawpixelinfo* dpi) { WindowDrawWidgets(w, dpi); } static void WindowSavePromptCallback(int32_t result, const utf8* path) { if (result == MODAL_RESULT_OK) { game_load_or_quit_no_save_prompt(); } }