/***************************************************************************** * Copyright (c) 2014-2023 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #pragma once #include "../common.h" #include "Map.h" namespace GameActions { class Result; } namespace OpenRCT2::TileInspector { void SetSelectedElement(const TileElement* elem); bool IsElementSelected(const TileElement* elem); GameActions::Result InsertCorruptElementAt(const CoordsXY& loc, int16_t elementIndex, bool isExecuting); GameActions::Result RemoveElementAt(const CoordsXY& loc, int16_t elementIndex, bool isExecuting); GameActions::Result SwapElementsAt(const CoordsXY& loc, int16_t first, int16_t second, bool isExecuting); GameActions::Result RotateElementAt(const CoordsXY& loc, int32_t elementIndex, bool isExecuting); GameActions::Result ToggleInvisibilityOfElementAt(const CoordsXY& loc, int32_t elementIndex, bool isExecuting); GameActions::Result PasteElementAt(const CoordsXY& loc, TileElement element, bool isExecuting); GameActions::Result SortElementsAt(const CoordsXY& loc, bool isExecuting); GameActions::Result AnyBaseHeightOffset(const CoordsXY& loc, int16_t elementIndex, int8_t heightOffset, bool isExecuting); GameActions::Result SurfaceShowParkFences(const CoordsXY& loc, bool showFences, bool isExecuting); GameActions::Result SurfaceToggleCorner(const CoordsXY& loc, int32_t cornerIndex, bool isExecuting); GameActions::Result SurfaceToggleDiagonal(const CoordsXY& loc, bool isExecuting); GameActions::Result PathSetSloped(const CoordsXY& loc, int32_t elementIndex, bool sloped, bool isExecuting); GameActions::Result PathSetJunctionRailings( const CoordsXY& loc, int32_t elementIndex, bool hasJunctionRailings, bool isExecuting); GameActions::Result PathSetBroken(const CoordsXY& loc, int32_t elementIndex, bool broken, bool isExecuting); GameActions::Result PathToggleEdge(const CoordsXY& loc, int32_t elementIndex, int32_t cornerIndex, bool isExecuting); GameActions::Result EntranceMakeUsable(const CoordsXY& loc, int32_t elementIndex, bool isExecuting); GameActions::Result WallSetSlope(const CoordsXY& loc, int32_t elementIndex, int32_t slopeValue, bool isExecuting); GameActions::Result WallAnimationFrameOffset( const CoordsXY& loc, int16_t elementIndex, int8_t animationFrameOffset, bool isExecuting); GameActions::Result TrackBaseHeightOffset(const CoordsXY& loc, int32_t elementIndex, int8_t offset, bool isExecuting); GameActions::Result TrackSetBrakeClosed(const CoordsXY& loc, int32_t elementIndex, bool isClosed, bool isExecuting); GameActions::Result TrackSetIndestructible( const CoordsXY& loc, int32_t elementIndex, bool isIndestructible, bool isExecuting); GameActions::Result TrackSetChain( const CoordsXY& loc, int32_t elementIndex, bool entireTrackBlock, bool setChain, bool isExecuting); GameActions::Result ScenerySetQuarterLocation( const CoordsXY& loc, int32_t elementIndex, int32_t quarterIndex, bool isExecuting); GameActions::Result ScenerySetQuarterCollision( const CoordsXY& loc, int32_t elementIndex, int32_t quarterIndex, bool isExecuting); GameActions::Result BannerToggleBlockingEdge( const CoordsXY& loc, int32_t elementIndex, int32_t edgeIndex, bool isExecuting); } // namespace OpenRCT2::TileInspector