#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers /***************************************************************************** * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * OpenRCT2 is the work of many authors, a full list can be found in contributors.md * For more information, visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * A full copy of the GNU General Public License can be found in licence.txt *****************************************************************************/ #pragma endregion #include "audio/audio.h" #include "audio/mixer.h" #include "config.h" #include "editor.h" #include "game.h" #include "interface/chat.h" #include "interface/themes.h" #include "interface/window.h" #include "interface/viewport.h" #include "intro.h" #include "localisation/localisation.h" #include "network/http.h" #include "network/network.h" #include "object_list.h" #include "openrct2.h" #include "platform/crash.h" #include "platform/platform.h" #include "rct2/interop.h" #include "ride/ride.h" #include "title.h" #include "util/util.h" #include "version.h" #include "world/mapgen.h" int gExitCode; int gOpenRCT2StartupAction = STARTUP_ACTION_TITLE; utf8 gOpenRCT2StartupActionPath[512] = { 0 }; utf8 gExePath[MAX_PATH]; utf8 gCustomUserDataPath[MAX_PATH] = { 0 }; utf8 gCustomOpenrctDataPath[MAX_PATH] = { 0 }; utf8 gCustomRCT2DataPath[MAX_PATH] = { 0 }; utf8 gCustomPassword[MAX_PATH] = { 0 }; // This should probably be changed later and allow a custom selection of things to initialise like SDL_INIT bool gOpenRCT2Headless = false; bool gOpenRCT2ShowChangelog; bool gOpenRCT2SilentBreakpad; #ifndef DISABLE_NETWORK // OpenSSL's message digest context used for calculating sprite checksums EVP_MD_CTX *gHashCTX = NULL; #endif // DISABLE_NETWORK /** If set, will end the OpenRCT2 game loop. Intentially private to this module so that the flag can not be set back to 0. */ int _finished; // Used for object movement tweening static rct_xyz16 _spritelocations1[MAX_SPRITES], _spritelocations2[MAX_SPRITES]; static void openrct2_loop(); void openrct2_write_full_version_info(utf8 *buffer, size_t bufferSize) { utf8 *ch = buffer; // Name and version safe_strcpy(ch, OPENRCT2_NAME ", v" OPENRCT2_VERSION, bufferSize - (ch - buffer)); ch = strchr(ch, '\0'); // Build information if (!str_is_null_or_empty(gGitBranch)) { snprintf(ch, bufferSize - (ch - buffer), "-%s", gGitBranch); ch = strchr(ch, '\0'); } if (!str_is_null_or_empty(gCommitSha1Short)) { snprintf(ch, bufferSize - (ch - buffer), " build %s", gCommitSha1Short); ch = strchr(ch, '\0'); } if (!str_is_null_or_empty(gBuildServer)) { snprintf(ch, bufferSize - (ch - buffer), " provided by %s", gBuildServer); ch = strchr(ch, '\0'); } #if DEBUG snprintf(ch, bufferSize - (ch - buffer), " (DEBUG)"); #endif } static void openrct2_copy_files_over(const utf8 *originalDirectory, const utf8 *newDirectory, const utf8 *extension) { utf8 *ch, filter[MAX_PATH], oldPath[MAX_PATH], newPath[MAX_PATH]; int fileEnumHandle; file_info fileInfo; if (!platform_ensure_directory_exists(newDirectory)) { log_error("Could not create directory %s.", newDirectory); return; } // Create filter path safe_strcpy(filter, originalDirectory, sizeof(filter)); ch = strchr(filter, '*'); if (ch != NULL) *ch = 0; safe_strcat_path(filter, "*", sizeof(filter)); path_append_extension(filter, extension, sizeof(filter)); fileEnumHandle = platform_enumerate_files_begin(filter); while (platform_enumerate_files_next(fileEnumHandle, &fileInfo)) { safe_strcpy(newPath, newDirectory, sizeof(newPath)); safe_strcat_path(newPath, fileInfo.path, sizeof(newPath)); safe_strcpy(oldPath, originalDirectory, sizeof(oldPath)); ch = strchr(oldPath, '*'); if (ch != NULL) *ch = 0; safe_strcat_path(oldPath, fileInfo.path, sizeof(oldPath)); if (!platform_file_exists(newPath)) platform_file_copy(oldPath, newPath, false); } platform_enumerate_files_end(fileEnumHandle); fileEnumHandle = platform_enumerate_directories_begin(originalDirectory); while (platform_enumerate_directories_next(fileEnumHandle, filter)) { safe_strcpy(newPath, newDirectory, sizeof(newPath)); safe_strcat_path(newPath, filter, sizeof(newPath)); safe_strcpy(oldPath, originalDirectory, MAX_PATH); ch = strchr(oldPath, '*'); if (ch != NULL) *ch = 0; safe_strcat_path(oldPath, filter, sizeof(oldPath)); if (!platform_ensure_directory_exists(newPath)) { log_error("Could not create directory %s.", newPath); return; } openrct2_copy_files_over(oldPath, newPath, extension); } platform_enumerate_directories_end(fileEnumHandle); } static void openrct2_set_exe_path() { platform_get_exe_path(gExePath, sizeof(gExePath)); log_verbose("Setting exe path to %s", gExePath); } /** * Copy saved games and landscapes to user directory */ static void openrct2_copy_original_user_files_over() { utf8 path[MAX_PATH]; platform_get_user_directory(path, "save", sizeof(path)); openrct2_copy_files_over((utf8*)gRCT2AddressSavedGamesPath, path, ".sv6"); platform_get_user_directory(path, "landscape", sizeof(path)); openrct2_copy_files_over((utf8*)gRCT2AddressLandscapesPath, path, ".sc6"); } bool openrct2_initialise() { utf8 userPath[MAX_PATH]; #ifndef DISABLE_NETWORK gHashCTX = EVP_MD_CTX_create(); assert(gHashCTX != NULL); #endif // DISABLE_NETWORK platform_resolve_openrct_data_path(); platform_resolve_user_data_path(); platform_get_user_directory(userPath, NULL, sizeof(userPath)); if (!platform_ensure_directory_exists(userPath)) { log_fatal("Could not create user directory (do you have write access to your documents folder?)"); return false; } crash_init(); if (!rct2_interop_setup_segment()) { log_fatal("Unable to load RCT2 data sector"); return false; } openrct2_set_exe_path(); config_set_defaults(); if (!config_open_default()) { if (!config_find_or_browse_install_directory()) { gConfigGeneral.last_run_version = strndup(OPENRCT2_VERSION, strlen(OPENRCT2_VERSION)); config_save_default(); utf8 path[MAX_PATH]; config_get_default_path(path, sizeof(path)); log_fatal("An RCT2 install directory must be specified! Please edit \"game_path\" in %s.", path); return false; } } gOpenRCT2ShowChangelog = true; if (gConfigGeneral.last_run_version != NULL && (strcmp(gConfigGeneral.last_run_version, OPENRCT2_VERSION) == 0)) gOpenRCT2ShowChangelog = false; gConfigGeneral.last_run_version = strndup(OPENRCT2_VERSION, strlen(OPENRCT2_VERSION)); config_save_default(); // TODO add configuration option to allow multiple instances // if (!gOpenRCT2Headless && !platform_lock_single_instance()) { // log_fatal("OpenRCT2 is already running."); // return false; // } if (!rct2_init_directories()) { return false; } if (!rct2_startup_checks()) { return false; } if (!gOpenRCT2Headless) { audio_init(); audio_populate_devices(); } if (!language_open(gConfigGeneral.language)) { log_error("Failed to open configured language..."); if (!language_open(LANGUAGE_ENGLISH_UK)) { log_fatal("Failed to open fallback language..."); return false; } } http_init(); theme_manager_initialise(); title_sequences_set_default(); title_sequences_load_presets(); rct2_interop_setup_hooks(); if (!rct2_init()) return false; chat_init(); openrct2_copy_original_user_files_over(); return true; } /** * Launches the game, after command line arguments have been parsed and processed. */ void openrct2_launch() { if (openrct2_initialise()) { gIntroState = INTRO_STATE_NONE; if((gOpenRCT2StartupAction == STARTUP_ACTION_TITLE) && gConfigGeneral.play_intro) gOpenRCT2StartupAction = STARTUP_ACTION_INTRO; switch (gOpenRCT2StartupAction) { case STARTUP_ACTION_INTRO: gIntroState = INTRO_STATE_PUBLISHER_BEGIN; title_load(); break; case STARTUP_ACTION_TITLE: title_load(); break; case STARTUP_ACTION_OPEN: assert(gOpenRCT2StartupActionPath != NULL); if (!rct2_open_file(gOpenRCT2StartupActionPath)) { fprintf(stderr, "Failed to load '%s'", gOpenRCT2StartupActionPath); title_load(); break; } gScreenFlags = SCREEN_FLAGS_PLAYING; #ifndef DISABLE_NETWORK if (gNetworkStart == NETWORK_MODE_SERVER) { if (gNetworkStartPort == 0) { gNetworkStartPort = gConfigNetwork.default_port; } if (str_is_null_or_empty(gCustomPassword)) { network_set_password(gConfigNetwork.default_password); } else { network_set_password(gCustomPassword); } network_begin_server(gNetworkStartPort); } #endif // DISABLE_NETWORK break; case STARTUP_ACTION_EDIT: if (strlen(gOpenRCT2StartupActionPath) == 0) { editor_load(); } else { if (!editor_load_landscape(gOpenRCT2StartupActionPath)) { title_load(); } } break; } #ifndef DISABLE_NETWORK if (gNetworkStart == NETWORK_MODE_CLIENT) { if (gNetworkStartPort == 0) { gNetworkStartPort = gConfigNetwork.default_port; } network_begin_client(gNetworkStartHost, gNetworkStartPort); } #endif // DISABLE_NETWORK openrct2_loop(); } openrct2_dispose(); // HACK Some threads are still running which causes the game to not terminate. Investigation required! exit(gExitCode); } void openrct2_dispose() { network_close(); http_dispose(); language_close_all(); rct2_dispose(); config_release(); #ifndef DISABLE_NETWORK EVP_MD_CTX_destroy(gHashCTX); #endif // DISABLE_NETWORK rct2_interop_dispose(); platform_free(); } /** * Determines whether its worth tweening a sprite or not when frame smoothing is on. */ static bool sprite_should_tween(rct_sprite *sprite) { switch (sprite->unknown.linked_list_type_offset >> 1) { case SPRITE_LIST_VEHICLE: case SPRITE_LIST_PEEP: case SPRITE_LIST_UNKNOWN: return true; } return false; } /** * Run the main game loop until the finished flag is set at 40fps (25ms interval). */ static void openrct2_loop() { uint32 currentTick, ticksElapsed, lastTick = 0; static uint32 uncapTick = 0; static int fps = 0; static uint32 secondTick = 0; log_verbose("begin openrct2 loop"); _finished = 0; do { bool is_minimised = (SDL_GetWindowFlags(gWindow) & (SDL_WINDOW_MINIMIZED | SDL_WINDOW_HIDDEN)) != 0; if (gConfigGeneral.uncap_fps && gGameSpeed <= 4 && !gOpenRCT2Headless && !is_minimised) { currentTick = SDL_GetTicks(); if (uncapTick == 0) { // Reset sprite locations uncapTick = SDL_GetTicks(); openrct2_reset_object_tween_locations(); } // Limit number of updates per loop (any long pauses or debugging can make this update for a very long time) if (currentTick - uncapTick > 25 * 60) { uncapTick = currentTick - 25 - 1; } platform_process_messages(); while (uncapTick <= currentTick && currentTick - uncapTick > 25) { // Get the original position of each sprite store_sprite_locations(_spritelocations1); // Update the game so the sprite positions update rct2_update(); // Get the next position of each sprite store_sprite_locations(_spritelocations2); uncapTick += 25; } // Tween the position of each sprite from the last position to the new position based on the time between the last // tick and the next tick. float nudge = 1 - ((float)(currentTick - uncapTick) / 25); for (uint16 i = 0; i < MAX_SPRITES; i++) { if (!sprite_should_tween(get_sprite(i))) continue; sprite_set_coordinates( _spritelocations2[i].x + (sint16)((_spritelocations1[i].x - _spritelocations2[i].x) * nudge), _spritelocations2[i].y + (sint16)((_spritelocations1[i].y - _spritelocations2[i].y) * nudge), _spritelocations2[i].z + (sint16)((_spritelocations1[i].z - _spritelocations2[i].z) * nudge), get_sprite(i) ); invalidate_sprite_2(get_sprite(i)); } platform_draw(); fps++; if (SDL_GetTicks() - secondTick >= 1000) { fps = 0; secondTick = SDL_GetTicks(); } // Restore the real positions of the sprites so they aren't left at the mid-tween positions for (uint16 i = 0; i < MAX_SPRITES; i++) { if (!sprite_should_tween(get_sprite(i))) continue; invalidate_sprite_2(get_sprite(i)); sprite_set_coordinates(_spritelocations2[i].x, _spritelocations2[i].y, _spritelocations2[i].z, get_sprite(i)); } } else { uncapTick = 0; currentTick = SDL_GetTicks(); ticksElapsed = currentTick - lastTick; if (ticksElapsed < 25) { SDL_Delay(25 - ticksElapsed); lastTick += 25; } else { lastTick = currentTick; } platform_process_messages(); rct2_update(); if (!is_minimised) { platform_draw(); } } } while (!_finished); } /** * Causes the OpenRCT2 game loop to finish. */ void openrct2_finish() { _finished = 1; } void openrct2_reset_object_tween_locations() { for (uint16 i = 0; i < MAX_SPRITES; i++) { _spritelocations1[i].x = _spritelocations2[i].x = get_sprite(i)->unknown.x; _spritelocations1[i].y = _spritelocations2[i].y = get_sprite(i)->unknown.y; _spritelocations1[i].z = _spritelocations2[i].z = get_sprite(i)->unknown.z; } }