#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers /***************************************************************************** * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * OpenRCT2 is the work of many authors, a full list can be found in contributors.md * For more information, visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * A full copy of the GNU General Public License can be found in licence.txt *****************************************************************************/ #pragma endregion #include "../config/Config.h" #include "../OpenRCT2.h" #include "../core/Util.hpp" extern "C" { #include "../audio/audio.h" #include "../game.h" #include "../localisation/localisation.h" #include "../interface/widget.h" } enum WINDOW_SAVE_PROMPT_WIDGET_IDX { WIDX_BACKGROUND, WIDX_TITLE, WIDX_CLOSE, WIDX_LABEL, WIDX_SAVE, WIDX_DONT_SAVE, WIDX_CANCEL }; static rct_widget window_save_prompt_widgets[] = { { WWT_FRAME, 0, 0, 259, 0, 49, STR_NONE, STR_NONE }, // panel / background { WWT_CAPTION, 0, 1, 258, 1, 14, 0, STR_WINDOW_TITLE_TIP }, // title bar { WWT_CLOSEBOX, 0, 247, 257, 2, 13, STR_CLOSE_X, STR_CLOSE_WINDOW_TIP }, // close x button { WWT_12, 0, 2, 257, 19, 30, 0, STR_NONE }, // question/label { WWT_DROPDOWN_BUTTON, 0, 8, 85, 35, 46, STR_SAVE_PROMPT_SAVE, STR_NONE }, // save { WWT_DROPDOWN_BUTTON, 0, 91, 168, 35, 46, STR_SAVE_PROMPT_DONT_SAVE, STR_NONE }, // don't save { WWT_DROPDOWN_BUTTON, 0, 174, 251, 35, 46, STR_SAVE_PROMPT_CANCEL, STR_NONE }, // cancel { WIDGETS_END }, }; enum WINDOW_QUIT_PROMPT_WIDGET_IDX { WQIDX_BACKGROUND, WQIDX_TITLE, WQIDX_CLOSE, WQIDX_OK, WQIDX_CANCEL }; static rct_widget window_quit_prompt_widgets[] = { { WWT_FRAME, 0, 0, 176, 0, 33, STR_NONE, STR_NONE }, // panel / background { WWT_CAPTION, 0, 1, 175, 1, 14, STR_QUIT_GAME_PROMPT_TITLE, STR_WINDOW_TITLE_TIP }, // title bar { WWT_CLOSEBOX, 0, 164, 174, 2, 13, STR_CLOSE_X, STR_CLOSE_WINDOW_TIP }, // close x button { WWT_DROPDOWN_BUTTON, 0, 8, 85, 19, 30, STR_OK, STR_NONE }, // ok { WWT_DROPDOWN_BUTTON, 0, 91, 168, 19, 30, STR_CANCEL, STR_NONE }, // cancel { WIDGETS_END }, }; static const rct_string_id window_save_prompt_labels[][2] = { { STR_LOAD_GAME_PROMPT_TITLE, STR_SAVE_BEFORE_LOADING }, { STR_QUIT_GAME_PROMPT_TITLE, STR_SAVE_BEFORE_QUITTING }, { STR_QUIT_GAME_2_PROMPT_TITLE, STR_SAVE_BEFORE_QUITTING_2 }, }; static void window_save_prompt_close(rct_window *w); static void window_save_prompt_mouseup(rct_window *w, rct_widgetindex widgetIndex); static void window_save_prompt_paint(rct_window *w, rct_drawpixelinfo *dpi); static void window_save_prompt_callback(sint32 result, const utf8 * path); static rct_window_event_list window_save_prompt_events = { window_save_prompt_close, window_save_prompt_mouseup, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, window_save_prompt_paint, NULL }; /** * * rct2: 0x0066DCBE */ void window_save_prompt_open() { sint32 width, height; rct_string_id stringId; rct_window* window; uint8 prompt_mode; rct_widget *widgets; uint64 enabled_widgets; prompt_mode = gSavePromptMode; if (prompt_mode == PM_QUIT) prompt_mode = PM_SAVE_BEFORE_QUIT; // do not show save prompt if we're in the title demo and click on load game if (gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) { game_load_or_quit_no_save_prompt(); return; } if (!gConfigGeneral.confirmation_prompt) { /* game_load_or_quit_no_save_prompt() will exec requested task and close this window * immediately again. * TODO restructure these functions when we're sure game_load_or_quit_no_save_prompt() * and game_load_or_quit() are not called by the original binary anymore. */ if (gScreenAge < 3840) { game_load_or_quit_no_save_prompt(); return; } } // Check if window is already open window = window_bring_to_front_by_class(WC_SAVE_PROMPT); if (window){ window_close(window); } if (gScreenFlags & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER)) { widgets = window_quit_prompt_widgets; enabled_widgets = (1 << WQIDX_CLOSE) | (1 << WQIDX_OK) | (1 << WQIDX_CANCEL); width = 177; height = 34; } else { widgets = window_save_prompt_widgets; enabled_widgets = (1 << WIDX_CLOSE) | (1 << WIDX_SAVE) | (1 << WIDX_DONT_SAVE) | (1 << WIDX_CANCEL); width = 260; height = 50; } if (prompt_mode >= Util::CountOf(window_save_prompt_labels)) { log_warning("Invalid save prompt mode %u", prompt_mode); return; } window = window_create_centred( width, height, &window_save_prompt_events, WC_SAVE_PROMPT, WF_TRANSPARENT | WF_STICK_TO_FRONT ); window->widgets = widgets; window->enabled_widgets = enabled_widgets; window_init_scroll_widgets(window); // Pause the game gGamePaused |= GAME_PAUSED_MODAL; audio_pause_sounds(); window_invalidate_by_class(WC_TOP_TOOLBAR); stringId = window_save_prompt_labels[prompt_mode][0]; if (stringId == STR_LOAD_GAME_PROMPT_TITLE && gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) stringId = STR_LOAD_LANDSCAPE_PROMPT_TITLE; if (stringId == STR_QUIT_GAME_PROMPT_TITLE && gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) stringId = STR_QUIT_SCENARIO_EDITOR; window_save_prompt_widgets[WIDX_TITLE].text = stringId; window_save_prompt_widgets[WIDX_LABEL].text = window_save_prompt_labels[prompt_mode][1]; } /** * * rct2: 0x0066DF17 */ static void window_save_prompt_close(rct_window *w) { // Unpause the game gGamePaused &= ~GAME_PAUSED_MODAL; audio_unpause_sounds(); window_invalidate_by_class(WC_TOP_TOOLBAR); } /** * * rct2: 0x0066DDF2 */ static void window_save_prompt_mouseup(rct_window *w, rct_widgetindex widgetIndex) { if (gScreenFlags & (SCREEN_FLAGS_TITLE_DEMO | SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER)) { switch (widgetIndex) { case WQIDX_OK: game_load_or_quit_no_save_prompt(); break; case WQIDX_CLOSE: case WQIDX_CANCEL: window_close(w); break; } return; } else { switch (widgetIndex) { case WIDX_SAVE: if (gScreenFlags & (SCREEN_FLAGS_EDITOR)) { window_loadsave_open(LOADSAVETYPE_SAVE | LOADSAVETYPE_LANDSCAPE, gS6Info.name); } else { save_game_as(); } window_close(w); window_loadsave_set_loadsave_callback(window_save_prompt_callback); break; case WIDX_DONT_SAVE: game_load_or_quit_no_save_prompt(); return; case WIDX_CLOSE: case WIDX_CANCEL: window_close(w); return; } } } static void window_save_prompt_paint(rct_window *w, rct_drawpixelinfo *dpi) { window_draw_widgets(w, dpi); } static void window_save_prompt_callback(sint32 result, const utf8 * path) { if (result == MODAL_RESULT_OK) { game_load_or_quit_no_save_prompt(); } }