OpenRCT2/src/openrct2-ui/CMakeLists.txt

269 lines
9.7 KiB
CMake

# CMAKE project for openrct2-ui (UI build of OpenRCT2)
cmake_minimum_required(VERSION 3.9)
if (CMAKE_BINARY_DIR STREQUAL CMAKE_SOURCE_DIR)
message(FATAL_ERROR "Building in-source is not supported! Create a build dir and remove ${CMAKE_SOURCE_DIR}/CMakeCache.txt")
endif ()
# Options
option(DISABLE_FLAC "Disable FLAC support.")
option(DISABLE_VORBIS "Disable OGG/VORBIS support.")
option(DISABLE_OPENGL "Disable OpenGL support.")
# Third party libraries
if (MSVC)
find_package(SDL2 REQUIRED)
find_library(SPEEX_LDFLAGS libspeexdsp)
if (NOT DISABLE_FLAC)
find_library(SPEEX_LDFLAGS libflac)
endif ()
if (NOT DISABLE_VORBIS)
find_library(SPEEX_LDFLAGS libogg)
find_library(SPEEX_LDFLAGS libvorbis)
endif ()
else ()
PKG_CHECK_MODULES(SDL2 REQUIRED IMPORTED_TARGET sdl2)
PKG_CHECK_MODULES(SPEEX REQUIRED IMPORTED_TARGET speexdsp)
if (NOT DISABLE_FLAC)
PKG_CHECK_MODULES(FLAC REQUIRED IMPORTED_TARGET flac)
endif ()
if (NOT DISABLE_VORBIS)
PKG_CHECK_MODULES(OGG REQUIRED IMPORTED_TARGET ogg)
PKG_CHECK_MODULES(VORBISFILE REQUIRED IMPORTED_TARGET vorbisfile)
endif ()
endif ()
if (NOT DISABLE_OPENGL)
# GL doesn't work nicely with macOS, while find_package doesn't work with multiarch on Ubuntu.
if (APPLE)
find_package(OpenGL REQUIRED)
elseif (NOT WIN32)
PKG_CHECK_MODULES(GL REQUIRED gl)
endif ()
endif ()
# Sources
file(GLOB_RECURSE OPENRCT2_UI_SOURCES
"${CMAKE_CURRENT_LIST_DIR}/*.cpp")
file(GLOB_RECURSE OPENRCT2_UI_HEADERS
"${CMAKE_CURRENT_LIST_DIR}/*.h"
"${CMAKE_CURRENT_LIST_DIR}/*.hpp")
if (APPLE)
file(GLOB_RECURSE OPENRCT2_UI_MM_SOURCES "${CMAKE_CURRENT_LIST_DIR}/*.mm")
set_source_files_properties(${OPENRCT2_UI_MM_SOURCES} PROPERTIES COMPILE_FLAGS "-x objective-c++ -fmodules")
endif ()
# Outputs
project(openrct2 CXX)
add_executable(${PROJECT_NAME} ${OPENRCT2_UI_SOURCES} ${OPENRCT2_UI_MM_SOURCES})
SET_CHECK_CXX_FLAGS(${PROJECT_NAME})
ipo_set_target_properties(${PROJECT_NAME})
# mingw builds cannot use the PkgConfig imported targets
if (NOT MSVC AND NOT WIN32)
target_link_libraries(${PROJECT_NAME} "libopenrct2"
PkgConfig::SDL2
PkgConfig::SPEEX)
else ()
target_link_libraries(${PROJECT_NAME} "libopenrct2"
${SDL2_LDFLAGS}
${SPEEX_LDFLAGS})
endif ()
target_link_platform_libraries(${PROJECT_NAME})
if (NOT DISABLE_FLAC)
if (NOT MSVC AND NOT WIN32)
target_link_libraries(${PROJECT_NAME} PkgConfig::FLAC)
else ()
target_link_libraries(${PROJECT_NAME} ${FLAC_LDFLAGS})
endif ()
endif ()
if (NOT DISABLE_VORBIS)
if (NOT MSVC AND NOT WIN32)
target_link_libraries(${PROJECT_NAME} PkgConfig::OGG PkgConfig::VORBISFILE)
else ()
target_link_libraries(${PROJECT_NAME} ${OGG_LDFLAGS} ${VORBISFILE_LDFLAGS})
endif ()
endif ()
if (NOT DISABLE_OPENGL)
if (WIN32)
target_link_libraries(${PROJECT_NAME} opengl32)
elseif (APPLE)
target_link_libraries(${PROJECT_NAME} ${OPENGL_LIBRARY})
else ()
target_link_libraries(${PROJECT_NAME} ${GL_LIBRARIES})
endif ()
endif ()
# Includes
target_include_directories(${PROJECT_NAME} PRIVATE "${CMAKE_CURRENT_LIST_DIR}/.."
${SPEEX_INCLUDE_DIRS}
${OGG_INCLUDE_DIRS}
${VORBIS_INCLUDE_DIRS}
${FLAC_INCLUDE_DIRS})
target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE ${SDL2_INCLUDE_DIRS}
"${CMAKE_CURRENT_LIST_DIR}/../thirdparty")
# Compiler flags
if (WIN32)
# mingw complains about "%zu" not being a valid format specifier for printf, unless we
# tell it that it is
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D__USE_MINGW_ANSI_STDIO=1")
target_link_libraries(${PROJECT_NAME} comdlg32)
if (MSVC)
target_link_libraries(${PROJECT_NAME} SDL2::SDL2-static)
target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE SDL2::SDL2-static)
else ()
# mingw does not provide proper CMake information like other configurations
find_path(SDL2_INCLUDE_DIRS SDL2/SDL.h)
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
find_library(SDL2_LDFLAGS sdl2d)
else ()
find_library(SDL2_LDFLAGS sdl2)
endif ()
# Hardcode some of the libraries used by mingw builds
target_link_libraries(${PROJECT_NAME} imm32 winmm setupapi version)
endif ()
endif ()
if (MSVC)
# Add DPI-aware manifest
# HACK Add /MANIFEST:NO first to prevent cmake from adding its own manifest arguments
if (NOT $ENV{VCToolsInstallDir} STREQUAL "")
set(MANIFEST_DPI "$ENV{VCToolsInstallDir}\\Include\\Manifest\\PerMonitorHighDPIAware.manifest")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /MANIFEST:NO /MANIFEST /manifest:embed /manifestinput:\"${MANIFEST_DPI}\"")
endif ()
endif ()
# Defines
if (DISABLE_FLAC)
add_definitions(-DDISABLE_FLAC)
endif ()
if (DISABLE_VORBIS)
add_definitions(-DDISABLE_VORBIS)
endif ()
if (DISABLE_OPENGL)
add_definitions(-DDISABLE_OPENGL)
else ()
# Makes OpenGL function get queried in run-time rather than linked-in
add_definitions(-DOPENGL_NO_LINK)
endif ()
if (MSVC)
add_definitions(-D__DISABLE_DLL_PROXY__)
endif ()
# Add headers check to verify all headers carry their dependencies.
# Only valid for Clang for now:
# - GCC 8 does not support -Wno-pragma-once-outside-header
# - Other compilers status unknown
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set(OPENRCT2_HEADERS_CHECK ${OPENRCT2_UI_HEADERS})
# OpenGLAPIProc.h is not meant to be included directly.
list(REMOVE_ITEM OPENRCT2_HEADERS_CHECK "${CMAKE_CURRENT_LIST_DIR}/drawing/engines/opengl/OpenGLAPIProc.h")
add_library(${PROJECT_NAME}-headers-check OBJECT ${OPENRCT2_HEADERS_CHECK})
set_target_properties(${PROJECT_NAME}-headers-check PROPERTIES LINKER_LANGUAGE CXX)
set_source_files_properties(${OPENRCT2_HEADERS_CHECK} PROPERTIES LANGUAGE CXX)
add_definitions("-x c++ -Wno-pragma-once-outside-header -Wno-unused-const-variable")
get_target_property(OPENRCT2_INCLUDE_DIRS ${PROJECT_NAME} INCLUDE_DIRECTORIES)
set_target_properties(${PROJECT_NAME}-headers-check PROPERTIES INCLUDE_DIRECTORIES "${OPENRCT2_INCLUDE_DIRS}")
endif ()
if(MACOS_BUNDLE)
add_dependencies(${PROJECT_NAME} openrct2-cli)
set(OUTPUT_NAME "OpenRCT2")
set(MACOS_APP_NAME "${OUTPUT_NAME}.app")
set(BUNDLE_FRAMEWORK_DIR "${MACOS_APP_NAME}/Contents/Frameworks")
set(BUNDLE_RESOURCE_DIR "${MACOS_APP_NAME}/Contents/Resources")
set(SOURCE_DATA_DIR "${ROOT_DIR}/data")
# Add distribution sources
target_sources(${PROJECT_NAME}
PUBLIC ${ROOT_DIR}/distribution/readme.txt
PUBLIC ${ROOT_DIR}/distribution/changelog.txt
PUBLIC ${ROOT_DIR}/contributors.md
PUBLIC ${ROOT_DIR}/resources/mac/openrct2.icns
)
# Specify the resources to move to the bundle
set(BUNDLE_RESOURCES
${ROOT_DIR}/distribution/readme.txt
${ROOT_DIR}/distribution/changelog.txt
${ROOT_DIR}/contributors.md
${ROOT_DIR}/resources/mac/openrct2.icns
)
if (CMAKE_OSX_ARCHITECTURES MATCHES "${SYSTEM_MACOS_ARCH}")
target_sources(${PROJECT_NAME}
PUBLIC ${CMAKE_BINARY_DIR}/g2.dat
)
list(APPEND BUNDLE_RESOURCES ${CMAKE_BINARY_DIR}/g2.dat)
endif()
if(OPENRCT2_BRANCH EQUAL master)
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "${OPENRCT2_VERSION_TAG}")
else()
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "${OPENRCT2_VERSION_TAG} ${OPENRCT2_BRANCH}")
endif()
set(PRODUCT_BUNDLE_IDENTIFIER "io.openrct2.OpenRCT2")
set(MACOSX_BUNDLE_BUNDLE_VERSION "${OPENRCT2_COMMIT_SHA1_SHORT}")
set(EXECUTABLE_NAME "${OUTPUT_NAME}")
set(MACOSX_DEPLOYMENT_TARGET "${CMAKE_OSX_DEPLOYMENT_TARGET}")
set(PRODUCT_NAME "${OUTPUT_NAME}")
# copy data
file(COPY ${SOURCE_DATA_DIR}/language DESTINATION "${BUNDLE_RESOURCE_DIR}")
file(COPY ${SOURCE_DATA_DIR}/shaders DESTINATION "${BUNDLE_RESOURCE_DIR}")
# download objects and sequences
set(OBJECTS_DIR ${CMAKE_BINARY_DIR}/object)
set(TITLE_SEQUENCE_DIR ${CMAKE_BINARY_DIR}/sequence)
download_openrct2_zip(
ZIP_VERSION ${OBJECTS_VERSION}
DOWNLOAD_DIR ${OBJECTS_DIR}
ZIP_URL ${OBJECTS_URL}
SHA1 ${OBJECTS_SHA1}
)
download_openrct2_zip(
ZIP_VERSION ${TITLE_SEQUENCE_VERSION}
DOWNLOAD_DIR ${TITLE_SEQUENCE_DIR}
ZIP_URL ${TITLE_SEQUENCE_URL}
SHA1 ${TITLE_SEQUENCE_SHA1}
)
# download opensfx and openmsx
download_openrct2_zip(
ZIP_VERSION ${OPENSFX_VERSION}
DOWNLOAD_DIR ${CMAKE_BINARY_DIR}
ZIP_URL ${OPENSFX_URL}
SHA1 ${OPENSFX_SHA1}
)
download_openrct2_zip(
ZIP_VERSION ${OPENMSX_VERSION}
DOWNLOAD_DIR ${CMAKE_BINARY_DIR}
ZIP_URL ${OPENMSX_URL}
SHA1 ${OPENMSX_SHA1}
)
file(COPY ${OBJECTS_DIR} DESTINATION "${BUNDLE_RESOURCE_DIR}")
file(COPY ${TITLE_SEQUENCE_DIR} DESTINATION "${BUNDLE_RESOURCE_DIR}")
# Create as a bundle
set_target_properties(${PROJECT_NAME} PROPERTIES
MACOSX_BUNDLE ON
OUTPUT_NAME ${OUTPUT_NAME}
MACOSX_BUNDLE_BUNDLE_NAME ${OUTPUT_NAME}
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/distribution/macos/Info.plist
RESOURCE "${BUNDLE_RESOURCES}")
install(CODE "
include(BundleUtilities)
fixup_bundle(${CMAKE_BINARY_DIR}/${MACOS_APP_NAME} \"\" \"\")
" BUNDLE DESTINATION ${CMAKE_BINARY_DIR}
)
endif ()