OpenRCT2/src/openrct2/Cheats.cpp

335 lines
16 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "Cheats.h"
#include "GameState.h"
#include "actions/CheatSetAction.h"
#include "actions/ParkSetLoanAction.h"
#include "core/DataSerialiser.h"
#include "localisation/Localisation.h"
#include "network/network.h"
#include "ride/Ride.h"
#include "scenario/Scenario.h"
#include "util/Util.h"
#include "world/Climate.h"
#include "world/Footpath.h"
#include "world/Map.h"
#include "world/Park.h"
#include "world/Scenery.h"
#include "world/Surface.h"
using namespace OpenRCT2;
// TODO: Refactor this. Cheat variables should contain the cheat type
// and a serialisation method.
void CheatsReset()
{
auto& gameState = GetGameState();
gameState.Cheats.SandboxMode = false;
gameState.Cheats.DisableClearanceChecks = false;
gameState.Cheats.DisableSupportLimits = false;
gameState.Cheats.ShowAllOperatingModes = false;
gameState.Cheats.ShowVehiclesFromOtherTrackTypes = false;
gameState.Cheats.DisableTrainLengthLimit = false;
gameState.Cheats.EnableChainLiftOnAllTrack = false;
gameState.Cheats.UnlockOperatingLimits = false;
gameState.Cheats.DisableBrakesFailure = false;
gameState.Cheats.DisableAllBreakdowns = false;
gameState.Cheats.BuildInPauseMode = false;
gameState.Cheats.IgnoreRideIntensity = false;
gameState.Cheats.DisableVandalism = false;
gameState.Cheats.DisableLittering = false;
gameState.Cheats.NeverendingMarketing = false;
gameState.Cheats.FreezeWeather = false;
gameState.Cheats.DisablePlantAging = false;
gameState.Cheats.AllowArbitraryRideTypeChanges = false;
gameState.Cheats.DisableRideValueAging = false;
gameState.Cheats.IgnoreResearchStatus = false;
gameState.Cheats.EnableAllDrawableTrackPieces = false;
gameState.Cheats.AllowTrackPlaceInvalidHeights = false;
gameState.Cheats.AllowRegularPathAsQueue = false;
gameState.Cheats.AllowSpecialColourSchemes = false;
gameState.Cheats.MakeAllDestructible = false;
gameState.Cheats.SelectedStaffSpeed = StaffSpeedCheat::None;
}
void CheatsSet(CheatType cheatType, int64_t param1 /* = 0*/, int64_t param2 /* = 0*/)
{
auto cheatSetAction = CheatSetAction(cheatType, param1, param2);
GameActions::Execute(&cheatSetAction);
}
template<typename T> static void CheatEntrySerialise(DataSerialiser& ds, CheatType type, const T& value, uint16_t& count)
{
ds << static_cast<int32_t>(type) << value;
count++;
}
void CheatsSerialise(DataSerialiser& ds)
{
uint16_t count = 0;
auto& gameState = GetGameState();
if (ds.IsSaving())
{
OpenRCT2::IStream& stream = ds.GetStream();
// Temporarily write 0, will be updated after every cheat is written.
uint64_t countOffset = stream.GetPosition();
ds << count;
CheatEntrySerialise(ds, CheatType::SandboxMode, gameState.Cheats.SandboxMode, count);
CheatEntrySerialise(ds, CheatType::DisableClearanceChecks, gameState.Cheats.DisableClearanceChecks, count);
CheatEntrySerialise(ds, CheatType::DisableSupportLimits, gameState.Cheats.DisableSupportLimits, count);
CheatEntrySerialise(ds, CheatType::ShowAllOperatingModes, gameState.Cheats.ShowAllOperatingModes, count);
CheatEntrySerialise(
ds, CheatType::ShowVehiclesFromOtherTrackTypes, gameState.Cheats.ShowVehiclesFromOtherTrackTypes, count);
CheatEntrySerialise(ds, CheatType::FastLiftHill, gameState.Cheats.UnlockOperatingLimits, count);
CheatEntrySerialise(ds, CheatType::DisableBrakesFailure, gameState.Cheats.DisableBrakesFailure, count);
CheatEntrySerialise(ds, CheatType::DisableAllBreakdowns, gameState.Cheats.DisableAllBreakdowns, count);
CheatEntrySerialise(ds, CheatType::BuildInPauseMode, gameState.Cheats.BuildInPauseMode, count);
CheatEntrySerialise(ds, CheatType::IgnoreRideIntensity, gameState.Cheats.IgnoreRideIntensity, count);
CheatEntrySerialise(ds, CheatType::DisableVandalism, gameState.Cheats.DisableVandalism, count);
CheatEntrySerialise(ds, CheatType::DisableLittering, gameState.Cheats.DisableLittering, count);
CheatEntrySerialise(ds, CheatType::NeverEndingMarketing, gameState.Cheats.NeverendingMarketing, count);
CheatEntrySerialise(ds, CheatType::FreezeWeather, gameState.Cheats.FreezeWeather, count);
CheatEntrySerialise(ds, CheatType::DisableTrainLengthLimit, gameState.Cheats.DisableTrainLengthLimit, count);
CheatEntrySerialise(ds, CheatType::DisablePlantAging, gameState.Cheats.DisablePlantAging, count);
CheatEntrySerialise(ds, CheatType::EnableChainLiftOnAllTrack, gameState.Cheats.EnableChainLiftOnAllTrack, count);
CheatEntrySerialise(
ds, CheatType::AllowArbitraryRideTypeChanges, gameState.Cheats.AllowArbitraryRideTypeChanges, count);
CheatEntrySerialise(ds, CheatType::DisableRideValueAging, gameState.Cheats.DisableRideValueAging, count);
CheatEntrySerialise(ds, CheatType::IgnoreResearchStatus, gameState.Cheats.IgnoreResearchStatus, count);
CheatEntrySerialise(ds, CheatType::EnableAllDrawableTrackPieces, gameState.Cheats.EnableAllDrawableTrackPieces, count);
CheatEntrySerialise(
ds, CheatType::AllowTrackPlaceInvalidHeights, gameState.Cheats.AllowTrackPlaceInvalidHeights, count);
CheatEntrySerialise(ds, CheatType::AllowRegularPathAsQueue, gameState.Cheats.AllowRegularPathAsQueue, count);
CheatEntrySerialise(ds, CheatType::AllowSpecialColourSchemes, gameState.Cheats.AllowSpecialColourSchemes, count);
CheatEntrySerialise(ds, CheatType::MakeDestructible, gameState.Cheats.MakeAllDestructible, count);
CheatEntrySerialise(ds, CheatType::SetStaffSpeed, gameState.Cheats.SelectedStaffSpeed, count);
// Remember current position and update count.
uint64_t endOffset = stream.GetPosition();
stream.SetPosition(countOffset);
ds << count; // Write correct count.
// Set position back.
stream.SetPosition(endOffset);
}
else
{
ds << count;
for (uint16_t i = 0; i < count; i++)
{
int32_t type = 0;
ds << type;
static bool dummyBool;
switch (static_cast<CheatType>(type))
{
case CheatType::SandboxMode:
ds << gameState.Cheats.SandboxMode;
break;
case CheatType::DisableClearanceChecks:
ds << gameState.Cheats.DisableClearanceChecks;
break;
case CheatType::DisableSupportLimits:
ds << gameState.Cheats.DisableSupportLimits;
break;
case CheatType::ShowAllOperatingModes:
ds << gameState.Cheats.ShowAllOperatingModes;
break;
case CheatType::ShowVehiclesFromOtherTrackTypes:
ds << gameState.Cheats.ShowVehiclesFromOtherTrackTypes;
break;
case CheatType::FastLiftHill:
ds << gameState.Cheats.UnlockOperatingLimits;
break;
case CheatType::DisableBrakesFailure:
ds << gameState.Cheats.DisableBrakesFailure;
break;
case CheatType::DisableAllBreakdowns:
ds << gameState.Cheats.DisableAllBreakdowns;
break;
case CheatType::BuildInPauseMode:
ds << gameState.Cheats.BuildInPauseMode;
break;
case CheatType::IgnoreRideIntensity:
ds << gameState.Cheats.IgnoreRideIntensity;
break;
case CheatType::DisableVandalism:
ds << gameState.Cheats.DisableVandalism;
break;
case CheatType::DisableLittering:
ds << gameState.Cheats.DisableLittering;
break;
case CheatType::NeverEndingMarketing:
ds << gameState.Cheats.NeverendingMarketing;
break;
case CheatType::FreezeWeather:
ds << gameState.Cheats.FreezeWeather;
break;
case CheatType::DisableTrainLengthLimit:
ds << gameState.Cheats.DisableTrainLengthLimit;
break;
case CheatType::DisablePlantAging:
ds << gameState.Cheats.DisablePlantAging;
break;
case CheatType::EnableChainLiftOnAllTrack:
ds << gameState.Cheats.EnableChainLiftOnAllTrack;
break;
case CheatType::AllowArbitraryRideTypeChanges:
ds << gameState.Cheats.AllowArbitraryRideTypeChanges;
break;
case CheatType::DisableRideValueAging:
ds << gameState.Cheats.DisableRideValueAging;
break;
case CheatType::IgnoreResearchStatus:
ds << gameState.Cheats.IgnoreResearchStatus;
break;
case CheatType::EnableAllDrawableTrackPieces:
ds << gameState.Cheats.EnableAllDrawableTrackPieces;
break;
case CheatType::AllowTrackPlaceInvalidHeights:
ds << gameState.Cheats.AllowTrackPlaceInvalidHeights;
break;
case CheatType::NoCapOnQueueLengthDummy:
ds << dummyBool;
break;
case CheatType::AllowRegularPathAsQueue:
ds << gameState.Cheats.AllowRegularPathAsQueue;
break;
case CheatType::AllowSpecialColourSchemes:
ds << gameState.Cheats.AllowSpecialColourSchemes;
break;
case CheatType::MakeDestructible:
ds << gameState.Cheats.MakeAllDestructible;
break;
case CheatType::SetStaffSpeed:
ds << gameState.Cheats.SelectedStaffSpeed;
break;
default:
break;
}
}
}
}
const char* CheatsGetName(CheatType cheatType)
{
switch (cheatType)
{
case CheatType::SandboxMode:
return LanguageGetString(STR_CHEAT_SANDBOX_MODE);
case CheatType::DisableClearanceChecks:
return LanguageGetString(STR_DISABLE_CLEARANCE_CHECKS);
case CheatType::DisableSupportLimits:
return LanguageGetString(STR_DISABLE_SUPPORT_LIMITS);
case CheatType::ShowAllOperatingModes:
return LanguageGetString(STR_CHEAT_SHOW_ALL_OPERATING_MODES);
case CheatType::ShowVehiclesFromOtherTrackTypes:
return LanguageGetString(STR_CHEAT_SHOW_VEHICLES_FROM_OTHER_TRACK_TYPES);
case CheatType::FastLiftHill:
return LanguageGetString(STR_CHEAT_UNLOCK_OPERATING_LIMITS);
case CheatType::DisableBrakesFailure:
return LanguageGetString(STR_CHEAT_DISABLE_BRAKES_FAILURE);
case CheatType::DisableAllBreakdowns:
return LanguageGetString(STR_CHEAT_DISABLE_BREAKDOWNS);
case CheatType::DisableTrainLengthLimit:
return LanguageGetString(STR_CHEAT_DISABLE_TRAIN_LENGTH_LIMIT);
case CheatType::EnableChainLiftOnAllTrack:
return LanguageGetString(STR_CHEAT_ENABLE_CHAIN_LIFT_ON_ALL_TRACK);
case CheatType::BuildInPauseMode:
return LanguageGetString(STR_CHEAT_BUILD_IN_PAUSE_MODE);
case CheatType::IgnoreRideIntensity:
return LanguageGetString(STR_CHEAT_IGNORE_INTENSITY);
case CheatType::DisableVandalism:
return LanguageGetString(STR_CHEAT_DISABLE_VANDALISM);
case CheatType::DisableLittering:
return LanguageGetString(STR_CHEAT_DISABLE_LITTERING);
case CheatType::NoMoney:
return LanguageGetString(STR_MAKE_PARK_NO_MONEY);
case CheatType::AddMoney:
return LanguageGetString(STR_LOG_CHEAT_ADD_MONEY);
case CheatType::ClearLoan:
return LanguageGetString(STR_CHEAT_CLEAR_LOAN);
case CheatType::SetGuestParameter:
return LanguageGetString(STR_CHEAT_SET_GUESTS_PARAMETERS);
case CheatType::GenerateGuests:
return LanguageGetString(STR_CHEAT_LARGE_TRAM_GUESTS);
case CheatType::RemoveAllGuests:
return LanguageGetString(STR_CHEAT_REMOVE_ALL_GUESTS);
case CheatType::GiveAllGuests:
return LanguageGetString(STR_CHEAT_GIVE_ALL_GUESTS);
case CheatType::SetGrassLength:
return LanguageGetString(STR_CHEAT_CLEAR_GRASS);
case CheatType::WaterPlants:
return LanguageGetString(STR_CHEAT_WATER_PLANTS);
case CheatType::FixVandalism:
return LanguageGetString(STR_CHEAT_FIX_VANDALISM);
case CheatType::RemoveLitter:
return LanguageGetString(STR_CHEAT_REMOVE_LITTER);
case CheatType::DisablePlantAging:
return LanguageGetString(STR_CHEAT_DISABLE_PLANT_AGING);
case CheatType::SetStaffSpeed:
return LanguageGetString(STR_CHEAT_STAFF_SPEED);
case CheatType::RenewRides:
return LanguageGetString(STR_CHEAT_RENEW_RIDES);
case CheatType::MakeDestructible:
return LanguageGetString(STR_CHEAT_MAKE_DESTRUCTABLE);
case CheatType::FixRides:
return LanguageGetString(STR_CHEAT_FIX_ALL_RIDES);
case CheatType::ResetCrashStatus:
return LanguageGetString(STR_CHEAT_RESET_CRASH_STATUS);
case CheatType::TenMinuteInspections:
return LanguageGetString(STR_CHEAT_10_MINUTE_INSPECTIONS);
case CheatType::WinScenario:
return LanguageGetString(STR_CHEAT_WIN_SCENARIO);
case CheatType::ForceWeather:
return LanguageGetString(STR_CHANGE_WEATHER);
case CheatType::FreezeWeather:
return LanguageGetString(STR_CHEAT_FREEZE_WEATHER);
case CheatType::NeverEndingMarketing:
return LanguageGetString(STR_CHEAT_NEVERENDING_MARKETING);
case CheatType::OpenClosePark:
return LanguageGetString(STR_CHEAT_OPEN_PARK);
case CheatType::HaveFun:
return LanguageGetString(STR_CHEAT_HAVE_FUN);
case CheatType::SetForcedParkRating:
return LanguageGetString(STR_FORCE_PARK_RATING);
case CheatType::AllowArbitraryRideTypeChanges:
return LanguageGetString(STR_CHEAT_ALLOW_ARBITRARY_RIDE_TYPE_CHANGES);
case CheatType::SetMoney:
return LanguageGetString(STR_SET_MONEY);
case CheatType::OwnAllLand:
return LanguageGetString(STR_CHEAT_OWN_ALL_LAND);
case CheatType::DisableRideValueAging:
return LanguageGetString(STR_CHEAT_DISABLE_RIDE_VALUE_AGING);
case CheatType::IgnoreResearchStatus:
return LanguageGetString(STR_CHEAT_IGNORE_RESEARCH_STATUS);
case CheatType::EnableAllDrawableTrackPieces:
return LanguageGetString(STR_CHEAT_ENABLE_ALL_DRAWABLE_TRACK_PIECES);
case CheatType::AllowTrackPlaceInvalidHeights:
return LanguageGetString(STR_CHEAT_ALLOW_TRACK_PLACE_INVALID_HEIGHTS);
case CheatType::AllowRegularPathAsQueue:
return LanguageGetString(STR_CHEAT_ALLOW_PATH_AS_QUEUE);
case CheatType::AllowSpecialColourSchemes:
return LanguageGetString(STR_CHEAT_ALLOW_SPECIAL_COLOUR_SCHEMES);
case CheatType::RemoveParkFences:
return LanguageGetString(STR_CHEAT_REMOVE_PARK_FENCES);
default:
return "Unknown Cheat";
}
}