mirror of https://github.com/OpenRCT2/OpenRCT2.git
119 lines
2.9 KiB
C
119 lines
2.9 KiB
C
/*****************************************************************************
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* Copyright (c) 2014-2024 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma once
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#include "interface/Window.h"
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enum INPUT_FLAGS
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{
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INPUT_FLAG_WIDGET_PRESSED = (1 << 0),
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// The dropdown can stay open if the mouse is released, set on flag Dropdown::Flag::StayOpen
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INPUT_FLAG_DROPDOWN_STAY_OPEN = (1 << 1),
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// The mouse has been released and the dropdown is still open
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// INPUT_FLAG_DROPDOWN_STAY_OPEN is already set if this happens
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INPUT_FLAG_DROPDOWN_MOUSE_UP = (1 << 2),
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INPUT_FLAG_TOOL_ACTIVE = (1 << 3),
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// Left click on a viewport
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INPUT_FLAG_4 = (1 << 4),
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INPUT_FLAG_5 = (1 << 5),
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// Some of the map tools (clear, footpath, scenery)
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// never read as far as I know.
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INPUT_FLAG_6 = (1 << 6),
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INPUT_FLAG_VIEWPORT_SCROLLING = (1 << 7)
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};
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enum class MouseState : uint32_t
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{
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Released,
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LeftPress,
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LeftRelease,
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RightPress,
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RightRelease
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};
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enum class InputState
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{
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Reset,
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Normal,
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WidgetPressed,
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PositioningWindow,
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ViewportRight,
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DropdownActive,
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ViewportLeft,
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ScrollLeft,
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Resizing,
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ScrollRight
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};
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enum PLACE_OBJECT_MODIFIER
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{
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PLACE_OBJECT_MODIFIER_NONE = 0,
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PLACE_OBJECT_MODIFIER_SHIFT_Z = (1 << 0),
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PLACE_OBJECT_MODIFIER_COPY_Z = (1 << 1),
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};
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struct WidgetRef
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{
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WindowClass window_classification;
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rct_windownumber window_number;
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WidgetIndex widget_index;
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};
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extern uint8_t gInputPlaceObjectModifier;
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extern ScreenCoordsXY gInputDragLast;
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extern WidgetRef gHoverWidget;
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extern WidgetRef gPressedWidget;
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extern uint32_t gTooltipCloseTimeout;
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extern WidgetRef gTooltipWidget;
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extern ScreenCoordsXY gTooltipCursor;
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extern Tool gCurrentToolId;
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extern WidgetRef gCurrentToolWidget;
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// TODO: Move to openrct2-ui and make static again
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extern InputState _inputState;
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extern uint8_t _inputFlags;
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extern uint32_t _tooltipNotShownTimeout;
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void InputWindowPositionBegin(WindowBase& w, WidgetIndex widgetIndex, const ScreenCoordsXY& screenCoords);
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void TitleHandleKeyboardInput();
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void GameHandleInput();
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void GameHandleKeyboardInput();
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void GameHandleEdgeScroll();
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int32_t GetNextKey();
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void StoreMouseInput(MouseState state, const ScreenCoordsXY& screenCoords);
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void InputSetFlag(INPUT_FLAGS flag, bool on);
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bool InputTestFlag(INPUT_FLAGS flag);
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void InputResetFlags();
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bool InputTestPlaceObjectModifier(PLACE_OBJECT_MODIFIER modifier);
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void InputSetState(InputState state);
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InputState InputGetState();
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void ResetTooltipNotShown();
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void InputResetPlaceObjModifier();
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void InputScrollViewport(const ScreenCoordsXY& screenCoords);
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