OpenRCT2/src/openrct2/Input.h

119 lines
2.9 KiB
C

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "interface/Window.h"
enum INPUT_FLAGS
{
INPUT_FLAG_WIDGET_PRESSED = (1 << 0),
// The dropdown can stay open if the mouse is released, set on flag Dropdown::Flag::StayOpen
INPUT_FLAG_DROPDOWN_STAY_OPEN = (1 << 1),
// The mouse has been released and the dropdown is still open
// INPUT_FLAG_DROPDOWN_STAY_OPEN is already set if this happens
INPUT_FLAG_DROPDOWN_MOUSE_UP = (1 << 2),
INPUT_FLAG_TOOL_ACTIVE = (1 << 3),
// Left click on a viewport
INPUT_FLAG_4 = (1 << 4),
INPUT_FLAG_5 = (1 << 5),
// Some of the map tools (clear, footpath, scenery)
// never read as far as I know.
INPUT_FLAG_6 = (1 << 6),
INPUT_FLAG_VIEWPORT_SCROLLING = (1 << 7)
};
enum class MouseState : uint32_t
{
Released,
LeftPress,
LeftRelease,
RightPress,
RightRelease
};
enum class InputState
{
Reset,
Normal,
WidgetPressed,
PositioningWindow,
ViewportRight,
DropdownActive,
ViewportLeft,
ScrollLeft,
Resizing,
ScrollRight
};
enum PLACE_OBJECT_MODIFIER
{
PLACE_OBJECT_MODIFIER_NONE = 0,
PLACE_OBJECT_MODIFIER_SHIFT_Z = (1 << 0),
PLACE_OBJECT_MODIFIER_COPY_Z = (1 << 1),
};
struct WidgetRef
{
WindowClass window_classification;
rct_windownumber window_number;
WidgetIndex widget_index;
};
extern uint8_t gInputPlaceObjectModifier;
extern ScreenCoordsXY gInputDragLast;
extern WidgetRef gHoverWidget;
extern WidgetRef gPressedWidget;
extern uint32_t gTooltipCloseTimeout;
extern WidgetRef gTooltipWidget;
extern ScreenCoordsXY gTooltipCursor;
extern Tool gCurrentToolId;
extern WidgetRef gCurrentToolWidget;
// TODO: Move to openrct2-ui and make static again
extern InputState _inputState;
extern uint8_t _inputFlags;
extern uint32_t _tooltipNotShownTimeout;
void InputWindowPositionBegin(WindowBase& w, WidgetIndex widgetIndex, const ScreenCoordsXY& screenCoords);
void TitleHandleKeyboardInput();
void GameHandleInput();
void GameHandleKeyboardInput();
void GameHandleEdgeScroll();
int32_t GetNextKey();
void StoreMouseInput(MouseState state, const ScreenCoordsXY& screenCoords);
void InputSetFlag(INPUT_FLAGS flag, bool on);
bool InputTestFlag(INPUT_FLAGS flag);
void InputResetFlags();
bool InputTestPlaceObjectModifier(PLACE_OBJECT_MODIFIER modifier);
void InputSetState(InputState state);
InputState InputGetState();
void ResetTooltipNotShown();
void InputResetPlaceObjModifier();
void InputScrollViewport(const ScreenCoordsXY& screenCoords);