mirror of https://github.com/OpenRCT2/OpenRCT2.git
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2024 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma once
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#include "../OpenRCT2.h"
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#include "../management/Finance.h"
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#include "GameAction.h"
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using namespace OpenRCT2;
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using ClearableItems = uint8_t;
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namespace CLEARABLE_ITEMS
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{
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constexpr ClearableItems SCENERY_SMALL = 1 << 0;
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constexpr ClearableItems SCENERY_LARGE = 1 << 1;
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constexpr ClearableItems SCENERY_FOOTPATH = 1 << 2;
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} // namespace CLEARABLE_ITEMS
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class ClearAction final : public GameActionBase<GameCommand::ClearScenery>
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{
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private:
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MapRange _range;
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ClearableItems _itemsToClear{};
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public:
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ClearAction() = default;
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ClearAction(MapRange range, ClearableItems itemsToClear);
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void AcceptParameters(GameActionParameterVisitor& visitor) override;
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uint16_t GetActionFlags() const override;
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void Serialise(DataSerialiser& stream) override;
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GameActions::Result Query() const override;
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GameActions::Result Execute() const override;
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private:
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GameActions::Result CreateResult() const;
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GameActions::Result QueryExecute(bool executing) const;
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money64 ClearSceneryFromTile(const CoordsXY& tilePos, bool executing) const;
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/**
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* Function to clear the flag that is set to prevent cost duplication
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* when using the clear scenery tool with large scenery.
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*/
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static void ResetClearLargeSceneryFlag();
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static bool MapCanClearAt(const CoordsXY& location);
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};
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