OpenRCT2/src/openrct2/entity/Litter.cpp

196 lines
5.1 KiB
C++

#include "Litter.h"
#include "../Cheats.h"
#include "../Game.h"
#include "../GameState.h"
#include "../core/DataSerialiser.h"
#include "../localisation/StringIds.h"
#include "../paint/Paint.h"
#include "../profiling/Profiling.h"
#include "../sprites.h"
#include "../world/Map.h"
#include "EntityList.h"
#include "EntityRegistry.h"
using namespace OpenRCT2;
template<> bool EntityBase::Is<Litter>() const
{
return Type == EntityType::Litter;
}
static bool IsLocationLitterable(const CoordsXYZ& mapPos)
{
TileElement* tileElement;
if (!MapIsLocationOwned(mapPos))
return false;
tileElement = MapGetFirstElementAt(mapPos);
if (tileElement == nullptr)
return false;
do
{
if (tileElement->GetType() != TileElementType::Path)
continue;
int32_t pathZ = tileElement->GetBaseZ();
if (pathZ < mapPos.z || pathZ >= mapPos.z + PATH_CLEARANCE)
continue;
return !TileElementIsUnderground(tileElement);
} while (!(tileElement++)->IsLastForTile());
return false;
}
/**
*
* rct2: 0x0067375D
*/
void Litter::Create(const CoordsXYZD& litterPos, Type type)
{
if (GetGameState().Cheats.DisableLittering)
return;
auto offsetLitterPos = litterPos
+ CoordsXY{ CoordsDirectionDelta[litterPos.direction >> 3].x / 8,
CoordsDirectionDelta[litterPos.direction >> 3].y / 8 };
if (!IsLocationLitterable(offsetLitterPos))
return;
if (GetEntityListCount(EntityType::Litter) >= 500)
{
Litter* newestLitter = nullptr;
uint32_t newestLitterCreationTick = 0;
for (auto litter : EntityList<Litter>())
{
if (newestLitterCreationTick <= litter->creationTick)
{
newestLitterCreationTick = litter->creationTick;
newestLitter = litter;
}
}
if (newestLitter != nullptr)
{
newestLitter->Invalidate();
EntityRemove(newestLitter);
}
}
Litter* litter = CreateEntity<Litter>();
if (litter == nullptr)
return;
litter->Orientation = offsetLitterPos.direction;
litter->SpriteData.Width = 6;
litter->SpriteData.HeightMin = 6;
litter->SpriteData.HeightMax = 3;
litter->SubType = type;
litter->MoveTo(offsetLitterPos);
litter->creationTick = GetGameState().CurrentTicks;
}
/**
*
* rct2: 0x006738E1
*/
void Litter::RemoveAt(const CoordsXYZ& litterPos)
{
std::vector<Litter*> removals;
for (auto litter : EntityTileList<Litter>(litterPos))
{
if (abs(litter->z - litterPos.z) <= 16)
{
if (abs(litter->x - litterPos.x) <= 8 && abs(litter->y - litterPos.y) <= 8)
{
removals.push_back(litter);
}
}
}
for (auto* litter : removals)
{
litter->Invalidate();
EntityRemove(litter);
}
}
static const StringId litterNames[12] = {
STR_LITTER_VOMIT,
STR_LITTER_VOMIT,
STR_SHOP_ITEM_SINGULAR_EMPTY_CAN,
STR_SHOP_ITEM_SINGULAR_RUBBISH,
STR_SHOP_ITEM_SINGULAR_EMPTY_BURGER_BOX,
STR_SHOP_ITEM_SINGULAR_EMPTY_CUP,
STR_SHOP_ITEM_SINGULAR_EMPTY_BOX,
STR_SHOP_ITEM_SINGULAR_EMPTY_BOTTLE,
STR_SHOP_ITEM_SINGULAR_EMPTY_BOWL_RED,
STR_SHOP_ITEM_SINGULAR_EMPTY_DRINK_CARTON,
STR_SHOP_ITEM_SINGULAR_EMPTY_JUICE_CUP,
STR_SHOP_ITEM_SINGULAR_EMPTY_BOWL_BLUE,
};
StringId Litter::GetName() const
{
if (EnumValue(SubType) >= std::size(litterNames))
return STR_NONE;
return litterNames[EnumValue(SubType)];
}
uint32_t Litter::GetAge() const
{
return GetGameState().CurrentTicks - creationTick;
}
void Litter::Serialise(DataSerialiser& stream)
{
EntityBase::Serialise(stream);
stream << SubType;
stream << creationTick;
}
struct LitterSprite
{
uint16_t base_id;
uint8_t direction_mask;
};
/** rct2: 0x0097EF6C */
static constexpr LitterSprite _litterSprites[] = {
{ SPR_LITTER_SICK, 0x1 },
{ SPR_LITTER_SICK_ALT, 0x1 },
{ SPR_LITTER_EMPTY_CAN, 0x1 },
{ SPR_LITTER_RUBBISH, 0x1 },
{ SPR_LITTER_EMPTY_BURGER_BOX, 0x1 },
{ SPR_LITTER_EMPTY_CUP, 0x1 },
{ SPR_LITTER_EMPTY_BOX, 0x1 },
{ SPR_LITTER_EMPTY_BOTTLE, 0x1 },
{ SPR_LITTER_EMPTY_BOWL_RED, 0x3 },
{ SPR_LITTER_EMPTY_DRINK_CART, 0x3 },
{ SPR_LITTER_EMPTY_JUICE_CUP, 0x3 },
{ SPR_LITTER_EMPTY_BOWL_BLUE, 0x3 },
};
void Litter::Paint(PaintSession& session, int32_t imageDirection) const
{
PROFILED_FUNCTION();
DrawPixelInfo& dpi = session.DPI;
if (dpi.zoom_level > ZoomLevel{ 0 })
return; // If zoomed at all no litter drawn
// litter has no sprite direction so remove that
imageDirection >>= 3;
// Some litter types have only 1 direction so remove
// anything that isn't required.
imageDirection &= _litterSprites[EnumValue(SubType)].direction_mask;
uint32_t image_id = imageDirection + _litterSprites[EnumValue(SubType)].base_id;
// In the following call to PaintAddImageAsParent, we add 4 (instead of 2) to the
// bound_box_offset_z to make sure litter is drawn on top of railways
PaintAddImageAsParent(session, ImageId(image_id), { 0, 0, z }, { { -4, -4, z + 4 }, { 5, 5, -1 } });
}