OpenRCT2/src/openrct2/object/SmallSceneryEntry.h

79 lines
3.4 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../common.h"
#include "../interface/Cursors.h"
#include "../world/Scenery.h"
#include "ObjectTypes.h"
enum SMALL_SCENERY_FLAGS : uint32_t
{
SMALL_SCENERY_FLAG_FULL_TILE = (1 << 0), // 0x1
SMALL_SCENERY_FLAG_VOFFSET_CENTRE = (1 << 1), // 0x2
SMALL_SCENERY_FLAG_REQUIRE_FLAT_SURFACE = (1 << 2), // 0x4
SMALL_SCENERY_FLAG_ROTATABLE = (1 << 3), // 0x8; when set, user can set rotation, otherwise rotation is automatic
SMALL_SCENERY_FLAG_ANIMATED = (1 << 4), // 0x10
SMALL_SCENERY_FLAG_CAN_WITHER = (1 << 5), // 0x20
SMALL_SCENERY_FLAG_CAN_BE_WATERED = (1 << 6), // 0x40
SMALL_SCENERY_FLAG_ANIMATED_FG = (1 << 7), // 0x80
SMALL_SCENERY_FLAG_DIAGONAL = (1 << 8), // 0x100
SMALL_SCENERY_FLAG_HAS_GLASS = (1 << 9), // 0x200
SMALL_SCENERY_FLAG_HAS_PRIMARY_COLOUR = (1 << 10), // 0x400
SMALL_SCENERY_FLAG_FOUNTAIN_SPRAY_1 = (1 << 11), // 0x800
SMALL_SCENERY_FLAG_FOUNTAIN_SPRAY_4 = (1 << 12), // 0x1000
SMALL_SCENERY_FLAG_IS_CLOCK = (1 << 13), // 0x2000
SMALL_SCENERY_FLAG_SWAMP_GOO = (1 << 14), // 0x4000
SMALL_SCENERY_FLAG_HAS_FRAME_OFFSETS = (1 << 15), // 0x8000
SMALL_SCENERY_FLAG17 = (1 << 16), // 0x10000
SMALL_SCENERY_FLAG_STACKABLE = (1 << 17), // 0x20000; means scenery item can be placed in the air and over water
SMALL_SCENERY_FLAG_NO_WALLS = (1 << 18), // 0x40000
SMALL_SCENERY_FLAG_HAS_SECONDARY_COLOUR = (1 << 19), // 0x80000
SMALL_SCENERY_FLAG_NO_SUPPORTS = (1 << 20), // 0x100000
SMALL_SCENERY_FLAG_VISIBLE_WHEN_ZOOMED = (1 << 21), // 0x200000
SMALL_SCENERY_FLAG_COG = (1 << 22), // 0x400000
SMALL_SCENERY_FLAG_BUILD_DIRECTLY_ONTOP = (1 << 23), // 0x800000; means supports can be built on this object. Used for base
// blocks.
SMALL_SCENERY_FLAG_HALF_SPACE = (1 << 24), // 0x1000000
SMALL_SCENERY_FLAG_THREE_QUARTERS = (1 << 25), // 0x2000000
SMALL_SCENERY_FLAG_PAINT_SUPPORTS = (1 << 26), // 0x4000000; used for scenery items which are support structures
SMALL_SCENERY_FLAG27 = (1 << 27), // 0x8000000
// Added by OpenRCT2:
SMALL_SCENERY_FLAG_IS_TREE = (1 << 28),
SMALL_SCENERY_FLAG_HAS_TERTIARY_COLOUR = (1 << 29),
};
struct SmallSceneryEntry
{
static constexpr auto kObjectType = ObjectType::SmallScenery;
StringId name;
uint32_t image;
uint32_t flags;
uint8_t height;
CursorID tool_id;
money64 price;
money64 removal_price;
uint8_t* frame_offsets;
uint16_t FrameOffsetCount;
uint16_t animation_delay;
uint16_t animation_mask;
uint16_t num_frames;
ObjectEntryIndex scenery_tab_id;
SceneryBoundBoxes boundBoxes;
CoordsXYZ spriteOffset;
constexpr bool HasFlag(const uint32_t _flags) const
{
return (flags & _flags) != 0;
}
};