mirror of https://github.com/OpenRCT2/OpenRCT2.git
759 lines
27 KiB
C++
759 lines
27 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2023 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include <limits>
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#include <openrct2-ui/interface/Dropdown.h>
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#include <openrct2-ui/interface/Viewport.h>
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#include <openrct2-ui/interface/Widget.h>
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#include <openrct2-ui/windows/Window.h>
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#include <openrct2/Context.h>
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#include <openrct2/Game.h>
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#include <openrct2/Input.h>
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#include <openrct2/actions/PeepPickupAction.h>
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#include <openrct2/actions/StaffFireAction.h>
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#include <openrct2/actions/StaffHireNewAction.h>
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#include <openrct2/actions/StaffSetColourAction.h>
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#include <openrct2/config/Config.h>
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#include <openrct2/drawing/Drawing.h>
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#include <openrct2/entity/EntityList.h>
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#include <openrct2/entity/EntityRegistry.h>
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#include <openrct2/entity/PatrolArea.h>
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#include <openrct2/entity/Staff.h>
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#include <openrct2/localisation/Formatter.h>
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#include <openrct2/localisation/Localisation.h>
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#include <openrct2/management/Finance.h>
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#include <openrct2/sprites.h>
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#include <openrct2/util/Util.h>
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#include <openrct2/windows/Intent.h>
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#include <openrct2/world/Footpath.h>
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#include <openrct2/world/Park.h>
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#include <vector>
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enum
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{
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WINDOW_STAFF_LIST_TAB_HANDYMEN,
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WINDOW_STAFF_LIST_TAB_MECHANICS,
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WINDOW_STAFF_LIST_TAB_SECURITY,
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WINDOW_STAFF_LIST_TAB_ENTERTAINERS
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};
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enum WindowStaffListWidgetIdx
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{
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WIDX_STAFF_LIST_BACKGROUND,
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WIDX_STAFF_LIST_TITLE,
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WIDX_STAFF_LIST_CLOSE,
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WIDX_STAFF_LIST_TAB_CONTENT_PANEL,
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WIDX_STAFF_LIST_HANDYMEN_TAB,
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WIDX_STAFF_LIST_MECHANICS_TAB,
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WIDX_STAFF_LIST_SECURITY_TAB,
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WIDX_STAFF_LIST_ENTERTAINERS_TAB,
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WIDX_STAFF_LIST_LIST,
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WIDX_STAFF_LIST_UNIFORM_COLOUR_PICKER,
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WIDX_STAFF_LIST_HIRE_BUTTON,
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WIDX_STAFF_LIST_QUICK_FIRE,
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WIDX_STAFF_LIST_SHOW_PATROL_AREA_BUTTON,
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WIDX_STAFF_LIST_MAP,
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};
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static constexpr StringId WINDOW_TITLE = STR_STAFF;
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static constexpr int32_t WW = 320;
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static constexpr int32_t WH = 270;
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constexpr int32_t MAX_WW = 500;
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constexpr int32_t MAX_WH = 450;
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// clang-format off
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static Widget _staffListWidgets[] = {
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WINDOW_SHIM(WINDOW_TITLE, WW, WH),
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MakeWidget({ 0, 43}, { WW, WH - 43}, WindowWidgetType::Resize, WindowColour::Secondary ), // tab content panel
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MakeTab ({ 3, 17}, STR_STAFF_HANDYMEN_TAB_TIP ), // handymen tab
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MakeTab ({ 34, 17}, STR_STAFF_MECHANICS_TAB_TIP ), // mechanics tab
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MakeTab ({ 65, 17}, STR_STAFF_SECURITY_TAB_TIP ), // security guards tab
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MakeTab ({ 96, 17}, STR_STAFF_ENTERTAINERS_TAB_TIP), // entertainers tab
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MakeWidget({ 3, 72}, {WW - 6, 195}, WindowWidgetType::Scroll, WindowColour::Secondary, SCROLL_VERTICAL ), // staff list
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MakeWidget({130, 58}, { 12, 12}, WindowWidgetType::ColourBtn, WindowColour::Secondary, STR_NONE, STR_UNIFORM_COLOUR_TIP ), // uniform colour picker
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MakeWidget({165, 17}, { 145, 13}, WindowWidgetType::Button, WindowColour::Primary , STR_NONE, STR_HIRE_STAFF_TIP ), // hire button
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MakeWidget({243, 46}, { 24, 24}, WindowWidgetType::FlatBtn, WindowColour::Secondary, ImageId(SPR_DEMOLISH), STR_QUICK_FIRE_STAFF ), // quick fire staff
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MakeWidget({267, 46}, { 24, 24}, WindowWidgetType::FlatBtn, WindowColour::Secondary, ImageId(SPR_PATROL_BTN), STR_SHOW_PATROL_AREA_TIP ), // show staff patrol area tool
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MakeWidget({291, 46}, { 24, 24}, WindowWidgetType::FlatBtn, WindowColour::Secondary, ImageId(SPR_MAP), STR_SHOW_STAFF_ON_MAP_TIP ), // show staff on map button
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WIDGETS_END,
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};
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// clang-format on
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class StaffListWindow final : public Window
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{
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private:
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struct StaffNamingConvention
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{
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StringId Plural;
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StringId Singular;
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StringId ActionHire;
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};
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struct StaffEntry
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{
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EntityId Id;
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u8string Name;
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};
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std::vector<StaffEntry> _staffList;
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bool _quickFireMode{};
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std::optional<size_t> _highlightedIndex{};
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int32_t _selectedTab{};
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uint32_t _tabAnimationIndex{};
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public:
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void OnOpen() override
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{
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widgets = _staffListWidgets;
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WindowInitScrollWidgets(*this);
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widgets[WIDX_STAFF_LIST_UNIFORM_COLOUR_PICKER].type = WindowWidgetType::Empty;
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min_width = WW;
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min_height = WH;
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max_width = MAX_WW;
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max_height = MAX_WH;
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RefreshList();
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}
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void OnClose() override
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{
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CancelTools();
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}
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void OnMouseUp(WidgetIndex widgetIndex) override
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{
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switch (widgetIndex)
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{
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case WIDX_STAFF_LIST_CLOSE:
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Close();
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break;
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case WIDX_STAFF_LIST_HIRE_BUTTON:
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{
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auto staffType = GetSelectedStaffType();
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auto costume = EntertainerCostume::Count;
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if (staffType == StaffType::Entertainer)
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{
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costume = GetRandomEntertainerCostume();
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}
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HireNewMember(staffType, costume);
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break;
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}
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case WIDX_STAFF_LIST_SHOW_PATROL_AREA_BUTTON:
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if (!ToolSet(*this, WIDX_STAFF_LIST_SHOW_PATROL_AREA_BUTTON, Tool::Crosshair))
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{
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ShowGridlines();
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SetPatrolAreaToRender(GetSelectedStaffType());
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GfxInvalidateScreen();
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}
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break;
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case WIDX_STAFF_LIST_MAP:
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ContextOpenWindow(WindowClass::Map);
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break;
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case WIDX_STAFF_LIST_QUICK_FIRE:
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_quickFireMode = !_quickFireMode;
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Invalidate();
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break;
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}
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}
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void OnResize() override
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{
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min_width = WW;
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min_height = WH;
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if (width < min_width)
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{
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width = min_width;
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Invalidate();
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}
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if (height < min_height)
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{
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height = min_height;
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Invalidate();
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}
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ResizeFrameWithPage();
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}
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void OnUpdate() override
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{
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_tabAnimationIndex++;
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if (_tabAnimationIndex >= 24)
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{
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_tabAnimationIndex = 0;
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}
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else
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{
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InvalidateWidget(WIDX_STAFF_LIST_HANDYMEN_TAB + _selectedTab);
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// Enable highlighting of these staff members in map window
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if (WindowFindByClass(WindowClass::Map) != nullptr)
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{
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gWindowMapFlashingFlags |= MapFlashingFlags::StaffListOpen;
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for (auto peep : EntityList<Staff>())
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{
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EntitySetFlashing(peep, false);
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if (peep->AssignedStaffType == GetSelectedStaffType())
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{
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EntitySetFlashing(peep, true);
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}
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}
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}
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}
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// Note this may be slow if number of staff increases a large amount.
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// See GuestList for fix (more intents) if required.
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RefreshList();
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}
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void OnMouseDown(WidgetIndex widgetIndex) override
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{
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switch (widgetIndex)
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{
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case WIDX_STAFF_LIST_HANDYMEN_TAB:
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case WIDX_STAFF_LIST_MECHANICS_TAB:
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case WIDX_STAFF_LIST_SECURITY_TAB:
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case WIDX_STAFF_LIST_ENTERTAINERS_TAB:
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{
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auto newSelectedTab = widgetIndex - WIDX_STAFF_LIST_HANDYMEN_TAB;
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if (_selectedTab != newSelectedTab)
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{
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_selectedTab = static_cast<uint8_t>(newSelectedTab);
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Invalidate();
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scrolls[0].v_top = 0;
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CancelTools();
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}
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break;
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}
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case WIDX_STAFF_LIST_UNIFORM_COLOUR_PICKER:
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WindowDropdownShowColour(this, &widgets[widgetIndex], colours[1], StaffGetColour(GetSelectedStaffType()));
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break;
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}
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}
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void OnDropdown(WidgetIndex widgetIndex, int32_t dropdownIndex) override
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{
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if (dropdownIndex == -1)
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{
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return;
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}
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if (widgetIndex == WIDX_STAFF_LIST_UNIFORM_COLOUR_PICKER)
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{
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auto action = StaffSetColourAction(GetSelectedStaffType(), ColourDropDownIndexToColour(dropdownIndex));
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GameActions::Execute(&action);
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}
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}
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void OnPrepareDraw() override
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{
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// Set selected tab
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SetWidgetPressed(WIDX_STAFF_LIST_HANDYMEN_TAB, false);
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SetWidgetPressed(WIDX_STAFF_LIST_MECHANICS_TAB, false);
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SetWidgetPressed(WIDX_STAFF_LIST_SECURITY_TAB, false);
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SetWidgetPressed(WIDX_STAFF_LIST_ENTERTAINERS_TAB, false);
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SetWidgetPressed(_selectedTab + WIDX_STAFF_LIST_HANDYMEN_TAB, true);
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widgets[WIDX_STAFF_LIST_HIRE_BUTTON].text = GetStaffNamingConvention(GetSelectedStaffType()).ActionHire;
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widgets[WIDX_STAFF_LIST_UNIFORM_COLOUR_PICKER].type = WindowWidgetType::Empty;
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if (GetSelectedStaffType() != StaffType::Entertainer)
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{
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widgets[WIDX_STAFF_LIST_UNIFORM_COLOUR_PICKER].type = WindowWidgetType::ColourBtn;
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widgets[WIDX_STAFF_LIST_UNIFORM_COLOUR_PICKER].image = GetColourButtonImage(StaffGetColour(GetSelectedStaffType()));
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}
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SetWidgetPressed(WIDX_STAFF_LIST_QUICK_FIRE, _quickFireMode);
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ResizeFrameWithPage();
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widgets[WIDX_STAFF_LIST_LIST].right = width - 4;
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widgets[WIDX_STAFF_LIST_LIST].bottom = height - 15;
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widgets[WIDX_STAFF_LIST_QUICK_FIRE].left = width - 77;
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widgets[WIDX_STAFF_LIST_QUICK_FIRE].right = width - 54;
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widgets[WIDX_STAFF_LIST_SHOW_PATROL_AREA_BUTTON].left = width - 53;
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widgets[WIDX_STAFF_LIST_SHOW_PATROL_AREA_BUTTON].right = width - 30;
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widgets[WIDX_STAFF_LIST_MAP].left = width - 29;
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widgets[WIDX_STAFF_LIST_MAP].right = width - 6;
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widgets[WIDX_STAFF_LIST_HIRE_BUTTON].left = width - 155;
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widgets[WIDX_STAFF_LIST_HIRE_BUTTON].right = width - 11;
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}
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void OnDraw(DrawPixelInfo& dpi) override
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{
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DrawWidgets(dpi);
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DrawTabImages(dpi);
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if (!(gParkFlags & PARK_FLAGS_NO_MONEY))
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{
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auto ft = Formatter();
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ft.Add<money64>(GetStaffWage(GetSelectedStaffType()));
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DrawTextBasic(dpi, windowPos + ScreenCoordsXY{ width - 155, 32 }, STR_COST_PER_MONTH, ft);
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}
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if (GetSelectedStaffType() != StaffType::Entertainer)
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{
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DrawTextBasic(
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dpi, windowPos + ScreenCoordsXY{ 6, widgets[WIDX_STAFF_LIST_UNIFORM_COLOUR_PICKER].top + 1 },
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STR_UNIFORM_COLOUR);
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}
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auto namingConvention = GetStaffNamingConvention(GetSelectedStaffType());
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auto staffTypeStringId = _staffList.size() == 1 ? namingConvention.Singular : namingConvention.Plural;
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auto ft = Formatter();
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ft.Add<uint32_t>(_staffList.size());
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ft.Add<StringId>(staffTypeStringId);
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DrawTextBasic(
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dpi, windowPos + ScreenCoordsXY{ 4, widgets[WIDX_STAFF_LIST_LIST].bottom + 2 }, STR_STAFF_LIST_COUNTER, ft);
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}
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ScreenSize OnScrollGetSize(int32_t scrollIndex) override
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{
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if (_highlightedIndex)
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{
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_highlightedIndex = {};
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Invalidate();
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}
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auto scrollHeight = static_cast<int32_t>(_staffList.size()) * SCROLLABLE_ROW_HEIGHT;
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auto i = scrollHeight - widgets[WIDX_STAFF_LIST_LIST].bottom + widgets[WIDX_STAFF_LIST_LIST].top + 21;
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if (i < 0)
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i = 0;
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if (i < scrolls[0].v_top)
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{
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scrolls[0].v_top = i;
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Invalidate();
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}
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auto scrollWidth = widgets[WIDX_STAFF_LIST_LIST].width() - 15;
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return { scrollWidth, scrollHeight };
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}
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void OnScrollMouseOver(int32_t scrollIndex, const ScreenCoordsXY& screenCoords) override
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{
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auto i = static_cast<size_t>(screenCoords.y / SCROLLABLE_ROW_HEIGHT);
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if (i != _highlightedIndex)
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{
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_highlightedIndex = static_cast<size_t>(i);
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Invalidate();
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}
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}
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void OnScrollMouseDown(int32_t scrollIndex, const ScreenCoordsXY& screenCoords) override
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{
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int32_t i = screenCoords.y / SCROLLABLE_ROW_HEIGHT;
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for (const auto& entry : _staffList)
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{
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if (i == 0)
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{
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if (_quickFireMode)
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{
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auto staffFireAction = StaffFireAction(entry.Id);
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GameActions::Execute(&staffFireAction);
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}
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else
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{
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auto peep = GetEntity<Staff>(entry.Id);
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if (peep != nullptr)
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{
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auto intent = Intent(WindowClass::Peep);
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intent.PutExtra(INTENT_EXTRA_PEEP, peep);
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ContextOpenIntent(&intent);
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}
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}
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break;
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}
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i--;
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}
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}
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void OnScrollDraw(int32_t scrollIndex, DrawPixelInfo& dpi) override
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{
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auto dpiCoords = ScreenCoordsXY{ dpi.x, dpi.y };
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GfxFillRect(
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dpi, { dpiCoords, dpiCoords + ScreenCoordsXY{ dpi.width - 1, dpi.height - 1 } }, ColourMapA[colours[1]].mid_light);
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// How much space do we have for the name and action columns? (Discount scroll area and icons.)
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const int32_t nonIconSpace = widgets[WIDX_STAFF_LIST_LIST].width() - 15 - 68;
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const int32_t nameColumnSize = nonIconSpace * 0.42;
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const int32_t actionColumnSize = nonIconSpace * 0.58;
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const int32_t actionOffset = widgets[WIDX_STAFF_LIST_LIST].right - actionColumnSize - 15;
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auto y = 0;
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size_t i = 0;
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for (const auto& entry : _staffList)
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{
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if (y > dpi.y + dpi.height)
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{
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break;
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}
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if (y + 11 >= dpi.y)
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{
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const auto* peep = GetEntity<Staff>(entry.Id);
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if (peep == nullptr)
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{
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continue;
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}
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int32_t format = (_quickFireMode ? STR_RED_STRINGID : STR_BLACK_STRING);
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if (i == _highlightedIndex)
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{
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GfxFilterRect(dpi, { 0, y, 800, y + (SCROLLABLE_ROW_HEIGHT - 1) }, FilterPaletteID::PaletteDarken1);
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format = (_quickFireMode ? STR_LIGHTPINK_STRINGID : STR_WINDOW_COLOUR_2_STRINGID);
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}
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auto ft = Formatter();
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peep->FormatNameTo(ft);
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DrawTextEllipsised(dpi, { 0, y }, nameColumnSize, format, ft);
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ft = Formatter();
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peep->FormatActionTo(ft);
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DrawTextEllipsised(dpi, { actionOffset, y }, actionColumnSize, format, ft);
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// True if a patrol path is set for the worker
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if (peep->HasPatrolArea())
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{
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GfxDrawSprite(dpi, ImageId(SPR_STAFF_PATROL_PATH), { nameColumnSize + 5, y });
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}
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auto staffOrderIcon_x = nameColumnSize + 20;
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if (peep->AssignedStaffType != StaffType::Entertainer)
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{
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auto staffOrders = peep->StaffOrders;
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auto staffOrderSprite = GetStaffOrderBaseSprite(GetSelectedStaffType());
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while (staffOrders != 0)
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{
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if (staffOrders & 1)
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{
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GfxDrawSprite(dpi, ImageId(staffOrderSprite), { staffOrderIcon_x, y });
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}
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staffOrders = staffOrders >> 1;
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staffOrderIcon_x += 9;
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// TODO: Remove sprite ID addition
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staffOrderSprite++;
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}
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}
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else
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{
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GfxDrawSprite(dpi, ImageId(GetEntertainerCostumeSprite(peep->SpriteType)), { staffOrderIcon_x, y });
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}
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}
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y += SCROLLABLE_ROW_HEIGHT;
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i++;
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}
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}
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void OnToolDown(WidgetIndex widgetIndex, const ScreenCoordsXY& screenCoords) override
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{
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if (widgetIndex == WIDX_STAFF_LIST_SHOW_PATROL_AREA_BUTTON)
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{
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auto closestStaffMember = GetClosestStaffMemberTo(screenCoords);
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if (closestStaffMember != nullptr)
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{
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ToolCancel();
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auto* staffWindow = WindowStaffOpen(closestStaffMember);
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WindowEventDropdownCall(staffWindow, WC_PEEP__WIDX_PATROL, 0);
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}
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else
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{
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auto ft = Formatter();
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ft.Add<StringId>(GetStaffNamingConvention(GetSelectedStaffType()).Plural);
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ContextShowError(STR_NO_THING_IN_PARK_YET, STR_NONE, ft);
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}
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}
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}
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void OnToolAbort(WidgetIndex widgetIndex) override
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{
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if (widgetIndex == WIDX_STAFF_LIST_SHOW_PATROL_AREA_BUTTON)
|
|
{
|
|
HideGridlines();
|
|
ToolCancel();
|
|
ClearPatrolAreaToRender();
|
|
GfxInvalidateScreen();
|
|
}
|
|
}
|
|
|
|
void RefreshList()
|
|
{
|
|
_staffList.clear();
|
|
|
|
for (auto* peep : EntityList<Staff>())
|
|
{
|
|
EntitySetFlashing(peep, false);
|
|
if (peep->AssignedStaffType == GetSelectedStaffType())
|
|
{
|
|
EntitySetFlashing(peep, true);
|
|
|
|
StaffEntry entry;
|
|
entry.Id = peep->Id;
|
|
entry.Name = peep->GetName();
|
|
|
|
_staffList.push_back(std::move(entry));
|
|
}
|
|
}
|
|
|
|
std::sort(_staffList.begin(), _staffList.end(), [](const auto& a, const auto& b) {
|
|
return StrLogicalCmp(a.Name.c_str(), b.Name.c_str()) < 0;
|
|
});
|
|
}
|
|
|
|
private:
|
|
/**
|
|
* Hires a new staff member of the given type.
|
|
*/
|
|
void HireNewMember(StaffType staffType, EntertainerCostume entertainerType)
|
|
{
|
|
bool autoPosition = gConfigGeneral.AutoStaffPlacement;
|
|
if (gInputPlaceObjectModifier & PLACE_OBJECT_MODIFIER_SHIFT_Z)
|
|
{
|
|
autoPosition = autoPosition ^ 1;
|
|
}
|
|
|
|
uint32_t staffOrders = 0;
|
|
|
|
if (staffType == StaffType::Handyman)
|
|
{
|
|
staffOrders = STAFF_ORDERS_SWEEPING | STAFF_ORDERS_WATER_FLOWERS | STAFF_ORDERS_EMPTY_BINS;
|
|
if (gConfigGeneral.HandymenMowByDefault)
|
|
{
|
|
staffOrders |= STAFF_ORDERS_MOWING;
|
|
}
|
|
}
|
|
else if (staffType == StaffType::Mechanic)
|
|
{
|
|
staffOrders = STAFF_ORDERS_INSPECT_RIDES | STAFF_ORDERS_FIX_RIDES;
|
|
}
|
|
|
|
auto hireStaffAction = StaffHireNewAction(autoPosition, staffType, entertainerType, staffOrders);
|
|
hireStaffAction.SetCallback([=](const GameAction*, const GameActions::Result* res) -> void {
|
|
if (res->Error != GameActions::Status::Ok)
|
|
return;
|
|
|
|
auto actionResult = res->GetData<StaffHireNewActionResult>();
|
|
auto* staff = GetEntity<Staff>(actionResult.StaffEntityId);
|
|
if (staff == nullptr)
|
|
return;
|
|
|
|
// If autoposition of staff is disabled, pickup peep and then open the staff window
|
|
if (staff->State == PeepState::Picked)
|
|
{
|
|
CoordsXYZ nullLoc{};
|
|
nullLoc.SetNull();
|
|
|
|
PeepPickupAction pickupAction{ PeepPickupType::Pickup, staff->Id, nullLoc, NetworkGetCurrentPlayerId() };
|
|
pickupAction.SetCallback([staffId = staff->Id](const GameAction* ga, const GameActions::Result* result) {
|
|
if (result->Error != GameActions::Status::Ok)
|
|
return;
|
|
|
|
auto* staff2 = GetEntity<Staff>(staffId);
|
|
auto intent = Intent(WindowClass::Peep);
|
|
intent.PutExtra(INTENT_EXTRA_PEEP, staff2);
|
|
auto* wind = ContextOpenIntent(&intent);
|
|
if (wind != nullptr)
|
|
{
|
|
ToolSet(*wind, WC_STAFF__WIDX_PICKUP, Tool::Picker);
|
|
}
|
|
});
|
|
GameActions::Execute(&pickupAction);
|
|
}
|
|
else
|
|
{
|
|
// Open window for new staff.
|
|
auto intent = Intent(WindowClass::Peep);
|
|
intent.PutExtra(INTENT_EXTRA_PEEP, staff);
|
|
ContextOpenIntent(&intent);
|
|
}
|
|
});
|
|
|
|
GameActions::Execute(&hireStaffAction);
|
|
}
|
|
|
|
StaffType GetSelectedStaffType() const
|
|
{
|
|
return static_cast<StaffType>(_selectedTab);
|
|
}
|
|
|
|
void DrawTabImages(DrawPixelInfo& dpi) const
|
|
{
|
|
DrawTabImage(dpi, WINDOW_STAFF_LIST_TAB_HANDYMEN, PeepSpriteType::Handyman, gStaffHandymanColour);
|
|
DrawTabImage(dpi, WINDOW_STAFF_LIST_TAB_MECHANICS, PeepSpriteType::Mechanic, gStaffMechanicColour);
|
|
DrawTabImage(dpi, WINDOW_STAFF_LIST_TAB_SECURITY, PeepSpriteType::Security, gStaffSecurityColour);
|
|
DrawTabImage(dpi, WINDOW_STAFF_LIST_TAB_ENTERTAINERS, PeepSpriteType::EntertainerElephant);
|
|
}
|
|
|
|
void DrawTabImage(DrawPixelInfo& dpi, int32_t tabIndex, PeepSpriteType type, colour_t colour) const
|
|
{
|
|
auto widgetIndex = WIDX_STAFF_LIST_HANDYMEN_TAB + tabIndex;
|
|
const auto& widget = widgets[widgetIndex];
|
|
auto imageId = (_selectedTab == tabIndex ? (_tabAnimationIndex & ~3) : 0);
|
|
imageId += GetPeepAnimation(type).base_image + 1;
|
|
GfxDrawSprite(
|
|
dpi, ImageId(imageId, colour), windowPos + ScreenCoordsXY{ (widget.left + widget.right) / 2, widget.bottom - 6 });
|
|
}
|
|
|
|
void DrawTabImage(DrawPixelInfo& dpi, int32_t tabIndex, PeepSpriteType type) const
|
|
{
|
|
auto widgetIndex = WIDX_STAFF_LIST_HANDYMEN_TAB + tabIndex;
|
|
const auto& widget = widgets[widgetIndex];
|
|
DrawPixelInfo clippedDpi;
|
|
if (ClipDrawPixelInfo(
|
|
clippedDpi, dpi, windowPos + ScreenCoordsXY{ widget.left + 1, widget.top + 1 }, widget.right - widget.left - 1,
|
|
widget.bottom - widget.top - 1))
|
|
{
|
|
auto imageId = (_selectedTab == 3 ? (_tabAnimationIndex & ~3) : 0);
|
|
imageId += GetPeepAnimation(type).base_image + 1;
|
|
GfxDrawSprite(clippedDpi, ImageId(imageId), { 15, 23 });
|
|
}
|
|
}
|
|
|
|
void CancelTools()
|
|
{
|
|
if (InputTestFlag(INPUT_FLAG_TOOL_ACTIVE))
|
|
{
|
|
if (classification == gCurrentToolWidget.window_classification && number == gCurrentToolWidget.window_number)
|
|
{
|
|
ToolCancel();
|
|
}
|
|
}
|
|
}
|
|
|
|
Peep* GetClosestStaffMemberTo(const ScreenCoordsXY& screenCoords)
|
|
{
|
|
int32_t direction{};
|
|
TileElement* tileElement{};
|
|
auto footpathCoords = FootpathGetCoordinatesFromPos(screenCoords, &direction, &tileElement);
|
|
if (footpathCoords.IsNull())
|
|
return nullptr;
|
|
|
|
auto isPatrolAreaSet = IsPatrolAreaSetForStaffType(GetSelectedStaffType(), footpathCoords);
|
|
|
|
Peep* closestPeep = nullptr;
|
|
auto closestPeepDistance = std::numeric_limits<int32_t>::max();
|
|
for (auto peep : EntityList<Staff>())
|
|
{
|
|
if (peep->AssignedStaffType != GetSelectedStaffType())
|
|
continue;
|
|
|
|
if (isPatrolAreaSet)
|
|
{
|
|
if (!peep->HasPatrolArea())
|
|
{
|
|
continue;
|
|
}
|
|
if (!peep->IsLocationInPatrol(footpathCoords))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (peep->x == LOCATION_NULL)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
auto distance = std::abs(footpathCoords.x - peep->x) + std::abs(footpathCoords.y - peep->y);
|
|
if (distance < closestPeepDistance)
|
|
{
|
|
closestPeepDistance = distance;
|
|
closestPeep = peep;
|
|
}
|
|
}
|
|
return closestPeep;
|
|
}
|
|
|
|
static EntertainerCostume GetRandomEntertainerCostume()
|
|
{
|
|
auto result = EntertainerCostume::Panda;
|
|
EntertainerCostume costumeList[static_cast<uint8_t>(EntertainerCostume::Count)];
|
|
int32_t numCostumes = StaffGetAvailableEntertainerCostumeList(costumeList);
|
|
if (numCostumes > 0)
|
|
{
|
|
int32_t index = UtilRand() % numCostumes;
|
|
result = costumeList[index];
|
|
}
|
|
return result;
|
|
}
|
|
|
|
static constexpr StaffNamingConvention GetStaffNamingConvention(StaffType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
default:
|
|
case StaffType::Handyman:
|
|
return { STR_HANDYMAN_PLURAL, STR_HANDYMAN_SINGULAR, STR_HIRE_HANDYMAN };
|
|
case StaffType::Mechanic:
|
|
return { STR_MECHANIC_PLURAL, STR_MECHANIC_SINGULAR, STR_HIRE_MECHANIC };
|
|
case StaffType::Security:
|
|
return { STR_SECURITY_GUARD_PLURAL, STR_SECURITY_GUARD_SINGULAR, STR_HIRE_SECURITY_GUARD };
|
|
case StaffType::Entertainer:
|
|
return { STR_ENTERTAINER_PLURAL, STR_ENTERTAINER_SINGULAR, STR_HIRE_ENTERTAINER };
|
|
}
|
|
}
|
|
|
|
static uint32_t GetStaffOrderBaseSprite(StaffType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case StaffType::Handyman:
|
|
return SPR_STAFF_ORDERS_SWEEPING;
|
|
case StaffType::Mechanic:
|
|
return SPR_STAFF_ORDERS_INSPECT_RIDES;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static uint32_t GetEntertainerCostumeSprite(PeepSpriteType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
default:
|
|
case PeepSpriteType::EntertainerPanda:
|
|
return SPR_STAFF_COSTUME_PANDA;
|
|
case PeepSpriteType::EntertainerTiger:
|
|
return SPR_STAFF_COSTUME_TIGER;
|
|
case PeepSpriteType::EntertainerElephant:
|
|
return SPR_STAFF_COSTUME_ELEPHANT;
|
|
case PeepSpriteType::EntertainerRoman:
|
|
return SPR_STAFF_COSTUME_ROMAN;
|
|
case PeepSpriteType::EntertainerGorilla:
|
|
return SPR_STAFF_COSTUME_GORILLA;
|
|
case PeepSpriteType::EntertainerSnowman:
|
|
return SPR_STAFF_COSTUME_SNOWMAN;
|
|
case PeepSpriteType::EntertainerKnight:
|
|
return SPR_STAFF_COSTUME_KNIGHT;
|
|
case PeepSpriteType::EntertainerAstronaut:
|
|
return SPR_STAFF_COSTUME_ASTRONAUT;
|
|
case PeepSpriteType::EntertainerBandit:
|
|
return SPR_STAFF_COSTUME_BANDIT;
|
|
case PeepSpriteType::EntertainerSheriff:
|
|
return SPR_STAFF_COSTUME_SHERIFF;
|
|
case PeepSpriteType::EntertainerPirate:
|
|
return SPR_STAFF_COSTUME_PIRATE;
|
|
}
|
|
}
|
|
};
|
|
|
|
WindowBase* WindowStaffListOpen()
|
|
{
|
|
return WindowFocusOrCreate<StaffListWindow>(WindowClass::StaffList, WW, WH, WF_10 | WF_RESIZABLE);
|
|
}
|
|
|
|
void WindowStaffListRefresh()
|
|
{
|
|
auto* window = WindowFindByClass(WindowClass::StaffList);
|
|
if (window != nullptr)
|
|
{
|
|
static_cast<StaffListWindow*>(window)->RefreshList();
|
|
}
|
|
}
|