mirror of https://github.com/OpenRCT2/OpenRCT2.git
99 lines
2.7 KiB
C++
99 lines
2.7 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2023 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma once
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#include "../common.h"
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#include "./Weather.h"
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#include <memory>
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#include <string>
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enum class DrawingEngine : int32_t
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{
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None = -1,
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Software,
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SoftwareWithHardwareDisplay,
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OpenGL,
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Count,
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};
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enum DRAWING_ENGINE_FLAGS
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{
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DEF_NONE = 0,
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/**
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* Whether or not the engine will only draw changed blocks of the screen each frame.
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*/
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DEF_DIRTY_OPTIMISATIONS = 1 << 0,
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/**
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* The drawing engine is capable of processing the drawing in parallel.
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*/
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DEF_PARALLEL_DRAWING = 1 << 1,
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};
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struct DrawPixelInfo;
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struct GamePalette;
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namespace OpenRCT2::Ui
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{
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struct IUiContext;
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} // namespace OpenRCT2::Ui
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namespace OpenRCT2::Drawing
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{
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struct IDrawingContext;
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struct IDrawingEngine
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{
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virtual ~IDrawingEngine()
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{
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}
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virtual void Initialise() abstract;
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virtual void Resize(uint32_t width, uint32_t height) abstract;
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virtual void SetPalette(const GamePalette& colours) abstract;
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virtual void SetVSync(bool vsync) abstract;
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virtual void Invalidate(int32_t left, int32_t top, int32_t right, int32_t bottom) abstract;
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virtual void BeginDraw() abstract;
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virtual void EndDraw() abstract;
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virtual void PaintWindows() abstract;
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virtual void PaintWeather() abstract;
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virtual void CopyRect(int32_t x, int32_t y, int32_t width, int32_t height, int32_t dx, int32_t dy) abstract;
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virtual std::string Screenshot() abstract;
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virtual IDrawingContext* GetDrawingContext() abstract;
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virtual DrawPixelInfo* GetDrawingPixelInfo() abstract;
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virtual DRAWING_ENGINE_FLAGS GetFlags() abstract;
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virtual void InvalidateImage(uint32_t image) abstract;
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};
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struct IDrawingEngineFactory
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{
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virtual ~IDrawingEngineFactory()
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{
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}
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[[nodiscard]] virtual std::unique_ptr<IDrawingEngine> Create(
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DrawingEngine type, const std::shared_ptr<OpenRCT2::Ui::IUiContext>& uiContext) abstract;
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};
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struct IWeatherDrawer
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{
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virtual ~IWeatherDrawer() = default;
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virtual void Draw(
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DrawPixelInfo& dpi, int32_t x, int32_t y, int32_t width, int32_t height, int32_t xStart, int32_t yStart,
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const uint8_t* weatherpattern) abstract;
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};
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} // namespace OpenRCT2::Drawing
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