OpenRCT2/src/openrct2/drawing/Rect.cpp

141 lines
5.1 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2023 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "../common.h"
#include "../interface/Colour.h"
#include "../world/Location.hpp"
#include "Drawing.h"
/**
* Draw a rectangle, with optional border or fill
*
* rct2: 0x006E6F81
* dpi (edi)
* left (ax)
* top (cx)
* right (bx)
* bottom (dx)
* colour (ebp)
* flags (si)
*/
void GfxFillRectInset(DrawPixelInfo& dpi, const ScreenRect& rect, int32_t colour, uint8_t flags)
{
const auto leftTop = ScreenCoordsXY{ rect.GetLeft(), rect.GetTop() };
const auto leftBottom = ScreenCoordsXY{ rect.GetLeft(), rect.GetBottom() };
const auto rightTop = ScreenCoordsXY{ rect.GetRight(), rect.GetTop() };
const auto rightBottom = ScreenCoordsXY{ rect.GetRight(), rect.GetBottom() };
if (colour & (COLOUR_FLAG_TRANSLUCENT | COLOUR_FLAG_8))
{
TranslucentWindowPalette palette;
if (colour & COLOUR_FLAG_8)
{
// TODO: This can't be added up
// palette = NOT_TRANSLUCENT(colour);
assert(false);
return;
}
palette = TranslucentWindowPalettes[BASE_COLOUR(colour)];
if (flags & INSET_RECT_FLAG_BORDER_NONE)
{
GfxFilterRect(dpi, rect, palette.base);
}
else if (flags & INSET_RECT_FLAG_BORDER_INSET)
{
// Draw outline of box
GfxFilterRect(dpi, { leftTop, leftBottom }, palette.highlight);
GfxFilterRect(dpi, { leftTop, rightTop }, palette.highlight);
GfxFilterRect(dpi, { rightTop, rightBottom }, palette.shadow);
GfxFilterRect(dpi, { leftBottom, rightBottom }, palette.shadow);
if (!(flags & INSET_RECT_FLAG_FILL_NONE))
{
GfxFilterRect(dpi, { leftTop + ScreenCoordsXY{ 1, 1 }, rightBottom - ScreenCoordsXY{ 1, 1 } }, palette.base);
}
}
else
{
// Draw outline of box
GfxFilterRect(dpi, { leftTop, leftBottom }, palette.shadow);
GfxFilterRect(dpi, { leftTop, rightTop }, palette.shadow);
GfxFilterRect(dpi, { rightTop, rightBottom }, palette.highlight);
GfxFilterRect(dpi, { leftBottom, rightBottom }, palette.highlight);
if (!(flags & INSET_RECT_FLAG_FILL_NONE))
{
GfxFilterRect(
dpi, { leftTop + ScreenCoordsXY{ 1, 1 }, { rightBottom - ScreenCoordsXY{ 1, 1 } } }, palette.base);
}
}
}
else
{
uint8_t shadow, fill, hilight;
if (flags & INSET_RECT_FLAG_FILL_MID_LIGHT)
{
shadow = ColourMapA[colour].dark;
fill = ColourMapA[colour].mid_light;
hilight = ColourMapA[colour].lighter;
}
else
{
shadow = ColourMapA[colour].mid_dark;
fill = ColourMapA[colour].light;
hilight = ColourMapA[colour].lighter;
}
if (flags & INSET_RECT_FLAG_BORDER_NONE)
{
GfxFillRect(dpi, rect, fill);
}
else if (flags & INSET_RECT_FLAG_BORDER_INSET)
{
// Draw outline of box
GfxFillRect(dpi, { leftTop, leftBottom }, shadow);
GfxFillRect(dpi, { leftTop + ScreenCoordsXY{ 1, 0 }, rightTop }, shadow);
GfxFillRect(dpi, { rightTop + ScreenCoordsXY{ 0, 1 }, rightBottom - ScreenCoordsXY{ 0, 1 } }, hilight);
GfxFillRect(dpi, { leftBottom + ScreenCoordsXY{ 1, 0 }, rightBottom }, hilight);
if (!(flags & INSET_RECT_FLAG_FILL_NONE))
{
if (!(flags & INSET_RECT_FLAG_FILL_DONT_LIGHTEN))
{
if (flags & INSET_RECT_FLAG_FILL_GREY)
{
fill = ColourMapA[COLOUR_BLACK].light;
}
else
{
fill = ColourMapA[colour].lighter;
}
}
GfxFillRect(dpi, { leftTop + ScreenCoordsXY{ 1, 1 }, rightBottom - ScreenCoordsXY{ 1, 1 } }, fill);
}
}
else
{
// Draw outline of box
GfxFillRect(dpi, { leftTop, leftBottom - ScreenCoordsXY{ 0, 1 } }, hilight);
GfxFillRect(dpi, { leftTop + ScreenCoordsXY{ 1, 0 }, rightTop - ScreenCoordsXY{ 1, 0 } }, hilight);
GfxFillRect(dpi, { rightTop, rightBottom - ScreenCoordsXY{ 0, 1 } }, shadow);
GfxFillRect(dpi, { leftBottom, rightBottom }, shadow);
if (!(flags & INSET_RECT_FLAG_FILL_NONE))
{
if (flags & INSET_RECT_FLAG_FILL_GREY)
{
fill = ColourMapA[COLOUR_BLACK].light;
}
GfxFillRect(dpi, { leftTop + ScreenCoordsXY{ 1, 1 }, rightBottom - ScreenCoordsXY{ 1, 1 } }, fill);
}
}
}
}