OpenRCT2/src/openrct2/Context.cpp

1202 lines
37 KiB
C++

#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include <algorithm>
#include <cmath>
#include <exception>
#include <memory>
#include <string>
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif // __EMSCRIPTEN__
#include "audio/AudioContext.h"
#include "Context.h"
#include "ui/UiContext.h"
#include "core/Console.hpp"
#include "core/File.h"
#include "core/FileScanner.h"
#include "core/FileStream.hpp"
#include "core/Guard.hpp"
#include "core/Math.hpp"
#include "core/MemoryStream.h"
#include "core/Path.hpp"
#include "core/String.hpp"
#include "core/Util.hpp"
#include "FileClassifier.h"
#include "HandleParkLoad.h"
#include "network/network.h"
#include "object/ObjectManager.h"
#include "object/ObjectRepository.h"
#include "OpenRCT2.h"
#include "ParkImporter.h"
#include "platform/Crash.h"
#include "PlatformEnvironment.h"
#include "ride/TrackDesignRepository.h"
#include "scenario/Scenario.h"
#include "scenario/ScenarioRepository.h"
#include "title/TitleScreen.h"
#include "title/TitleSequenceManager.h"
#include "ui/WindowManager.h"
#include "Version.h"
#include "audio/audio.h"
#include "config/Config.h"
#include "drawing/LightFX.h"
#include "Editor.h"
#include "Game.h"
#include "Input.h"
#include "interface/Chat.h"
#include "interface/Console.h"
#include "interface/themes.h"
#include "interface/Viewport.h"
#include "Intro.h"
#include "localisation/Date.h"
#include "localisation/Language.h"
#include "network/DiscordService.h"
#include "network/http.h"
#include "network/network.h"
#include "network/twitch.h"
#include "platform/platform.h"
#include "util/Util.h"
using namespace OpenRCT2;
using namespace OpenRCT2::Audio;
using namespace OpenRCT2::Ui;
namespace OpenRCT2
{
class Context : public IContext
{
private:
// Dependencies
IPlatformEnvironment * const _env = nullptr;
IAudioContext * const _audioContext = nullptr;
IUiContext * const _uiContext = nullptr;
// Services
IObjectRepository * _objectRepository = nullptr;
IObjectManager * _objectManager = nullptr;
ITrackDesignRepository * _trackDesignRepository = nullptr;
IScenarioRepository * _scenarioRepository = nullptr;
#ifdef __ENABLE_DISCORD__
DiscordService * _discordService = nullptr;
#endif
StdInOutConsole _stdInOutConsole;
// Game states
TitleScreen * _titleScreen = nullptr;
bool _initialised = false;
bool _isWindowMinimised = false;
uint32 _lastTick = 0;
uint32 _accumulator = 0;
uint32 _lastUpdateTick = 0;
bool _variableFrame = false;
/** If set, will end the OpenRCT2 game loop. Intentially private to this module so that the flag can not be set back to false. */
bool _finished = false;
public:
// Singleton of Context.
// Remove this when GetContext() is no longer called so that
// multiple instances can be created in parallel
static Context * Instance;
public:
Context(IPlatformEnvironment * env, IAudioContext * audioContext, IUiContext * uiContext)
: _env(env),
_audioContext(audioContext),
_uiContext(uiContext)
{
Instance = this;
}
~Context() override
{
window_close_all();
http_dispose();
language_close_all();
object_manager_unload_all_objects();
gfx_object_check_all_images_freed();
gfx_unload_g2();
gfx_unload_g1();
config_release();
#ifndef DISABLE_NETWORK
EVP_MD_CTX_destroy(gHashCTX);
#endif // DISABLE_NETWORK
delete _titleScreen;
#ifdef __ENABLE_DISCORD__
delete _discordService;
#endif
delete _scenarioRepository;
delete _trackDesignRepository;
delete _objectManager;
delete _objectRepository;
Instance = nullptr;
}
IAudioContext * GetAudioContext() override
{
return _audioContext;
}
IUiContext * GetUiContext() override
{
return _uiContext;
}
IPlatformEnvironment * GetPlatformEnvironment() override
{
return _env;
}
sint32 RunOpenRCT2(int argc, const char * * argv) override
{
if (Initialise())
{
Launch();
}
return gExitCode;
}
void WriteLine(const std::string &s) override
{
_stdInOutConsole.WriteLine(s);
}
/**
* Causes the OpenRCT2 game loop to finish.
*/
void Finish() override
{
_finished = true;
}
void Quit() override
{
gSavePromptMode = PM_QUIT;
context_open_window(WC_SAVE_PROMPT);
}
std::string GetPathLegacy(sint32 pathId) override
{
static constexpr const char * const LegacyFileNames[PATH_ID_END] =
{
nullptr,
nullptr,
"css1.dat",
"css2.dat",
"css4.dat",
"css5.dat",
"css6.dat",
"css7.dat",
"css8.dat",
"css9.dat",
"css11.dat",
"css12.dat",
"css13.dat",
"css14.dat",
"css15.dat",
"css3.dat",
"css17.dat",
"css18.dat",
"css19.dat",
"css20.dat",
"css21.dat",
"css22.dat",
nullptr,
"css23.dat",
"css24.dat",
"css25.dat",
"css26.dat",
"css27.dat",
"css28.dat",
"css29.dat",
"css30.dat",
"css31.dat",
"css32.dat",
"css33.dat",
"css34.dat",
"css35.dat",
"css36.dat",
"css37.dat",
"css38.dat",
"CUSTOM1.WAV",
"CUSTOM2.WAV",
"css39.dat",
"css40.dat",
"css41.dat",
nullptr,
"css42.dat",
"css43.dat",
"css44.dat",
"css45.dat",
"css46.dat",
"css50.dat"
};
std::string result;
if (pathId == PATH_ID_CSS50)
{
auto dataPath = _env->GetDirectoryPath(DIRBASE::RCT1, DIRID::DATA);
result = Path::Combine(dataPath, "css17.dat");
}
else if (pathId >= 0 && pathId < PATH_ID_END)
{
auto fileName = LegacyFileNames[pathId];
if (fileName != nullptr)
{
auto dataPath = _env->GetDirectoryPath(DIRBASE::RCT2, DIRID::DATA);
result = Path::Combine(dataPath, fileName);
}
}
return result;
}
bool Initialise() final override
{
if (_initialised)
{
throw std::runtime_error("Context already initialised.");
}
_initialised = true;
#ifndef DISABLE_NETWORK
gHashCTX = EVP_MD_CTX_create();
Guard::Assert(gHashCTX != nullptr, "EVP_MD_CTX_create failed");
#endif // DISABLE_NETWORK
crash_init();
if (gConfigGeneral.last_run_version != nullptr && String::Equals(gConfigGeneral.last_run_version, OPENRCT2_VERSION))
{
gOpenRCT2ShowChangelog = false;
}
else
{
gOpenRCT2ShowChangelog = true;
gConfigGeneral.last_run_version = String::Duplicate(OPENRCT2_VERSION);
config_save_default();
}
// TODO add configuration option to allow multiple instances
// if (!gOpenRCT2Headless && !platform_lock_single_instance()) {
// log_fatal("OpenRCT2 is already running.");
// return false;
// } //This comment was relocated so it would stay where it was in relation to the following lines of code.
if (!gOpenRCT2Headless)
{
auto rct2InstallPath = GetOrPromptRCT2Path();
if (rct2InstallPath.empty())
{
return false;
}
_env->SetBasePath(DIRBASE::RCT2, rct2InstallPath);
}
_objectRepository = CreateObjectRepository(_env);
_objectManager = CreateObjectManager(_objectRepository);
_trackDesignRepository = CreateTrackDesignRepository(_env);
_scenarioRepository = CreateScenarioRepository(_env);
#ifdef __ENABLE_DISCORD__
_discordService = new DiscordService();
#endif
if (!language_open(gConfigGeneral.language))
{
log_error("Failed to open configured language...");
if (!language_open(LANGUAGE_ENGLISH_UK))
{
log_fatal("Failed to open fallback language...");
return false;
}
}
if (platform_process_is_elevated())
{
std::string elevationWarning = language_get_string(STR_ADMIN_NOT_RECOMMENDED);
if (gOpenRCT2Headless)
{
Console::Error::WriteLine(elevationWarning.c_str());
}
else
{
_uiContext->ShowMessageBox(elevationWarning);
}
}
if (!gOpenRCT2Headless)
{
_uiContext->CreateWindow();
}
// TODO Ideally we want to delay this until we show the title so that we can
// still open the game window and draw a progress screen for the creation
// of the object cache.
_objectRepository->LoadOrConstruct();
// TODO Like objects, this can take a while if there are a lot of track designs
// its also really something really we might want to do in the background
// as its not required until the player wants to place a new ride.
_trackDesignRepository->Scan();
_scenarioRepository->Scan();
TitleSequenceManager::Scan();
if (!gOpenRCT2Headless)
{
audio_init();
audio_populate_devices();
audio_init_ride_sounds_and_info();
}
http_init();
network_set_env(_env);
chat_init();
theme_manager_initialise();
CopyOriginalUserFilesOver();
if (!gOpenRCT2NoGraphics)
{
if (!LoadBaseGraphics())
{
return false;
}
#ifdef __ENABLE_LIGHTFX__
lightfx_init();
#endif
}
gScenarioTicks = 0;
util_srand((uint32)time(nullptr));
input_reset_place_obj_modifier();
viewport_init_all();
game_init_all(150);
_titleScreen = new TitleScreen();
return true;
}
bool LoadParkFromFile(const std::string &path, bool loadTitleScreenOnFail) final override
{
try
{
auto fs = FileStream(path, FILE_MODE_OPEN);
return LoadParkFromStream(&fs, path, loadTitleScreenOnFail);
}
catch (const std::exception &e)
{
Console::Error::WriteLine(e.what());
}
return false;
}
bool LoadParkFromStream(IStream * stream, const std::string &path, bool loadTitleScreenFirstOnFail) final override
{
ClassifiedFileInfo info;
if (TryClassifyFile(stream, &info))
{
if (info.Type == FILE_TYPE::SAVED_GAME ||
info.Type == FILE_TYPE::SCENARIO)
{
std::unique_ptr<IParkImporter> parkImporter;
if (info.Version <= FILE_TYPE_S4_CUTOFF)
{
// Save is an S4 (RCT1 format)
parkImporter.reset(ParkImporter::CreateS4());
}
else
{
// Save is an S6 (RCT2 format)
parkImporter.reset(ParkImporter::CreateS6(_objectRepository, _objectManager));
}
try
{
auto result = parkImporter->LoadFromStream(stream, info.Type == FILE_TYPE::SCENARIO, false, path.c_str());
if (result.Error == PARK_LOAD_ERROR_OK)
{
parkImporter->Import();
String::Set(gScenarioSavePath, Util::CountOf(gScenarioSavePath), path.c_str());
String::Set(gCurrentLoadedPath, Util::CountOf(gCurrentLoadedPath), path.c_str());
gFirstTimeSaving = true;
game_fix_save_vars();
sprite_position_tween_reset();
gScreenAge = 0;
gLastAutoSaveUpdate = AUTOSAVE_PAUSE;
if (info.Type == FILE_TYPE::SAVED_GAME)
{
if (network_get_mode() == NETWORK_MODE_CLIENT)
{
network_close();
}
game_load_init();
if (network_get_mode() == NETWORK_MODE_SERVER)
{
network_send_map();
}
}
else
{
scenario_begin();
if (network_get_mode() == NETWORK_MODE_SERVER)
{
network_send_map();
}
if (network_get_mode() == NETWORK_MODE_CLIENT)
{
network_close();
}
}
// This ensures that the newly loaded save reflects the user's
// 'show real names of guests' option, now that it's a global setting
peep_update_names(gConfigGeneral.show_real_names_of_guests);
return true;
}
else
{
handle_park_load_failure_with_title_opt(&result, path, loadTitleScreenFirstOnFail);
}
}
catch (const std::exception &e)
{
Console::Error::WriteLine(e.what());
}
}
else
{
Console::Error::WriteLine("Invalid file type.");
}
}
else
{
Console::Error::WriteLine("Unable to detect file type.");
}
return false;
}
private:
std::string GetOrPromptRCT2Path()
{
auto result = std::string();
if (String::IsNullOrEmpty(gCustomRCT2DataPath))
{
// Check install directory
if (gConfigGeneral.rct2_path == nullptr || !platform_original_game_data_exists(gConfigGeneral.rct2_path))
{
log_verbose("install directory does not exist or invalid directory selected, %s", gConfigGeneral.rct2_path);
if (!config_find_or_browse_install_directory())
{
utf8 path[MAX_PATH];
config_get_default_path(path, sizeof(path));
Console::Error::WriteLine("An RCT2 install directory must be specified! Please edit \"game_path\" in %s.\n", path);
return std::string();
}
}
result = std::string(gConfigGeneral.rct2_path);
}
else
{
result = std::string(gCustomRCT2DataPath);
}
return result;
}
bool LoadBaseGraphics()
{
if (!gfx_load_g1(_env))
{
return false;
}
gfx_load_g2();
gfx_load_csg();
font_sprite_initialise_characters();
return true;
}
/**
* Launches the game, after command line arguments have been parsed and processed.
*/
void Launch()
{
gIntroState = INTRO_STATE_NONE;
if ((gOpenRCT2StartupAction == STARTUP_ACTION_TITLE) && gConfigGeneral.play_intro)
{
gOpenRCT2StartupAction = STARTUP_ACTION_INTRO;
}
switch (gOpenRCT2StartupAction) {
case STARTUP_ACTION_INTRO:
gIntroState = INTRO_STATE_PUBLISHER_BEGIN;
title_load();
break;
case STARTUP_ACTION_TITLE:
title_load();
break;
case STARTUP_ACTION_OPEN:
{
// A path that includes "://" is illegal with all common filesystems, so it is almost certainly a URL
// This way all cURL supported protocols, like http, ftp, scp and smb are automatically handled
if (strstr(gOpenRCT2StartupActionPath, "://") != nullptr)
{
#ifndef DISABLE_HTTP
// Download park and open it using its temporary filename
void * data;
size_t dataSize = http_download_park(gOpenRCT2StartupActionPath, &data);
if (dataSize == 0)
{
title_load();
break;
}
auto ms = MemoryStream(data, dataSize, MEMORY_ACCESS::OWNER);
if (!LoadParkFromStream(&ms, gOpenRCT2StartupActionPath, true))
{
Console::Error::WriteLine("Failed to load '%s'", gOpenRCT2StartupActionPath);
title_load();
break;
}
#endif
}
else
{
try
{
if (!LoadParkFromFile(gOpenRCT2StartupActionPath, true))
{
break;
}
}
catch (const std::exception &ex)
{
Console::Error::WriteLine("Failed to load '%s'", gOpenRCT2StartupActionPath);
Console::Error::WriteLine("%s", ex.what());
title_load();
break;
}
}
gScreenFlags = SCREEN_FLAGS_PLAYING;
#ifndef DISABLE_NETWORK
if (gNetworkStart == NETWORK_MODE_SERVER)
{
if (gNetworkStartPort == 0)
{
gNetworkStartPort = gConfigNetwork.default_port;
}
if (String::IsNullOrEmpty(gNetworkStartAddress))
{
gNetworkStartAddress = gConfigNetwork.listen_address;
}
if (String::IsNullOrEmpty(gCustomPassword))
{
network_set_password(gConfigNetwork.default_password);
}
else
{
network_set_password(gCustomPassword);
}
network_begin_server(gNetworkStartPort, gNetworkStartAddress);
}
#endif // DISABLE_NETWORK
break;
}
case STARTUP_ACTION_EDIT:
if (String::SizeOf(gOpenRCT2StartupActionPath) == 0)
{
Editor::Load();
}
else if (!Editor::LoadLandscape(gOpenRCT2StartupActionPath))
{
title_load();
}
break;
}
#ifndef DISABLE_NETWORK
if (gNetworkStart == NETWORK_MODE_CLIENT)
{
if (gNetworkStartPort == 0)
{
gNetworkStartPort = gConfigNetwork.default_port;
}
network_begin_client(gNetworkStartHost, gNetworkStartPort);
}
#endif // DISABLE_NETWORK
// For now, only allow interactive console in headless mode
if (gOpenRCT2Headless)
{
_stdInOutConsole.Start();
}
RunGameLoop();
}
bool ShouldRunVariableFrame()
{
if (!gConfigGeneral.uncap_fps) return false;
if (gGameSpeed > 4) return false;
if (gOpenRCT2Headless) return false;
if (_uiContext->IsMinimised()) return false;
return true;
}
/**
* Run the main game loop until the finished flag is set.
*/
void RunGameLoop()
{
log_verbose("begin openrct2 loop");
_finished = false;
#ifndef __EMSCRIPTEN__
_variableFrame = ShouldRunVariableFrame();
do
{
RunFrame();
}
while (!_finished);
#else
emscripten_set_main_loop_arg([](void * vctx) ->
{
auto ctx = reinterpret_cast<Context *>(vctx);
ctx->RunFrame();
}, this, 0, 1);
#endif // __EMSCRIPTEN__
log_verbose("finish openrct2 loop");
}
void RunFrame()
{
// Make sure we catch the state change and reset it.
bool useVariableFrame = ShouldRunVariableFrame();
if (_variableFrame != useVariableFrame)
{
_lastTick = 0;
_variableFrame = useVariableFrame;
}
if (useVariableFrame)
{
RunVariableFrame();
}
else
{
RunFixedFrame();
}
}
void RunFixedFrame()
{
uint32 currentTick = platform_get_ticks();
if (_lastTick == 0)
{
_lastTick = currentTick;
}
uint32 elapsed = currentTick - _lastTick;
_lastTick = currentTick;
_accumulator = Math::Min(_accumulator + elapsed, (uint32)GAME_UPDATE_MAX_THRESHOLD);
_uiContext->ProcessMessages();
if (_accumulator < GAME_UPDATE_TIME_MS)
{
platform_sleep(GAME_UPDATE_TIME_MS - _accumulator - 1);
return;
}
_accumulator -= GAME_UPDATE_TIME_MS;
Update();
if (!_isWindowMinimised && !gOpenRCT2Headless)
{
drawing_engine_draw();
}
}
void RunVariableFrame()
{
uint32 currentTick = platform_get_ticks();
bool draw = !_isWindowMinimised && !gOpenRCT2Headless;
if (_lastTick == 0)
{
sprite_position_tween_reset();
_lastTick = currentTick;
}
uint32 elapsed = currentTick - _lastTick;
_lastTick = currentTick;
_accumulator = Math::Min(_accumulator + elapsed, (uint32)GAME_UPDATE_MAX_THRESHOLD);
_uiContext->ProcessMessages();
while (_accumulator >= GAME_UPDATE_TIME_MS)
{
// Get the original position of each sprite
if(draw)
sprite_position_tween_store_a();
Update();
_accumulator -= GAME_UPDATE_TIME_MS;
// Get the next position of each sprite
if(draw)
sprite_position_tween_store_b();
}
if (draw)
{
const float alpha = (float)_accumulator / GAME_UPDATE_TIME_MS;
sprite_position_tween_all(alpha);
drawing_engine_draw();
sprite_position_tween_restore();
}
}
void Update()
{
uint32 currentUpdateTick = platform_get_ticks();
gTicksSinceLastUpdate = std::min<uint32>(currentUpdateTick - _lastUpdateTick, 500);
_lastUpdateTick = currentUpdateTick;
if (game_is_not_paused())
{
gPaletteEffectFrame += gTicksSinceLastUpdate;
}
date_update_real_time_of_day();
if (gIntroState != INTRO_STATE_NONE)
{
intro_update();
}
else if ((gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) && !gOpenRCT2Headless)
{
_titleScreen->Update();
}
else
{
game_update();
}
#ifdef __ENABLE_DISCORD__
if (_discordService != nullptr)
{
_discordService->Update();
}
#endif
twitch_update();
chat_update();
_stdInOutConsole.ProcessEvalQueue();
_uiContext->Update();
}
/**
* Copy saved games and landscapes to user directory
*/
void CopyOriginalUserFilesOver()
{
CopyOriginalUserFilesOver(DIRID::SAVE, "*.sv6");
CopyOriginalUserFilesOver(DIRID::LANDSCAPE, "*.sc6");
}
void CopyOriginalUserFilesOver(DIRID dirid, const std::string &pattern)
{
auto src = _env->GetDirectoryPath(DIRBASE::RCT2, dirid);
auto dst = _env->GetDirectoryPath(DIRBASE::USER, dirid);
CopyOriginalUserFilesOver(src, dst, pattern);
}
void CopyOriginalUserFilesOver(const std::string &srcRoot, const std::string &dstRoot, const std::string &pattern)
{
log_verbose("CopyOriginalUserFilesOver('%s', '%s', '%s')", srcRoot.c_str(), dstRoot.c_str(), pattern.c_str());
auto scanPattern = Path::Combine(srcRoot, pattern);
auto scanner = Path::ScanDirectory(scanPattern, true);
while (scanner->Next())
{
auto src = std::string(scanner->GetPath());
auto dst = Path::Combine(dstRoot, scanner->GetPathRelative());
auto dstDirectory = Path::GetDirectory(dst);
// Create the directory if necessary
if (!platform_directory_exists(dstDirectory.c_str()))
{
Console::WriteLine("Creating directory '%s'", dstDirectory.c_str());
if (!platform_ensure_directory_exists(dstDirectory.c_str()))
{
Console::Error::WriteLine("Could not create directory %s.", dstDirectory.c_str());
break;
}
}
// Only copy the file if it doesn't already exist
if (!File::Exists(dst))
{
Console::WriteLine("Copying '%s' to '%s'", src.c_str(), dst.c_str());
if (!File::Copy(src, dst, false))
{
Console::Error::WriteLine("Failed to copy '%s' to '%s'", src.c_str(), dst.c_str());
}
}
}
delete scanner;
}
};
class PlainContext final : public Context
{
std::unique_ptr<IPlatformEnvironment> _env;
std::unique_ptr<IAudioContext> _audioContext;
std::unique_ptr<IUiContext> _uiContext;
public:
PlainContext()
: PlainContext(CreatePlatformEnvironment(), CreateDummyAudioContext(), CreateDummyUiContext())
{
}
PlainContext(IPlatformEnvironment * env, IAudioContext * audioContext, IUiContext * uiContext)
: Context(env, audioContext, uiContext)
{
_env = std::unique_ptr<IPlatformEnvironment>(env);
_audioContext = std::unique_ptr<IAudioContext>(audioContext);
_uiContext = std::unique_ptr<IUiContext>(uiContext);
}
};
Context * Context::Instance = nullptr;
IContext * CreateContext()
{
return new PlainContext();
}
IContext * CreateContext(IPlatformEnvironment * env, Audio::IAudioContext * audioContext, IUiContext * uiContext)
{
return new Context(env, audioContext, uiContext);
}
IContext * GetContext()
{
return Context::Instance;
}
}
void context_init()
{
GetContext()->GetUiContext()->GetWindowManager()->Init();
}
bool context_load_park_from_file(const utf8 * path)
{
return GetContext()->LoadParkFromFile(path);
}
bool context_load_park_from_stream(void * stream)
{
return GetContext()->LoadParkFromStream((IStream*)stream, "");
}
void openrct2_write_full_version_info(utf8 * buffer, size_t bufferSize)
{
String::Set(buffer, bufferSize, gVersionInfoFull);
}
void openrct2_finish()
{
GetContext()->Finish();
}
void context_setcurrentcursor(sint32 cursor)
{
GetContext()->GetUiContext()->SetCursor((CURSOR_ID)cursor);
}
void context_update_cursor_scale()
{
GetContext()->GetUiContext()->SetCursorScale(static_cast<uint8>(std::round(gConfigGeneral.window_scale)));
}
void context_hide_cursor()
{
GetContext()->GetUiContext()->SetCursorVisible(false);
}
void context_show_cursor()
{
GetContext()->GetUiContext()->SetCursorVisible(true);
}
void context_get_cursor_position(sint32 * x, sint32 * y)
{
GetContext()->GetUiContext()->GetCursorPosition(x, y);
}
void context_get_cursor_position_scaled(sint32 * x, sint32 * y)
{
context_get_cursor_position(x, y);
// Compensate for window scaling.
*x = (sint32)std::ceil(*x / gConfigGeneral.window_scale);
*y = (sint32)std::ceil(*y / gConfigGeneral.window_scale);
}
void context_set_cursor_position(sint32 x, sint32 y)
{
GetContext()->GetUiContext()->SetCursorPosition(x, y);
}
const CursorState * context_get_cursor_state()
{
return GetContext()->GetUiContext()->GetCursorState();
}
const uint8 * context_get_keys_state()
{
return GetContext()->GetUiContext()->GetKeysState();
}
const uint8 * context_get_keys_pressed()
{
return GetContext()->GetUiContext()->GetKeysPressed();
}
TextInputSession * context_start_text_input(utf8 * buffer, size_t maxLength)
{
return GetContext()->GetUiContext()->StartTextInput(buffer, maxLength);
}
void context_stop_text_input()
{
GetContext()->GetUiContext()->StopTextInput();
}
bool context_is_input_active()
{
return GetContext()->GetUiContext()->IsTextInputActive();
}
void context_trigger_resize()
{
return GetContext()->GetUiContext()->TriggerResize();
}
void context_set_fullscreen_mode(sint32 mode)
{
return GetContext()->GetUiContext()->SetFullscreenMode((FULLSCREEN_MODE)mode);
}
void context_recreate_window()
{
GetContext()->GetUiContext()->RecreateWindow();
}
sint32 context_get_resolutions(Resolution * * outResolutions)
{
auto resolutions = GetContext()->GetUiContext()->GetFullscreenResolutions();
sint32 count = (sint32)resolutions.size();
*outResolutions = Memory::AllocateArray<Resolution>(count);
std::copy_n(resolutions.begin(), count, *outResolutions);
return count;
}
sint32 context_get_width()
{
return GetContext()->GetUiContext()->GetWidth();
}
sint32 context_get_height()
{
return GetContext()->GetUiContext()->GetHeight();
}
bool context_has_focus()
{
return GetContext()->GetUiContext()->HasFocus();
}
void context_set_cursor_trap(bool value)
{
GetContext()->GetUiContext()->SetCursorTrap(value);
}
rct_window * context_open_window(rct_windowclass wc)
{
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
return windowManager->OpenWindow(wc);
}
rct_window * context_open_window_view(rct_windowclass wc)
{
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
return windowManager->OpenView(wc);
}
rct_window * context_open_detail_window(uint8 type, sint32 id)
{
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
return windowManager->OpenDetails(type, id);
}
rct_window * context_open_intent(Intent * intent)
{
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
return windowManager->OpenIntent(intent);
}
void context_broadcast_intent(Intent * intent)
{
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
windowManager->BroadcastIntent(*intent);
}
void context_force_close_window_by_class(rct_windowclass windowClass)
{
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
windowManager->ForceClose(windowClass);
}
rct_window * context_show_error(rct_string_id title, rct_string_id message)
{
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
return windowManager->ShowError(title, message);
}
void context_update_map_tooltip()
{
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
windowManager->UpdateMapTooltip();
}
void context_handle_input()
{
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
windowManager->HandleInput();
}
void context_input_handle_keyboard(bool isTitle)
{
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
windowManager->HandleKeyboard(isTitle);
}
bool context_read_bmp(void * * outPixels, uint32 * outWidth, uint32 * outHeight, const utf8 * path)
{
return GetContext()->GetUiContext()->ReadBMP(outPixels, outWidth, outHeight, std::string(path));
}
void context_quit()
{
GetContext()->Quit();
}
const utf8 * context_get_path_legacy(sint32 pathId)
{
static utf8 result[MAX_PATH];
auto path = GetContext()->GetPathLegacy(pathId);
String::Set(result, sizeof(result), path.c_str());
return result;
}
bool platform_open_common_file_dialog(utf8 * outFilename, file_dialog_desc * desc, size_t outSize)
{
try
{
FileDialogDesc desc2;
desc2.Type = (FILE_DIALOG_TYPE)desc->type;
desc2.Title = String::ToStd(desc->title);
desc2.InitialDirectory = String::ToStd(desc->initial_directory);
desc2.DefaultFilename = String::ToStd(desc->default_filename);
for (const auto &filter : desc->filters)
{
if (filter.name != nullptr)
{
desc2.Filters.push_back({ String::ToStd(filter.name), String::ToStd(filter.pattern) });
}
}
std::string result = GetContext()->GetUiContext()->ShowFileDialog(desc2);
String::Set(outFilename, outSize, result.c_str());
return !result.empty();
}
catch (const std::exception &ex)
{
log_error(ex.what());
outFilename[0] = '\0';
return false;
}
}
utf8 * platform_open_directory_browser(const utf8 * title)
{
try
{
std::string result = GetContext()->GetUiContext()->ShowDirectoryDialog(title);
return String::Duplicate(result.c_str());
}
catch (const std::exception &ex)
{
log_error(ex.what());
return nullptr;
}
}
bool platform_place_string_on_clipboard(utf8* target)
{
return GetContext()->GetUiContext()->SetClipboardText(target);
}
/**
* This function is deprecated.
* Use IPlatformEnvironment instead.
*/
void platform_get_user_directory(utf8 * outPath, const utf8 * subDirectory, size_t outSize)
{
auto env = GetContext()->GetPlatformEnvironment();
auto path = env->GetDirectoryPath(DIRBASE::USER);
if (!String::IsNullOrEmpty(subDirectory))
{
path = Path::Combine(path, subDirectory);
}
String::Set(outPath, outSize, path.c_str());
}
/**
* This function is deprecated.
* Use IPlatformEnvironment instead.
*/
void platform_get_openrct_data_path(utf8 * outPath, size_t outSize)
{
auto env = GetContext()->GetPlatformEnvironment();
auto path = env->GetDirectoryPath(DIRBASE::OPENRCT2);
String::Set(outPath, outSize, path.c_str());
}