OpenRCT2/src/openrct2/Game.h

190 lines
6.6 KiB
C

#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#pragma once
#include "common.h"
struct ParkLoadResult;
struct rct_s6_data;
enum GAME_COMMAND
{
GAME_COMMAND_SET_RIDE_APPEARANCE,
GAME_COMMAND_SET_LAND_HEIGHT,
GAME_COMMAND_TOGGLE_PAUSE,
GAME_COMMAND_PLACE_TRACK,
GAME_COMMAND_REMOVE_TRACK,
GAME_COMMAND_LOAD_OR_QUIT,
GAME_COMMAND_CREATE_RIDE, // GA
GAME_COMMAND_DEMOLISH_RIDE,
GAME_COMMAND_SET_RIDE_STATUS, // GA
GAME_COMMAND_SET_RIDE_VEHICLES,
GAME_COMMAND_SET_RIDE_NAME, // GA
GAME_COMMAND_SET_RIDE_SETTING,
GAME_COMMAND_PLACE_RIDE_ENTRANCE_OR_EXIT,
GAME_COMMAND_REMOVE_RIDE_ENTRANCE_OR_EXIT,
GAME_COMMAND_REMOVE_SCENERY,
GAME_COMMAND_PLACE_SCENERY,
GAME_COMMAND_SET_WATER_HEIGHT,
GAME_COMMAND_PLACE_PATH,
GAME_COMMAND_PLACE_PATH_FROM_TRACK,
GAME_COMMAND_REMOVE_PATH,
GAME_COMMAND_CHANGE_SURFACE_STYLE,
GAME_COMMAND_SET_RIDE_PRICE,
GAME_COMMAND_SET_GUEST_NAME, // GA
GAME_COMMAND_SET_STAFF_NAME, // GA
GAME_COMMAND_RAISE_LAND,
GAME_COMMAND_LOWER_LAND,
GAME_COMMAND_EDIT_LAND_SMOOTH,
GAME_COMMAND_RAISE_WATER,
GAME_COMMAND_LOWER_WATER,
GAME_COMMAND_SET_BRAKES_SPEED,
GAME_COMMAND_HIRE_NEW_STAFF_MEMBER,
GAME_COMMAND_SET_STAFF_PATROL,
GAME_COMMAND_FIRE_STAFF_MEMBER,
GAME_COMMAND_SET_STAFF_ORDER,
GAME_COMMAND_SET_PARK_NAME, // GA
GAME_COMMAND_SET_PARK_OPEN,
GAME_COMMAND_BUY_LAND_RIGHTS,
GAME_COMMAND_PLACE_PARK_ENTRANCE, // GA
GAME_COMMAND_REMOVE_PARK_ENTRANCE,
GAME_COMMAND_SET_MAZE_TRACK,
GAME_COMMAND_SET_PARK_ENTRANCE_FEE, // GA
GAME_COMMAND_SET_STAFF_COLOUR, // GA
GAME_COMMAND_PLACE_WALL,
GAME_COMMAND_REMOVE_WALL,
GAME_COMMAND_PLACE_LARGE_SCENERY,
GAME_COMMAND_REMOVE_LARGE_SCENERY,
GAME_COMMAND_SET_CURRENT_LOAN, // GA
GAME_COMMAND_SET_RESEARCH_FUNDING, // GA
GAME_COMMAND_PLACE_TRACK_DESIGN,
GAME_COMMAND_START_MARKETING_CAMPAIGN, // GA
GAME_COMMAND_PLACE_MAZE_DESIGN,
GAME_COMMAND_PLACE_BANNER,
GAME_COMMAND_REMOVE_BANNER,
GAME_COMMAND_SET_SCENERY_COLOUR,
GAME_COMMAND_SET_WALL_COLOUR,
GAME_COMMAND_SET_LARGE_SCENERY_COLOUR,
GAME_COMMAND_SET_BANNER_COLOUR,
GAME_COMMAND_SET_LAND_OWNERSHIP,
GAME_COMMAND_CLEAR_SCENERY,
GAME_COMMAND_SET_BANNER_NAME, // GA
GAME_COMMAND_SET_SIGN_NAME, // GA
GAME_COMMAND_SET_BANNER_STYLE,
GAME_COMMAND_SET_SIGN_STYLE,
GAME_COMMAND_SET_PLAYER_GROUP,
GAME_COMMAND_MODIFY_GROUPS,
GAME_COMMAND_KICK_PLAYER,
GAME_COMMAND_CHEAT,
GAME_COMMAND_PICKUP_GUEST,
GAME_COMMAND_PICKUP_STAFF,
GAME_COMMAND_BALLOON_PRESS,
GAME_COMMAND_MODIFY_TILE,
GAME_COMMAND_EDIT_SCENARIO_OPTIONS,
GAME_COMMAND_PLACE_PEEP_SPAWN, // GA, TODO: refactor to separate array for just game actions
GAME_COMMAND_COUNT
};
enum
{
GAME_COMMAND_FLAG_APPLY = (1 << 0), // If this flag is set, the command is applied, otherwise only the cost is retrieved
GAME_COMMAND_FLAG_2 = (1 << 2),
GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED = (1 << 3), // Allow while paused
GAME_COMMAND_FLAG_4 = (1 << 4),
GAME_COMMAND_FLAG_5 = (1 << 5),
GAME_COMMAND_FLAG_GHOST = (1 << 6),
GAME_COMMAND_FLAG_PATH_SCENERY = (1 << 7),
GAME_COMMAND_FLAG_NETWORKED = (1u << 31) // Game command is coming from network
};
enum
{
GAME_PAUSED_NORMAL = 1 << 0,
GAME_PAUSED_MODAL = 1 << 1,
GAME_PAUSED_SAVING_TRACK = 1 << 2,
};
enum
{
ERROR_TYPE_NONE = 0,
ERROR_TYPE_GENERIC = 254,
ERROR_TYPE_FILE_LOAD = 255
};
using GAME_COMMAND_POINTER = void(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi, sint32 * ebp);
using GAME_COMMAND_CALLBACK_POINTER = void(sint32 eax, sint32 ebx, sint32 ecx, sint32 edx, sint32 esi, sint32 edi, sint32 ebp);
extern GAME_COMMAND_CALLBACK_POINTER * game_command_callback;
sint32 game_command_callback_get_index(GAME_COMMAND_CALLBACK_POINTER * callback);
GAME_COMMAND_CALLBACK_POINTER * game_command_callback_get_callback(uint32 index);
extern sint32 game_command_playerid;
extern rct_string_id gGameCommandErrorTitle;
extern rct_string_id gGameCommandErrorText;
extern uint8 gErrorType;
extern rct_string_id gErrorStringId;
extern GAME_COMMAND_POINTER * new_game_command_table[GAME_COMMAND_COUNT];
extern uint32 gCurrentTicks;
extern uint16 gTicksSinceLastUpdate;
extern uint8 gGamePaused;
extern sint32 gGameSpeed;
extern float gDayNightCycle;
extern bool gInUpdateCode;
extern bool gInMapInitCode;
extern sint32 gGameCommandNestLevel;
extern bool gGameCommandIsNetworked;
extern char gCurrentLoadedPath[260];
extern bool gLoadKeepWindowsOpen;
extern uint8 gUnk13CA740;
extern uint8 gUnk141F568;
void game_increase_game_speed();
void game_reduce_game_speed();
void game_create_windows();
void game_update();
void game_logic_update();
void reset_all_sprite_quadrant_placements();
void update_palette_effects();
sint32 game_do_command(sint32 eax, sint32 ebx, sint32 ecx, sint32 edx, sint32 esi, sint32 edi, sint32 ebp);
sint32 game_do_command_p(uint32 command, sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi, sint32 * ebp);
void game_log_multiplayer_command(int command, const int * eax, const int * ebx, const int * ecx, int * edx, int * edi, int * ebp);
void game_load_or_quit_no_save_prompt();
ParkLoadResult * load_from_sv6(const char * path);
void game_load_init();
void game_pause_toggle(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi, sint32 * ebp);
void pause_toggle();
bool game_is_paused();
bool game_is_not_paused();
void save_game();
void * create_save_game_as_intent();
void save_game_as();
void game_autosave();
void game_convert_strings_to_utf8();
void game_convert_news_items_to_utf8();
void game_convert_strings_to_rct2(rct_s6_data * s6);
void game_fix_save_vars();
void game_init_all(sint32 mapSize);