mirror of https://github.com/OpenRCT2/OpenRCT2.git
190 lines
6.6 KiB
C
190 lines
6.6 KiB
C
#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#pragma once
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#include "common.h"
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struct ParkLoadResult;
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struct rct_s6_data;
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enum GAME_COMMAND
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{
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GAME_COMMAND_SET_RIDE_APPEARANCE,
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GAME_COMMAND_SET_LAND_HEIGHT,
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GAME_COMMAND_TOGGLE_PAUSE,
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GAME_COMMAND_PLACE_TRACK,
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GAME_COMMAND_REMOVE_TRACK,
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GAME_COMMAND_LOAD_OR_QUIT,
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GAME_COMMAND_CREATE_RIDE, // GA
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GAME_COMMAND_DEMOLISH_RIDE,
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GAME_COMMAND_SET_RIDE_STATUS, // GA
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GAME_COMMAND_SET_RIDE_VEHICLES,
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GAME_COMMAND_SET_RIDE_NAME, // GA
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GAME_COMMAND_SET_RIDE_SETTING,
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GAME_COMMAND_PLACE_RIDE_ENTRANCE_OR_EXIT,
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GAME_COMMAND_REMOVE_RIDE_ENTRANCE_OR_EXIT,
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GAME_COMMAND_REMOVE_SCENERY,
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GAME_COMMAND_PLACE_SCENERY,
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GAME_COMMAND_SET_WATER_HEIGHT,
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GAME_COMMAND_PLACE_PATH,
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GAME_COMMAND_PLACE_PATH_FROM_TRACK,
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GAME_COMMAND_REMOVE_PATH,
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GAME_COMMAND_CHANGE_SURFACE_STYLE,
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GAME_COMMAND_SET_RIDE_PRICE,
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GAME_COMMAND_SET_GUEST_NAME, // GA
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GAME_COMMAND_SET_STAFF_NAME, // GA
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GAME_COMMAND_RAISE_LAND,
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GAME_COMMAND_LOWER_LAND,
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GAME_COMMAND_EDIT_LAND_SMOOTH,
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GAME_COMMAND_RAISE_WATER,
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GAME_COMMAND_LOWER_WATER,
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GAME_COMMAND_SET_BRAKES_SPEED,
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GAME_COMMAND_HIRE_NEW_STAFF_MEMBER,
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GAME_COMMAND_SET_STAFF_PATROL,
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GAME_COMMAND_FIRE_STAFF_MEMBER,
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GAME_COMMAND_SET_STAFF_ORDER,
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GAME_COMMAND_SET_PARK_NAME, // GA
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GAME_COMMAND_SET_PARK_OPEN,
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GAME_COMMAND_BUY_LAND_RIGHTS,
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GAME_COMMAND_PLACE_PARK_ENTRANCE, // GA
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GAME_COMMAND_REMOVE_PARK_ENTRANCE,
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GAME_COMMAND_SET_MAZE_TRACK,
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GAME_COMMAND_SET_PARK_ENTRANCE_FEE, // GA
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GAME_COMMAND_SET_STAFF_COLOUR, // GA
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GAME_COMMAND_PLACE_WALL,
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GAME_COMMAND_REMOVE_WALL,
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GAME_COMMAND_PLACE_LARGE_SCENERY,
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GAME_COMMAND_REMOVE_LARGE_SCENERY,
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GAME_COMMAND_SET_CURRENT_LOAN, // GA
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GAME_COMMAND_SET_RESEARCH_FUNDING, // GA
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GAME_COMMAND_PLACE_TRACK_DESIGN,
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GAME_COMMAND_START_MARKETING_CAMPAIGN, // GA
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GAME_COMMAND_PLACE_MAZE_DESIGN,
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GAME_COMMAND_PLACE_BANNER,
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GAME_COMMAND_REMOVE_BANNER,
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GAME_COMMAND_SET_SCENERY_COLOUR,
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GAME_COMMAND_SET_WALL_COLOUR,
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GAME_COMMAND_SET_LARGE_SCENERY_COLOUR,
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GAME_COMMAND_SET_BANNER_COLOUR,
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GAME_COMMAND_SET_LAND_OWNERSHIP,
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GAME_COMMAND_CLEAR_SCENERY,
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GAME_COMMAND_SET_BANNER_NAME, // GA
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GAME_COMMAND_SET_SIGN_NAME, // GA
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GAME_COMMAND_SET_BANNER_STYLE,
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GAME_COMMAND_SET_SIGN_STYLE,
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GAME_COMMAND_SET_PLAYER_GROUP,
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GAME_COMMAND_MODIFY_GROUPS,
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GAME_COMMAND_KICK_PLAYER,
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GAME_COMMAND_CHEAT,
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GAME_COMMAND_PICKUP_GUEST,
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GAME_COMMAND_PICKUP_STAFF,
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GAME_COMMAND_BALLOON_PRESS,
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GAME_COMMAND_MODIFY_TILE,
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GAME_COMMAND_EDIT_SCENARIO_OPTIONS,
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GAME_COMMAND_PLACE_PEEP_SPAWN, // GA, TODO: refactor to separate array for just game actions
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GAME_COMMAND_COUNT
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};
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enum
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{
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GAME_COMMAND_FLAG_APPLY = (1 << 0), // If this flag is set, the command is applied, otherwise only the cost is retrieved
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GAME_COMMAND_FLAG_2 = (1 << 2),
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GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED = (1 << 3), // Allow while paused
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GAME_COMMAND_FLAG_4 = (1 << 4),
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GAME_COMMAND_FLAG_5 = (1 << 5),
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GAME_COMMAND_FLAG_GHOST = (1 << 6),
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GAME_COMMAND_FLAG_PATH_SCENERY = (1 << 7),
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GAME_COMMAND_FLAG_NETWORKED = (1u << 31) // Game command is coming from network
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};
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enum
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{
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GAME_PAUSED_NORMAL = 1 << 0,
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GAME_PAUSED_MODAL = 1 << 1,
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GAME_PAUSED_SAVING_TRACK = 1 << 2,
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};
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enum
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{
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ERROR_TYPE_NONE = 0,
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ERROR_TYPE_GENERIC = 254,
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ERROR_TYPE_FILE_LOAD = 255
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};
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using GAME_COMMAND_POINTER = void(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi, sint32 * ebp);
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using GAME_COMMAND_CALLBACK_POINTER = void(sint32 eax, sint32 ebx, sint32 ecx, sint32 edx, sint32 esi, sint32 edi, sint32 ebp);
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extern GAME_COMMAND_CALLBACK_POINTER * game_command_callback;
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sint32 game_command_callback_get_index(GAME_COMMAND_CALLBACK_POINTER * callback);
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GAME_COMMAND_CALLBACK_POINTER * game_command_callback_get_callback(uint32 index);
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extern sint32 game_command_playerid;
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extern rct_string_id gGameCommandErrorTitle;
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extern rct_string_id gGameCommandErrorText;
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extern uint8 gErrorType;
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extern rct_string_id gErrorStringId;
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extern GAME_COMMAND_POINTER * new_game_command_table[GAME_COMMAND_COUNT];
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extern uint32 gCurrentTicks;
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extern uint16 gTicksSinceLastUpdate;
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extern uint8 gGamePaused;
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extern sint32 gGameSpeed;
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extern float gDayNightCycle;
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extern bool gInUpdateCode;
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extern bool gInMapInitCode;
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extern sint32 gGameCommandNestLevel;
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extern bool gGameCommandIsNetworked;
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extern char gCurrentLoadedPath[260];
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extern bool gLoadKeepWindowsOpen;
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extern uint8 gUnk13CA740;
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extern uint8 gUnk141F568;
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void game_increase_game_speed();
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void game_reduce_game_speed();
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void game_create_windows();
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void game_update();
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void game_logic_update();
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void reset_all_sprite_quadrant_placements();
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void update_palette_effects();
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sint32 game_do_command(sint32 eax, sint32 ebx, sint32 ecx, sint32 edx, sint32 esi, sint32 edi, sint32 ebp);
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sint32 game_do_command_p(uint32 command, sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi, sint32 * ebp);
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void game_log_multiplayer_command(int command, const int * eax, const int * ebx, const int * ecx, int * edx, int * edi, int * ebp);
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void game_load_or_quit_no_save_prompt();
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ParkLoadResult * load_from_sv6(const char * path);
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void game_load_init();
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void game_pause_toggle(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi, sint32 * ebp);
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void pause_toggle();
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bool game_is_paused();
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bool game_is_not_paused();
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void save_game();
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void * create_save_game_as_intent();
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void save_game_as();
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void game_autosave();
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void game_convert_strings_to_utf8();
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void game_convert_news_items_to_utf8();
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void game_convert_strings_to_rct2(rct_s6_data * s6);
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void game_fix_save_vars();
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void game_init_all(sint32 mapSize);
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