OpenRCT2/src/openrct2/object/ObjectManager.cpp

636 lines
20 KiB
C++

#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include <algorithm>
#include <array>
#include <memory>
#include <unordered_set>
#include "../core/Console.hpp"
#include "../core/Memory.hpp"
#include "../localisation/StringIds.h"
#include "FootpathItemObject.h"
#include "LargeSceneryObject.h"
#include "Object.h"
#include "ObjectManager.h"
#include "ObjectRepository.h"
#include "SceneryGroupObject.h"
#include "SmallSceneryObject.h"
#include "WallObject.h"
#include "ObjectList.h"
class ObjectManager final : public IObjectManager
{
private:
IObjectRepository * _objectRepository;
std::vector<Object *> _loadedObjects;
public:
explicit ObjectManager(IObjectRepository * objectRepository)
{
Guard::ArgumentNotNull(objectRepository);
_objectRepository = objectRepository;
_loadedObjects.resize(OBJECT_ENTRY_COUNT);
UpdateSceneryGroupIndexes();
reset_type_to_ride_entry_index_map();
}
~ObjectManager() override
{
UnloadAll();
}
Object * GetLoadedObject(size_t index) override
{
if (index >= OBJECT_ENTRY_COUNT)
{
#ifdef DEBUG
log_warning("Object index %u exceeds maximum of %d.", index, OBJECT_ENTRY_COUNT);
#endif
return nullptr;
}
if (index >= _loadedObjects.size())
{
return nullptr;
}
return _loadedObjects[index];
}
Object * GetLoadedObject(sint32 objectType, size_t index) override
{
if (index >= (size_t)object_entry_group_counts[objectType])
{
#ifdef DEBUG
log_warning("Object index %u exceeds maximum for type %d.", index, objectType);
#endif
return nullptr;
}
size_t objectIndex = index;
for (sint32 i = 0; i < objectType; i++)
{
objectIndex += object_entry_group_counts[i];
}
return GetLoadedObject(objectIndex);
}
Object * GetLoadedObject(const rct_object_entry * entry) override
{
Object * loadedObject = nullptr;
const ObjectRepositoryItem * ori = _objectRepository->FindObject(entry);
if (ori != nullptr)
{
loadedObject = ori->LoadedObject;
}
return loadedObject;
}
uint8 GetLoadedObjectEntryIndex(const Object * object) override
{
uint8 result = UINT8_MAX;
size_t index = GetLoadedObjectIndex(object);
if (index != SIZE_MAX)
{
get_type_entry_index(index, nullptr, &result);
}
return result;
}
Object * LoadObject(const rct_object_entry * entry) override
{
Object * loadedObject = nullptr;
const ObjectRepositoryItem * ori = _objectRepository->FindObject(entry);
if (ori != nullptr)
{
loadedObject = ori->LoadedObject;
if (loadedObject == nullptr)
{
uint8 objectType = object_entry_get_type(entry);
sint32 slot = FindSpareSlot(objectType);
if (slot != -1)
{
loadedObject = GetOrLoadObject(ori);
if (loadedObject != nullptr)
{
if (_loadedObjects.size() <= (size_t)slot)
{
_loadedObjects.resize(slot + 1);
}
_loadedObjects[slot] = loadedObject;
UpdateSceneryGroupIndexes();
reset_type_to_ride_entry_index_map();
}
}
}
}
return loadedObject;
}
bool LoadObjects(const rct_object_entry * entries, size_t count) override
{
// Find all the required objects
bool missingObjects;
auto requiredObjects = GetRequiredObjects(entries, &missingObjects);
if (missingObjects)
{
return false;
}
// Create a new list of loaded objects
size_t numNewLoadedObjects = 0;
auto loadedObjects = LoadObjects(requiredObjects, &numNewLoadedObjects);
if (!std::get<0>(loadedObjects))
{
UnloadAll();
return false;
}
else
{
SetNewLoadedObjectList(std::get<1>(loadedObjects));
UpdateSceneryGroupIndexes();
reset_type_to_ride_entry_index_map();
log_verbose("%u / %u new objects loaded", numNewLoadedObjects, requiredObjects.size());
return true;
}
}
void UnloadObjects(const rct_object_entry * entries, size_t count) override
{
// TODO there are two performance issues here:
// - FindObject for every entry which is a dictionary lookup
// - GetLoadedObjectIndex for every entry which enumerates _loadedList
size_t numObjectsUnloaded = 0;
for (size_t i = 0; i < count; i++)
{
const rct_object_entry * entry = &entries[i];
const ObjectRepositoryItem * ori = _objectRepository->FindObject(entry);
if (ori != nullptr)
{
Object * loadedObject = ori->LoadedObject;
if (loadedObject != nullptr)
{
UnloadObject(loadedObject);
numObjectsUnloaded++;
}
}
}
if (numObjectsUnloaded > 0)
{
UpdateSceneryGroupIndexes();
reset_type_to_ride_entry_index_map();
}
}
void UnloadAll() override
{
for (auto object : _loadedObjects)
{
UnloadObject(object);
}
UpdateSceneryGroupIndexes();
reset_type_to_ride_entry_index_map();
}
void ResetObjects() override
{
for (auto loadedObject : _loadedObjects)
{
if (loadedObject != nullptr)
{
loadedObject->Unload();
loadedObject->Load();
}
}
UpdateSceneryGroupIndexes();
reset_type_to_ride_entry_index_map();
}
std::vector<const ObjectRepositoryItem *> GetPackableObjects() override
{
std::vector<const ObjectRepositoryItem *> objects;
size_t numObjects = _objectRepository->GetNumObjects();
for (size_t i = 0; i < numObjects; i++)
{
const ObjectRepositoryItem * item = &_objectRepository->GetObjects()[i];
if (item->LoadedObject != nullptr &&
item->LoadedObject->GetLegacyData() != nullptr &&
IsObjectCustom(item))
{
objects.push_back(item);
}
}
return objects;
}
static rct_string_id GetObjectSourceGameString(const rct_object_entry * entry)
{
switch (object_entry_get_source_game(entry))
{
case OBJECT_SOURCE_RCT1:
return STR_SCENARIO_CATEGORY_RCT1;
case OBJECT_SOURCE_ADDED_ATTRACTIONS:
return STR_SCENARIO_CATEGORY_RCT1_AA;
case OBJECT_SOURCE_LOOPY_LANDSCAPES:
return STR_SCENARIO_CATEGORY_RCT1_LL;
case OBJECT_SOURCE_RCT2:
return STR_ROLLERCOASTER_TYCOON_2_DROPDOWN;
case OBJECT_SOURCE_WACKY_WORLDS:
return STR_OBJECT_FILTER_WW;
case OBJECT_SOURCE_TIME_TWISTER:
return STR_OBJECT_FILTER_TT;
case OBJECT_SOURCE_OPENRCT2_OFFICIAL:
return STR_OBJECT_FILTER_OPENRCT2_OFFICIAL;
default:
return STR_OBJECT_FILTER_CUSTOM;
}
}
private:
sint32 FindSpareSlot(uint8 objectType)
{
sint32 firstIndex = GetIndexFromTypeEntry(objectType, 0);
sint32 endIndex = firstIndex + object_entry_group_counts[objectType];
for (sint32 i = firstIndex; i < endIndex; i++)
{
if (_loadedObjects.size() > (size_t)i && _loadedObjects[i] == nullptr)
{
return i;
}
}
return -1;
}
size_t GetLoadedObjectIndex(const Object * object)
{
Guard::ArgumentNotNull(object, GUARD_LINE);
auto result = std::numeric_limits<size_t>().max();
auto it = std::find(_loadedObjects.begin(), _loadedObjects.end(), object);
if (it != _loadedObjects.end())
{
result = std::distance(_loadedObjects.begin(), it);
}
return result;
}
void SetNewLoadedObjectList(const std::vector<Object *> &newLoadedObjects)
{
if (newLoadedObjects.size() == 0)
{
UnloadAll();
}
else
{
UnloadObjectsExcept(newLoadedObjects);
}
_loadedObjects = newLoadedObjects;
}
void UnloadObject(Object * object)
{
if (object != nullptr)
{
// TODO try to prevent doing a repository search
const ObjectRepositoryItem * ori = _objectRepository->FindObject(object->GetObjectEntry());
if (ori != nullptr)
{
_objectRepository->UnregisterLoadedObject(ori, object);
}
// Because it's possible to have the same loaded object for multiple
// slots, we have to make sure find and set all of them to nullptr
for (auto &obj : _loadedObjects)
{
if (obj == object)
{
obj = nullptr;
}
}
object->Unload();
delete object;
}
}
void UnloadObjectsExcept(const std::vector<Object *> &newLoadedObjects)
{
// Build a hash set for quick checking
auto exceptSet = std::unordered_set<Object *>();
for (auto object : newLoadedObjects)
{
if (object != nullptr)
{
exceptSet.insert(object);
}
}
// Unload objects that are not in the hash set
size_t totalObjectsLoaded = 0;
size_t numObjectsUnloaded = 0;
for (auto object : _loadedObjects)
{
if (object != nullptr)
{
totalObjectsLoaded++;
if (exceptSet.find(object) == exceptSet.end())
{
UnloadObject(object);
numObjectsUnloaded++;
}
}
}
log_verbose("%u / %u objects unloaded", numObjectsUnloaded, totalObjectsLoaded);
}
void UpdateSceneryGroupIndexes()
{
for (auto loadedObject : _loadedObjects)
{
if (loadedObject != nullptr)
{
rct_scenery_entry * sceneryEntry;
switch (loadedObject->GetObjectType()) {
case OBJECT_TYPE_SMALL_SCENERY:
sceneryEntry = (rct_scenery_entry *)loadedObject->GetLegacyData();
sceneryEntry->small_scenery.scenery_tab_id = GetPrimarySceneryGroupEntryIndex(loadedObject);
break;
case OBJECT_TYPE_LARGE_SCENERY:
sceneryEntry = (rct_scenery_entry *)loadedObject->GetLegacyData();
sceneryEntry->large_scenery.scenery_tab_id = GetPrimarySceneryGroupEntryIndex(loadedObject);
break;
case OBJECT_TYPE_WALLS:
sceneryEntry = (rct_scenery_entry *)loadedObject->GetLegacyData();
sceneryEntry->wall.scenery_tab_id = GetPrimarySceneryGroupEntryIndex(loadedObject);
break;
case OBJECT_TYPE_BANNERS:
sceneryEntry = (rct_scenery_entry *)loadedObject->GetLegacyData();
sceneryEntry->banner.scenery_tab_id = GetPrimarySceneryGroupEntryIndex(loadedObject);
break;
case OBJECT_TYPE_PATH_BITS:
sceneryEntry = (rct_scenery_entry *)loadedObject->GetLegacyData();
sceneryEntry->path_bit.scenery_tab_id = GetPrimarySceneryGroupEntryIndex(loadedObject);
break;
case OBJECT_TYPE_SCENERY_GROUP:
auto sgObject = dynamic_cast<SceneryGroupObject *>(loadedObject);
sgObject->UpdateEntryIndexes();
break;
}
}
}
// HACK Scenery window will lose its tabs after changing the scenery group indexing
// for now just close it, but it will be better to later tell it to invalidate the tabs
window_close_by_class(WC_SCENERY);
}
uint8 GetPrimarySceneryGroupEntryIndex(Object * loadedObject)
{
auto sceneryObject = dynamic_cast<SceneryObject *>(loadedObject);
const rct_object_entry * primarySGEntry = sceneryObject->GetPrimarySceneryGroup();
Object * sgObject = GetLoadedObject(primarySGEntry);
uint8 entryIndex = 255;
if (sgObject != nullptr)
{
entryIndex = GetLoadedObjectEntryIndex(sgObject);
}
return entryIndex;
}
rct_object_entry* DuplicateObjectEntry(const rct_object_entry* original)
{
rct_object_entry * duplicate = Memory::Allocate<rct_object_entry>(sizeof(rct_object_entry));
duplicate->checksum = original->checksum;
strncpy(duplicate->name, original->name, 8);
duplicate->flags = original->flags;
return duplicate;
}
std::vector<rct_object_entry> GetInvalidObjects(const rct_object_entry * entries) override
{
std::vector<rct_object_entry> invalidEntries;
invalidEntries.reserve(OBJECT_ENTRY_COUNT);
for (sint32 i = 0; i < OBJECT_ENTRY_COUNT; i++)
{
auto entry = entries[i];
const ObjectRepositoryItem * ori = nullptr;
if (object_entry_is_empty(&entry))
{
entry = { 0 };
continue;
}
ori = _objectRepository->FindObject(&entry);
if (ori == nullptr)
{
if (object_entry_get_type(&entry) != OBJECT_TYPE_SCENARIO_TEXT)
{
invalidEntries.push_back(entry);
ReportMissingObject(&entry);
}
else
{
log_info("Ignoring missing STEX entry.");
entry = { 0 };
continue;
}
}
else
{
Object * loadedObject = nullptr;
loadedObject = ori->LoadedObject;
if (loadedObject == nullptr)
{
loadedObject = _objectRepository->LoadObject(ori);
if (loadedObject == nullptr)
{
invalidEntries.push_back(entry);
ReportObjectLoadProblem(&entry);
}
delete loadedObject;
}
}
}
return invalidEntries;
}
std::vector<const ObjectRepositoryItem *> GetRequiredObjects(const rct_object_entry * entries, bool * missingObjects)
{
std::vector<const ObjectRepositoryItem *> requiredObjects;
*missingObjects = false;
for (sint32 i = 0; i < OBJECT_ENTRY_COUNT; i++)
{
const rct_object_entry * entry = &entries[i];
const ObjectRepositoryItem * ori = nullptr;
if (!object_entry_is_empty(entry))
{
ori = _objectRepository->FindObject(entry);
if (ori == nullptr && object_entry_get_type(entry) != OBJECT_TYPE_SCENARIO_TEXT)
{
*missingObjects = true;
ReportMissingObject(entry);
}
}
requiredObjects.push_back(ori);
}
return requiredObjects;
}
std::pair<bool, std::vector<Object *>> LoadObjects(std::vector<const ObjectRepositoryItem *> &requiredObjects, size_t * outNewObjectsLoaded)
{
size_t newObjectsLoaded = 0;
std::vector<Object *> loadedObjects;
loadedObjects.reserve(OBJECT_ENTRY_COUNT);
for (auto ori : requiredObjects)
{
Object * loadedObject = nullptr;
if (ori != nullptr)
{
loadedObject = ori->LoadedObject;
if (loadedObject == nullptr)
{
loadedObject = GetOrLoadObject(ori);
if (loadedObject == nullptr)
{
ReportObjectLoadProblem(&ori->ObjectEntry);
return std::make_pair(false, std::vector<Object *>());
} else {
newObjectsLoaded++;
}
}
}
loadedObjects.push_back(loadedObject);
}
if (outNewObjectsLoaded != nullptr)
{
*outNewObjectsLoaded = newObjectsLoaded;
}
return std::make_pair(true, loadedObjects);
}
Object * GetOrLoadObject(const ObjectRepositoryItem * ori)
{
Object * loadedObject = ori->LoadedObject;
if (loadedObject == nullptr)
{
// Try to load object
loadedObject = _objectRepository->LoadObject(ori);
if (loadedObject != nullptr)
{
loadedObject->Load();
// Connect the ori to the registered object
_objectRepository->RegisterLoadedObject(ori, loadedObject);
}
}
return loadedObject;
}
static void ReportMissingObject(const rct_object_entry * entry)
{
utf8 objName[DAT_NAME_LENGTH + 1] = { 0 };
std::copy_n(entry->name, DAT_NAME_LENGTH, objName);
Console::Error::WriteLine("[%s] Object not found.", objName);
}
void ReportObjectLoadProblem(const rct_object_entry * entry)
{
utf8 objName[DAT_NAME_LENGTH + 1] = { 0 };
std::copy_n(entry->name, DAT_NAME_LENGTH, objName);
Console::Error::WriteLine("[%s] Object could not be loaded.", objName);
}
static sint32 GetIndexFromTypeEntry(uint8 objectType, uint8 entryIndex)
{
sint32 result = 0;
for (uint8 i = 0; i < objectType; i++)
{
result += object_entry_group_counts[i];
}
result += entryIndex;
return result;
}
};
static ObjectManager * _objectManager = nullptr;
IObjectManager * CreateObjectManager(IObjectRepository * objectRepository)
{
_objectManager = new ObjectManager(objectRepository);
return _objectManager;
}
IObjectManager * GetObjectManager()
{
return _objectManager;
}
void * object_manager_get_loaded_object_by_index(size_t index)
{
IObjectManager * objectManager = GetObjectManager();
Object * loadedObject = objectManager->GetLoadedObject(index);
return (void *)loadedObject;
}
void * object_manager_get_loaded_object(const rct_object_entry * entry)
{
IObjectManager * objectManager = GetObjectManager();
Object * loadedObject = objectManager->GetLoadedObject(entry);
return (void *)loadedObject;
}
uint8 object_manager_get_loaded_object_entry_index(const void * loadedObject)
{
IObjectManager * objectManager = GetObjectManager();
const Object * object = static_cast<const Object *>(loadedObject);
uint8 entryIndex = objectManager->GetLoadedObjectEntryIndex(object);
return entryIndex;
}
void * object_manager_load_object(const rct_object_entry * entry)
{
IObjectManager * objectManager = GetObjectManager();
Object * loadedObject = objectManager->LoadObject(entry);
return (void *)loadedObject;
}
void object_manager_unload_objects(const rct_object_entry * entries, size_t count)
{
IObjectManager * objectManager = GetObjectManager();
objectManager->UnloadObjects(entries, count);
}
void object_manager_unload_all_objects()
{
IObjectManager * objectManager = GetObjectManager();
if (objectManager != nullptr)
{
objectManager->UnloadAll();
}
}
rct_string_id object_manager_get_source_game_string(const rct_object_entry * entry)
{
return ObjectManager::GetObjectSourceGameString(entry);
}