mirror of https://github.com/OpenRCT2/OpenRCT2.git
179 lines
7.0 KiB
C++
179 lines
7.0 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2020 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma once
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#include "common.h"
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#include <string>
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struct ParkLoadResult;
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struct rct_s6_data;
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enum GAME_COMMAND
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{
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GAME_COMMAND_SET_RIDE_APPEARANCE, // GA
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GAME_COMMAND_SET_LAND_HEIGHT, // GA
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GAME_COMMAND_TOGGLE_PAUSE, // GA
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GAME_COMMAND_PLACE_TRACK, // GA
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GAME_COMMAND_REMOVE_TRACK, // GA
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GAME_COMMAND_LOAD_OR_QUIT, // GA
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GAME_COMMAND_CREATE_RIDE, // GA
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GAME_COMMAND_DEMOLISH_RIDE, // GA
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GAME_COMMAND_SET_RIDE_STATUS, // GA
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GAME_COMMAND_SET_RIDE_VEHICLES, // GA
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GAME_COMMAND_SET_RIDE_NAME, // GA
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GAME_COMMAND_SET_RIDE_SETTING, // GA
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GAME_COMMAND_PLACE_RIDE_ENTRANCE_OR_EXIT, // GA
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GAME_COMMAND_REMOVE_RIDE_ENTRANCE_OR_EXIT, // GA
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GAME_COMMAND_REMOVE_SCENERY, // GA
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GAME_COMMAND_PLACE_SCENERY, // GA
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GAME_COMMAND_SET_WATER_HEIGHT, // GA
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GAME_COMMAND_PLACE_PATH, // GA
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GAME_COMMAND_PLACE_PATH_FROM_TRACK, // GA
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GAME_COMMAND_REMOVE_PATH, // GA
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GAME_COMMAND_CHANGE_SURFACE_STYLE, // GA
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GAME_COMMAND_SET_RIDE_PRICE, // GA
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GAME_COMMAND_SET_GUEST_NAME, // GA
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GAME_COMMAND_SET_STAFF_NAME, // GA
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GAME_COMMAND_RAISE_LAND, // GA
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GAME_COMMAND_LOWER_LAND, // GA
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GAME_COMMAND_EDIT_LAND_SMOOTH, // GA
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GAME_COMMAND_RAISE_WATER, // GA
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GAME_COMMAND_LOWER_WATER, // GA
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GAME_COMMAND_SET_BRAKES_SPEED, // GA
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GAME_COMMAND_HIRE_NEW_STAFF_MEMBER, // GA
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GAME_COMMAND_SET_STAFF_PATROL, // GA
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GAME_COMMAND_FIRE_STAFF_MEMBER, // GA
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GAME_COMMAND_SET_STAFF_ORDERS, // GA
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GAME_COMMAND_SET_PARK_NAME, // GA
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GAME_COMMAND_SET_PARK_OPEN, // GA
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GAME_COMMAND_BUY_LAND_RIGHTS, // GA
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GAME_COMMAND_PLACE_PARK_ENTRANCE, // GA
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GAME_COMMAND_REMOVE_PARK_ENTRANCE, // GA
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GAME_COMMAND_SET_MAZE_TRACK, // GA
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GAME_COMMAND_SET_PARK_ENTRANCE_FEE, // GA
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GAME_COMMAND_SET_STAFF_COLOUR, // GA
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GAME_COMMAND_PLACE_WALL, // GA
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GAME_COMMAND_REMOVE_WALL, // GA
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GAME_COMMAND_PLACE_LARGE_SCENERY, // GA
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GAME_COMMAND_REMOVE_LARGE_SCENERY, // GA
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GAME_COMMAND_SET_CURRENT_LOAN, // GA
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GAME_COMMAND_SET_RESEARCH_FUNDING, // GA
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GAME_COMMAND_PLACE_TRACK_DESIGN, // GA
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GAME_COMMAND_START_MARKETING_CAMPAIGN, // GA
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GAME_COMMAND_PLACE_MAZE_DESIGN, // GA
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GAME_COMMAND_PLACE_BANNER, // GA
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GAME_COMMAND_REMOVE_BANNER, // GA
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GAME_COMMAND_SET_SCENERY_COLOUR, // GA
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GAME_COMMAND_SET_WALL_COLOUR, // GA
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GAME_COMMAND_SET_LARGE_SCENERY_COLOUR, // GA
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GAME_COMMAND_SET_BANNER_COLOUR, // GA
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GAME_COMMAND_SET_LAND_OWNERSHIP, // GA
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GAME_COMMAND_CLEAR_SCENERY, // GA
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GAME_COMMAND_SET_BANNER_NAME, // GA
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GAME_COMMAND_SET_SIGN_NAME, // GA
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GAME_COMMAND_SET_BANNER_STYLE, // GA
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GAME_COMMAND_SET_SIGN_STYLE, // GA
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GAME_COMMAND_SET_PLAYER_GROUP, // GA
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GAME_COMMAND_MODIFY_GROUPS, // GA
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GAME_COMMAND_KICK_PLAYER, // GA
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GAME_COMMAND_CHEAT, // GA
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GAME_COMMAND_PICKUP_GUEST, // GA
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GAME_COMMAND_PICKUP_STAFF, // GA
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GAME_COMMAND_BALLOON_PRESS, // GA
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GAME_COMMAND_MODIFY_TILE, // GA
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GAME_COMMAND_EDIT_SCENARIO_OPTIONS, // GA
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GAME_COMMAND_PLACE_PEEP_SPAWN, // GA
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GAME_COMMAND_SET_CLIMATE, // GA
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GAME_COMMAND_SET_COLOUR_SCHEME, // GA
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GAME_COMMAND_SET_STAFF_COSTUME, // GA
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GAME_COMMAND_PLACE_FOOTPATH_SCENERY, // GA
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GAME_COMMAND_REMOVE_FOOTPATH_SCENERY, // GA
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GAME_COMMAND_GUEST_SET_FLAGS, // GA
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GAME_COMMAND_SET_DATE, // GA
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GAME_COMMAND_CUSTOM, // GA
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GAME_COMMAND_COUNT,
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};
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enum : uint32_t
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{
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GAME_COMMAND_FLAG_APPLY = (1 << 0), // If this flag is set, the command is applied, otherwise only the cost is retrieved
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GAME_COMMAND_FLAG_REPLAY = (1 << 1), // Command was issued from replay manager.
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GAME_COMMAND_FLAG_2 = (1 << 2), // Unused
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GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED = (1 << 3), // Allow while paused
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GAME_COMMAND_FLAG_4 = (1 << 4), // Unused
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GAME_COMMAND_FLAG_NO_SPEND = (1 << 5), // Game command is not networked
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GAME_COMMAND_FLAG_GHOST = (1 << 6), // Game command is not networked
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GAME_COMMAND_FLAG_PATH_SCENERY = (1 << 7),
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GAME_COMMAND_FLAG_NETWORKED = (1u << 31) // Game command is coming from network
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};
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enum
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{
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GAME_PAUSED_NORMAL = 1 << 0,
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GAME_PAUSED_MODAL = 1 << 1,
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GAME_PAUSED_SAVING_TRACK = 1 << 2,
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};
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enum
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{
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ERROR_TYPE_NONE = 0,
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ERROR_TYPE_GENERIC = 254,
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ERROR_TYPE_FILE_LOAD = 255
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};
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extern rct_string_id gGameCommandErrorTitle;
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extern rct_string_id gGameCommandErrorText;
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extern uint32_t gCurrentTicks;
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extern uint32_t gCurrentRealTimeTicks;
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extern uint16_t gCurrentDeltaTime;
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extern uint8_t gGamePaused;
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extern int32_t gGameSpeed;
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extern bool gDoSingleUpdate;
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extern float gDayNightCycle;
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extern bool gInUpdateCode;
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extern bool gInMapInitCode;
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extern std::string gCurrentLoadedPath;
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extern bool gLoadKeepWindowsOpen;
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void game_reset_speed();
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void game_increase_game_speed();
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void game_reduce_game_speed();
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void game_create_windows();
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void reset_all_sprite_quadrant_placements();
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void update_palette_effects();
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void game_load_or_quit_no_save_prompt();
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void load_from_sv6(const char* path);
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void game_load_init();
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void game_load_scripts();
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void game_unload_scripts();
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void pause_toggle();
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bool game_is_paused();
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bool game_is_not_paused();
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void save_game();
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void* create_save_game_as_intent();
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void save_game_as();
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void save_game_cmd(const utf8* name = nullptr);
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void save_game_with_name(const utf8* name);
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void game_autosave();
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void game_convert_strings_to_utf8();
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void game_convert_news_items_to_utf8();
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void game_convert_strings_to_rct2(rct_s6_data* s6);
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void utf8_to_rct2_self(char* buffer, size_t length);
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void rct2_to_utf8_self(char* buffer, size_t length);
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void game_fix_save_vars();
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void start_silent_record();
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bool stop_silent_record();
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