OpenRCT2/src/openrct2/Game.h

179 lines
7.0 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "common.h"
#include <string>
struct ParkLoadResult;
struct rct_s6_data;
enum GAME_COMMAND
{
GAME_COMMAND_SET_RIDE_APPEARANCE, // GA
GAME_COMMAND_SET_LAND_HEIGHT, // GA
GAME_COMMAND_TOGGLE_PAUSE, // GA
GAME_COMMAND_PLACE_TRACK, // GA
GAME_COMMAND_REMOVE_TRACK, // GA
GAME_COMMAND_LOAD_OR_QUIT, // GA
GAME_COMMAND_CREATE_RIDE, // GA
GAME_COMMAND_DEMOLISH_RIDE, // GA
GAME_COMMAND_SET_RIDE_STATUS, // GA
GAME_COMMAND_SET_RIDE_VEHICLES, // GA
GAME_COMMAND_SET_RIDE_NAME, // GA
GAME_COMMAND_SET_RIDE_SETTING, // GA
GAME_COMMAND_PLACE_RIDE_ENTRANCE_OR_EXIT, // GA
GAME_COMMAND_REMOVE_RIDE_ENTRANCE_OR_EXIT, // GA
GAME_COMMAND_REMOVE_SCENERY, // GA
GAME_COMMAND_PLACE_SCENERY, // GA
GAME_COMMAND_SET_WATER_HEIGHT, // GA
GAME_COMMAND_PLACE_PATH, // GA
GAME_COMMAND_PLACE_PATH_FROM_TRACK, // GA
GAME_COMMAND_REMOVE_PATH, // GA
GAME_COMMAND_CHANGE_SURFACE_STYLE, // GA
GAME_COMMAND_SET_RIDE_PRICE, // GA
GAME_COMMAND_SET_GUEST_NAME, // GA
GAME_COMMAND_SET_STAFF_NAME, // GA
GAME_COMMAND_RAISE_LAND, // GA
GAME_COMMAND_LOWER_LAND, // GA
GAME_COMMAND_EDIT_LAND_SMOOTH, // GA
GAME_COMMAND_RAISE_WATER, // GA
GAME_COMMAND_LOWER_WATER, // GA
GAME_COMMAND_SET_BRAKES_SPEED, // GA
GAME_COMMAND_HIRE_NEW_STAFF_MEMBER, // GA
GAME_COMMAND_SET_STAFF_PATROL, // GA
GAME_COMMAND_FIRE_STAFF_MEMBER, // GA
GAME_COMMAND_SET_STAFF_ORDERS, // GA
GAME_COMMAND_SET_PARK_NAME, // GA
GAME_COMMAND_SET_PARK_OPEN, // GA
GAME_COMMAND_BUY_LAND_RIGHTS, // GA
GAME_COMMAND_PLACE_PARK_ENTRANCE, // GA
GAME_COMMAND_REMOVE_PARK_ENTRANCE, // GA
GAME_COMMAND_SET_MAZE_TRACK, // GA
GAME_COMMAND_SET_PARK_ENTRANCE_FEE, // GA
GAME_COMMAND_SET_STAFF_COLOUR, // GA
GAME_COMMAND_PLACE_WALL, // GA
GAME_COMMAND_REMOVE_WALL, // GA
GAME_COMMAND_PLACE_LARGE_SCENERY, // GA
GAME_COMMAND_REMOVE_LARGE_SCENERY, // GA
GAME_COMMAND_SET_CURRENT_LOAN, // GA
GAME_COMMAND_SET_RESEARCH_FUNDING, // GA
GAME_COMMAND_PLACE_TRACK_DESIGN, // GA
GAME_COMMAND_START_MARKETING_CAMPAIGN, // GA
GAME_COMMAND_PLACE_MAZE_DESIGN, // GA
GAME_COMMAND_PLACE_BANNER, // GA
GAME_COMMAND_REMOVE_BANNER, // GA
GAME_COMMAND_SET_SCENERY_COLOUR, // GA
GAME_COMMAND_SET_WALL_COLOUR, // GA
GAME_COMMAND_SET_LARGE_SCENERY_COLOUR, // GA
GAME_COMMAND_SET_BANNER_COLOUR, // GA
GAME_COMMAND_SET_LAND_OWNERSHIP, // GA
GAME_COMMAND_CLEAR_SCENERY, // GA
GAME_COMMAND_SET_BANNER_NAME, // GA
GAME_COMMAND_SET_SIGN_NAME, // GA
GAME_COMMAND_SET_BANNER_STYLE, // GA
GAME_COMMAND_SET_SIGN_STYLE, // GA
GAME_COMMAND_SET_PLAYER_GROUP, // GA
GAME_COMMAND_MODIFY_GROUPS, // GA
GAME_COMMAND_KICK_PLAYER, // GA
GAME_COMMAND_CHEAT, // GA
GAME_COMMAND_PICKUP_GUEST, // GA
GAME_COMMAND_PICKUP_STAFF, // GA
GAME_COMMAND_BALLOON_PRESS, // GA
GAME_COMMAND_MODIFY_TILE, // GA
GAME_COMMAND_EDIT_SCENARIO_OPTIONS, // GA
GAME_COMMAND_PLACE_PEEP_SPAWN, // GA
GAME_COMMAND_SET_CLIMATE, // GA
GAME_COMMAND_SET_COLOUR_SCHEME, // GA
GAME_COMMAND_SET_STAFF_COSTUME, // GA
GAME_COMMAND_PLACE_FOOTPATH_SCENERY, // GA
GAME_COMMAND_REMOVE_FOOTPATH_SCENERY, // GA
GAME_COMMAND_GUEST_SET_FLAGS, // GA
GAME_COMMAND_SET_DATE, // GA
GAME_COMMAND_CUSTOM, // GA
GAME_COMMAND_COUNT,
};
enum : uint32_t
{
GAME_COMMAND_FLAG_APPLY = (1 << 0), // If this flag is set, the command is applied, otherwise only the cost is retrieved
GAME_COMMAND_FLAG_REPLAY = (1 << 1), // Command was issued from replay manager.
GAME_COMMAND_FLAG_2 = (1 << 2), // Unused
GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED = (1 << 3), // Allow while paused
GAME_COMMAND_FLAG_4 = (1 << 4), // Unused
GAME_COMMAND_FLAG_NO_SPEND = (1 << 5), // Game command is not networked
GAME_COMMAND_FLAG_GHOST = (1 << 6), // Game command is not networked
GAME_COMMAND_FLAG_PATH_SCENERY = (1 << 7),
GAME_COMMAND_FLAG_NETWORKED = (1u << 31) // Game command is coming from network
};
enum
{
GAME_PAUSED_NORMAL = 1 << 0,
GAME_PAUSED_MODAL = 1 << 1,
GAME_PAUSED_SAVING_TRACK = 1 << 2,
};
enum
{
ERROR_TYPE_NONE = 0,
ERROR_TYPE_GENERIC = 254,
ERROR_TYPE_FILE_LOAD = 255
};
extern rct_string_id gGameCommandErrorTitle;
extern rct_string_id gGameCommandErrorText;
extern uint32_t gCurrentTicks;
extern uint32_t gCurrentRealTimeTicks;
extern uint16_t gCurrentDeltaTime;
extern uint8_t gGamePaused;
extern int32_t gGameSpeed;
extern bool gDoSingleUpdate;
extern float gDayNightCycle;
extern bool gInUpdateCode;
extern bool gInMapInitCode;
extern std::string gCurrentLoadedPath;
extern bool gLoadKeepWindowsOpen;
void game_reset_speed();
void game_increase_game_speed();
void game_reduce_game_speed();
void game_create_windows();
void reset_all_sprite_quadrant_placements();
void update_palette_effects();
void game_load_or_quit_no_save_prompt();
void load_from_sv6(const char* path);
void game_load_init();
void game_load_scripts();
void game_unload_scripts();
void pause_toggle();
bool game_is_paused();
bool game_is_not_paused();
void save_game();
void* create_save_game_as_intent();
void save_game_as();
void save_game_cmd(const utf8* name = nullptr);
void save_game_with_name(const utf8* name);
void game_autosave();
void game_convert_strings_to_utf8();
void game_convert_news_items_to_utf8();
void game_convert_strings_to_rct2(rct_s6_data* s6);
void utf8_to_rct2_self(char* buffer, size_t length);
void rct2_to_utf8_self(char* buffer, size_t length);
void game_fix_save_vars();
void start_silent_record();
bool stop_silent_record();