.. |
tile_element
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Replace 2023 with 2024 in copyright headers (#21139)
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2024-01-01 12:52:28 +01:00 |
Banner.cpp
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Deduplicate FormatStringID symbols
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2024-03-10 18:15:49 +00:00 |
Banner.h
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Fix regression from #21474 due to use-after-free bug
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2024-03-02 03:50:27 +02:00 |
Climate.cpp
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Replace uint8's with EnumValue
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2024-03-04 19:04:18 +00:00 |
Climate.h
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Move gClimateUpdateTimer to GameState_t
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2024-01-24 23:58:37 +01:00 |
ConstructionClearance.cpp
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Move Park into namespace, add other park-related things to struct
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2024-04-04 18:14:27 +02:00 |
ConstructionClearance.h
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Replace 2023 with 2024 in copyright headers (#21139)
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2024-01-01 12:52:28 +01:00 |
Entrance.cpp
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Move Park into namespace, add other park-related things to struct
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2024-04-04 18:14:27 +02:00 |
Entrance.h
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Move Park into namespace, add other park-related things to struct
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2024-04-04 18:14:27 +02:00 |
Footpath.cpp
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Part of #21421: Refactor TILE_ELEMENT_DIRECTION_MASK
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2024-03-25 16:17:32 +01:00 |
Footpath.h
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Replace 2023 with 2024 in copyright headers (#21139)
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2024-01-01 12:52:28 +01:00 |
LargeScenery.cpp
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Replace 2023 with 2024 in copyright headers (#21139)
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2024-01-01 12:52:28 +01:00 |
LargeScenery.h
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Replace 2023 with 2024 in copyright headers (#21139)
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2024-01-01 12:52:28 +01:00 |
Location.hpp
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Replace 2023 with 2024 in copyright headers (#21139)
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2024-01-01 12:52:28 +01:00 |
Map.cpp
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Close #18305: Move Translate3DTo2DWithZ() from Map.h into Viewport.h
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2024-04-21 01:18:11 +02:00 |
Map.h
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Close #18305: Move Translate3DTo2DWithZ() from Map.h into Viewport.h
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2024-04-21 01:18:11 +02:00 |
MapAnimation.cpp
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Replace gCurrentTicks with the one in GameState_t
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2024-01-19 16:32:19 +02:00 |
MapAnimation.h
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Replace 2023 with 2024 in copyright headers (#21139)
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2024-01-01 12:52:28 +01:00 |
MapGen.cpp
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Merge pull request #21681 from AaronVanGeffen/obj-list-refactor
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2024-04-12 11:54:13 +02:00 |
MapGen.h
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Replace 2023 with 2024 in copyright headers (#21139)
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2024-01-01 12:52:28 +01:00 |
MapHelpers.cpp
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Replace 2023 with 2024 in copyright headers (#21139)
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2024-01-01 12:52:28 +01:00 |
MapHelpers.h
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Replace 2023 with 2024 in copyright headers (#21139)
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2024-01-01 12:52:28 +01:00 |
Park.cpp
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Move Park into namespace, add other park-related things to struct
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2024-04-04 18:14:27 +02:00 |
Park.h
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Move Park into namespace, add other park-related things to struct
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2024-04-04 18:14:27 +02:00 |
Scenery.cpp
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Move cheats to struct in GameState_t
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2024-03-03 22:44:15 +01:00 |
Scenery.h
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Part of #21421: replace define with constexpr (#21679)
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2024-04-01 07:00:32 -03:00 |
ScenerySelection.h
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Replace 2023 with 2024 in copyright headers (#21139)
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2024-01-01 12:52:28 +01:00 |
SmallScenery.cpp
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Part of #21421: replace define with constexpr (#21679)
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2024-04-01 07:00:32 -03:00 |
SmallScenery.h
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Replace 2023 with 2024 in copyright headers (#21139)
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2024-01-01 12:52:28 +01:00 |
Surface.cpp
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Part of #21421: replace define with constexpr (#21679)
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2024-04-01 07:00:32 -03:00 |
Surface.h
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Part of #21421: replace define with constexpr (#21679)
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2024-04-01 07:00:32 -03:00 |
SurfaceData.cpp
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Replace surface corner hex values with named constants
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2023-06-24 01:48:25 +02:00 |
SurfaceData.h
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Replace surface corner hex values with named constants
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2023-06-24 01:48:25 +02:00 |
TileElement.cpp
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Refactor constants/macros (#21483)
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2024-03-01 20:23:29 +00:00 |
TileElement.h
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Part of #21421: replace define with constexpr (#21679)
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2024-04-01 07:00:32 -03:00 |
TileElementBase.cpp
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Part of #21421: replace define with constexpr (#21679)
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2024-04-01 07:00:32 -03:00 |
TileElementsView.h
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Add missing pragma once to TileElementsView.h
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2024-03-27 20:39:37 +01:00 |
TileInspector.cpp
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Expose “animation is backwards” flag in Tile Inspector
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2024-04-12 18:08:34 +00:00 |
TileInspector.h
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Expose “animation is backwards” flag in Tile Inspector
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2024-04-12 18:08:34 +00:00 |
TilePointerIndex.hpp
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Replace 2023 with 2024 in copyright headers (#21139)
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2024-01-01 12:52:28 +01:00 |
Wall.cpp
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Part of #21421: Refactor TILE_ELEMENT_QUADRANT_MASK
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2024-03-25 16:17:32 +01:00 |
Wall.h
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Move wall edge definitions from header to compilation unit
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2024-01-22 19:45:51 +01:00 |