OpenRCT2/src/openrct2-ui/windows/Banner.cpp

290 lines
10 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include <openrct2-ui/interface/Dropdown.h>
#include <openrct2-ui/interface/Viewport.h>
#include <openrct2-ui/interface/Widget.h>
#include <openrct2-ui/windows/Window.h>
#include <openrct2/Game.h>
#include <openrct2/actions/BannerRemoveAction.h>
#include <openrct2/actions/BannerSetColourAction.h>
#include <openrct2/actions/BannerSetNameAction.h>
#include <openrct2/actions/BannerSetStyleAction.h>
#include <openrct2/config/Config.h>
#include <openrct2/localisation/Localisation.h>
#include <openrct2/sprites.h>
#include <openrct2/world/Banner.h>
#include <openrct2/world/Scenery.h>
static constexpr const int32_t WW = 113;
static constexpr const int32_t WH = 96;
static constexpr const rct_string_id WINDOW_TITLE = STR_BANNER_WINDOW_TITLE;
// clang-format off
enum WINDOW_BANNER_WIDGET_IDX {
WIDX_BACKGROUND,
WIDX_TITLE,
WIDX_CLOSE,
WIDX_VIEWPORT,
WIDX_BANNER_TEXT,
WIDX_BANNER_NO_ENTRY,
WIDX_BANNER_DEMOLISH,
WIDX_MAIN_COLOUR,
WIDX_TEXT_COLOUR_DROPDOWN,
WIDX_TEXT_COLOUR_DROPDOWN_BUTTON
};
static constexpr const rct_string_id BannerColouredTextFormats[] = {
STR_TEXT_COLOR_BLACK,
STR_TEXT_COLOR_GREY,
STR_TEXT_COLOR_WHITE,
STR_TEXT_COLOR_RED,
STR_TEXT_COLOR_GREEN,
STR_TEXT_COLOR_YELLOW,
STR_TEXT_COLOR_TOPAZ,
STR_TEXT_COLOR_CELADON,
STR_TEXT_COLOR_BABYBLUE,
STR_TEXT_COLOR_PALELAVENDER,
STR_TEXT_COLOR_PALEGOLD,
STR_TEXT_COLOR_LIGHTPINK,
STR_TEXT_COLOR_PEARLAQUA,
STR_TEXT_COLOR_PALESILVER,
};
static rct_widget window_banner_widgets[] = {
WINDOW_SHIM(WINDOW_TITLE, WW, WH),
MakeWidget({ 3, 17}, {85, 60}, WindowWidgetType::Viewport, WindowColour::Secondary, 0x0FFFFFFFE ), // tab content panel
MakeWidget({WW - 25, 19}, {24, 24}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_RENAME, STR_CHANGE_BANNER_TEXT_TIP ), // change banner button
MakeWidget({WW - 25, 43}, {24, 24}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_NO_ENTRY, STR_SET_AS_NO_ENTRY_BANNER_TIP ), // no entry button
MakeWidget({WW - 25, 67}, {24, 24}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_DEMOLISH, STR_DEMOLISH_BANNER_TIP ), // demolish button
MakeWidget({ 5, WH - 16}, {12, 12}, WindowWidgetType::ColourBtn, WindowColour::Secondary, 0xFFFFFFFF, STR_SELECT_MAIN_SIGN_COLOUR_TIP), // high money
MakeWidget({ 43, WH - 16}, {39, 12}, WindowWidgetType::DropdownMenu, WindowColour::Secondary ), // high money
MakeWidget({ 70, WH - 15}, {11, 10}, WindowWidgetType::Button, WindowColour::Secondary, STR_DROPDOWN_GLYPH, STR_SELECT_TEXT_COLOUR_TIP ), // high money
{ WIDGETS_END },
};
// clang-format on
class BannerWindow final : public Window
{
private:
Banner* _banner;
CoordsXYZ _bannerViewPos;
BannerElement* _bannerElement = nullptr;
void CreateViewport()
{
rct_widget* viewportWidget = &window_banner_widgets[WIDX_VIEWPORT];
viewport_create(
this, windowPos + ScreenCoordsXY{ viewportWidget->left + 1, viewportWidget->top + 1 },
(viewportWidget->width()) - 1, (viewportWidget->height()) - 1, 0, _bannerViewPos, 0, SPRITE_INDEX_NULL);
if (viewport != nullptr)
viewport->flags = gConfigGeneral.always_show_gridlines ? VIEWPORT_FLAG_GRIDLINES : 0;
Invalidate();
}
void InitTileElement()
{
TileElement* tileElement = map_get_first_element_at(_banner->position.ToCoordsXY().ToTileCentre());
if (tileElement != nullptr)
{
while (1)
{
if ((tileElement->GetType() == TILE_ELEMENT_TYPE_BANNER) && (tileElement->AsBanner()->GetIndex() == number))
{
_bannerElement = tileElement->AsBanner();
return;
}
if (tileElement->IsLastForTile())
break;
tileElement++;
}
}
_bannerElement = nullptr;
}
public:
void OnOpen() override
{
widgets = window_banner_widgets;
enabled_widgets = (1 << WIDX_CLOSE) | (1 << WIDX_BANNER_TEXT) | (1 << WIDX_BANNER_NO_ENTRY)
| (1 << WIDX_BANNER_DEMOLISH) | (1 << WIDX_MAIN_COLOUR) | (1 << WIDX_TEXT_COLOUR_DROPDOWN)
| (1 << WIDX_TEXT_COLOUR_DROPDOWN_BUTTON);
WindowInitScrollWidgets(this);
}
void Initialise(rct_windownumber _number)
{
number = _number;
_banner = GetBanner(number);
InitTileElement();
if (_bannerElement == nullptr)
return;
frame_no = _bannerElement->GetBaseZ();
_bannerViewPos = CoordsXYZ{ _banner->position.ToCoordsXY().ToTileCentre(), frame_no };
CreateViewport();
}
void OnMouseDown(rct_widgetindex widgetIndex) override
{
rct_widget* widget = &widgets[widgetIndex];
switch (widgetIndex)
{
case WIDX_MAIN_COLOUR:
WindowDropdownShowColour(this, widget, TRANSLUCENT(colours[1]), _banner->colour);
break;
case WIDX_TEXT_COLOUR_DROPDOWN_BUTTON:
for (int32_t i = 0; i < 13; ++i)
{
gDropdownItemsFormat[i] = STR_DROPDOWN_MENU_LABEL;
gDropdownItemsArgs[i] = BannerColouredTextFormats[i + 1];
}
// Switch to the dropdown box widget.
widget--;
WindowDropdownShowTextCustomWidth(
{ widget->left + windowPos.x, widget->top + windowPos.y }, widget->height() + 1, colours[1], 0,
Dropdown::Flag::StayOpen, 13, widget->width() - 3);
Dropdown::SetChecked(_banner->text_colour - 1, true);
break;
}
}
void OnMouseUp(rct_widgetindex widgetIndex) override
{
switch (widgetIndex)
{
case WIDX_CLOSE:
Close();
break;
case WIDX_BANNER_DEMOLISH:
{
if (_banner == nullptr || _bannerElement == nullptr)
break;
auto bannerRemoveAction = BannerRemoveAction(
{ _banner->position.ToCoordsXY(), _bannerElement->GetBaseZ(), _bannerElement->GetPosition() });
GameActions::Execute(&bannerRemoveAction);
break;
}
case WIDX_BANNER_TEXT:
window_text_input_raw_open(
this, WIDX_BANNER_TEXT, STR_BANNER_TEXT, STR_ENTER_BANNER_TEXT, _banner->GetText().c_str(), 32);
break;
case WIDX_BANNER_NO_ENTRY:
{
textinput_cancel();
auto bannerSetStyle = BannerSetStyleAction(
BannerSetStyleType::NoEntry, number, _banner->flags ^ BANNER_FLAG_NO_ENTRY);
GameActions::Execute(&bannerSetStyle);
break;
}
}
}
void OnDropdown(rct_widgetindex widgetIndex, int32_t dropdownIndex) override
{
switch (widgetIndex)
{
case WIDX_MAIN_COLOUR:
{
if (dropdownIndex == -1)
break;
auto bannerSetStyle = BannerSetStyleAction(BannerSetStyleType::PrimaryColour, number, dropdownIndex);
GameActions::Execute(&bannerSetStyle);
break;
}
case WIDX_TEXT_COLOUR_DROPDOWN_BUTTON:
{
if (dropdownIndex == -1)
break;
auto bannerSetStyle = BannerSetStyleAction(BannerSetStyleType::TextColour, number, dropdownIndex + 1);
GameActions::Execute(&bannerSetStyle);
break;
}
}
}
void OnTextInput(rct_widgetindex widgetIndex, std::string_view text) override
{
if (widgetIndex == WIDX_BANNER_TEXT)
{
auto bannerSetNameAction = BannerSetNameAction(number, std::string(text));
GameActions::Execute(&bannerSetNameAction);
}
}
void OnViewportRotate() override
{
RemoveViewport();
CreateViewport();
}
void OnDraw(rct_drawpixelinfo& dpi) override
{
DrawWidgets(dpi);
if (viewport != nullptr)
{
window_draw_viewport(&dpi, this);
}
}
void OnPrepareDraw() override
{
rct_widget* colourBtn = &window_banner_widgets[WIDX_MAIN_COLOUR];
colourBtn->type = WindowWidgetType::Empty;
// Scenery item not sure why we use this instead of banner?
rct_scenery_entry* sceneryEntry = get_banner_entry(_banner->type);
if (sceneryEntry != nullptr && (sceneryEntry->banner.flags & BANNER_ENTRY_FLAG_HAS_PRIMARY_COLOUR))
{
colourBtn->type = WindowWidgetType::ColourBtn;
}
pressed_widgets &= ~(1ULL << WIDX_BANNER_NO_ENTRY);
disabled_widgets &= ~(
(1ULL << WIDX_BANNER_TEXT) | (1ULL << WIDX_TEXT_COLOUR_DROPDOWN) | (1ULL << WIDX_TEXT_COLOUR_DROPDOWN_BUTTON));
if (_banner->flags & BANNER_FLAG_NO_ENTRY)
{
pressed_widgets |= (1ULL << WIDX_BANNER_NO_ENTRY);
disabled_widgets |= (1ULL << WIDX_BANNER_TEXT) | (1ULL << WIDX_TEXT_COLOUR_DROPDOWN)
| (1ULL << WIDX_TEXT_COLOUR_DROPDOWN_BUTTON);
}
colourBtn->image = SPRITE_ID_PALETTE_COLOUR_1(_banner->colour) | IMAGE_TYPE_TRANSPARENT | SPR_PALETTE_BTN;
rct_widget* dropDownWidget = &window_banner_widgets[WIDX_TEXT_COLOUR_DROPDOWN];
dropDownWidget->text = BannerColouredTextFormats[_banner->text_colour];
}
};
/**
*
* rct2: 0x006BA305
*/
rct_window* window_banner_open(rct_windownumber number)
{
auto w = static_cast<BannerWindow*>(window_bring_to_front_by_number(WC_BANNER, number));
if (w != nullptr)
return w;
w = WindowCreate<BannerWindow>(WC_BANNER, WW, WH, 0);
if (w != nullptr)
w->Initialise(number);
return w;
}