OpenRCT2/src/openrct2-ui/windows/SavePrompt.cpp

258 lines
8.2 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include <iterator>
#include <openrct2-ui/interface/Widget.h>
#include <openrct2-ui/windows/Window.h>
#include <openrct2/Context.h>
#include <openrct2/Game.h>
#include <openrct2/OpenRCT2.h>
#include <openrct2/audio/audio.h>
#include <openrct2/config/Config.h>
#include <openrct2/localisation/Localisation.h>
#include <openrct2/network/network.h>
#include <openrct2/scenario/Scenario.h>
#include <openrct2/windows/Intent.h>
static constexpr const int32_t WH_SAVE = 54;
static constexpr const int32_t WW_SAVE = 260;
static constexpr const int32_t WH_QUIT = 38;
static constexpr const int32_t WW_QUIT = 177;
// clang-format off
enum WINDOW_SAVE_PROMPT_WIDGET_IDX {
WIDX_BACKGROUND,
WIDX_TITLE,
WIDX_CLOSE,
WIDX_LABEL,
WIDX_SAVE,
WIDX_DONT_SAVE,
WIDX_CANCEL
};
static rct_widget window_save_prompt_widgets[] = {
WINDOW_SHIM_WHITE(STR_NONE, WW_SAVE, WH_SAVE),
MakeWidget({ 2, 19}, {256, 12}, WindowWidgetType::LabelCentred, WindowColour::Primary, STR_EMPTY ), // question/label
MakeWidget({ 8, 35}, { 78, 14}, WindowWidgetType::Button, WindowColour::Primary, STR_SAVE_PROMPT_SAVE ), // save
MakeWidget({ 91, 35}, { 78, 14}, WindowWidgetType::Button, WindowColour::Primary, STR_SAVE_PROMPT_DONT_SAVE), // don't save
MakeWidget({174, 35}, { 78, 14}, WindowWidgetType::Button, WindowColour::Primary, STR_SAVE_PROMPT_CANCEL ), // cancel
{ WIDGETS_END },
};
enum WINDOW_QUIT_PROMPT_WIDGET_IDX {
WQIDX_BACKGROUND,
WQIDX_TITLE,
WQIDX_CLOSE,
WQIDX_OK,
WQIDX_CANCEL
};
static rct_widget window_quit_prompt_widgets[] = {
WINDOW_SHIM_WHITE(STR_QUIT_GAME_PROMPT_TITLE, WW_QUIT, WH_QUIT),
MakeWidget({ 8, 19}, {78, 14}, WindowWidgetType::Button, WindowColour::Primary, STR_OK ), // ok
MakeWidget({91, 19}, {78, 14}, WindowWidgetType::Button, WindowColour::Primary, STR_CANCEL), // cancel
{ WIDGETS_END },
};
static constexpr const rct_string_id window_save_prompt_labels[][2] = {
{ STR_LOAD_GAME_PROMPT_TITLE, STR_SAVE_BEFORE_LOADING },
{ STR_QUIT_GAME_PROMPT_TITLE, STR_SAVE_BEFORE_QUITTING },
{ STR_QUIT_GAME_2_PROMPT_TITLE, STR_SAVE_BEFORE_QUITTING_2 },
};
static void window_save_prompt_close(rct_window *w);
static void window_save_prompt_mouseup(rct_window *w, rct_widgetindex widgetIndex);
static void window_save_prompt_paint(rct_window *w, rct_drawpixelinfo *dpi);
static void window_save_prompt_callback(int32_t result, const utf8 * path);
static rct_window_event_list window_save_prompt_events([](auto& events)
{
events.close = &window_save_prompt_close;
events.mouse_up = &window_save_prompt_mouseup;
events.paint = &window_save_prompt_paint;
});
// clang-format on
/**
*
* rct2: 0x0066DCBE
*/
rct_window* window_save_prompt_open()
{
int32_t width, height;
rct_string_id stringId;
rct_window* window;
PromptMode prompt_mode;
rct_widget* widgets;
uint64_t enabled_widgets;
prompt_mode = gSavePromptMode;
if (prompt_mode == PromptMode::Quit)
prompt_mode = PromptMode::SaveBeforeQuit;
// do not show save prompt if we're in the title demo and click on load game
if (gScreenFlags & SCREEN_FLAGS_TITLE_DEMO)
{
game_load_or_quit_no_save_prompt();
return nullptr;
}
if (!gConfigGeneral.confirmation_prompt)
{
/* game_load_or_quit_no_save_prompt() will exec requested task and close this window
* immediately again.
* TODO restructure these functions when we're sure game_load_or_quit_no_save_prompt()
* and game_load_or_quit() are not called by the original binary anymore.
*/
if (gScreenAge < 3840 && network_get_mode() == NETWORK_MODE_NONE)
{
game_load_or_quit_no_save_prompt();
return nullptr;
}
}
// Check if window is already open
window = window_bring_to_front_by_class(WC_SAVE_PROMPT);
if (window)
{
window_close(window);
}
if (gScreenFlags & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER))
{
widgets = window_quit_prompt_widgets;
enabled_widgets = (1 << WQIDX_CLOSE) | (1 << WQIDX_OK) | (1 << WQIDX_CANCEL);
width = WW_QUIT;
height = WH_QUIT;
}
else
{
widgets = window_save_prompt_widgets;
enabled_widgets = (1 << WIDX_CLOSE) | (1 << WIDX_SAVE) | (1 << WIDX_DONT_SAVE) | (1 << WIDX_CANCEL);
width = WW_SAVE;
height = WH_SAVE;
}
if (EnumValue(prompt_mode) >= std::size(window_save_prompt_labels))
{
log_warning("Invalid save prompt mode %u", prompt_mode);
return nullptr;
}
window = WindowCreateCentred(width, height, &window_save_prompt_events, WC_SAVE_PROMPT, WF_TRANSPARENT | WF_STICK_TO_FRONT);
window->widgets = widgets;
window->enabled_widgets = enabled_widgets;
WindowInitScrollWidgets(window);
// Pause the game if not network play.
if (network_get_mode() == NETWORK_MODE_NONE)
{
gGamePaused |= GAME_PAUSED_MODAL;
OpenRCT2::Audio::StopAll();
}
window_invalidate_by_class(WC_TOP_TOOLBAR);
stringId = window_save_prompt_labels[EnumValue(prompt_mode)][0];
if (stringId == STR_LOAD_GAME_PROMPT_TITLE && gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
stringId = STR_LOAD_LANDSCAPE_PROMPT_TITLE;
if (stringId == STR_QUIT_GAME_PROMPT_TITLE && gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
stringId = STR_QUIT_SCENARIO_EDITOR;
window_save_prompt_widgets[WIDX_TITLE].text = stringId;
window_save_prompt_widgets[WIDX_LABEL].text = window_save_prompt_labels[EnumValue(prompt_mode)][1];
return window;
}
/**
*
* rct2: 0x0066DF17
*/
static void window_save_prompt_close(rct_window* w)
{
// Unpause the game
if (network_get_mode() == NETWORK_MODE_NONE)
{
gGamePaused &= ~GAME_PAUSED_MODAL;
OpenRCT2::Audio::Resume();
}
window_invalidate_by_class(WC_TOP_TOOLBAR);
}
/**
*
* rct2: 0x0066DDF2
*/
static void window_save_prompt_mouseup(rct_window* w, rct_widgetindex widgetIndex)
{
if (gScreenFlags & (SCREEN_FLAGS_TITLE_DEMO | SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER))
{
switch (widgetIndex)
{
case WQIDX_OK:
game_load_or_quit_no_save_prompt();
break;
case WQIDX_CLOSE:
case WQIDX_CANCEL:
window_close(w);
break;
}
return;
}
else
{
switch (widgetIndex)
{
case WIDX_SAVE:
{
Intent* intent;
if (gScreenFlags & (SCREEN_FLAGS_EDITOR))
{
intent = new Intent(WC_LOADSAVE);
intent->putExtra(INTENT_EXTRA_LOADSAVE_TYPE, LOADSAVETYPE_SAVE | LOADSAVETYPE_LANDSCAPE);
intent->putExtra(INTENT_EXTRA_PATH, std::string{ gS6Info.name });
}
else
{
intent = static_cast<Intent*>(create_save_game_as_intent());
}
window_close(w);
intent->putExtra(INTENT_EXTRA_CALLBACK, reinterpret_cast<void*>(window_save_prompt_callback));
context_open_intent(intent);
delete intent;
break;
}
case WIDX_DONT_SAVE:
game_load_or_quit_no_save_prompt();
return;
case WIDX_CLOSE:
case WIDX_CANCEL:
window_close(w);
return;
}
}
}
static void window_save_prompt_paint(rct_window* w, rct_drawpixelinfo* dpi)
{
WindowDrawWidgets(w, dpi);
}
static void window_save_prompt_callback(int32_t result, const utf8* path)
{
if (result == MODAL_RESULT_OK)
{
game_load_or_quit_no_save_prompt();
}
}