OpenRCT2/src/openrct2-ui/windows/SceneryScatter.cpp

224 lines
8.6 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include <algorithm>
#include <openrct2-ui/interface/LandTool.h>
#include <openrct2-ui/interface/Widget.h>
#include <openrct2-ui/windows/Window.h>
#include <openrct2/Context.h>
#include <openrct2/localisation/Localisation.h>
#include <openrct2/world/Scenery.h>
enum WINDOW_SCENERY_SCATTER_WIDGET_IDX
{
WIDX_BACKGROUND,
WIDX_TITLE,
WIDX_CLOSE,
WIDX_PREVIEW,
WIDX_DECREMENT,
WIDX_INCREMENT,
WIDX_DENSITY,
WIDX_DENSITY_LOW,
WIDX_DENSITY_MEDIUM,
WIDX_DENSITY_HIGH
};
bool gWindowSceneryScatterEnabled = false;
uint16_t gWindowSceneryScatterSize;
ScatterToolDensity gWindowSceneryScatterDensity;
// clang-format off
static rct_widget window_scenery_scatter_widgets[] = {
MakeWidget ({ 0, 0}, {86, 100}, WindowWidgetType::Frame, WindowColour::Secondary ), // panel / background
MakeWidget ({ 1, 1}, {84, 14}, WindowWidgetType::Caption, WindowColour::Primary , STR_SCENERY_SCATTER, STR_WINDOW_TITLE_TIP ), // title bar
MakeWidget ({73, 2}, {11, 12}, WindowWidgetType::CloseBox, WindowColour::Primary , STR_CLOSE_X, STR_CLOSE_WINDOW_TIP ), // close x button
MakeWidget ({20, 17}, {44, 32}, WindowWidgetType::ImgBtn, WindowColour::Secondary, SPR_LAND_TOOL_SIZE_0 ), // preview box
MakeRemapWidget({21, 18}, {16, 16}, WindowWidgetType::TrnBtn, WindowColour::Secondary, SPR_LAND_TOOL_DECREASE, STR_ADJUST_SMALLER_LAND_TIP ), // decrement size
MakeRemapWidget({47, 32}, {16, 16}, WindowWidgetType::TrnBtn, WindowColour::Secondary, SPR_LAND_TOOL_INCREASE, STR_ADJUST_LARGER_LAND_TIP ), // increment size
MakeWidget ({ 3, 55}, {80, 42}, WindowWidgetType::Groupbox, WindowColour::Secondary, STR_SCATTER_TOOL_DENSITY ),
MakeRemapWidget({ 7, 68}, {24, 24}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_G2_SCENERY_SCATTER_LOW, STR_SCATTER_TOOL_DENSITY_LOW ), // low amount
MakeRemapWidget({31, 68}, {24, 24}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_G2_SCENERY_SCATTER_MEDIUM, STR_SCATTER_TOOL_DENSITY_MEDIUM), // medium amount
MakeRemapWidget({55, 68}, {24, 24}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_G2_SCENERY_SCATTER_HIGH, STR_SCATTER_TOOL_DENSITY_HIGH ), // high amount
{ WIDGETS_END },
};
// clang-format on
static void window_scenery_scatter_close(rct_window* w);
static void window_scenery_scatter_mouseup(rct_window* w, rct_widgetindex widgetIndex);
static void window_scenery_scatter_mousedown(rct_window* w, rct_widgetindex widgetIndex, rct_widget* widget);
static void window_scenery_scatter_invalidate(rct_window* w);
static void window_scenery_scatter_paint(rct_window* w, rct_drawpixelinfo* dpi);
static void window_scenery_scatter_textinput(rct_window* w, rct_widgetindex widgetIndex, char* text);
static void window_scenery_scatter_inputsize(rct_window* w, rct_widgetindex widgetindex);
// clang-format off
static rct_window_event_list window_clear_scenery_events([](auto& events)
{
events.close = &window_scenery_scatter_close;
events.mouse_up = &window_scenery_scatter_mouseup;
events.mouse_down = &window_scenery_scatter_mousedown;
events.text_input = &window_scenery_scatter_textinput;
events.invalidate = &window_scenery_scatter_invalidate;
events.paint = &window_scenery_scatter_paint;
});
// clang-format on
rct_window* window_scenery_scatter_open()
{
rct_window* window;
// Check if window is already open
window = window_find_by_class(WC_SCENERY_SCATTER);
if (window != nullptr)
return window;
window = WindowCreateAutoPos(86, 100, &window_clear_scenery_events, WC_SCENERY_SCATTER, 0);
window->widgets = window_scenery_scatter_widgets;
window->enabled_widgets = (1 << WIDX_CLOSE) | (1 << WIDX_INCREMENT) | (1 << WIDX_DECREMENT) | (1 << WIDX_PREVIEW)
| (1 << WIDX_DENSITY_LOW) | (1 << WIDX_DENSITY_MEDIUM) | (1 << WIDX_DENSITY_HIGH);
window->hold_down_widgets = (1 << WIDX_INCREMENT) | (1 << WIDX_DECREMENT);
WindowInitScrollWidgets(window);
window_push_others_below(window);
gWindowSceneryScatterEnabled = true;
gWindowSceneryScatterSize = 16;
gWindowSceneryScatterDensity = ScatterToolDensity::MediumDensity;
return window;
}
static void window_scenery_scatter_close([[maybe_unused]] rct_window* w)
{
gWindowSceneryScatterEnabled = false;
}
static void window_scenery_scatter_mouseup(rct_window* w, rct_widgetindex widgetIndex)
{
switch (widgetIndex)
{
case WIDX_CLOSE:
window_close(w);
break;
case WIDX_PREVIEW:
window_scenery_scatter_inputsize(w, widgetIndex);
break;
case WIDX_DENSITY_LOW:
gWindowSceneryScatterDensity = ScatterToolDensity::LowDensity;
break;
case WIDX_DENSITY_MEDIUM:
gWindowSceneryScatterDensity = ScatterToolDensity::MediumDensity;
break;
case WIDX_DENSITY_HIGH:
gWindowSceneryScatterDensity = ScatterToolDensity::HighDensity;
break;
}
}
static void window_scenery_scatter_mousedown(rct_window* w, rct_widgetindex widgetIndex, [[maybe_unused]] rct_widget* widget)
{
switch (widgetIndex)
{
case WIDX_DECREMENT:
// Decrement land tool size, if it stays within the limit
gWindowSceneryScatterSize = std::max(MINIMUM_TOOL_SIZE, gWindowSceneryScatterSize - 1);
w->Invalidate();
break;
case WIDX_INCREMENT:
// Increment land tool size, if it stays within the limit
gWindowSceneryScatterSize = std::min(MAXIMUM_TOOL_SIZE, gWindowSceneryScatterSize + 1);
w->Invalidate();
break;
}
}
static void window_scenery_scatter_textinput(rct_window* w, rct_widgetindex widgetIndex, char* text)
{
int32_t size;
char* end;
if (widgetIndex != WIDX_PREVIEW || text == nullptr)
return;
size = strtol(text, &end, 10);
if (*end == '\0')
{
switch (widgetIndex)
{
case WIDX_PREVIEW:
size = std::max(MINIMUM_TOOL_SIZE, size);
size = std::min(MAXIMUM_TOOL_SIZE, size);
gWindowSceneryScatterSize = size;
break;
}
w->Invalidate();
}
}
static void window_scenery_scatter_inputsize(rct_window* w, rct_widgetindex widgetindex)
{
uint8_t maxlen = 0;
switch (widgetindex)
{
case WIDX_PREVIEW:
TextInputDescriptionArgs[0] = MINIMUM_TOOL_SIZE;
TextInputDescriptionArgs[1] = MAXIMUM_TOOL_SIZE;
maxlen = 3;
break;
}
window_text_input_open(w, widgetindex, STR_SELECTION_SIZE, STR_ENTER_SELECTION_SIZE, STR_NONE, STR_NONE, maxlen);
}
static void window_scenery_scatter_invalidate(rct_window* w)
{
// Set the preview image button to be pressed down
w->pressed_widgets = (1 << WIDX_PREVIEW);
// Set density buttons' pressed state.
switch (gWindowSceneryScatterDensity)
{
case ScatterToolDensity::LowDensity:
w->pressed_widgets |= (1 << WIDX_DENSITY_LOW);
break;
case ScatterToolDensity::MediumDensity:
w->pressed_widgets |= (1 << WIDX_DENSITY_MEDIUM);
break;
case ScatterToolDensity::HighDensity:
w->pressed_widgets |= (1 << WIDX_DENSITY_HIGH);
break;
}
// Update the preview image (for tool sizes up to 7)
window_scenery_scatter_widgets[WIDX_PREVIEW].image = LandTool::SizeToSpriteIndex(gWindowSceneryScatterSize);
}
static void window_scenery_scatter_paint(rct_window* w, rct_drawpixelinfo* dpi)
{
WindowDrawWidgets(w, dpi);
// Draw area as a number for tool sizes bigger than 7
if (gWindowSceneryScatterSize > MAX_TOOL_SIZE_WITH_SPRITE)
{
auto preview = window_scenery_scatter_widgets[WIDX_PREVIEW];
auto screenCoords = ScreenCoordsXY{ w->windowPos.x + preview.midX(), w->windowPos.y + preview.midY() };
DrawTextBasic(
dpi, screenCoords - ScreenCoordsXY{ 0, 2 }, STR_LAND_TOOL_SIZE_VALUE, &gWindowSceneryScatterSize,
{ TextAlignment::CENTRE });
}
}