mirror of https://github.com/OpenRCT2/OpenRCT2.git
65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2024 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma once
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#include "OpenGLAPI.h"
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#include <openrct2/common.h>
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#include <openrct2/drawing/Drawing.h>
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#include <vector>
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struct SDL_Window;
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class OpenGLFramebuffer
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{
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private:
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GLuint _id;
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GLuint _texture;
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GLuint _depth;
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int32_t _width;
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int32_t _height;
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public:
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explicit OpenGLFramebuffer(SDL_Window* window);
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OpenGLFramebuffer(int32_t width, int32_t height, bool depth = true, bool integer = true, bool word = false);
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~OpenGLFramebuffer();
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OpenGLFramebuffer(const OpenGLFramebuffer&) = delete;
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OpenGLFramebuffer& operator=(const OpenGLFramebuffer&) = delete;
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GLuint GetWidth() const
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{
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return _width;
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}
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GLuint GetHeight() const
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{
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return _height;
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}
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GLuint GetTexture() const
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{
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return _texture;
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}
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GLuint GetDepthTexture() const
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{
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return _depth;
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}
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void Bind() const;
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void BindDraw() const;
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void BindRead() const;
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void GetPixels(DrawPixelInfo& dpi) const;
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void SwapColourBuffer(OpenGLFramebuffer& other);
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GLuint SwapDepthTexture(GLuint depth);
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void Copy(OpenGLFramebuffer& src, GLenum filter);
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static GLuint CreateDepthTexture(int32_t width, int32_t height);
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};
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