mirror of https://github.com/OpenRCT2/OpenRCT2.git
57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2024 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma once
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#include "OpenGLAPI.h"
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#include <memory>
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#include <openrct2/common.h>
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#include <string>
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class OpenGLShader final
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{
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private:
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static constexpr uint64_t MaxSourceSize = 8 * 1024 * 1024; // 8 MiB
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GLenum _type;
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GLuint _id = 0;
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public:
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OpenGLShader(const char* name, GLenum type);
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~OpenGLShader();
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GLuint GetShaderId();
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private:
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std::string GetPath(const std::string& name);
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static std::string ReadSourceCode(const std::string& path);
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};
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class OpenGLShaderProgram
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{
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private:
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GLuint _id = 0;
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std::unique_ptr<OpenGLShader> _vertexShader;
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std::unique_ptr<OpenGLShader> _fragmentShader;
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public:
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explicit OpenGLShaderProgram(const char* name);
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explicit OpenGLShaderProgram(const OpenGLShaderProgram&) = delete;
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explicit OpenGLShaderProgram(OpenGLShaderProgram&&) = default;
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virtual ~OpenGLShaderProgram();
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GLuint GetAttributeLocation(const char* name);
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GLuint GetUniformLocation(const char* name);
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void Use();
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private:
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bool Link();
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};
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