OpenRCT2/src/openrct2-ui/drawing/engines/opengl/TransparencyDepth.cpp

209 lines
6.3 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#ifndef DISABLE_OPENGL
# include "TransparencyDepth.h"
# include <algorithm>
# include <map>
# include <vector>
/*
* Structure to store locations of vertical bounding box edge.
*/
struct XData
{
int32_t xposition;
bool begin;
int32_t top, bottom;
};
using SweepLine = std::vector<XData>;
/*
* Creates a list of vertical bounding box edges, stored as xdata and sorted
* from left to right. If multiple edges are at the same x coordinate, Then
* edges for boxes to the left will appear before edges for boxes to the right.
*/
static inline SweepLine CreateXList(const RectCommandBatch& transparent)
{
SweepLine x_sweep;
x_sweep.reserve(transparent.size() * 2);
for (const DrawRectCommand& command : transparent)
{
int32_t left = std::min(std::max(command.bounds.x, command.clip.x), command.clip.z);
int32_t top = std::min(std::max(command.bounds.y, command.clip.y), command.clip.w);
int32_t right = std::min(std::max(command.bounds.z, command.clip.x), command.clip.z);
int32_t bottom = std::min(std::max(command.bounds.w, command.clip.y), command.clip.w);
assert(left <= right);
assert(top <= bottom);
if (left == right)
continue;
if (top == bottom)
continue;
x_sweep.push_back({ left, true, top, bottom });
x_sweep.push_back({ right, false, top, bottom });
}
std::sort(x_sweep.begin(), x_sweep.end(), [](const XData& a, const XData& b) -> bool {
if (a.xposition != b.xposition)
return a.xposition < b.xposition;
return !a.begin && b.begin;
});
return x_sweep;
}
/*
* Structure that stores intervals. YData.count stores how many intervals have
* an endpoint at this position, and YData.depth stores how many intervals
* intersect on the left limit of this point. In other words, IntervalTree
* stores half-closed intervals, with the left endpoint open, and the right
* endpoint closed. The IntervalTree uses std::map because it stores the values
* sorted, and we can traverse it in order using its bidirectional iterators.
*/
struct YData
{
int32_t count, depth;
};
using IntervalTree = std::map<int32_t, YData>;
/*
* Inserts the interval's top endpoint into the interval tree. If the endpoint
* already exists in the interval tree, it stacks the endpoints.
*/
static inline IntervalTree::iterator InsertTopEndpoint(IntervalTree& y_intersect, int32_t top)
{
auto top_in = y_intersect.insert({ top, { 1, 0 } });
IntervalTree::iterator top_it = top_in.first;
if (top_in.second)
{
IntervalTree::iterator top_next = std::next(top_it);
if (top_next != y_intersect.end())
{
top_it->second.depth = top_next->second.depth;
}
}
else
{
++top_it->second.count;
}
return top_it;
}
/*
* Inserts the interval's bottom endpoint into the interval tree. If the
* endpoint already exists in the interval tree, it stacks the endpoint.
* This function can produce a new maximum depth.
*/
static inline IntervalTree::iterator InsertBottomEndpoint(IntervalTree& y_intersect, int32_t bottom)
{
auto bottom_in = y_intersect.insert({ bottom, { 1, 1 } });
IntervalTree::iterator bottom_it = bottom_in.first;
if (bottom_in.second)
{
IntervalTree::iterator bottom_next = std::next(bottom_it);
if (bottom_next != y_intersect.end())
{
bottom_it->second.depth = bottom_next->second.depth + 1;
}
}
else
{
++bottom_it->second.count;
++bottom_it->second.depth;
}
return bottom_it;
}
/*
* Removes the interval's top endpoint, handling stacked endpoints.
*/
static inline void RemoveTopEndpoint(IntervalTree& y_intersect, IntervalTree::iterator top_it)
{
if (top_it->second.count == 1)
{
y_intersect.erase(top_it);
}
else
{
--top_it->second.count;
}
}
/*
* Removes the interval's bottom endpoint, handling stacked endpoints.
*/
static inline void RemoveBottomEndpoint(IntervalTree& y_intersect, IntervalTree::iterator bottom_it)
{
if (bottom_it->second.count == 1)
{
y_intersect.erase(bottom_it);
}
else
{
--bottom_it->second.count;
--bottom_it->second.depth;
}
}
/*
* Determines an approximation of the number of depth peeling iterations needed
* to render the command batch. It will never underestimate the number of
* iterations, but it can overestimate, usually by no more than +2.
*/
int32_t MaxTransparencyDepth(const RectCommandBatch& transparent)
{
int32_t max_depth = 1;
SweepLine x_sweep = CreateXList(transparent);
IntervalTree y_intersect{};
for (const XData& x : x_sweep)
{
if (x.begin)
{
IntervalTree::iterator top_it = InsertTopEndpoint(y_intersect, x.top);
IntervalTree::iterator bottom_it = InsertBottomEndpoint(y_intersect, x.bottom);
max_depth = std::max(max_depth, bottom_it->second.depth);
/*
* Increment the depth for endpoings that intersect this interval
*/
for (IntervalTree::iterator it = std::next(top_it); it != bottom_it && it != std::end(y_intersect); ++it)
{
max_depth = std::max(max_depth, ++it->second.depth);
}
}
else
{
IntervalTree::iterator top_it = y_intersect.find(x.top);
IntervalTree::iterator bottom_it = y_intersect.find(x.bottom);
/*
* Decrement the depth for endpoings that intersected this interval
*/
for (IntervalTree::iterator it = std::next(top_it); it != bottom_it && it != std::end(y_intersect); ++it)
{
--it->second.depth;
}
RemoveTopEndpoint(y_intersect, top_it);
RemoveBottomEndpoint(y_intersect, bottom_it);
}
}
return max_depth;
}
#endif /* DISABLE_OPENGL */