mirror of https://github.com/OpenRCT2/OpenRCT2.git
78 lines
2.0 KiB
C++
78 lines
2.0 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2024 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma once
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#include <openrct2/world/Location.hpp>
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#include <queue>
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#include <string_view>
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typedef struct _SDL_Joystick SDL_Joystick;
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typedef union SDL_Event SDL_Event;
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namespace OpenRCT2::Ui
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{
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class RegisteredShortcut;
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struct ShortcutInput;
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enum class InputDeviceKind
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{
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Mouse,
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Keyboard,
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JoyButton,
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JoyHat,
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};
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enum class InputEventState
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{
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Down,
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Release,
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};
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struct InputEvent
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{
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InputDeviceKind DeviceKind;
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uint32_t Modifiers;
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uint32_t Button;
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InputEventState State;
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};
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class InputManager
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{
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private:
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uint32_t _lastJoystickCheck{};
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std::vector<SDL_Joystick*> _joysticks;
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std::queue<InputEvent> _events;
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ScreenCoordsXY _viewScroll;
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uint32_t _mouseState{};
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std::vector<uint8_t> _keyboardState;
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void CheckJoysticks();
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void HandleViewScrolling();
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void HandleModifiers();
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void ProcessEvents();
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void Process(const InputEvent& e);
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void ProcessInGameConsole(const InputEvent& e);
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void ProcessChat(const InputEvent& e);
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void ProcessHoldEvents();
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void ProcessViewScrollEvent(std::string_view shortcutId, const ScreenCoordsXY& delta);
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bool GetState(const RegisteredShortcut& shortcut) const;
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bool GetState(const ShortcutInput& shortcut) const;
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bool HasTextInputFocus() const;
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public:
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void QueueInputEvent(const SDL_Event& e);
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void QueueInputEvent(InputEvent&& e);
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void Process();
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};
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} // namespace OpenRCT2::Ui
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