OpenRCT2/src
Marijn van der Werf 2514ddfc01 Fix #3504: Improve rendering of money effect 2016-05-06 12:17:28 +01:00
..
audio Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
cmdline Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
core Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
drawing Move around map element and sprite functions into seperate files 2016-05-05 21:41:53 +01:00
interface Move around map element and sprite functions into seperate files 2016-05-05 21:41:53 +01:00
localisation Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
management Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
network Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
paint Fix #3504: Improve rendering of money effect 2016-05-06 12:17:28 +01:00
peep Implement misc_paint 2016-05-06 00:06:52 +02:00
platform Fix posix's platform_file_copy (#3500) 2016-05-05 22:59:27 +01:00
rct1 Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
ride Implement misc_paint 2016-05-06 00:06:52 +02:00
util Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
windows Move painter functions into paint.c. Fix mistake in paint_attach_to_previous_ps 2016-05-04 18:54:42 +01:00
world Implement misc_paint 2016-05-06 00:06:52 +02:00
addresses.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
addresses.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
cheats.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
cheats.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
cmdline_sprite.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
common.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
config.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
config.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
cursors.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
cursors.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
diagnostic.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
diagnostic.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
editor.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
editor.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
game.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
game.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
hook.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
hook.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
image_io.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
image_io.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
input.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
input.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
intro.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
intro.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
object.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
object.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
object_list.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
openrct2.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
openrct2.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
rct1.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
rct1.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
rct2.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
rct2.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
readme.md
scenario.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
scenario.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
scenario_list.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
scenario_sources.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
sprites.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
title.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
title.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
version.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.