OpenRCT2/src/openrct2/scenes/title/Command/FollowEntity.h

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C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../../../Identifiers.h"
#include "../../../core/String.hpp"
#include "../../../localisation/Localisation.h"
#include <cstdint>
namespace OpenRCT2::Title
{
struct FollowEntityCommand
{
static constexpr const char* Name = "Follow Entity Command";
static constexpr const char* ScriptingName = "follow";
struct
{
EntityId SpriteIndex{ EntityId::GetNull() };
utf8 SpriteName[USER_STRING_MAX_LENGTH]{};
} Follow;
int16_t operator()(int16_t timer);
};
} // namespace OpenRCT2::Title