mirror of https://github.com/OpenRCT2/OpenRCT2.git
183 lines
6.0 KiB
C++
183 lines
6.0 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2024 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "BannerPlaceAction.h"
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#include "../management/Finance.h"
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#include "../object/BannerSceneryEntry.h"
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#include "../object/ObjectEntryManager.h"
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#include "../world/Banner.h"
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#include "../world/MapAnimation.h"
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#include "../world/Scenery.h"
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#include "../world/TileElementsView.h"
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#include "GameAction.h"
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using namespace OpenRCT2;
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BannerPlaceAction::BannerPlaceAction(const CoordsXYZD& loc, ObjectEntryIndex bannerType, colour_t primaryColour)
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: _loc(loc)
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, _bannerType(bannerType)
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, _primaryColour(primaryColour)
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{
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}
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void BannerPlaceAction::AcceptParameters(GameActionParameterVisitor& visitor)
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{
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visitor.Visit(_loc);
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visitor.Visit("object", _bannerType);
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visitor.Visit("primaryColour", _primaryColour);
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}
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uint16_t BannerPlaceAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags();
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}
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void BannerPlaceAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_loc) << DS_TAG(_bannerType) << DS_TAG(_primaryColour);
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}
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GameActions::Result BannerPlaceAction::Query() const
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{
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auto res = GameActions::Result();
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res.Position.x = _loc.x + 16;
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res.Position.y = _loc.y + 16;
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res.Position.z = _loc.z;
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res.Expenditure = ExpenditureType::Landscaping;
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res.ErrorTitle = STR_CANT_POSITION_THIS_HERE;
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if (!LocationValid(_loc))
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{
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_OFF_EDGE_OF_MAP);
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}
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if (!MapCheckCapacityAndReorganise(_loc))
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{
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LOG_ERROR("No free map elements.");
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return GameActions::Result(
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GameActions::Status::NoFreeElements, STR_CANT_POSITION_THIS_HERE, STR_TILE_ELEMENT_LIMIT_REACHED);
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}
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auto pathElement = GetValidPathElement();
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if (pathElement == nullptr)
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{
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_CAN_ONLY_BE_BUILT_ACROSS_PATHS);
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}
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if (!MapCanBuildAt(_loc))
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{
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return GameActions::Result(GameActions::Status::NotOwned, STR_CANT_POSITION_THIS_HERE, STR_LAND_NOT_OWNED_BY_PARK);
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}
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auto baseHeight = _loc.z + PATH_HEIGHT_STEP;
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BannerElement* existingBannerElement = MapGetBannerElementAt({ _loc.x, _loc.y, baseHeight }, _loc.direction);
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if (existingBannerElement != nullptr)
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{
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return GameActions::Result(
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GameActions::Status::ItemAlreadyPlaced, STR_CANT_POSITION_THIS_HERE, STR_BANNER_SIGN_IN_THE_WAY);
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}
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if (HasReachedBannerLimit())
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{
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LOG_ERROR("No free banners available");
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_TOO_MANY_BANNERS_IN_GAME);
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}
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auto* bannerEntry = OpenRCT2::ObjectManager::GetObjectEntry<BannerSceneryEntry>(_bannerType);
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if (bannerEntry == nullptr)
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{
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LOG_ERROR("Banner entry not found for bannerType %u", _bannerType);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_ERR_BANNER_ELEMENT_NOT_FOUND);
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}
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res.Cost = bannerEntry->price;
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return res;
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}
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GameActions::Result BannerPlaceAction::Execute() const
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{
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auto res = GameActions::Result();
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res.Position.x = _loc.x + 16;
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res.Position.y = _loc.y + 16;
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res.Position.z = _loc.z;
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res.Expenditure = ExpenditureType::Landscaping;
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res.ErrorTitle = STR_CANT_POSITION_THIS_HERE;
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if (!MapCheckCapacityAndReorganise(_loc))
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{
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LOG_ERROR("No free map elements.");
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return GameActions::Result(
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GameActions::Status::NoFreeElements, STR_CANT_POSITION_THIS_HERE, STR_TILE_ELEMENT_LIMIT_REACHED);
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}
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auto* bannerEntry = OpenRCT2::ObjectManager::GetObjectEntry<BannerSceneryEntry>(_bannerType);
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if (bannerEntry == nullptr)
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{
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LOG_ERROR("Banner entry not found for bannerType %u", _bannerType);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_ERR_BANNER_ELEMENT_NOT_FOUND);
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}
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auto banner = CreateBanner();
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if (banner == nullptr)
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{
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LOG_ERROR("No free banners available");
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_TOO_MANY_BANNERS_IN_GAME);
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}
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banner->flags = 0;
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banner->text = {};
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banner->text_colour = 2;
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banner->type = _bannerType; // Banner must be deleted after this point in an early return
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banner->colour = _primaryColour;
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banner->position = TileCoordsXY(_loc);
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res.SetData(BannerPlaceActionResult{ banner->id });
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auto* bannerElement = TileElementInsert<BannerElement>({ _loc, _loc.z + (2 * COORDS_Z_STEP) }, 0b0000);
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Guard::Assert(bannerElement != nullptr);
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bannerElement->SetClearanceZ(_loc.z + PATH_CLEARANCE);
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bannerElement->SetPosition(_loc.direction);
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bannerElement->ResetAllowedEdges();
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bannerElement->SetIndex(banner->id);
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bannerElement->SetGhost(GetFlags() & GAME_COMMAND_FLAG_GHOST);
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MapInvalidateTileFull(_loc);
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MapAnimationCreate(MAP_ANIMATION_TYPE_BANNER, CoordsXYZ{ _loc, bannerElement->GetBaseZ() });
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res.Cost = bannerEntry->price;
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return res;
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}
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PathElement* BannerPlaceAction::GetValidPathElement() const
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{
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for (auto* pathElement : TileElementsView<PathElement>(_loc))
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{
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if (pathElement->GetBaseZ() != _loc.z && pathElement->GetBaseZ() != _loc.z - PATH_HEIGHT_STEP)
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continue;
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if (!(pathElement->GetEdges() & (1 << _loc.direction)))
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continue;
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if (pathElement->IsGhost() && !(GetFlags() & GAME_COMMAND_FLAG_GHOST))
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continue;
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return pathElement;
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}
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return nullptr;
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}
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