OpenRCT2/src/openrct2/actions/BannerSetNameAction.cpp

78 lines
2.3 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "BannerSetNameAction.h"
#include "../Context.h"
#include "../core/String.hpp"
#include "../drawing/Drawing.h"
#include "../localisation/Localisation.h"
#include "../localisation/StringIds.h"
#include "../ui/UiContext.h"
#include "../windows/Intent.h"
#include "../world/Banner.h"
#include "GameAction.h"
BannerSetNameAction::BannerSetNameAction(BannerIndex bannerIndex, const std::string& name)
: _bannerIndex(bannerIndex)
, _name(name)
{
}
void BannerSetNameAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit("id", _bannerIndex);
visitor.Visit("name", _name);
}
uint16_t BannerSetNameAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void BannerSetNameAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_bannerIndex) << DS_TAG(_name);
}
GameActions::Result BannerSetNameAction::Query() const
{
auto banner = GetBanner(_bannerIndex);
if (banner == nullptr)
{
LOG_ERROR("Banner not found for bannerIndex %d", _bannerIndex);
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_CANT_RENAME_BANNER, STR_ERR_BANNER_ELEMENT_NOT_FOUND);
}
return GameActions::Result();
}
GameActions::Result BannerSetNameAction::Execute() const
{
auto banner = GetBanner(_bannerIndex);
if (banner == nullptr)
{
LOG_ERROR("Banner not found for bannerIndex %d", _bannerIndex);
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_CANT_RENAME_BANNER, STR_ERR_BANNER_ELEMENT_NOT_FOUND);
}
banner->text = _name;
auto intent = Intent(INTENT_ACTION_UPDATE_BANNER);
intent.PutExtra(INTENT_EXTRA_BANNER_INDEX, _bannerIndex);
ContextBroadcastIntent(&intent);
ScrollingTextInvalidate();
GfxInvalidateScreen();
return GameActions::Result();
}