OpenRCT2/src/openrct2/actions/PeepPickupAction.cpp

204 lines
6.6 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "PeepPickupAction.h"
#include "../Input.h"
#include "../entity/EntityRegistry.h"
#include "../entity/Peep.h"
#include "../network/network.h"
#include "../util/Util.h"
PeepPickupAction::PeepPickupAction(PeepPickupType type, EntityId entityId, const CoordsXYZ& loc, NetworkPlayerId_t owner)
: _type(type)
, _entityId(entityId)
, _loc(loc)
, _owner(owner)
{
}
void PeepPickupAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit("type", _type);
visitor.Visit("id", _entityId);
visitor.Visit(_loc);
visitor.Visit("playerId", _owner);
}
uint16_t PeepPickupAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void PeepPickupAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_type) << DS_TAG(_entityId) << DS_TAG(_loc) << DS_TAG(_owner);
}
GameActions::Result PeepPickupAction::Query() const
{
if (_entityId.ToUnderlying() >= MAX_ENTITIES || _entityId.IsNull())
{
LOG_ERROR("Failed to pick up peep for sprite %d", _entityId);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_CANT_PLACE_PERSON_HERE, STR_NONE);
}
if (!_loc.IsNull() && !LocationValid(_loc))
{
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_CANT_PLACE_PERSON_HERE, STR_NONE);
}
auto* const peep = TryGetEntity<Peep>(_entityId);
if (peep == nullptr)
{
LOG_ERROR("Failed to pick up peep for sprite %d", _entityId);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_CANT_PLACE_PERSON_HERE, STR_NONE);
}
auto res = GameActions::Result();
switch (_type)
{
case PeepPickupType::Pickup:
{
res.Position = peep->GetLocation();
if (!peep->CanBePickedUp())
{
return GameActions::Result(GameActions::Status::Disallowed, STR_ERR_CANT_PLACE_PERSON_HERE, STR_NONE);
}
Peep* existing = NetworkGetPickupPeep(_owner);
if (existing != nullptr)
{
// already picking up a peep
PeepPickupAction existingPickupAction{
PeepPickupType::Cancel, existing->Id, { NetworkGetPickupPeepOldX(_owner), 0, 0 }, _owner
};
auto result = GameActions::QueryNested(&existingPickupAction);
if (existing == peep)
{
return result;
}
}
}
break;
case PeepPickupType::Cancel:
res.Position = peep->GetLocation();
break;
case PeepPickupType::Place:
res.Position = _loc;
if (NetworkGetPickupPeep(_owner) != peep)
{
return GameActions::Result(GameActions::Status::Unknown, STR_ERR_CANT_PLACE_PERSON_HERE, STR_NONE);
}
if (auto res2 = peep->Place(TileCoordsXYZ(_loc), false); res2.Error != GameActions::Status::Ok)
{
return res2;
}
break;
default:
LOG_ERROR("Invalid peep pickup type %u", _type);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_CANT_PLACE_PERSON_HERE, STR_NONE);
}
return res;
}
GameActions::Result PeepPickupAction::Execute() const
{
Peep* const peep = TryGetEntity<Peep>(_entityId);
if (peep == nullptr)
{
LOG_ERROR("Failed to pick up peep for sprite %d", _entityId);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_CANT_PLACE_PERSON_HERE, STR_NONE);
}
auto res = GameActions::Result();
switch (_type)
{
case PeepPickupType::Pickup:
{
res.Position = peep->GetLocation();
Peep* existing = NetworkGetPickupPeep(_owner);
if (existing != nullptr)
{
// already picking up a peep
PeepPickupAction existingPickupAction{
PeepPickupType::Cancel, existing->Id, { NetworkGetPickupPeepOldX(_owner), 0, 0 }, _owner
};
auto result = GameActions::ExecuteNested(&existingPickupAction);
if (existing == peep)
{
return result;
}
if (_owner == NetworkGetCurrentPlayerId())
{
// prevent tool_cancel()
InputSetFlag(INPUT_FLAG_TOOL_ACTIVE, false);
}
}
NetworkSetPickupPeep(_owner, peep);
NetworkSetPickupPeepOldX(_owner, peep->x);
peep->Pickup();
}
break;
case PeepPickupType::Cancel:
{
res.Position = peep->GetLocation();
Peep* const pickedUpPeep = NetworkGetPickupPeep(_owner);
if (pickedUpPeep != nullptr)
{
pickedUpPeep->PickupAbort(_loc.x);
}
NetworkSetPickupPeep(_owner, nullptr);
}
break;
case PeepPickupType::Place:
res.Position = _loc;
if (auto res2 = peep->Place(TileCoordsXYZ(_loc), true); res2.Error != GameActions::Status::Ok)
{
return res2;
}
CancelConcurrentPickups(peep);
break;
default:
LOG_ERROR("Invalid peep pickup type %u", _type);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_CANT_PLACE_PERSON_HERE, STR_NONE);
}
return res;
}
void PeepPickupAction::CancelConcurrentPickups(Peep* pickedPeep) const
{
// This part is only relevant in multiplayer games.
if (NetworkGetMode() == NETWORK_MODE_NONE)
return;
// Not relevant for owner, owner gets to place it normally.
NetworkPlayerId_t currentPlayerId = NetworkGetCurrentPlayerId();
if (currentPlayerId == _owner)
return;
Peep* peep = NetworkGetPickupPeep(NetworkGetCurrentPlayerId());
if (peep != pickedPeep)
return;
// By assigning the peep to null before calling tool_cancel we can avoid
// resetting the peep to the initial position.
NetworkSetPickupPeep(currentPlayerId, nullptr);
ToolCancel();
}