OpenRCT2/src/openrct2/actions/PeepSpawnPlaceAction.cpp

143 lines
4.7 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "PeepSpawnPlaceAction.h"
#include "../Cheats.h"
#include "../GameState.h"
#include "../OpenRCT2.h"
#include "../core/MemoryStream.h"
#include "../localisation/StringIds.h"
#include "../management/Finance.h"
#include "../world/Footpath.h"
#include "../world/Park.h"
#include "../world/Surface.h"
using namespace OpenRCT2;
PeepSpawnPlaceAction::PeepSpawnPlaceAction(const CoordsXYZD& location)
: _location(location)
{
}
void PeepSpawnPlaceAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit(_location);
}
uint16_t PeepSpawnPlaceAction::GetActionFlags() const
{
return GameActionBase::GetActionFlags() | GameActions::Flags::EditorOnly | GameActions::Flags::AllowWhilePaused;
}
void PeepSpawnPlaceAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_location.x) << DS_TAG(_location.y) << DS_TAG(_location.z) << DS_TAG(_location.direction);
}
GameActions::Result PeepSpawnPlaceAction::Query() const
{
if (!(gScreenFlags & SCREEN_FLAGS_EDITOR) && !GetGameState().Cheats.SandboxMode)
{
return GameActions::Result(GameActions::Status::NotInEditorMode, STR_ERR_CANT_PLACE_PEEP_SPAWN_HERE, STR_NONE);
}
auto res = GameActions::Result();
res.Expenditure = ExpenditureType::LandPurchase;
res.Position = _location;
auto mapSizeUnits = GetMapSizeUnits() - CoordsXY{ 16, 16 };
if (!LocationValid(_location) || _location.x <= 16 || _location.y <= 16 || _location.x >= mapSizeUnits.x
|| _location.y >= mapSizeUnits.y)
{
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_ERR_CANT_PLACE_PEEP_SPAWN_HERE, STR_OFF_EDGE_OF_MAP);
}
// Verify footpath exists at location, and retrieve coordinates
auto pathElement = MapGetPathElementAt(TileCoordsXYZ{ _location });
if (pathElement == nullptr)
{
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_ERR_CANT_PLACE_PEEP_SPAWN_HERE, STR_CAN_ONLY_BE_BUILT_ACROSS_PATHS);
}
// Verify location is unowned
auto surfaceMapElement = MapGetSurfaceElementAt(_location);
if (surfaceMapElement == nullptr)
{
return GameActions::Result(
GameActions::Status::Unknown, STR_ERR_CANT_PLACE_PEEP_SPAWN_HERE, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
}
if (surfaceMapElement->GetOwnership() != OWNERSHIP_UNOWNED)
{
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_ERR_CANT_PLACE_PEEP_SPAWN_HERE,
STR_ERR_MUST_BE_OUTSIDE_PARK_BOUNDARIES);
}
return res;
}
GameActions::Result PeepSpawnPlaceAction::Execute() const
{
auto res = GameActions::Result();
res.Expenditure = ExpenditureType::LandPurchase;
res.Position = _location;
// Shift the spawn point to the edge of the tile
auto spawnPos = CoordsXY{ _location.ToTileCentre() }
+ CoordsXY{ DirectionOffsets[_location.direction].x * 15, DirectionOffsets[_location.direction].y * 15 };
PeepSpawn spawn;
spawn.x = spawnPos.x;
spawn.y = spawnPos.y;
spawn.z = _location.z;
spawn.direction = _location.direction;
auto& gameState = GetGameState();
// When attempting to place a peep spawn on a tile that already contains it,
// remove that peep spawn instead.
if (!gameState.PeepSpawns.empty())
{
// When searching for existing spawns, ignore the direction.
auto foundSpawn = std::find_if(
gameState.PeepSpawns.begin(), gameState.PeepSpawns.end(), [spawn](const CoordsXYZ& existingSpawn) {
{
return existingSpawn.ToTileStart() == spawn.ToTileStart();
}
});
if (foundSpawn != std::end(gameState.PeepSpawns))
{
gameState.PeepSpawns.erase(foundSpawn);
MapInvalidateTileFull(spawn);
return res;
}
}
// If we have reached our max peep spawns, remove the oldest spawns
while (gameState.PeepSpawns.size() >= Limits::MaxPeepSpawns)
{
PeepSpawn oldestSpawn = *gameState.PeepSpawns.begin();
gameState.PeepSpawns.erase(gameState.PeepSpawns.begin());
MapInvalidateTileFull(oldestSpawn);
}
// Set peep spawn
gameState.PeepSpawns.push_back(spawn);
// Invalidate tile
MapInvalidateTileFull(_location);
return res;
}