mirror of https://github.com/OpenRCT2/OpenRCT2.git
159 lines
5.8 KiB
C++
159 lines
5.8 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2024 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "RideSetAppearanceAction.h"
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#include "../Cheats.h"
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#include "../Context.h"
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#include "../core/MemoryStream.h"
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#include "../drawing/Drawing.h"
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#include "../interface/Window.h"
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#include "../localisation/Localisation.h"
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#include "../localisation/StringIds.h"
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#include "../ride/Ride.h"
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#include "../ui/UiContext.h"
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#include "../ui/WindowManager.h"
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#include "../world/Park.h"
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RideSetAppearanceAction::RideSetAppearanceAction(RideId rideIndex, RideSetAppearanceType type, uint16_t value, uint32_t index)
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: _rideIndex(rideIndex)
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, _type(type)
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, _value(value)
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, _index(index)
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{
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}
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void RideSetAppearanceAction::AcceptParameters(GameActionParameterVisitor& visitor)
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{
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visitor.Visit("ride", _rideIndex);
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visitor.Visit("type", _type);
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visitor.Visit("value", _value);
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visitor.Visit("index", _index);
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}
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uint16_t RideSetAppearanceAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
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}
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void RideSetAppearanceAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_rideIndex) << DS_TAG(_type) << DS_TAG(_value) << DS_TAG(_index);
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}
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GameActions::Result RideSetAppearanceAction::Query() const
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{
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auto ride = GetRide(_rideIndex);
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if (ride == nullptr)
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{
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LOG_ERROR("Ride not found for rideIndex %u", _rideIndex.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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}
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switch (_type)
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{
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case RideSetAppearanceType::TrackColourMain:
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case RideSetAppearanceType::TrackColourAdditional:
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case RideSetAppearanceType::TrackColourSupports:
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if (_index >= std::size(ride->track_colour))
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{
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LOG_ERROR("Invalid track colour %u", _index);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_INVALID_COLOUR);
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}
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break;
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case RideSetAppearanceType::VehicleColourBody:
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case RideSetAppearanceType::VehicleColourTrim:
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case RideSetAppearanceType::VehicleColourTertiary:
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if (_index >= std::size(ride->vehicle_colours))
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{
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LOG_ERROR("Invalid vehicle colour %u", _index);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_INVALID_COLOUR);
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}
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break;
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case RideSetAppearanceType::VehicleColourScheme:
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case RideSetAppearanceType::EntranceStyle:
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case RideSetAppearanceType::SellingItemColourIsRandom:
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break;
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default:
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LOG_ERROR("Invalid ride appearance type %u", _type);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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return GameActions::Result();
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}
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GameActions::Result RideSetAppearanceAction::Execute() const
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{
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auto ride = GetRide(_rideIndex);
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if (ride == nullptr)
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{
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LOG_ERROR("Ride not found for rideIndex %u", _rideIndex.ToUnderlying());
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
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}
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switch (_type)
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{
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case RideSetAppearanceType::TrackColourMain:
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ride->track_colour[_index].main = _value;
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GfxInvalidateScreen();
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break;
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case RideSetAppearanceType::TrackColourAdditional:
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ride->track_colour[_index].additional = _value;
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GfxInvalidateScreen();
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break;
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case RideSetAppearanceType::TrackColourSupports:
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ride->track_colour[_index].supports = _value;
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GfxInvalidateScreen();
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break;
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case RideSetAppearanceType::VehicleColourBody:
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ride->vehicle_colours[_index].Body = _value;
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RideUpdateVehicleColours(*ride);
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break;
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case RideSetAppearanceType::VehicleColourTrim:
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ride->vehicle_colours[_index].Trim = _value;
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RideUpdateVehicleColours(*ride);
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break;
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case RideSetAppearanceType::VehicleColourTertiary:
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ride->vehicle_colours[_index].Tertiary = _value;
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RideUpdateVehicleColours(*ride);
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break;
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case RideSetAppearanceType::VehicleColourScheme:
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ride->colour_scheme_type &= ~(
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RIDE_COLOUR_SCHEME_MODE_DIFFERENT_PER_TRAIN | RIDE_COLOUR_SCHEME_MODE_DIFFERENT_PER_CAR);
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ride->colour_scheme_type |= _value;
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for (uint32_t i = 1; i < std::size(ride->vehicle_colours); i++)
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{
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ride->vehicle_colours[i] = ride->vehicle_colours[0];
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}
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RideUpdateVehicleColours(*ride);
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break;
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case RideSetAppearanceType::EntranceStyle:
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ride->entrance_style = _value;
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GfxInvalidateScreen();
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break;
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case RideSetAppearanceType::SellingItemColourIsRandom:
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ride->SetLifecycleFlag(RIDE_LIFECYCLE_RANDOM_SHOP_COLOURS, static_cast<bool>(_value));
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break;
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}
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WindowInvalidateByNumber(WindowClass::Ride, _rideIndex.ToUnderlying());
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auto res = GameActions::Result();
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if (!ride->overall_view.IsNull())
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{
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auto location = ride->overall_view.ToTileCentre();
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res.Position = { location, TileElementHeight(location) };
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}
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return res;
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}
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