OpenRCT2/src/openrct2/actions/RideSetAppearanceAction.cpp

159 lines
5.8 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "RideSetAppearanceAction.h"
#include "../Cheats.h"
#include "../Context.h"
#include "../core/MemoryStream.h"
#include "../drawing/Drawing.h"
#include "../interface/Window.h"
#include "../localisation/Localisation.h"
#include "../localisation/StringIds.h"
#include "../ride/Ride.h"
#include "../ui/UiContext.h"
#include "../ui/WindowManager.h"
#include "../world/Park.h"
RideSetAppearanceAction::RideSetAppearanceAction(RideId rideIndex, RideSetAppearanceType type, uint16_t value, uint32_t index)
: _rideIndex(rideIndex)
, _type(type)
, _value(value)
, _index(index)
{
}
void RideSetAppearanceAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit("ride", _rideIndex);
visitor.Visit("type", _type);
visitor.Visit("value", _value);
visitor.Visit("index", _index);
}
uint16_t RideSetAppearanceAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void RideSetAppearanceAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_rideIndex) << DS_TAG(_type) << DS_TAG(_value) << DS_TAG(_index);
}
GameActions::Result RideSetAppearanceAction::Query() const
{
auto ride = GetRide(_rideIndex);
if (ride == nullptr)
{
LOG_ERROR("Ride not found for rideIndex %u", _rideIndex.ToUnderlying());
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
}
switch (_type)
{
case RideSetAppearanceType::TrackColourMain:
case RideSetAppearanceType::TrackColourAdditional:
case RideSetAppearanceType::TrackColourSupports:
if (_index >= std::size(ride->track_colour))
{
LOG_ERROR("Invalid track colour %u", _index);
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_INVALID_COLOUR);
}
break;
case RideSetAppearanceType::VehicleColourBody:
case RideSetAppearanceType::VehicleColourTrim:
case RideSetAppearanceType::VehicleColourTertiary:
if (_index >= std::size(ride->vehicle_colours))
{
LOG_ERROR("Invalid vehicle colour %u", _index);
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_INVALID_COLOUR);
}
break;
case RideSetAppearanceType::VehicleColourScheme:
case RideSetAppearanceType::EntranceStyle:
case RideSetAppearanceType::SellingItemColourIsRandom:
break;
default:
LOG_ERROR("Invalid ride appearance type %u", _type);
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
}
return GameActions::Result();
}
GameActions::Result RideSetAppearanceAction::Execute() const
{
auto ride = GetRide(_rideIndex);
if (ride == nullptr)
{
LOG_ERROR("Ride not found for rideIndex %u", _rideIndex.ToUnderlying());
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
}
switch (_type)
{
case RideSetAppearanceType::TrackColourMain:
ride->track_colour[_index].main = _value;
GfxInvalidateScreen();
break;
case RideSetAppearanceType::TrackColourAdditional:
ride->track_colour[_index].additional = _value;
GfxInvalidateScreen();
break;
case RideSetAppearanceType::TrackColourSupports:
ride->track_colour[_index].supports = _value;
GfxInvalidateScreen();
break;
case RideSetAppearanceType::VehicleColourBody:
ride->vehicle_colours[_index].Body = _value;
RideUpdateVehicleColours(*ride);
break;
case RideSetAppearanceType::VehicleColourTrim:
ride->vehicle_colours[_index].Trim = _value;
RideUpdateVehicleColours(*ride);
break;
case RideSetAppearanceType::VehicleColourTertiary:
ride->vehicle_colours[_index].Tertiary = _value;
RideUpdateVehicleColours(*ride);
break;
case RideSetAppearanceType::VehicleColourScheme:
ride->colour_scheme_type &= ~(
RIDE_COLOUR_SCHEME_MODE_DIFFERENT_PER_TRAIN | RIDE_COLOUR_SCHEME_MODE_DIFFERENT_PER_CAR);
ride->colour_scheme_type |= _value;
for (uint32_t i = 1; i < std::size(ride->vehicle_colours); i++)
{
ride->vehicle_colours[i] = ride->vehicle_colours[0];
}
RideUpdateVehicleColours(*ride);
break;
case RideSetAppearanceType::EntranceStyle:
ride->entrance_style = _value;
GfxInvalidateScreen();
break;
case RideSetAppearanceType::SellingItemColourIsRandom:
ride->SetLifecycleFlag(RIDE_LIFECYCLE_RANDOM_SHOP_COLOURS, static_cast<bool>(_value));
break;
}
WindowInvalidateByNumber(WindowClass::Ride, _rideIndex.ToUnderlying());
auto res = GameActions::Result();
if (!ride->overall_view.IsNull())
{
auto location = ride->overall_view.ToTileCentre();
res.Position = { location, TileElementHeight(location) };
}
return res;
}