OpenRCT2/src/openrct2/actions/RideSetStatusAction.cpp

249 lines
8.4 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "RideSetStatusAction.h"
#include "../Cheats.h"
#include "../common.h"
#include "../core/MemoryStream.h"
#include "../interface/Window.h"
#include "../localisation/Formatter.h"
#include "../localisation/Localisation.h"
#include "../localisation/StringIds.h"
#include "../management/Finance.h"
#include "../ride/Ride.h"
#include "../ui/UiContext.h"
#include "../ui/WindowManager.h"
#include "../world/Park.h"
static StringId _StatusErrorTitles[] = {
STR_CANT_CLOSE,
STR_CANT_OPEN,
STR_CANT_TEST,
STR_CANT_SIMULATE,
};
RideSetStatusAction::RideSetStatusAction(RideId rideIndex, RideStatus status)
: _rideIndex(rideIndex)
, _status(status)
{
}
void RideSetStatusAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit("ride", _rideIndex);
visitor.Visit("status", _status);
}
uint16_t RideSetStatusAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void RideSetStatusAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_rideIndex) << DS_TAG(_status);
}
GameActions::Result RideSetStatusAction::Query() const
{
GameActions::Result res = GameActions::Result();
auto ride = GetRide(_rideIndex);
if (ride == nullptr)
{
LOG_ERROR("Ride not found for rideIndex %u", _rideIndex.ToUnderlying());
res.Error = GameActions::Status::InvalidParameters;
res.ErrorTitle = STR_RIDE_DESCRIPTION_UNKNOWN;
res.ErrorMessage = STR_ERR_RIDE_NOT_FOUND;
return res;
}
if (_status >= RideStatus::Count)
{
LOG_ERROR("Invalid ride status %u for ride %u", EnumValue(_status), _rideIndex.ToUnderlying());
res.Error = GameActions::Status::InvalidParameters;
res.ErrorTitle = STR_RIDE_DESCRIPTION_UNKNOWN;
res.ErrorMessage = STR_NONE;
return res;
}
res.ErrorTitle = _StatusErrorTitles[EnumValue(_status)];
Formatter ft(res.ErrorMessageArgs.data());
ride->FormatNameTo(ft);
if (_status != ride->status)
{
if (_status == RideStatus::Simulating && (ride->lifecycle_flags & RIDE_LIFECYCLE_BROKEN_DOWN))
{
// Simulating will force clear the track, so make sure player can't cheat around a break down
res.Error = GameActions::Status::Disallowed;
res.ErrorMessage = STR_HAS_BROKEN_DOWN_AND_REQUIRES_FIXING;
return res;
}
ResultWithMessage modeSwitchResult = { true };
switch (_status)
{
case RideStatus::Open:
modeSwitchResult = ride->Open(false);
break;
case RideStatus::Testing:
modeSwitchResult = ride->Test(false);
break;
case RideStatus::Simulating:
modeSwitchResult = ride->Simulate(false);
break;
default:
break;
}
if (!modeSwitchResult.Successful)
{
res.Error = GameActions::Status::Unknown;
res.ErrorMessage = modeSwitchResult.Message;
return res;
}
}
return GameActions::Result();
}
GameActions::Result RideSetStatusAction::Execute() const
{
GameActions::Result res = GameActions::Result();
res.Expenditure = ExpenditureType::RideRunningCosts;
auto ride = GetRide(_rideIndex);
if (ride == nullptr)
{
LOG_ERROR("Ride not found for rideIndex %u", _rideIndex.ToUnderlying());
res.Error = GameActions::Status::InvalidParameters;
res.ErrorTitle = STR_RIDE_DESCRIPTION_UNKNOWN;
res.ErrorMessage = STR_ERR_RIDE_NOT_FOUND;
return res;
}
res.ErrorTitle = _StatusErrorTitles[EnumValue(_status)];
Formatter ft(res.ErrorMessageArgs.data());
ft.Increment(6);
ride->FormatNameTo(ft);
if (!ride->overall_view.IsNull())
{
auto location = ride->overall_view.ToTileCentre();
res.Position = { location, TileElementHeight(location) };
}
switch (_status)
{
case RideStatus::Closed:
if (ride->status == _status || ride->status == RideStatus::Simulating)
{
if (!(ride->lifecycle_flags & RIDE_LIFECYCLE_BROKEN_DOWN))
{
ride->lifecycle_flags &= ~RIDE_LIFECYCLE_CRASHED;
RideClearForConstruction(*ride);
ride->RemovePeeps();
}
}
ride->status = RideStatus::Closed;
ride->lifecycle_flags &= ~RIDE_LIFECYCLE_PASS_STATION_NO_STOPPING;
ride->race_winner = EntityId::GetNull();
ride->window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAIN | RIDE_INVALIDATE_RIDE_LIST;
WindowInvalidateByNumber(WindowClass::Ride, _rideIndex.ToUnderlying());
break;
case RideStatus::Simulating:
{
ride->lifecycle_flags &= ~RIDE_LIFECYCLE_CRASHED;
RideClearForConstruction(*ride);
ride->RemovePeeps();
const auto modeSwitchResult = ride->Simulate(true);
if (!modeSwitchResult.Successful)
{
res.Error = GameActions::Status::Unknown;
res.ErrorMessage = modeSwitchResult.Message;
return res;
}
ride->status = _status;
ride->lifecycle_flags &= ~RIDE_LIFECYCLE_PASS_STATION_NO_STOPPING;
ride->race_winner = EntityId::GetNull();
ride->current_issues = 0;
ride->last_issue_time = 0;
ride->GetMeasurement();
ride->window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAIN | RIDE_INVALIDATE_RIDE_LIST;
WindowInvalidateByNumber(WindowClass::Ride, _rideIndex.ToUnderlying());
break;
}
case RideStatus::Testing:
case RideStatus::Open:
{
if (ride->status == _status)
{
return res;
}
if (ride->status == RideStatus::Simulating)
{
RideClearForConstruction(*ride);
ride->RemovePeeps();
}
// Fix #3183: Make sure we close the construction window so the ride finishes any editing code before opening
// otherwise vehicles get added to the ride incorrectly (such as to a ghost station)
WindowBase* constructionWindow = WindowFindByNumber(WindowClass::RideConstruction, _rideIndex.ToUnderlying());
if (constructionWindow != nullptr)
{
WindowClose(*constructionWindow);
}
if (_status == RideStatus::Testing)
{
const auto modeSwitchResult = ride->Test(true);
if (!modeSwitchResult.Successful)
{
res.Error = GameActions::Status::Unknown;
res.ErrorMessage = modeSwitchResult.Message;
return res;
}
}
else
{
const auto modeSwitchResult = ride->Open(true);
if (!modeSwitchResult.Successful)
{
res.Error = GameActions::Status::Unknown;
res.ErrorMessage = modeSwitchResult.Message;
return res;
}
}
ride->race_winner = EntityId::GetNull();
ride->status = _status;
ride->current_issues = 0;
ride->last_issue_time = 0;
ride->GetMeasurement();
ride->window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAIN | RIDE_INVALIDATE_RIDE_LIST;
WindowInvalidateByNumber(WindowClass::Ride, _rideIndex.ToUnderlying());
break;
}
default:
Guard::Assert(false, "Invalid ride status %u", _status);
break;
}
auto windowManager = OpenRCT2::GetContext()->GetUiContext()->GetWindowManager();
windowManager->BroadcastIntent(Intent(INTENT_ACTION_REFRESH_CAMPAIGN_RIDE_LIST));
return res;
}