OpenRCT2/src/openrct2/actions/RideSetVehicleAction.cpp

279 lines
9.5 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "RideSetVehicleAction.h"
#include "../Cheats.h"
#include "../Context.h"
#include "../GameState.h"
#include "../core/MemoryStream.h"
#include "../drawing/Drawing.h"
#include "../interface/Window.h"
#include "../localisation/Localisation.h"
#include "../localisation/StringIds.h"
#include "../management/Research.h"
#include "../object/ObjectManager.h"
#include "../ride/Ride.h"
#include "../ride/RideData.h"
#include "../ui/UiContext.h"
#include "../ui/WindowManager.h"
#include "../util/Util.h"
#include "../world/Park.h"
using namespace OpenRCT2;
constexpr static StringId SetVehicleTypeErrorTitle[] = {
STR_RIDE_SET_VEHICLE_SET_NUM_TRAINS_FAIL,
STR_RIDE_SET_VEHICLE_SET_NUM_CARS_PER_TRAIN_FAIL,
STR_RIDE_SET_VEHICLE_TYPE_FAIL,
STR_RIDE_SET_VEHICLE_REVERSED_FAIL,
};
RideSetVehicleAction::RideSetVehicleAction(RideId rideIndex, RideSetVehicleType type, uint16_t value, uint8_t colour)
: _rideIndex(rideIndex)
, _type(type)
, _value(value)
, _colour(colour)
{
}
void RideSetVehicleAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit("ride", _rideIndex);
visitor.Visit("type", _type);
visitor.Visit("value", _value);
visitor.Visit("colour", _colour);
}
uint16_t RideSetVehicleAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void RideSetVehicleAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_rideIndex) << DS_TAG(_type) << DS_TAG(_value) << DS_TAG(_colour);
}
GameActions::Result RideSetVehicleAction::Query() const
{
if (_type >= RideSetVehicleType::Count)
{
LOG_ERROR("Invalid ride vehicle type %d", _type);
}
auto errTitle = SetVehicleTypeErrorTitle[EnumValue(_type)];
auto ride = GetRide(_rideIndex);
if (ride == nullptr)
{
LOG_ERROR("Ride not found for rideIndex %u", _rideIndex.ToUnderlying());
return GameActions::Result(GameActions::Status::InvalidParameters, errTitle, STR_ERR_RIDE_NOT_FOUND);
}
if (ride->lifecycle_flags & RIDE_LIFECYCLE_BROKEN_DOWN)
{
return GameActions::Result(GameActions::Status::Broken, errTitle, STR_HAS_BROKEN_DOWN_AND_REQUIRES_FIXING);
}
if (ride->status != RideStatus::Closed && ride->status != RideStatus::Simulating)
{
return GameActions::Result(GameActions::Status::NotClosed, errTitle, STR_MUST_BE_CLOSED_FIRST);
}
switch (_type)
{
case RideSetVehicleType::NumTrains:
case RideSetVehicleType::NumCarsPerTrain:
case RideSetVehicleType::TrainsReversed:
break;
case RideSetVehicleType::RideEntry:
{
if (!RideIsVehicleTypeValid(*ride))
{
LOG_ERROR("Invalid vehicle type %d", _value);
return GameActions::Result(GameActions::Status::InvalidParameters, errTitle, STR_ERR_VALUE_OUT_OF_RANGE);
}
auto rideEntry = GetRideEntryByIndex(_value);
if (rideEntry == nullptr)
{
LOG_ERROR("Ride entry not found for _value %d", _value);
return GameActions::Result(GameActions::Status::InvalidParameters, errTitle, STR_NONE);
}
// Validate preset
VehicleColourPresetList* presetList = rideEntry->vehicle_preset_list;
if (_colour >= presetList->count && _colour != 255 && _colour != 0)
{
LOG_ERROR("Unknown vehicle colour preset. colour = %d", _colour);
return GameActions::Result(GameActions::Status::InvalidParameters, errTitle, STR_ERR_INVALID_COLOUR);
}
break;
}
default:
LOG_ERROR("Invalid ride vehicle setting %d", _type);
return GameActions::Result(GameActions::Status::InvalidParameters, errTitle, STR_ERR_VALUE_OUT_OF_RANGE);
}
return GameActions::Result();
}
GameActions::Result RideSetVehicleAction::Execute() const
{
auto errTitle = SetVehicleTypeErrorTitle[EnumValue(_type)];
auto ride = GetRide(_rideIndex);
if (ride == nullptr)
{
LOG_ERROR("Ride not found for rideIndex %u", _rideIndex.ToUnderlying());
return GameActions::Result(GameActions::Status::InvalidParameters, errTitle, STR_ERR_RIDE_NOT_FOUND);
}
switch (_type)
{
case RideSetVehicleType::NumTrains:
RideClearForConstruction(*ride);
ride->RemovePeeps();
ride->vehicle_change_timeout = 100;
ride->ProposedNumTrains = _value;
break;
case RideSetVehicleType::NumCarsPerTrain:
{
RideClearForConstruction(*ride);
ride->RemovePeeps();
ride->vehicle_change_timeout = 100;
InvalidateTestResults(*ride);
auto rideEntry = GetRideEntryByIndex(ride->subtype);
if (rideEntry == nullptr)
{
LOG_ERROR("Ride entry not found for index %d", ride->subtype);
return GameActions::Result(GameActions::Status::InvalidParameters, errTitle, STR_NONE);
}
uint8_t clampValue = _value;
static_assert(sizeof(clampValue) == sizeof(ride->proposed_num_cars_per_train));
if (!GetGameState().Cheats.DisableTrainLengthLimit)
{
clampValue = std::clamp(clampValue, rideEntry->min_cars_in_train, rideEntry->max_cars_in_train);
}
ride->proposed_num_cars_per_train = clampValue;
break;
}
case RideSetVehicleType::RideEntry:
{
RideClearForConstruction(*ride);
ride->RemovePeeps();
ride->vehicle_change_timeout = 100;
InvalidateTestResults(*ride);
ride->subtype = _value;
auto rideEntry = GetRideEntryByIndex(ride->subtype);
if (rideEntry == nullptr)
{
LOG_ERROR("Ride entry not found for index %d", ride->subtype);
return GameActions::Result(GameActions::Status::InvalidParameters, errTitle, STR_NONE);
}
RideSetVehicleColoursToRandomPreset(*ride, _colour);
if (!GetGameState().Cheats.DisableTrainLengthLimit)
{
ride->proposed_num_cars_per_train = std::clamp(
ride->proposed_num_cars_per_train, rideEntry->min_cars_in_train, rideEntry->max_cars_in_train);
}
break;
}
case RideSetVehicleType::TrainsReversed:
{
RideClearForConstruction(*ride);
ride->RemovePeeps();
ride->vehicle_change_timeout = 100;
ride->SetLifecycleFlag(RIDE_LIFECYCLE_REVERSED_TRAINS, _value);
break;
}
default:
LOG_ERROR("Invalid ride vehicle setting %d", _type);
return GameActions::Result(GameActions::Status::InvalidParameters, errTitle, STR_NONE);
}
ride->num_circuits = 1;
ride->UpdateMaxVehicles();
auto res = GameActions::Result();
if (!ride->overall_view.IsNull())
{
auto location = ride->overall_view.ToTileCentre();
res.Position = { location, TileElementHeight(res.Position) };
}
auto intent = Intent(INTENT_ACTION_RIDE_PAINT_RESET_VEHICLE);
intent.PutExtra(INTENT_EXTRA_RIDE_ID, _rideIndex.ToUnderlying());
ContextBroadcastIntent(&intent);
GfxInvalidateScreen();
return res;
}
bool RideSetVehicleAction::RideIsVehicleTypeValid(const Ride& ride) const
{
bool selectionShouldBeExpanded;
int32_t rideTypeIterator, rideTypeIteratorMax;
{
const auto& rtd = ride.GetRideTypeDescriptor();
if (GetGameState().Cheats.ShowVehiclesFromOtherTrackTypes
&& !(
ride.GetRideTypeDescriptor().HasFlag(RIDE_TYPE_FLAG_FLAT_RIDE) || rtd.HasFlag(RIDE_TYPE_FLAG_IS_MAZE)
|| ride.type == RIDE_TYPE_MINI_GOLF))
{
selectionShouldBeExpanded = true;
rideTypeIterator = 0;
rideTypeIteratorMax = RIDE_TYPE_COUNT - 1;
}
else
{
selectionShouldBeExpanded = false;
rideTypeIterator = ride.type;
rideTypeIteratorMax = ride.type;
}
}
for (; rideTypeIterator <= rideTypeIteratorMax; rideTypeIterator++)
{
if (selectionShouldBeExpanded)
{
if (GetRideTypeDescriptor(rideTypeIterator).HasFlag(RIDE_TYPE_FLAG_FLAT_RIDE))
continue;
const auto& rtd = GetRideTypeDescriptor(rideTypeIterator);
if (rtd.HasFlag(RIDE_TYPE_FLAG_IS_MAZE) || rideTypeIterator == RIDE_TYPE_MINI_GOLF)
continue;
}
auto& objManager = GetContext()->GetObjectManager();
auto& rideEntries = objManager.GetAllRideEntries(rideTypeIterator);
for (auto rideEntryIndex : rideEntries)
{
if (rideEntryIndex == _value)
{
if (!RideEntryIsInvented(rideEntryIndex) && !GetGameState().Cheats.IgnoreResearchStatus)
{
return false;
}
return true;
}
}
}
return false;
}