mirror of https://github.com/OpenRCT2/OpenRCT2.git
118 lines
4.0 KiB
C++
118 lines
4.0 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2024 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "StaffSetCostumeAction.h"
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#include "../Context.h"
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#include "../entity/EntityRegistry.h"
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#include "../interface/Window.h"
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#include "../localisation/Localisation.h"
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#include "../localisation/StringIds.h"
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#include "../windows/Intent.h"
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/** rct2: 0x00982134 */
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constexpr bool peep_slow_walking_types[] = {
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false, // PeepSpriteType::Normal
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false, // PeepSpriteType::Handyman
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false, // PeepSpriteType::Mechanic
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false, // PeepSpriteType::Security
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false, // PeepSpriteType::EntertainerPanda
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false, // PeepSpriteType::EntertainerTiger
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false, // PeepSpriteType::EntertainerElephant
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false, // PeepSpriteType::EntertainerRoman
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false, // PeepSpriteType::EntertainerGorilla
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false, // PeepSpriteType::EntertainerSnowman
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false, // PeepSpriteType::EntertainerKnight
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true, // PeepSpriteType::EntertainerAstronaut
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false, // PeepSpriteType::EntertainerBandit
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false, // PeepSpriteType::EntertainerSheriff
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true, // PeepSpriteType::EntertainerPirate
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true, // PeepSpriteType::Balloon
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};
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StaffSetCostumeAction::StaffSetCostumeAction(EntityId spriteIndex, EntertainerCostume costume)
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: _spriteIndex(spriteIndex)
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, _costume(costume)
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{
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}
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void StaffSetCostumeAction::AcceptParameters(GameActionParameterVisitor& visitor)
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{
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visitor.Visit("id", _spriteIndex);
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visitor.Visit("costume", _costume);
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}
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uint16_t StaffSetCostumeAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
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}
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void StaffSetCostumeAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_spriteIndex) << DS_TAG(_costume);
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}
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GameActions::Result StaffSetCostumeAction::Query() const
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{
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if (_spriteIndex.ToUnderlying() >= MAX_ENTITIES || _spriteIndex.IsNull())
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{
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LOG_ERROR("Invalid sprite index %u", _spriteIndex);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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auto* staff = TryGetEntity<Staff>(_spriteIndex);
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if (staff == nullptr)
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{
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LOG_ERROR("Staff entity not found for spriteIndex %u", _spriteIndex);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
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}
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auto spriteType = EntertainerCostumeToSprite(_costume);
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if (EnumValue(spriteType) > std::size(peep_slow_walking_types))
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{
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LOG_ERROR("Invalid entertainer costume %u", _costume);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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return GameActions::Result();
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}
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GameActions::Result StaffSetCostumeAction::Execute() const
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{
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auto* staff = TryGetEntity<Staff>(_spriteIndex);
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if (staff == nullptr)
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{
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LOG_ERROR("Staff entity not found for spriteIndex %u", _spriteIndex);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
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}
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auto spriteType = EntertainerCostumeToSprite(_costume);
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staff->SpriteType = spriteType;
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staff->PeepFlags &= ~PEEP_FLAGS_SLOW_WALK;
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if (peep_slow_walking_types[EnumValue(spriteType)])
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{
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staff->PeepFlags |= PEEP_FLAGS_SLOW_WALK;
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}
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staff->ActionFrame = 0;
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staff->UpdateCurrentActionSpriteType();
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staff->Invalidate();
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WindowInvalidateByNumber(WindowClass::Peep, _spriteIndex);
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auto intent = Intent(INTENT_ACTION_REFRESH_STAFF_LIST);
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ContextBroadcastIntent(&intent);
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auto res = GameActions::Result();
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res.Position = staff->GetLocation();
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return res;
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}
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