OpenRCT2/src/openrct2/actions/StaffSetNameAction.cpp

99 lines
2.9 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "StaffSetNameAction.h"
#include "../Cheats.h"
#include "../Context.h"
#include "../core/MemoryStream.h"
#include "../drawing/Drawing.h"
#include "../entity/EntityRegistry.h"
#include "../entity/Staff.h"
#include "../interface/Window.h"
#include "../localisation/Localisation.h"
#include "../localisation/StringIds.h"
#include "../windows/Intent.h"
#include "../world/Park.h"
StaffSetNameAction::StaffSetNameAction(EntityId spriteIndex, const std::string& name)
: _spriteIndex(spriteIndex)
, _name(name)
{
}
void StaffSetNameAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit("id", _spriteIndex);
visitor.Visit("name", _name);
}
uint16_t StaffSetNameAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void StaffSetNameAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_spriteIndex) << DS_TAG(_name);
}
GameActions::Result StaffSetNameAction::Query() const
{
if (_spriteIndex.ToUnderlying() >= MAX_ENTITIES || _spriteIndex.IsNull())
{
LOG_ERROR("Invalid sprite index %u", _spriteIndex);
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_STAFF_ERROR_CANT_NAME_STAFF_MEMBER, STR_ERR_VALUE_OUT_OF_RANGE);
}
auto staff = TryGetEntity<Staff>(_spriteIndex);
if (staff == nullptr)
{
LOG_ERROR("Staff entity not found for spriteIndex %u", _spriteIndex);
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_STAFF_ERROR_CANT_NAME_STAFF_MEMBER, STR_ERR_STAFF_NOT_FOUND);
}
return GameActions::Result();
}
GameActions::Result StaffSetNameAction::Execute() const
{
auto staff = TryGetEntity<Staff>(_spriteIndex);
if (staff == nullptr)
{
LOG_ERROR("Staff entity not found for spriteIndex %u", _spriteIndex);
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_STAFF_ERROR_CANT_NAME_STAFF_MEMBER, STR_ERR_STAFF_NOT_FOUND);
}
auto curName = staff->GetName();
if (curName == _name)
{
return GameActions::Result();
}
if (!staff->SetName(_name))
{
return GameActions::Result(GameActions::Status::Unknown, STR_CANT_NAME_GUEST, STR_NONE);
}
GfxInvalidateScreen();
auto intent = Intent(INTENT_ACTION_REFRESH_STAFF_LIST);
ContextBroadcastIntent(&intent);
auto res = GameActions::Result();
res.Position = staff->GetLocation();
return res;
}